# Configuration file general { "client settings" { # When Trinket and Baubles Replaces the EntityRenderer is breaks some settings with Optifine, Specifically Fog, use this to turn Fog on or off B:"EntityRenderer Fog"=true # POV Height adjustments when wearing Race Rings. Set to False to Disable. Default True B:"POV Height Adjustments"=true # Rendering of Trinkets. Set to False to Disable. Default True B:"Render Trinkets"=true # When using the Enchanted Race rings, should Trinkets and Baubles Replace the EntityRenderer to solve some of the camera clipping issues? B:"Replace EntityRenderer"=false "gui settings" { S:"01. Gui Texture"=xat:textures/gui/gui_inventory.png # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 256 I:"02. Gui Size"=256 # Trinkets API Gui X Potion. Default 0 I:"03. Gui Location X"=-14 # Trinkets API Gui Y Potion. Default 0 I:"04. Gui Location Y"=7 # Show Active Potion Effects while in the Trinkets Gui. Default: True B:"05. Potion Icons"=true # Min: 0 # Max: 1 I:"06. Gui Z Level"=1 # Hex Color Followed by Alpha float value. Default: #FFFFFF:1 S:"07. Texture Color Overlay"=#FFFFFF:1 "slot settings" { B:"01. Gui Show Slot ID"=false } ########################################################################################################## # gui button #--------------------------------------------------------------------------------------------------------# # Gui Button Configs ########################################################################################################## "gui button" { # The Button ID for the Trinkets API. Default: 67 I:"01. Button ID"=67 # Trinkets API Button X Potion. Default 2 I:"02. Button Location X"=-24 # Trinkets API Button Y Potion. Default 37 I:"03. Button Location Y"=-24 # Button X Offset. Default: -39 I:"04. X Offset"=0 # Button Y Offset. Default: 0 I:"05. Y Offset"=0 # The Clickable Height of the Button. Default: 11 I:"06. Button Height"=10 # The Clickable Width of the Button. Default: 4 I:"07. Button Width"=10 open { I:"Button Height"=10 I:"Button Width"=10 S:Texture=xat:textures/gui/gui_inventory.png I:"Texture Color"=16777215 I:"Texture Height"=16 I:"Texture Size Height"=256 I:"Texture Size Width"=256 I:"Texture Width"=16 I:"Texture X"=224 I:"Texture Y"=0 } close { I:"Button Height"=10 I:"Button Width"=10 S:Texture=xat:textures/gui/gui_inventory.png I:"Texture Color"=16777215 I:"Texture Height"=16 I:"Texture Size Height"=256 I:"Texture Size Width"=256 I:"Texture Width"=16 I:"Texture X"=208 I:"Texture Y"=0 } } } "mana bar settings" { # Mana Bar shown B:"01. Show Mana"=true # Should the Mana Bar show even when full B:"02. Show when Full"=false # Should the Mana Bar display horizontal or vertical? B:"03. Mana Bar Horizontal"=true # Show next to Mana Bar Text? B:"04. Hide Text"=false D:"05. Location X"=0.00936768149882904 D:"06. Location Y"=0.9208333333333333 I:"09. Width"=56 I:"10. Height"=16 } "race properties gui" { # Race Properties Gui Button Enabled? B:"01. Race Properties Button"=true ########################################################################################################## # gui button #--------------------------------------------------------------------------------------------------------# # Gui Button Configs ########################################################################################################## "gui button" { # The Clickable Height of the Button. Default: 11 I:"Button Height"=10 # The Button ID for the Trinkets API. Default: 67 I:"Button ID"=69 # Trinkets API Button X Potion. Default 2 I:"Button Location X"=28 # Trinkets API Button Y Potion. Default 37 I:"Button Location Y"=66 # The Clickable Width of the Button. Default: 4 I:"Button Width"=10 texture { I:"Button Height"=10 I:"Button Width"=10 S:Texture=xat:textures/gui/mana_button.png I:"Texture Color"=16777215 I:"Texture Height"=32 I:"Texture Size Height"=64 I:"Texture Size Width"=32 I:"Texture Width"=32 I:"Texture X"=0 I:"Texture Y"=0 } } } items { "dragon's eye settings" { # Should the Dragon's Eye play a Sound when Ore is Nearby? Set to False to Disable. Default True B:"Dragon's growl"=true # Should the Dragon's Eye a Sound when Sneaking. Options 'SNEAK', 'STAND', 'BOTH' Default SNEAK S:"Dragon's growl Sneak"=STAND # The Volume of the Dragon's growl when detecting nearby Treasure. Default 100, 0 MIN, 300 MAX # Min: 0 # Max: 300 I:"Dragon's growl Volume"=50 # How Often the Dragon's Eye effect triggers in Ticks. try to avoid lower values. Default 79, 20 MIN, 360 MAX # Min: 20 # Max: 360 I:"Refresh Rate"=79 } "fairy ring settings" { B:"Render Trinket on Player"=true } "shield of honor settings" { B:"Render Trinket on Player"=true D:effectVolume=0.2 } "ender queen's crown settings" { B:"Render Trinket on Player"=true } "stone of the sea settings" { B:"Render Trinket on Player"=true } "faelis claw settings" { B:"Render Trinket on Player"=true } } debug { B:debugArmorMaterials=false } } "server settings" { ########################################################################################################## # gui settings #--------------------------------------------------------------------------------------------------------# # Should Trinkets and Baubles use it's own Built-in Container ########################################################################################################## "gui settings" { B:"01. Trinkets Gui Enabled"=false # Min: 1 # Max: 4 I:"02. Gui Slots Rows"=1 # Min: 0 # Max: 8 I:"03. Gui Slots Row Length"=8 } "magical foods settings" { # Should this mod add Magical Foods?. Set to False to Disable. Default True B:"01. Foods Enabled"=true # Set to False to Disable. Default True B:"02. Foods Effects"=true # Should the player keep the Food Effects on Death. Set to False to Disable. Default True B:"03. Keep Effects"=true } "potion settings" { B:"00. Potions Enabled"=true # If Tough