# Configuration file ~CONFIG_VERSION: 1.6.2 ########################################################################################################## # disabled #--------------------------------------------------------------------------------------------------------# # You can disable some features here, but it is not recommend and might cause problems (e.g. you can't get certain items ########################################################################################################## disabled { # Disable the rendering of other player faces for the advanced hunter and advanced vampire [default: false] B:disable_advanced_mob_player_face=false # Disable all world gen. Does not affect vampire Forest [default: false] B:disable_all_worldgen=false # Disable sending Mod version, MC version and mod count on version check [default: false] B:disable_collect_basic_version_stat=true # Disable syncing config between server and client. (Note: Only a few settings are synced anyway) [default: false] B:disable_config_sync=false # Do not display the player's current faction in chat [default: false] B:disable_faction_display_chat=false # Disable vampire fangs being useable to infect yourself [default: false] B:disable_fang_infection=false # Disable the FOV changes of the vampire speed buffs [default: false] B:disable_fov_change_disabled=false # Disable halloween special event [default: false] B:disable_halloween_special=false # Disable the generation of hunter camps completely [default: false] B:disable_hunter_camps=false # Prevent vampire mobs from infecting players when attacking [default: false] B:disable_mob_bite_infection=true # Disable replacing vanilla night vision, if disabled the potion is shown to the player all the time [default: false] B:disable_replace_night_vision=false # Disable the colored overlay (sunindicator, disguise or rage) if they cause problems. [default: false] B:disable_screen_overlay=false # Disable vampire forest generation [default: false] B:disable_vampire_forest=false # Disables the rendering of vampire eyes [default: false] B:disable_vampire_player_eyes=false # Disable vampirism's version check [default: false] B:disable_version_check=true } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings ########################################################################################################## general { # Calculate the blood level for unknown creatures based on their size [default: true] B:auto_calculate_entity_blood=true # If glas bottles should automatically be converted to blood bottles if needed [default: true] B:auto_convert_glas_bottles=true # If vampires can convert to a bat in the end [default: false] B:bat_mode_in_end=true # Every n tick the blood vision entities are recompiled - Might have a performance impact [range: 1 ~ 100, default: 3] I:blood_vision_recompile=3 # Percentage of players that have to lay in a coffin to make it night. Be careful with values below 51 if e.g. Morpheus is installed [range: 1 ~ 100, default: 100] I:coffin_sleep_percantage=50 # If one player can bite infect a human player with sanguinare [default: true] B:player_can_turn_player=true # If PVP should only be allowed between factions. PVP has to be enabled in the server properties for this. Not guaranteed to always protect player from teammates [default: false] B:pvp_only_between_factions=false # Only relevant for developers [default: true] B:reset_configuration_in_dev=true # Whether you should receive sundamge in unknown dimension or not [default: false] B:sundamage_default=false # Specify if individual dimensions should have sundamage. Use e.g. '5:1' to enable sundamage for dimension 5 or '5:0' to disable it [default: ] S:sundamage_dims < > # Specifiy biomes in which players should not get sundamage. Use e.g. 'minecraft:mesa' to disable sundamage in Mesa biome. Use '/vampirism-test biome' to find out the current biome id [default: ] S:sundamage_disabled_biomes < > # Block radius, the sunscreen beacon affects [range: 1 ~ 40000, default: 32] I:sunscreen_beacon_distance=32 # If the sunscreen beacon can be mined in survival [default: false] B:sunscreen_beacon_mineable=false # CHEAT: If enabled, you will be able to unlock all skills at max level [default: false] B:unlock_all_skills_at_max=false # [default: true] B:vampire_forest_fog=true # Prevents clients from disabling the fog client side [default: true] B:vampire_forest_fog_enforce=true # Changes a few things and changes some default balance values to make it more 'realistic'. You have to reset the balance values and restart MC after changing this. [default: false] B:vampire_realism_mode=false } ########################################################################################################## # gui #--------------------------------------------------------------------------------------------------------# # Adjust some of Vampirism's gui elements ########################################################################################################## gui { # X-Offset of the level indicator from the center in pixels [range: -250 ~ 250, default: 0] I:level_offset_x=0 # Y-Offset of the level indicator from the bottom in pixels [range: 0 ~ 270, default: 47] I:level_offset_y=47 # If the skill button in inventory should be rendered [default: true] B:skill_button_enable=true } ########################################################################################################## # village_settings #--------------------------------------------------------------------------------------------------------# # Here you can configure the village generation ########################################################################################################## village_settings { # Minecraft will try to generate 1 village per NxN chunk area. Vanilla: 32 [range: 9 ~ 1000, default: 18] I:village_density=35 # Village centers will be at least N chunks apart. Must be smaller than density. Vanilla: 8 [range: 1 ~ 1000, default: 6] I:village_minimum_distance=8 # Whether to modify village generation chance or not [default: true] B:village_modify_gen=true # A higher size increases the overall spawn weight of buildings. [range: 0 ~ 10, default: 0] I:village_size=0 } ########################################################################################################## # world_gen #--------------------------------------------------------------------------------------------------------# # Adjust Vampirism's world generation features ########################################################################################################## world_gen { # List of dimensions ids Vampirism tries to execute worldgen besides DIM0 I:world_gen_dimensions < > }