# Configuration file biome { I:biome.id.Clearing=170 I:biome.id.DarkForest=171 I:biome.id.DarkForestCenter=172 I:biome.id.DeepMushrooms=173 I:biome.id.EnchantedForest=189 I:biome.id.FireSwamp=175 I:biome.id.Glacier=176 I:biome.id.Highlands=177 I:biome.id.HighlandsCenter=178 I:biome.id.Lake=179 I:biome.id.LightedForest=180 I:biome.id.Mushrooms=181 I:biome.id.OakSavanna=182 I:biome.id.Snowfield=196 I:biome.id.Stream=184 I:biome.id.Swamp=185 I:biome.id.Thornlands=186 I:biome.id.TwilightForest=187 I:biome.id.TwilightForestVariant=188 } dimension { # What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod. I:dimensionID=7 # Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+ I:dimensionProviderID=-777 } general { # Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. B:AdminOnlyPortals=false # Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit. B:AllowPortalsInOtherDimensions=false # Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. B:DisablePortalCreation=false # Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes. B:DisableUncrafting=true # Use old (pre Minecraft 1.7) map gen. May not be fully supported. B:OldMapGen=false # Item to create the Twilight Forest Portal. Defaults to 'diamond' S:PortalCreationItem=dreamcraft:item.TwilightCrystal # Make cicadas silent for those having sound library problems, or otherwise finding them annoying B:SilentCicadas=false # If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension. S:TwilightForestSeed= } performance { # Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest. D:CanopyCoverage=1.7 # Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance. I:TwilightOakChance=64 } "tinker integration" { # Enable backport of 1.12.2 TiC integration including materials and modifiers. B:EnableTiConstructIntegration=true # Tinker Material ID for FieryMetal. I:FieryMetal_ID=42 # Tinker Material ID for KnightMetal. I:KnightMetal_ID=43 # Tinker Material ID for NagaScale. I:NagaScale_ID=44 # Tinker Material ID for Steeleaf. I:Steeleaf_ID=45 }