as Nails is Installed, Should the Potions Give water? B:"01. Potion Give Water"=true S:"02. Restorative Potion Catalyst Item"=minecraft:nether_star B:"09. Work on players only"=true "normie potion" { S:"Potion Catalyst"=minecraft:apple I:"Potion Effect Duration"=3600 } "dwarf potion" { S:"Potion Catalyst"=quark:diamond_heart I:"Potion Effect Duration"=1200 } "elf potion" { S:"Potion Catalyst"=quark:variant_leaves:1 I:"Potion Effect Duration"=1200 } "fairy potion" { S:"Potion Catalyst"=minecraft:ghast_tear I:"Potion Effect Duration"=1200 } "goblin potion" { S:"Potion Catalyst"=aquaculture:food:7 I:"Potion Effect Duration"=1200 } "titan potion" { S:"Potion Catalyst"=minecraft:golden_apple:1 I:"Potion Effect Duration"=1200 } "faelis potion" { S:"Potion Catalyst"=xat:faelis_claw I:"Potion Effect Duration"=1200 } "dragon potion" { S:"Potion Catalyst"=minecraft:dragon_breath I:"Potion Effect Duration"=1200 } } "item settings" { "transformation items" { "dwarf ring settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=Ring B:"Equip Multiple"=false } } } "elf ring settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=Ring B:"Equip Multiple"=false } } } "fairy ring settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=Ring B:"Equip Multiple"=false } } } "goblin ring settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=Ring B:"Equip Multiple"=false } } } "titan ring settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=Ring B:"Equip Multiple"=false } } } "faelis ring settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=Ring B:"Equip Multiple"=false } } } "dragon ring settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=Ring B:"Equip Multiple"=false } } } } "dragon's eye settings" { # Dragon's Eye Ore Detection. Set to False to Disable. Default True :Requires Relogin to world B:"01. Dragon's Eye Ore Detection"=true # Should this Item Be Registered B:"98. Item Enabled"=true "block settings" { # Find the Closest Block to the player. False to Compile a list of all nearby B:"Find Closest"=false # Accepts: # oreDictionary Names, example: oreCoal # Block Ids, example: minecraft:chest # Block Id and Meta, example: minecraft:stone[1] S:"Ore Blocks The Dragon's Eye can See" < oreCoal oreIron oreGold oreLapis oreRedstone oreDiamond oreEmerald oreQuartz iceandfire:silver_ore iceandfire:sapphire_ore defiledlands:hephaestite_ore defiledlands:umbrium_ore defiledlands:scarlite_ore betternether:cincinnasite_ore quark:biotite_ore minecraft:chest > ########################################################################################################## # detection range #--------------------------------------------------------------------------------------------------------# # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16 ########################################################################################################## "detection range" { # How Far Horizontally(N, E, S, W) in Blocks the Dragon's Eye effect triggers. Default 12, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Horizontal Distance"=10 # How Far Vertically(Up, Down) in Blocks the Dragon's Eye effect triggers. Default 6, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Vertical Distance"=5 } } "compatability settings" { "tough as nails compatability" { # If Tough as Nails is Installed, Should the player be immune to Heat B:"00. Immune to Heat"=true } "ice and fire compatability" { # If Ice and Fire is Installed, Should the Dragon's Eye Require a Specific Stage of Skull for the recipe. Set to 0 for any stage I:"00. Skull Stage"=5 } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=head B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "ender queen's crown settings" { # If while wearing this should the player take damage while wet B:"01. Water Hurts"=true # If while wearing this you should have a chance of Ignoring Damage B:"02. Chance to Ignore Damage"=true # If while wearing this you should have a chance of Summoning an Enderman to protect you B:"03. Chance for Enderman"=true # 1 in 'num' chance to ignore damage and summon an Enderman to protect you I:"04. Chance"=20 B:"05. Endermen Follow"=true B:"06. Enderman Retaliate"=false B:"07. Enderman drop exp"=false B:"08. Enderman drop Items"=false B:"09. teleport"=false # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { "tough as nails compatability" { # If Tough as Nails is Installed, Should the player be immune to Cold B:"00. Immune to Cold"=true } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=head B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=true D:"Reach Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "damage shield settings" { B:"01. ignore damage System"=true # How many hits required before you ignore the next hit. Hits only count if the damage is at least 1 whole heart I:"02. Requred Hits"=5 # Do you Take less damage from Explosions. IE Creeper Explosions B:"03. Explosion Resistance"=true # 1 Means you Take Full Damage, 0.25 Means you take 1/4 damage # Min: 0.0 # Max: 1.0 D:"04. Explosion Reistance Amount"=0.25 # The Resistance level given when worn # Min: 0 # Max: 10 I:"05. Resistance Level"=0 # Does Resistance stack with Resistance from other sources B:"06. Resistance stacks"=true S:"07. Resistance potion"=minecraft:resistance # Only Disable this if You're the Epic Pro Gamer B:"69. Epic Pro Gamer"=true # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { "first aid compatability" { # If First Aid is Installed. This ONLY Triggers if the Next headshot was supposed to kill you B:"01. Chance to Ignore Headshots"=true # If First Aid is Installed. 