# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # ATTENTION: Editing this file manually is no longer necessary. # Type the command '/armorstatus config' without the quotes in-game to modify these settings. ########################################################################################################## general { # Enables or disables the Armor Status HUD display. [default: true] B:enabled=true # Sets the position of the HUD on the screen. Valid alignment strings are topleft, topcenter, topright, middleleft, middlecenter, middleright, bottomleft, bottomcenter, bottomright [default: bottomleft] S:alignMode=bottomleft # Sets the direction to display status items. Valid list mode strings are horizontal and vertical [default: horizontal] S:listMode=horizontal # Set to true to show item names, false to disable [default: false] B:enableItemName=false # Set to true to show the standard inventory item overlay (damage bar) [default: true] B:showDamageOverlay=true # Set to true to show the item count overlay [default: true] B:showItemCount=true # Set to true to show armor damage values, false to disable [default: true] B:showArmorDamage=true # Set to true to show held item damage values, false to disable [default: true] B:showItemDamage=true # Set to true to show the max damage when damageDisplayType=value [default: false] B:showMaxDamage=false # Set to true to show info for your currently equipped item, false to disable [default: true] B:showEquippedItem=true # Set to true to show info when chat is open, false to disable info when chat is open [default: false] B:showInChat=false # This is a list of percent damage thresholds and text color codes that will be used when item damage is <= the threshold. Format used: "," separates the threshold and the color code, ";" separates each pair. Valid color values are 0-9, a-f (color values can be found here: http://www.minecraftwiki.net/wiki/File:Colors.png) [default: 100,f; 80,7; 60,e; 40,6; 25,c; 10,4] S:damageColorList=100,f; 80,7; 60,e; 40,6; 25,c; 10,4 # Valid damageDisplayType strings are value, percent, or none [default: value] S:damageDisplayType=value # The type of threshold to use when applying the damageColorList thresholds. Valid values are "percent" and "value". [default: percent] S:damageThresholdType=percent # Horizontal offset from the edge of the screen (when using right alignments the x offset is relative to the right edge of the screen) [range: -2147483648 ~ 2147483647, default: 2] I:xOffset=2 # Set to true if you want the xOffset value to be applied when using a center alignment [default: false] B:applyXOffsetToCenter=false # Vertical offset from the edge of the screen (when using bottom alignments the y offset is relative to the bottom edge of the screen) [range: -2147483648 ~ 2147483647, default: 2] I:yOffset=2 # Set to true if you want the yOffset value to be applied when using a middle alignment [default: false] B:applyYOffsetToMiddle=false # Vertical offset used only for the bottomcenter alignment to avoid the vanilla HUD [range: -2147483648 ~ 2147483647, default: 41] I:yOffsetBottomCenter=41 }