# Configuration file general { "client settings" { # Whether or not to show set bonus information in discovered set item tooltips B:"1. Enable Tooltips"=true } "server settings" { # FILLSCREEN Each item you want to include in a set needs to be defined here first # # Layout is... # Equipment id, domain:item:meta > nbtkey1 = nbtvalue1 & nbtkey2 = nbtvalue2... # The equipment id must be unique, and is only used to refer to the item in the equipment set config # # eg... # # SSword, stone_sword # DSword, diamond_sword # # DDagger, backstab:diamond_dagger # # TetraSickleSingle, tetra:duplex_tool_modular > duplex/sickle_left_material & duplex/butt_right_material # # WirtsLeggings, diamond_leggings > display:Name = "Wirt's Leggings" & ench: = minecraft:protection ; lvl:4s # S:"1. Equipment" < LHelm, leather_helmet > Quality:Name = "quality.masterful.name" LChest, leather_chestplate > Quality:Name = "quality.masterful.name" LLegs, leather_leggings > Quality:Name = "quality.masterful.name" LBoots, leather_boots > Quality:Name = "quality.masterful.name" NHelm, aquaculture:neptunium_helmet NChest, aquaculture:neptunium_chestplate NLegs, aquaculture:neptunium_leggings NBoots, aquaculture:neptunium_boots GHelm, golden_helmet GChest, golden_chestplate GLegs, golden_leggings GBoots, golden_boots SGHelm, defiledlands:scale_golden_helmet SGChest, defiledlands:scale_golden_chestplate SGLegs, defiledlands:scale_golden_leggings SGBoots, defiledlands:scale_golden_boots GSword, golden_sword GSW1, spartanweaponry:dagger_gold GSW2, spartanweaponry:longsword_gold GSW3, spartanweaponry:katana_gold GSW4, spartanweaponry:saber_gold GSW5, spartanweaponry:rapier_gold GSW6, spartanweaponry:greatsword_gold GSW7, spartanweaponry:hammer_gold GSW8, spartanweaponry:warhammer_gold GSW9, spartanweaponry:spear_gold GSW10, spartanweaponry:halberd_gold GSW11, spartanweaponry:pike_gold GSW12, spartanweaponry:lance_gold GSW13, spartanweaponry:throwing_knife_gold GSW14, spartanweaponry:throwing_axe_gold GSW15, spartanweaponry:javelin_gold GSW16, spartanweaponry:boomerang_gold GSW17, spartanweaponry:battleaxe_gold GSW18, spartanweaponry:mace_gold GSW19, spartanweaponry:glaive_gold GSW20, spartanweaponry:staff_gold BGW1, mujmajnkraftsbettersurvival:itemgoldhammer BGW2, mujmajnkraftsbettersurvival:itemgoldspear BGW3, mujmajnkraftsbettersurvival:itemgoldbattleaxe BGW4, mujmajnkraftsbettersurvival:itemgolddagger BGW5, mujmajnkraftsbettersurvival:itemgoldnunchaku GTool1, golden_pickaxe GTool2, golden_axe GTool3, golden_shovel GTool4, golden_hoe SHelm, iceandfire:armor_silver_metal_helmet SChest, iceandfire:armor_silver_metal_chestplate SLegs, iceandfire:armor_silver_metal_leggings SBoots, iceandfire:armor_silver_metal_boots SSword, iceandfire:silver_sword SSW1, spartanweaponry:dagger_silver SSW2, spartanweaponry:longsword_silver SSW3, spartanweaponry:katana_silver SSW4, spartanweaponry:saber_silver SSW5, spartanweaponry:rapier_silver SSW6, spartanweaponry:greatsword_silver SSW7, spartanweaponry:hammer_silver SSW8, spartanweaponry:warhammer_silver SSW9, spartanweaponry:spear_silver SSW10, spartanweaponry:halberd_silver SSW11, spartanweaponry:pike_silver SSW12, spartanweaponry:lance_silver SSW13, spartanweaponry:throwing_knife_silver SSW14, spartanweaponry:throwing_axe_silver SSW15, spartanweaponry:javelin_silver SSW16, spartanweaponry:boomerang_silver SSW17, spartanweaponry:battleaxe_silver SSW18, spartanweaponry:mace_silver SSW19, spartanweaponry:glaive_silver SSW20, spartanweaponry:staff_silver BSW1, mujmajnkraftsbettersurvival:itemsilverhammer BSW2, mujmajnkraftsbettersurvival:itemsilverspear BSW3, mujmajnkraftsbettersurvival:itemsilverbattleaxe BSW4, mujmajnkraftsbettersurvival:itemsilverdagger BSW5, mujmajnkraftsbettersurvival:itemsilvernunchaku UHelm, defiledlands:umbrium_helmet UChest, defiledlands:umbrium_chestplate ULegs, defiledlands:umbrium_leggings UBoots, defiledlands:umbrium_boots > # FILLSCREEN Each equipment set is defined here # Each equip id must be defined in the Equipment list first # # Layout is... # Set id, set name, slot | slot = equip id | equip id, slot | slot = equip id | equip id, etc. # # - Vanilla slots: