# Default config file that will be copied to local\ftbchunks\client-config.snbt if it doesn't exist! # Just copy any values you wish to override in here! { # Biome blend # Default: "blend_5x5" # Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15" biome_blend: "blend_5x5" # Chunk grid overlay in large map # Default: false chunk_grid: false # Show claimed chunks on the map # Default: true claimed_chunks_on_map: true # Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal) # Default: 0 # Range: 0 ~ 2147483647 death_waypoint_autoremove_distance: 0 # Enables creation of death waypoints # Default: true death_waypoints: true # Enables debug info # Default: false debug_info: false # Advanced option. Foliage darkness # Default: 50 # Range: 0 ~ 255 foliage_darkness: 50 # Advanced option. Grass darkness # Default: 50 # Range: 0 ~ 255 grass_darkness: 50 # Show waypoints in world # Default: true in_world_waypoints: true # Different ways to render map # Default: "none" # Valid values: "none", "night", "topography", "blocks", "light_sources" map_mode: "none" # Advanced option. Change how often the minimap will refresh icons # Default: 500 # Range: 0 ~ 10000 minimap_icon_update_timer: 500 # Noise added to map to make it look less plastic # Default: 0.05 # Range: 0.0 ~ 0.5 noise: 0.05d # Only show entities that are on the surface # Default: true only_surface_entities: true # Show your own claimed chunks on the map # Default: true own_claimed_chunks_on_map: true # Reduces color palette to 256 colors # Default: false reduced_color_palette: false # Advanced option. How often map render update will be queued # Default: 60 # Range: 1 ~ 600 rerender_queue_ticks: 60 # Color intensity # Default: 1.0 # Range: 0.0 ~ 1.0 saturation: 1.0d # Shadow intensity # Default: 0.1 # Range: 0.0 ~ 0.3 shadows: 0.1d # Advanced option. Max tasks that can queue up # Default: 100 # Range: 1 ~ 10000 task_queue_max: 100 # Advanced option. How often queued tasks will run # Default: 4 # Range: 1 ~ 300 task_queue_ticks: 4 # How many blocks should height checks skip in water. 0 means flat water, ignoring terrain # Default: 8 # Range: 0 ~ 128 water_height_factor: 8 # Advanced option. Water visibility # Default: 220 # Range: 0 ~ 255 water_visibility: 220 # Distance at which waypoint dots start to fade # Default: 1.0 # Range: 1.0 ~ 200.0 waypoint_dot_fade_distance: 1.0d # Distance at which waypoint beacons start to fade # Default: 12.0 # Range: 1.0 ~ 200.0 waypoint_fade_distance: 12.0d minimap: { # Show biome under minimap # Default: true biome: true # Blurs minimap # Default: "auto" # Valid values: "auto", "on", "off" blur_mode: "auto" # Adds NWSE compass inside minimap # Default: true compass: true # Enable minimap # Default: true enabled: true # Show entities on minimap # Default: true entities: true # Show entity heads on minimap # Default: true entity_heads: true # Entities in minimap will be larger # Default: false large_entities: false # Minimap will not rotate # Default: true locked_north: true # Show player heads on minimap # Default: true player_heads: true # Enables minimap to show up in corner # Default: "top_right" # Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right" position: "top_right" # Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position. # When set to none and the maps offset is greater than 0, the offset will apply to all directions # Default: "none" # Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none" position_offset_condition: "none" # Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right. # Default: 0 # Range: -∞ ~ +∞ position_offset_x: 0 # Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right. # Default: 0 # Range: -∞ ~ +∞ position_offset_y: 0 # Scale of minimap # Default: 1.0 # Range: 0.25 ~ 4.0 scale: 1.0d # Draw a square minimap instead of a circular one # Default: false square: false # Minimap visibility # Default: 255 # Range: 0 ~ 255 visibility: 255 # Show waypoints on minimap # Default: true waypoints: true # Show XYZ under minimap # Default: true xyz: true # Show zone (claimed chunk or wilderness) under minimap # Default: true zone: true # Zoom distance of the minimap # Default: 1.0 # Range: 1.0 ~ 4.0 zoom: 1.0d } }