1 in How many Chance to Trigger Ignore Headshot I:"02. Headshots Ignore Chance"=10 } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=body B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "ring of enchanted eyes settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=true D:"Luck Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "poison stone settings" { # If an Enemy is Poisoned, Should you be able to do Extra damage B:"01. Bonus Damage"=true # How much damage should you do when the enemy is poisoned. Default Damage x this D:"02. Bonus Damage amount"=1.5 # Can the Poison Stone Poison Enemies? B:"03. Can Poison"=true # 1 in X chance to Poison an Enemy on Attack for 2 seconds, Settings this value to 0 always poisons I:"04. Poison Chance"=5 I:"05. Poison Duration"=40 # Which effects to prevent S:"81. Immunities" < minecraft:poison minecraft:hunger lycanitesmobs:plague > # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "wither ring settings" { # If an Enemy is has Wither, Should you be able to leech health B:"01. Health Leech"=true # How much damage should you leech per hit in half hearts D:"02. Health Leech amount"=2.0 B:"03. Can Wither"=true # 1 in X chance to Wither an Enemy on Attack for 2 seconds I:"04. Wither Chance"=5 I:"05. Wither Duration"=40 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "polarized stone settings" { # Should the Polarized Stone Instantly pickup Items, or Pull them toward you. Default True B:"01. Instant Pickup"=false # Should the Polarized Stone Effect Nearby Exp B:"02. Collect nearby exp"=true # Should the Polarized Stone Repel Incoming projectiles. Default True B:"03. Repel Projectiles"=true # Should The Polarized Stone Cost Mana to Repel Projectiles. Default True B:"04. Repel costs Mana"=true # Mana Cost Per tickrate. # Min: 0.0 # Max: 1.7976931348623157E308 D:"05. Mana Cost"=1.0 # How often in Ticks Mana is reduced while Repel is Active # Min: 0 # Max: 2147483647 I:"06. Mana Cost Rate"=10 # If Instant Pickup is Disabled, Polarized Stone's Push and pull speed. Default 0.1, 0.1 MIN, 1.0 MAX # Min: 0.1 # Max: 1.0 D:"07. Polarized Stone Push and Pull Speed"=0.1 S:"09. Repelled Entities" < minecraft:arrow minecraft:fireball > # The Distance from the player to repel entities # Min: 1.0 # Max: 8.0 D:"10. Polarized Repel Range"=2.0 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } ########################################################################################################## # pickup range #--------------------------------------------------------------------------------------------------------# # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16 ########################################################################################################## "pickup range" { # How Far Horizontally(N, E, S, W) in Blocks the Polarized Stone collects Items and XP. Default 12, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Horizontal Distance"=10 # How Far Vertically(Up, Down) in Blocks the Polarized Stone collects Items and XP. Default 6, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Vertical Distance"=5 } } "stone of the sea settings" { # Sea Stone's Ability to float in water. Set to False to Disable. Default True B:"01. Sea Stone's Swimming Tweaks"=false B:"02. Infinite Water Breathing"=true # Should the player always have full bubbles, or stop at 1 B:"03. Full Bubbles"=true # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { "tough as nails compatability" { # If Tough as Nails is installed should the Stone of the Sea Prevent thirst Poisoning B:"00. Prevent TAN Thirst Poisoning"=true } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=amulet B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=true # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=4.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "stone of inertia null settings" { # Should you Take Fall Damage?. Set to true to Enable. Default False B:"01. Fall Damage"=true # Min: 0.0 # Max: 10.0 D:"02. Fall Damage Amount"=0.0 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=true # Modification Amount. D:"Knockback Resistance Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "stone of greater inertia settings" { # Should this Item Be Registered B:"98. Item Enabled"=true # Should you Take Fall Damage?. Set to true to Enable. Default False B:"Modified Fall Damage"=true # Min: 0.0 # Max: 10.0 D:"Modified Fall Damage Amount"=0.25 "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=true D:"Jump Height Amount"=1.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=true # Modification Amount. D:"Knockback Resistance Amount"=0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "weightless stone settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "arcing orb settings" { # Should this Item Be Registered B:"98. Item Enabled"=true B:"Bolt Attack"=true D:"Bolt Attack Cost"=300.0 D:"Bolt Attack Damage"=40.0 B:Dodge=true D:"Dodge Cost"=30.0 B:"Dodge Stuns"=true D:"Stun Radius"=3.0 "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=belt B:"Equip Multiple"=false } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "teddy bear settings" { # give buffs when sleeping B:"01. Sleep Bonus"=true # Which Buffs to give S:"02. Buffs" < minecraft:regeneration:300:0 minecraft:luck:600:0 minecraft:health_boost:3600:1 > # If this value is greater then 0, instead of giving every buff in the list, it gives x random buffs I:"03. Random Buffs"=0 # Which effects to prevent S:"10. Immunities" < lycanitesmobs:fear lycanitesmobs:insomnia > # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket B:"Equip Multiple"=false } lycanites { B:preventFear=true } parasites { B:preventFear=true } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "faelis claw settings" { B:"01. Bleeding"=true I:"02. Bleed Duration"=300 I:"03. Bleed chance"=4 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring B:"Equip Multiple"=false } lycanites { B:useLycaniteBleed=true } defiledlands { B:useDefiledLandsBleed=true } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=2 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } } "magic settings" { # should certain Trinkets and Race abilities require Mana? B:"01. Mana Enabled"=true # how often in ticks mana regens I:"02. Mana Regen Rate"=20 # after using an ability, how long before starting to regen mana again? I:"03. Mana Regen Timeout"=60 B:"04. Mana Cap"=true D:"05. Max Mana"=200.0 # How much Essence does the Moon Rose have I:"06. Moon Rose Essence"=10 # How long in ticks before the next essence can be absorbed I:"07. Moon Rose Essence Cooldown"=300 B:"08. Cap Affinity"=false B:"09. Mana Crystals Explode"=false B:"10. Mana Reagent Harmful"=true # modid:item_name:meta:amount S:"97. MP Recovery Items" < xat:dwarf_stout;0;100% xat:elf_sap;0;100% xat:faelis_food;0;100% xat:fairy_dew;0;100% xat:goblin_soup;0;100% xat:titan_spirit;0;100% xat:dragon_gem;0;100% xat:mana_crystal;0;100% xat:mana_reagent;0;100% xat:mana_candy;0;50 minecraft:golden_apple;0;20 minecraft:golden_apple;1;50 simpledifficulty:juice;0;10% simpledifficulty:juice;5;50% > } "race settings" { S:selectionBlacklist < Dragon > B:selectionMenu=false "fairy settings" { # Creative Flight. Set to False to Disable. Default True B:"01. Creative Flight"=true # Change the flight speed from the Vanilla Default of 0.05 B:"02. Change Flight Speed"=true # How Fast the player moves when in Creative Flight. Vanilla Default 0.05. Default 0.02 # Min: 0.01 # Max: 1.0 D:"03. Creative Flight Speed"=0.03 B:"04. Jump Height"=true # Fairy's Climbing Ability. Set to False to Disable. Default True B:"05. Climbing"=true S:"06. Climable Blocks" < minecraft:dirt minecraft:grass minecraft:sand minecraft:cobblestone minecraft:mossy_cobblestone minecraft:oak_stairs minecraft:stone_stairs minecraft:brick_stairs minecraft:stone_brick_stairs minecraft:nether_brick_stairs minecraft:sandstone_stairs minecraft:spruce_stairs minecraft:birch_stairs minecraft:jungle_stairs minecraft:arcacia_stairs minecraft:quartz_stairs minecraft:dark_oak_stairs minecraft:red_sandstone_stairs minecraft:purpur_stairs minecraft:stone_slab minecraft:wooden_slab minecraft:stone_slab2 minecraft:purpur_slab minecraft:stone minecraft:planks minecraft:gravel minecraft:gold_ore minecraft:iron_ore minecraft:coal_ore minecraft:log minecraft:sponge minecraft:glass minecraft:lapis_ore minecraft:lapis_block minecraft:sandstone minecraft:wool minecraft:gold_block minecraft:iron_block minecraft:brick_block minecraft:bookshelf minecraft:obsidian minecraft:diamond_ore minecraft:diamond_block minecraft:redstone_ore minecraft:ice minecraft:snow minecraft:clay minecraft:pumpkin minecraft:netherrack minecraft:soul_sand minecraft:glowstone minecraft:lit_pumpkin minecraft:stained_glass minecraft:stonebrick minecraft:melon_block minecraft:mycelium minecraft:nether_brick minecraft:end_stone minecraft:emerald_ore minecraft:emerald_block minecraft:quartz_ore minecraft:quartz_block minecraft:stained_hardened_clay minecraft:log2 minecraft:prismarine minecraft:sea_lantern minecraft:hay_block minecraft:hardened_clay minecraft:coal_block minecraft:packed_ice minecraft:red_sandstone minecraft:purpur_block minecraft:purpur_pillar minecraft:end_bricks minecraft:magma minecraft:nether_wart_block minecraft:red_nether_brick minecraft:bone_block minecraft:concrete minecraft:concrete_powder minecraft:leaves minecraft:dispenser minecraft:noteblock minecraft:sticky_piston minecraft:piston minecraft:tnt minecraft:chest minecraft:crafting_table minecraft:furnace minecraft:cactus minecraft:jukebox minecraft:trapdoor minecraft:iron_bars minecraft:glass_pane minecraft:enchanting_table minecraft:end_portal_frame minecraft:redstone_lamp minecraft:ender_chest minecraft:beacon minecraft:anvil minecraft:trapped_chest minecraft:daylight_detector minecraft:redstone_block minecraft:hopper minecraft:dropper minecraft:stained_glass_pane minecraft:leaves2 minecraft:iron_trapdoor minecraft:slime minecraft:end_rod minecraft:chorus_plant minecraft:chorus_flower minecraft:observer minecraft:white_shulker_box minecraft:orange_shulker_box minecraft:magenta_shulker_box minecraft:light_blue_shulker_box minecraft:yellow_shulker_box minecraft:lime_shulker_box minecraft:pink_shulker_box minecraft:gray_shulker_box minecraft:silver_shulker_box minecraft:cyan_shulker_box minecraft:purple_shulker_box minecraft:blue_shulker_box minecraft:brown_shulker_box minecraft:green_shulker_box minecraft:red_shulker_box minecraft:black_shulker_box minecraft:white_glazed_terracotta minecraft:orange_glazed_terracotta minecraft:magenta_glazed_terracotta minecraft:light_blue_glazed_terracotta minecraft:yellow_glazed_terracotta minecraft:lime_glazed_terracotta minecraft:pink_glazed_terracotta minecraft:gray_glazed_terracotta minecraft:silver_glazed_terracotta minecraft:cyan_glazed_terracotta minecraft:purple_glazed_terracotta minecraft:blue_glazed_terracotta minecraft:brown_glazed_terracotta minecraft:green_glazed_terracotta minecraft:red_glazed_terracotta minecraft:black_glazed_terracotta minecraft:sign minecraft:wooden_door minecraft:iron_door minecraft:bed minecraft:flower_pot minecraft:skull minecraft:armor_stand minecraft:spruce_door minecraft:birch_door minecraft:jungle_door minecraft:dark_oak_door minecraft:acacia_door minecraft:fence lycanitesmobs:demonstone lycanitesmobs:demonstone_stairs lycanitesmobs:demonstone_slab lycanitesmobs:demonstonechiseled lycanitesmobs:demonstonepolished lycanitesmobs:demonstonepillar lycanitesmobs:demonstonebrick lycanitesmobs:demonstonebrick_stairs lycanitesmobs:demonstonebrick_wall lycanitesmobs:demonstonebrick_fence lycanitesmobs:demonstonebrickslab lycanitesmobs:demonstonetile lycanitesmobs:demonstonetile_slab lycanitesmobs:demonstonetile_stairs lycanitesmobs:demonstone_slab_double lycanitesmobs:aberrantstone lycanitesmobs:aberrantstone_stairs lycanitesmobs:aberrantstone_slab lycanitesmobs:aberrantstonechiseled lycanitesmobs:aberrantstonepolished lycanitesmobs:aberrantstonepillar lycanitesmobs:aberrantstonebrick lycanitesmobs:aberrantstonebrick_stairs lycanitesmobs:aberrantstonebrick_wall lycanitesmobs:aberrantstonebrick_fence lycanitesmobs:aberrantstonebrickslab lycanitesmobs:aberrantstonetile lycanitesmobs:aberrantstonetile_slab lycanitesmobs:aberrantstonetile_stairs lycanitesmobs:aberrantstone_slab_double lycanitesmobs:shadowstone lycanitesmobs:shadowstone_stairs lycanitesmobs:shadowstone_slab lycanitesmobs:shadowstonechiseled lycanitesmobs:shadowstonepolished lycanitesmobs:shadowstonepillar lycanitesmobs:shadowstonebrick lycanitesmobs:shadowstonebrick_stairs lycanitesmobs:shadowstonebrick_wall lycanitesmobs:shadowstonebrick_fence lycanitesmobs:shadowstonebrickslab lycanitesmobs:shadowstonetile lycanitesmobs:shadowstonetile_slab lycanitesmobs:shadowstonetile_stairs lycanitesmobs:shadowstone_slab_double lycanitesmobs:desertstone lycanitesmobs:desertstone_stairs lycanitesmobs:desertstone_slab lycanitesmobs:desertstonechiseled lycanitesmobs:desertstonepolished lycanitesmobs:desertstonepillar lycanitesmobs:desertstonebrick lycanitesmobs:desertstonebrick_stairs lycanitesmobs:desertstonebrick_wall lycanitesmobs:desertstonebrick_fence lycanitesmobs:desertstonebrickslab lycanitesmobs:desertstonetile lycanitesmobs:desertstonetile_slab lycanitesmobs:desertstonetile_stairs lycanitesmobs:desertstone_slab_double lycanitesmobs:ashenstone lycanitesmobs:ashenstone_stairs lycanitesmobs:ashenstone_slab lycanitesmobs:ashenstonechiseled lycanitesmobs:ashenstonepolished lycanitesmobs:ashenstonepillar lycanitesmobs:ashenstonebrick lycanitesmobs:ashenstonebrick_stairs lycanitesmobs:ashenstonebrick_wall lycanitesmobs:ashenstonebrick_fence lycanitesmobs:ashenstonebrickslab lycanitesmobs:ashenstonetile lycanitesmobs:ashenstonetile_slab lycanitesmobs:ashenstonetile_stairs lycanitesmobs:ashenstone_slab_double lycanitesmobs:demoncrystal lycanitesmobs:aberrantcrystal lycanitesmobs:shadowcrystal lycanitesmobs:desertcrystal lycanitesmobs:ashencrystal lycanitesmobs:lushcrystal lycanitesmobs:equipment_station lycanitesmobs:equipmentforge_lesser lycanitesmobs:equipmentforge_great lycanitesmobs:equipmentforge_master lycanitesmobs:summoningpedestal lycanitesmobs:equipment_infuser lycanitesmobs:soulcubeaberrant lycanitesmobs:soulcubedemonic lycanitesmobs:soulcubeundead quark:stone_wall quark:stone_granite_wall quark:stone_diorite_wall quark:stone_andesite_wall quark:sandstone_wall quark:red_sandstone_wall quark:stonebrick_wall quark:brick_wall quark:quartz_wall quark:prismarine_rough_wall quark:prismarine_bricks_wall quark:dark_prismarine_wall quark:purpur_block_wall quark:end_bricks_wall quark:stonebrick_mossy_wall uark:bark_oak_wall quark:bark_spruce_wall quark:bark_birch_wall quark:bark_jungle_wall quark:bark_acacia_wall quark:bark_dark_oak_wall quark:sandy_bricks_wall quark:stone_granite_bricks_wall quark:stone_diorite_bricks_wall quark:stone_andesite_bricks_wall quark:stone_basalt_bricks_wall quark:stone_marble_bricks_wall quark:stone_limestone_bricks_wall quark:stone_jasper_bricks_wall quark:stone_slate_bricks_wall quark:midori_block_wall quark:duskbound_block_wall quark:reed_block_wall quark:snow_bricks_wall quark:soul_sandstone_wall quark:polished_netherrack_bricks_wall quark:biotite_wall quark:basalt_wall quark:marble_wall quark:limestone_wall quark:jasper_wall quark:slate_wall quark:fire_stone_wall quark:icy_stone_wall quark:cobbed_stone_wall quark:fire_stone_brick_wall quark:icy_stone_brick_wall quark:elder_prismarine_wall quark:elder_prismarine_bricks_wall quark:elder_prismarine_dark_wall quark:sandstone_smooth_slab quark:sandstone_bricks_slab quark:red_sandstone_smooth_slab quark:red_sandstone_bricks_slab quark:soul_sandstone_smooth_slab quark:soul_sandstone_bricks_slab quark:stained_planks_white_slab quark:stained_planks_orange_slab quark:stained_planks_magenta_slab quark:stained_planks_light_blue_slab quark:stained_planks_yellow_slab quark:stained_planks_lime_slab quark:stained_planks_pink_slab quark:stained_planks_gray_slab quark:stained_planks_silver_slab quark:stained_planks_cyan_slab quark:stained_planks_purple_slab quark:stained_planks_blue_slab quark:stained_planks_brown_slab quark:stained_planks_green_slab quark:stained_planks_red_slab quark:stained_planks_black_slab quark:hardened_clay_tiles_slab quark:stained_clay_tiles_white_slab quark:stained_clay_tiles_orange_slab quark:stained_clay_tiles_magenta_slab quark:stained_clay_tiles_light_blue_slab quark:stained_clay_tiles_yellow_slab quark:stained_clay_tiles_lime_slab quark:stained_clay_tiles_pink_slab quark:stained_clay_tiles_gray_slab quark:stained_clay_tiles_silver_slab quark:stained_clay_tiles_cyan_slab quark:stained_clay_tiles_purple_slab quark:stained_clay_tiles_blue_slab quark:stained_clay_tiles_brown_slab quark:stained_clay_tiles_green_slab quark:stained_clay_tiles_red_slab quark:stained_clay_tiles_black_slab quark:bark_oak_slab quark:bark_spruce_slab quark:bark_birch_slab quark:bark_jungle_slab quark:bark_acacia_slab quark:bark_dark_oak_slab quark:iron_plate_slab quark:sandy_bricks_slab quark:stone_granite_slab quark:stone_diorite_slab quark:stone_andesite_slab quark:end_bricks_slab quark:prismarine_slab quark:prismarine_bricks_slab quark:prismarine_dark_slab quark:red_nether_brick_slab quark:cobblestone_mossy_slab quark:stonebrick_mossy_slab quark:thatch_slab quark:charred_nether_brick_slab quark:stone_granite_bricks_slab quark:stone_diorite_bricks_slab quark:stone_andesite_bricks_slab quark:stone_basalt_bricks_slab quark:stone_marble_bricks_slab quark:stone_limestone_bricks_slab quark:stone_jasper_bricks_slab quark:stone_slate_bricks_slab quark:midori_block_slab quark:magma_bricks_slab quark:duskstone_block_slab quark:reed_block_slab quark:snow_bricks_slab quark:soul_sandstone_slab quark:turf_slab quark:polished_netherrack_bricks_slab quark:biotite_slab