mainhand, offhand, head, chest, legs, feet, hotbar, inventory # - Baubles slots: bauble_amulet, bauble_ring, bauble_belt, bauble_head, bauble_body, bauble_charm, bauble_trinket # - You can also refer to slots by their slot number, eg. the top-left slot of the inventory is 9 # # eg... # # SnD, Sword and Dagger, mainhand | offhand = WSword | SSword | ISword | GSword | DSword, mainhand | offhand = WDagger | SDagger | IDagger | GDagger | DDagger # # DArmor, Diamond Armor, head = DHelm, chest = DChest, legs = DLegs, feet = DBoots # S:"2. Equipment Sets" < LB, Ranger Danger, head = LHelm, chest = LChest, legs = LLegs, feet = LBoots NSet, Neptune's Blessing, head = NHelm, chest = NChest, legs = NLegs, feet = NBoots GSet, Magic Infusion, head = GHelm, chest = GChest, legs = GLegs, feet = GBoots SGSet, Magic Infusion, head = SGHelm, chest = SGChest, legs = SGLegs, feet = SGBoots GSetW, Magic Infused Weapon, mainhand = GSword | GSW1 | GSW2 | GSW3 | GSW4 | GSW5 | GSW6 | GSW7 | GSW8 | GSW9 | GSW10 | GSW11 | GSW12 | GSW13 | GSW14 | GSW15 | GSW16 | GSW17 | GSW18 | GSW19 | GSW20 | BGW1 | BGW2 | BGW3 | BGW4 | BGW5 GSetT, Magic Infused Tool, mainhand = GTool1 | GTool2 | GTool3 | GTool4 SSet, Quicksilver, head = SHelm, chest = SChest, legs = SLegs, feet = SBoots SSetW, Quicksilver Hands, mainhand = SSword | SSW1 | SSW2 | SSW3 | SSW4 | SSW5 | SSW6 | SSW7 | SSW8 | SSW9 | SSW10 | SSW11 | SSW12 | SSW13 | SSW14 | SSW15 | SSW16 | SSW17 | SSW18 | SSW19 | SSW20 | BSW1 | BSW2 | BSW3 | BSW4 | BSW5 USet, PPE, head = UHelm, chest = UChest, legs = ULegs, feet = UBoots > # FILLSCREEN Each bonus is defined here # # Layout is... # Bonus id, bonus name, discovery mode, requirement, requirement, requirement, etc. # # Discovery mode is a number: # 0 = hidden until the player has activated the bonus at least once # 1 = always visible # 2 = always hidden # # Each requirement is one of these: # A set; just put in the set id. For a partial set, add a period and the number of set items required # an attribute total; put in the attribute name followed by a sign and a number, eg. # generic.armor > 7 # # eg... # # DualWieldSnD, Dual Wield, 0, SnD, generic.armor <= 5 # S:"2f. Bonuses" < LeatherBonus, +3 Projectile Damage, 0, LB LeatherBonus2, Absorption, 0, LB NBonus, Swift Swimming, 0, NSet NBonus2, Water Breathing, 0, NSet GBonus, +75% Magic Damage, 0, GSet GBonus2, +4 Magic Shield, 0, GSet SGBonus, +150% Magic Damage, 0, SGSet SGBonus2, +8 Magic Shield, 0, SGSet GBonusWeapon, +50% Damage, 0, GSet, GSetW GBonusTool, +20% Dig Speed, 0, GSet, GSetT SGBonusWeapon, +100% Damage, 0, SGSet, GSetW SGBonusTool, +40% Dig Speed, 0, SGSet, GSetT SBonus, +50% Movement Speed, 0, SSet SBonus2, Immunity, 0, SSet SBonusW, +50% Attack Speed, 0, SSet, SSetW UBonus, Strength, 0, USet UBonus2, Immunization, 0, USet > # FILLSCREEN Attribute modifiers you receive as part of a bonus # # Layout is... # Bonus id, attribute = amount @ operation, attribute = amount @ operation, etc. # # eg... # # This makes the Dual Wield bonus from the bonus example give a 50% attack damage bonus # DualWieldSnD, generic.attackDamage = 0.5 @ 1 # S:"3. Attribute Modifiers" < GBonusWeapon, generic.attackDamage=0.5 @ 1 SGBonusWeapon, generic.attackDamage=1 @ 1 NBonus, forge.swimSpeed=2 @ 0 SBonus, generic.movementSpeed=0.5 @ 1 SBonusW, generic.attackSpeed=0.5 @ 1 > # FILLSCREEN Constant potion effects received as part of a bonus # # Layout is... # Bonus id, potion.level.duration.interval, potion.level.duration.interval, etc. # # eg... # # This makes the Dual Wield bonus from the bonus example give haste 2 # DualWieldSnD, haste.2 # # And this does the same thing, but the potion effect is only active for 5 seconds, every 10 seconds (5 on, 5 off, repeat) # DualWieldSnD, haste.2.100.200 # S:"4. Potion Effects" < LeatherBonus, potioncore:archery.1 LeatherBonus2, minecraft:absorption.1 NBonus2, water_breathing.1 GBonus, potioncore:magic_focus.1 GBonus2, potioncore:magic_shield.1 SGBonus, potioncore:magic_focus.2 SGBonus2, potioncore:magic_shield.2 GBonusTool, haste.1 SGBonusTool, haste.2 SBonus2, potioncore:cure.1 UBonus, strength.1 UBonus2, lycanitesmobs:immunization.1 > } }