# Configuration file biome { enhancedbiomes { alpinemountains { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } alpinemountainsedge { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } alpinemountainsm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } alpinetundra { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } aspenforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } aspenhills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } badlands { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } basin { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } blossomhills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } blossomwoods { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } borealarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } borealforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } borealplateau { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } borealplateaum { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } carr { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } clayhills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } clearing { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldborealforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldcypressforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldfirforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldpineforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } creekbed { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } cypressforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } desertarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } ephemerallake { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } ephemerallakeedge { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } fens { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } firforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } floweryarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } forestedarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } forestedmountains { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } forestedvalley { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } frozenarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } glacier { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } grassyarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } icesheet { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } kakadu { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } lake { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } lowhills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mangroves { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } marsh { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } meadow { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } meadowm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mountainousarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mountains { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mountainsedge { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } oakforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } oasis { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } pineforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } pineforestarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } plateau { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } polardesert { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } prairie { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } rainforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } rainforestvalley { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } reddesert { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } riparianzone { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } rockydesert { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } rockyhills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } roofedshrublands { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sahara { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sandstonecanyon { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sandstonecanyon2 { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sandstoneranges { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sandstonerangesm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } scree { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } scrub { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } shield { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } shrublands { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } silverpineforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } silverpinehills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } snowydesert { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } snowyplateau { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } snowyranges { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } snowywastelands { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } steppe { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } stonecanyon { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } stonecanyon2 { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } tropicalarchipelago { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } tundra { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } volcano { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } volcanom { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } wastelands { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } woodlandfield { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } woodlandhills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } woodlandlake { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } woodlandlakeedge { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } woodlands { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } xericsavanna { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } xericshrubland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } } }