# Configuration file ########################################################################################################## # adding #--------------------------------------------------------------------------------------------------------# # There are two types of drops to add: items and entities. # # In either case, the first options should be: # # ---, # # Where:- The is the name of the entity, as appears in the Entity IDs.txt file. # - The is the probability of the drop, from 0.0 to 1.0. # - If is true, the drop will only drop if the entity is killed by a # player. # - If is true, the drops will increase if killed with a weapon # enchanted with looting. # # Next you can specify the items or entities to drop, in a list. The list should be in the formats: # # ..._____i------_____... # # for items, or: # # ..._____e---_____... # # for entities, where: # - The or is the string id for the item or entity.- The is the chance that this drop will be chosen out of all the combined weights. # Make sure it's bigger than 0. If you don't specify the weight, it will default to 1. # # ############################################### Examples ############################################# # If you wanted zombies to drop feathers, you could write: # # Zombie-1.0-false-true_____i-minecraft:feather-1-3 # # If you wanted silverfish to have a chance to drop extra xp when killed by a player, you could put: # # Silverfish-0.7-true-false_____e-XPOrb-1-{Value:1}_____e-XPOrb-1-{Value:2}_____e-XPOrb-1-{Value:3} # ########################################################################################################## adding { S:"Drops to add to entities:" < > } ########################################################################################################## # removing #--------------------------------------------------------------------------------------------------------# # To remove an item drop from an entity, add entries, each on a new line # in the format: # # _______________. # # So if you wanted to remove rotten flesh as a drop from zombies, you could put # # Zombie_____minecraft:rotten_flesh # # This will prevent any rotten flesh from dropping from zombies. ########################################################################################################## removing { S:"Drops to remove from entities:" < > }