quark:stone_basalt_slab quark:stone_marble_slab quark:stone_limestone_slab quark:stone_jasper_slab quark:stone_slate_slab quark:fire_stone_slab quark:fire_stone_brick_slab quark:icy_stone_slab quark:icy_stone_brick_slab quark:cobbed_stone_slab quark:elder_prismarine_slab quark:elder_prismarine_bricks_slab quark:elder_prismarine_dark_slab quark:sandstone_bricks_stairs quark:red_sandstone_bricks_stairs quark:soul_sandstone_bricks_stairs quark:stained_planks_white_stairs quark:stained_planks_orange_stairs quark:stained_planks_magenta_stairs quark:stained_planks_light_blue_stairs quark:stained_planks_yellow_stairs quark:stained_planks_lime_stairs quark:stained_planks_pink_stairs quark:stained_planks_gray_stairs quark:stained_planks_silver_stairs quark:stained_planks_cyan_stairs quark:stained_planks_purple_stairs quark:stained_planks_blue_stairs quark:stained_planks_brown_stairs quark:stained_planks_green_stairs quark:stained_planks_red_stairs quark:stained_planks_black_stairs quark:hardened_clay_tiles_stairs quark:stained_clay_tiles_white_stairs quark:stained_clay_tiles_orange_stairs quark:stained_clay_tiles_magenta_stairs quark:stained_clay_tiles_light_blue_stairs quark:stained_clay_tiles_yellow_stairs quark:stained_clay_tiles_lime_stairs quark:stained_clay_tiles_pink_stairs quark:stained_clay_tiles_gray_stairs quark:stained_clay_tiles_silver_stairs quark:stained_clay_tiles_cyan_stairs quark:stained_clay_tiles_purple_stairs quark:stained_clay_tiles_blue_stairs quark:stained_clay_tiles_brown_stairs quark:stained_clay_tiles_green_stairs quark:stained_clay_tiles_red_stairs quark:stained_clay_tiles_black_stairs quark:bark_oak_stairs quark:bark_spruce_stairs quark:bark_birch_stairs quark:bark_jungle_stairs quark:bark_acacia_stairs quark:bark_dark_oak_stairs quark:iron_plate_stairs quark:sandy_bricks_stairs quark:stone_stairs quark:stone_granite_stairs quark:stone_diorite_stairs quark:stone_andesite_stairs quark:end_bricks_stairs quark:prismarine_stairs quark:prismarine_bricks_stairs quark:prismarine_dark_stairs quark:red_nether_brick_stairs quark:cobblestone_mossy_stairs quark:stonebrick_mossy_stairs quark:thatch_stairs quark:charred_nether_brick_stairs quark:stone_granite_bricks_stairs quark:stone_diorite_bricks_stairs quark:stone_andesite_bricks_stairs quark:stone_basalt_bricks_stairs quark:stone_marble_bricks_stairs quark:stone_limestone_bricks_stairs quark:stone_jasper_bricks_stairs quark:stone_slate_bricks_stairs quark:midori_block_stairs quark:magma_bricks_stairs quark:duskstone_block_stairs quark:reed_block_stairs quark:snow_bricks_stairs quark:soul_sandstone_stairs quark:turf_stairs quark:polished_netherrack_bricks_stairs quark:biotite_stairs quark:stone_basalt_stairs quark:stone_marble_stairs quark:stone_limestone_stairs quark:stone_jasper_stairs quark:stone_slate_stairs quark:fire_stone_stairs quark:fire_stone_brick_stairs quark:icy_stone_stairs quark:icy_stone_brick_stairs quark:cobbed_stone_stairs quark:elder_prismarine_stairs quark:elder_prismarine_bricks_stairs quark:elder_prismarine_dark_stairs quark:sandstone_new quark:polished_stone quark:stained_planks quark:hardened_clay_tiles quark:stained_clay_tiles quark:bark quark:sturdy_stone quark:iron_plate quark:sandy_bricks quark:thatch quark:charred_nether_bricks quark:world_stone_bricks quark:world_stone_carved quark:midori_block quark:midori_pillar quark:magma_bricks quark:duskbound_block quark:duskbound_lantern quark:world_stone_pavement quark:reed_block quark:snow_bricks quark:carved_wood quark:soul_sandstone quark:turf quark:polished_netherrack quark:quilted_wool quark:biotite_ore quark:biotite_block quark:basalt quark:marble quark:limestone quark:jasper quark:slate quark:biome_cobblestone quark:biome_brick quark:elder_prismarine quark:elder_sea_lantern quark:glowcelium quark:custom_bookshelf quark:blaze_lantern quark:charcoal_block quark:sugar_block quark:smoker quark:custom_chest quark:ender_watcher quark:nether_brick_fence_gate quark:spruce_trapdoor quark:brich_trapdoor quark:jungle_trapdoor quark:acacia_trapdoor quark:dark_oak_trapdoor quark:lit_lamp charm:gunpowder_block charm:ender_pearl_block charm:rotten_flesh_block charm:smooth_glowstone charm:nether_gold_deposit charm:barrel charm:composter charm:crate charm:crate_sealed charm:redstone_sand charm:variable_redstone_lamp inspirations:mulch inspirations:bookshelf inspirations:bricks_button inspirations:redstone_barrel inspirations:carpeted_trapdoor_white inspirations:carpeted_trapdoor_orange inspirations:carpeted_trapdoor_magenta inspirations:carpeted_trapdoor_light_blue inspirations:carpeted_trapdoor_yellow inspirations:carpeted_trapdoor_lime inspirations:carpeted_trapdoor_pink inspirations:carpeted_trapdoor_gray inspirations:carpeted_trapdoor_silver inspirations:carpeted_trapdoor_cyan inspirations:carpeted_trapdoor_purple inspirations:carpeted_trapdoor_blue inspirations:carpeted_trapdoor_brown inspirations:carpeted_trapdoor_green inspirations:carpeted_trapdoor_red inspirations:carpeted_trapdoor_black > B:"07. Climbing Whitelist"=true B:"07. Whitelist"=true # If the player can Mount Entities at all B:"08. Able to Mount Entities"=true # If the player can Control Boats B:"09. Can Control Boats"=false # Should the Mount Blacklist to a Whitelist B:"10. Toggle Whitelist"=false # Entities that can not be mounted, or can only be mounted S:"11. Mount Blacklist" < quark:seat sit:entity_sit > # Mana Cost per second while flying D:"12. Flight Cost"=0.0 B:canControlBoats=false B:canMount=true D:flight_cost=0.0 S:mountBlacklist < quark:seat sit:entity_sit > B:whitelist=false ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=true # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=-0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=2 # Enable Attribute Modifier B:"Armor Toughness"=true # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=2 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=-0.75 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=2 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=-0.75 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=2 # Enable Attribute Modifier B:"Jump Height"=true D:"Jump Height Amount"=-0.25 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=true D:"Luck Amount"=2.