# Configuration file ########################################################################################################## # gamerules #--------------------------------------------------------------------------------------------------------# # Set the values to ('true'/'false'/an integer or a string defaultValue) depending if you want to have the GameRule (enabled/disabled or have a different defaultValue) ########################################################################################################## gamerules { # If an announcement when a player gets an advancement should be done B:announceAdvancements=true # Whether command blocks should notify admins when they perform commands B:commandBlockOutput=true # Whether the server should skip checking player speed when the player is wearing elytra. B:disableElytraMovementCheck=false # Whether the day-night cycle and moon phases progress B:doDaylightCycle=true # Whether entities that are not mobs should have drops B:doEntityDrops=true # Whether fire should spread and naturally extinguish B:doFireTick=true # Whether players should only be able to craft recipes that they've unlocked first B:doLimitedCrafting=false # Whether mobs should drop items B:doMobLoot=true # Whether mobs should naturally spawn B:doMobSpawning=true # Whether blocks should have drops B:doTileDrops=true # Whether the weather will change B:doWeatherCycle=true # The function to run every game tick S:gameLoopFunction=- # Whether the player should keep items in their inventory after death B:keepInventory=false # Whether to log admin commands to server log B:logAdminCommands=true # Determines the number at which the chain command block acts as a "chain". I:maxCommandChainLength=65536 # The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage # per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. # Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. I:maxEntityCramming=24 # Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks # and whether villagers, zombies, skeletons, and zombie pigmen can pick up items B:mobGriefing=true # Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as # golden apples, the Regeneration effect, etc.) B:naturalRegeneration=true # How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random # ticks, higher numbers will increase random ticks I:randomTickSpeed=3 # Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown. B:reducedDebugInfo=false # Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text B:sendCommandFeedback=true # Whether a message appears in chat when a player dies B:showDeathMessages=true # The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint. I:spawnRadius=10 # Whether players in spectator mode can generate chunks B:spectatorsGenerateChunks=true } ########################################################################################################## # misc #--------------------------------------------------------------------------------------------------------# # A collection of misc configs ########################################################################################################## misc { # Syntax is: name-enabled-command # enabled is either true or false, all @p will be replaced with the playername S:customGamerules < GGRExample-false-/tell @p Hello World > # If gamerules and world difficulty should be saved to config on world unload B:saveGameRules=true # Sets the difficulty of a world when loaded, respects it the difficulty is locked or not for the world # -1: Disabled # 0: Peaceful # 1: Easy # 2: Normal # 3: Hard I:worldDifficulty=0 # If a world's difficulty should be locked when loaded, if world already is locked it can't be change # If the global world difficulty is enabled it's set first B:worldDifficultyLocked=true }