[general] #The range from an active beacon where no champions will spawn (0 to disable) #Range: 0 ~ 1000 beaconProtectionRange = 0 #Set to true to enable champions from mob spawners championSpawners = false #The minimum tier of champions that will have death messages sent out upon defeat (0 to disable) #Range: > 0 deathMessageTier = 0 #A list of dimension names that are blacklisted/whitelisted for champions dimensionList = [] #Set whether the dimension list is a blacklist or whitelist #Allowed Values: BLACKLIST, WHITELIST dimensionPermission = "BLACKLIST" #A list of entities that are blacklisted/whitelisted for champions entitiesList = [] #Set whether the entities list is a blacklist or whitelist #Allowed Values: BLACKLIST, WHITELIST entitiesPermission = "BLACKLIST" #Set to true to show HUD display for champions, including health, affixes, and tier showHud = true #Set to true to have champions generate a colored particle effect indicating their rank showParticles = true #Set to true to show champion tier and affixes in The One Probe overlay enableTOPIntegration = true [loot] #Set to true to allow fake players to generate champion loot fakeLoot = false #Set the source of champion mob drops #Allowed Values: CONFIG, LOOT_TABLE, CONFIG_AND_LOOT_TABLE lootSource = "LOOT_TABLE" #List of loot drops from champions if sourced from config #Format: [tier];[modid:name];[amount];[enchant(true/false)];[weight] lootDrops = [] #Set to true to scale amount of loot drops from champions to tier if sourced from config lootScaling = false [growth] #The percent increase in health multiplied by the growth factor #Range: 0.0 ~ 1.7976931348623157E308 healthGrowth = 0.5 #The percent increase in attack damage multiplied by the growth factor #Range: 0.0 ~ 1.7976931348623157E308 attackGrowth = 0.5 #The increase in armor multiplied by the growth factor #Range: 0.0 ~ 30.0 armorGrowth = 0.5 #The increase in armor toughness multiplied by the growth factor #Range: 0.0 ~ 30.0 toughnessGrowth = 0.2 #The increase in knockback resistance multiplied by the growth factor #Range: 0.0 ~ 1.0 knockbackResistanceGrowth = 0.05 #The increase in experience multiplied by the growth factor #Range: > 0 experienceGrowth = 1 #The increase in explosive range multiplied by the growth factor #Range: 0 ~ 100 explosionGrowth = 1 [affixes] #Set the maximum distance that mobs can use their targeted abilities from, 0 to disable #Range: 0.0 ~ 100.0 affixTargetRange = 10.0 [affixes.adaptable] #The increase in damage reduction for each consecutive attack of the same damage type #Range: 0.0 ~ 1.0 adaptableDamageReductionIncrement = 0.15 #The maximum damage reduction #Range: 0.0 ~ 1.0 adaptableMaxDamageReduction = 0.9 [affixes.arctic] #How often the champion will shoot projectiles (in seconds) #Range: 1 ~ 100 arcticAttackInterval = 1 [affixes.dampened] #The amount of damage reduction to apply to indirect attacks #Range: 0.0 ~ 1.0 dampenedDamageReduction = 0.8 [affixes.desecrating] #How long (in seconds) between cloud placements #Range: > 1 desecratingCloudInterval = 3 #How long (in seconds) it takes for the effect cloud to activate after being placed #Range: > 0 desecratingCloudActivationTime = 1 #The radius of the cloud effect #Range: 1.0 ~ 1.7976931348623157E308 desecratingCloudRadius = 4.0 #The duration (in seconds) of the cloud effect #Range: > 1 desecratingCloudDuration = 10 [affixes.enkindling] #How often the champion will shoot projectiles (in seconds) #Range: 1 ~ 100 enkindlingAttackInterval = 1 [affixes.hasty] #The base movement speed bonus #Range: 0.0 ~ 1.7976931348623157E308 hastyMovementBonus = 0.25 [affixes.infested] #The amount of parasites to spawn per interval #Range: 1 ~ 100 infestedAmount = 2 #The time (in seconds) between parasite spawns #Range: 1 ~ 100 infestedInterval = 3 #The amount of parasites to infest per health point of the champion #Range: 0.0 ~ 1.7976931348623157E308 infestedPerHealth = 0.5 #The total amount of parasites a champion can house at once #Range: > 1 infestedTotal = 20 #The mob to use as a parasite for infestation infestedParasite = "minecraft:silverfish" #The mob to use as a parasite for infestation of ender mob infestedEnderParasite = "minecraft:endermite" [affixes.paralyzing] #The percent chance that an attack will paralyze targets #Range: 0.0 ~ 1.0 paralyzingChance = 0.2 [affixes.knocking] #The multiplier to apply to the knockback strength #Range: 0.0 ~ 1.7976931348623157E308 knockingMultiplier = 5.0 [affixes.lively] #The amount of health per second regeneration #Range: 0.0 ~ 1.7976931348623157E308 livelyHealAmount = 1.0 #Multiplier to health regeneration when not aggressive #Range: 1.0 ~ 1.7976931348623157E308 livelyPassiveMultiplier = 5.0 #Set cooldown (in seconds) for regeneration after getting attacked #Range: > 1 livelyCooldown = 3 [affixes.molten] #Set to true to have Molten champions not be damaged by water moltenWaterResistance = false [affixes.plagued] #The effect that will be spread #Format:[effect];[power];[duration(secs)] plaguedEffect = "minecraft:poison;15;1" #The range of the plagued effect #Range: 1 ~ 100 plaguedRange = 5 [affixes.reflective] #The minimum percent of damage to reflect back #Range: 0.0 ~ 1.0 reflectiveMinPercent = 0.1 #The maximum percent of damage to reflect back #Range: 0.0 ~ 1.0 reflectiveMaxPercent = 0.35 #The maximum amount of damage to reflect back #Range: > 0 reflectiveMax = 100 #Set to true to enable deadly reflected strikes reflectiveLethal = true [affixes.magnetic] #Strength of the magnetic pulling effect #Range: 0.0 ~ 100.0 magneticStrength = 0.05 [affixes.wounding] #The percent chance that an attack will wound targets #Range: 0.0 ~ 1.0 woundingChance = 0.4 [integrations] #Scaling Health #List of tiers with numbers to multiply spawn rates by difficulty #Format: [tier];[percent increase] scalingHealthSpawnModifiers = []