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=1 # Enable Attribute Modifier B:Reach=true D:"Reach Amount"=-0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Step Height"=true D:"Step Height Amount"=-0.35 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=true # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=2 } } "dwarf settings" { # Dwarves Special Fortune Like Effect. Set to False to Disable. Default True B:"01. Fortune Effect"=true # Should the Dwarves Fortune Effect stack with the Fortune Enchantment?. Set to False to Disable. Default True B:"02. Fortune Stacking"=false # Should the Dwarves lower the mining level requirement for pickaxes. IE. an Iron Pickaxe will be able to break Obsidian. Set to False to Disable. Default True B:"03. Skilled Mining Ability"=true # Mining Speed is static at (Block Hardness * 4), Not Including other Modifiers. Set to False to Disable. Default True B:"04. Static Mining"=true "block settings" { S:"01. Ore Blocks that Fortune Effect works on" < minecraft:coal_ore minecraft:lapis_ore minecraft:diamond_ore minecraft:redstone_ore minecraft:lit_redstone_ore minecraft:emerald_ore minecraft:quartz_ore iceandfire:sapphire_ore defiledlands:hephaestite_ore defiledlands:scarlite_ore scalinghealth:crystalore betternether:cincinnasite_ore quark:biotite_ore > # Should Blocks give Bonus XP B:"02. Bonus XP"=true I:"03. Bonus XP Max"=3 I:"04. Bonus XP Min"=0 # Blocks in this List will give Bonus XP Randomly between Bonus_XP_Min and Bonus_XP_Max S:"05. Blocks that give Bonus XP" < minecraft:coal_ore minecraft:iron_ore minecraft:gold_ore minecraft:lapis_ore minecraft:redstone_ore minecraft:diamond_ore minecraft:emerald_ore minecraft:quartz_ore > # Should Blocks give at least 1 XP B:"06. Minimum XP Blocks"=false # Blocks in this List will always give 1 xp when broken S:"07. Blocks that give a Minimum XP" < minecraft:stone minecraft:end_stone > } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=true # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=2 # Enable Attribute Modifier B:"Attack Speed"=true # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=2 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.1 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=1 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=2 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=true # Modification Amount. D:"Knockback Resistance Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=-0.1 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=1 # Enable Attribute Modifier B:Reach=true D:"Reach Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=2 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "titan settings" { # Jump Height Adjustment when wearing Race Rings. Set to False to Disable. Default True B:"01. Jump Height"=true # If the player should be too heavy to stay afloat B:"02. Heavy Player"=true # If Enabled the player will trample farmland B:"03. Trample Farmland"=true # If Enabled the player will be able to mine a 3x3 area B:"04. AoE Mining"=true # If Enabled the player will be required to sneak to AoE Mine B:"05. Invert AoE Mining"=false # what blocks can not be AoE Mined S:"06. AoE Mining Blacklist" < dynamictrees:* > # If the player can Mount Entities at all B:"07. Able to Mount Entities"=true # Should the Mount Blacklist to a Whitelist B:"08. Toggle Whitelist"=false # Entities that can not be mounted, or can only be mounted S:"09. Mount Blacklist" < quark:seat sit:entity_sit minecraft:minecart > B:canMount=false S:mountBlacklist < quark:seat sit:entity_sit > B:whitelist=false ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=2 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=2 # Enable Attribute Modifier B:"Attack Speed"=true # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=-0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=2 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=2 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=2 # Enable Attribute Modifier B:"Jump Height"=true D:"Jump Height Amount"=0.75 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=true # Modification Amount. D:"Knockback Resistance Amount"=0.75 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=2 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=-1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=1 # Enable Attribute Modifier B:Reach=true D:"Reach Amount"=0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Step Height"=true D:"Step Height Amount"=1.4 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "goblin settings" { B:"01. Resistances"=true B:"02. Goblin Rider"=true ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=1 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=-0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=1 # Enable Attribute Modifier B:"Jump Height"=true D:"Jump Height Amount"=0.2 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=1 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=true D:"Luck Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.2 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=1 # Enable Attribute Modifier B:Reach=true D:"Reach Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=2 # Enable Attribute Modifier B:"Swim Speed"=true # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.1 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=1 } } "elf settings" { B:"01. Charge Shot"=true # how much Mana should this ability initially cost D:"02. Charge Shot Cost"=5.0 # If a fully charged shot should explode on impact causing splash damage B:"03. Full Charge Explodes"=true # # Min: 12 # Max: 72000 I:"04. Max Charge Time"=40 D:"05. Damage Base Multiplier"=2.0 D:"06. Minimum damage Multiplier"=5.0 # Used for when a mod bow is not working properly with Charged Shot S:"7. Bow Blacklist" < *:*crossbow* > ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=2 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=1 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=2 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "faelis config" { B:"01. Claw Bonus"=true D:"02. Bonus amount"=4.0 B:"03. Armor Penalties"=true # The Amount of Weight per armor piece equipped D:"04. Penaltiy amount"=0.1 # Should Faelis get a buff when drinking milk B:"05. Milk Buff"=true # How long the buff should last I:"06. Buff Duration"=1200 # Should the Faelis be Immune to the armor weight penalty while the Buff is Active B:"07. Buff Immunity"=true # List of Items that count as Milk S:"08. Milk" < minecraft:milk_bucket > # List of Items that count as Heavy Armor S:"09. Heavy Armor" < minecraft:chainmail_helmet;*;0.01 minecraft:chainmail_chestplate;*;0.09 minecraft:chainmail_leggings;*;0.075 minecraft:chainmail_boots;*;0.025 materialIron;head;0.025 materialIron;chest;0.15 materialIron;legs;0.075 materialIron;feet;0.05 minecraft:golden_helmet;*;0.04 minecraft:golden_chestplate;*;0.2 minecraft:golden_leggings;*;0.1 minecraft:golden_boots;*;0.06 materialDiamond;0.075 Yellow Deathworm;0.04 White Deathworm;0.04 Red Deathworm;0.04 Silver;0.03 MyrmexDesert;0.04 MyrmexJungle;0.04 umbrium;0.035 DragonScales1;0.085 DragonScales2;0.085 DragonScales3;0.085 DragonScales4;0.085 DragonScales5;0.085 DragonScales6;0.085 DragonScales7;0.085 DragonScales8;0.085 SeaSerpentScalesblue;0.08 SeaSerpentScalesbronze;0.08 SeaSerpentScalesgreen;0.08 SeaSerpentScalespurple;0.08 SeaSerpentScalesred;0.08 SeaSerpentScalesteal;0.08 SeaSerpentScalesdeepblue;0.08 Neptunium;0.07 bookWyrmScales;0.02 bookWyrmScalesGolden;0.02 Golem Armor;0.1 > # Buffs when drinking milk S:"10. Milk Buffs" < minecraft:speed:1200:0 minecraft:strength:1200:0 minecraft:jump_boost:1200:3 > ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=-0.15 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=2 # Enable Attribute Modifier B:"Attack Speed"=true # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=2 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=2 # Enable Attribute Modifier B:"Jump Height"=true D:"Jump Height Amount"=0.6 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=1 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=2.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=1 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=-0.1 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=2 # Enable Attribute Modifier B:"Swim Speed"=true # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=1 } } "dragon config" { # Creative Flight. Set to False to Disable. Default True B:"00. Creative Flight"=true # How much damage per second the dragon breath does D:"01. Dragon Breath Damage"=5.0 # The Mana Cost per tick when using dragons breath D:"02. Dragon Breath Cost"=5.0 # Change the flight speed from the Vanilla Default of 0.05 B:"03. Change Flight Speed"=true # How Fast the player moves when in Creative Flight. Vanilla Default 0.05. Default 0.02 # Min: 0.01 # Max: 1.0 D:"04. Creative Flight Speed"=0.08 # Mana Cost per second while flying D:"05. Flight Cost"=5.0 D:flight_cost=5.0 "compatability settings" { "tough as nails compatability" { # If Tough as Nails is Installed, Should the player be immune to Heat B:"00. Immune to Heat"=true } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=2 # Enable Attribute Modifier B:"Armor Toughness"=true # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=2 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=2 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=1 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=1 # Enable Attribute Modifier B:"Jump Height"=false D:"Jump Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Jump Height Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=2 # Enable Attribute Modifier B:Luck=false D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=2 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=false D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Step Height"=false D:"Step Height Amount"=0.0 # Determines the Math used for the Attribute Modifier I:"Step Height Operation"=2 # Enable Attribute Modifier B:"Swim Speed"=true # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=2 } } } "misc settings" { # Does Depth Strider Stack with Swim Speed Attributes? B:"Depth Strider Stacks"=false B:"Movement while transforming"=true # If enabled, the player will be unable to move when transforming from one race to another B:"Prevent Movement while transforming"=true } } "compatability settings" { # Should Trinkets and Baubles use ArtemisLib to handle Height Adjustments to the player B:ArtemisLib=false # Should Items that implement IBauble be allowed in the Trinkets Gui # WARNING. # This is Very Experimental, Baubles equipped might only partially work, not at all, or Potentially cause a crash. B:Baubles=false # Should Trinkets and Baubles Stone of the Sea work Infinite Oxygen work with Better Diving B:"Better Diving"=false # Should Trinkets and Baubles Interact with Defiled Lands B:"Defiled Lands"=true B:ElenaiDodge=false # Should Trinkets and Baubles prevent some of the Visuals in Enhanced Visuals B:"Enhanced Visuals"=true # Should Trinkets and Baubles Interact with Lycanites Mobs B:"Lycanites Mobs"=true # Should Trinkets and Baubles Interact with Simple Difficulty B:"Simple Difficulty"=true # Should Trinkets and Baubles Interact with Tough as Nails B:"Tough as Nails"=false B:xatItemsInTrinketGuiOnly=false } }