####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: Unknown Description: Converted version of the BO2 Dead1 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 10.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 62 MaxHeight: 210 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,biomesoplenty:plant_0:1,biomesoplenty:plant_0:2,biomesoplenty:plant_0:3,biomesoplenty:plant_0:4,biomesoplenty:plant_0:5,biomesoplenty:plant_0:6,biomesoplenty:plant_0:7,biomesoplenty:plant_0:8,biomesoplenty:plant_0:9,biomesoplenty:plant_0:10,biomesoplenty:plant_0:11,biomesoplenty:plant_0:12,biomesoplenty:plant_0:13,biomesoplenty:plant_0:14,biomesoplenty:flower_0:1,biomesoplenty:flower_0:2,biomesoplenty:flower_0:3,biomesoplenty:flower_0:4,biomesoplenty:flower_0:5,biomesoplenty:flower_0:6,biomesoplenty:flower_0:7,biomesoplenty:flower_0:8,biomesoplenty:flower_0:9,biomesoplenty:flower_0:10,biomesoplenty:flower_0:11,biomesoplenty:flower_0:12,biomesoplenty:flower_0:13,biomesoplenty:flower_0:14,biomesoplenty:plant_1:0,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0 MaxPercentageOutsideSourceBlock: 0 OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### B(0,4,-2,LOG) B(0,0,0,LOG) B(0,5,0,LEAVES:0) B(1,5,2,LEAVES:0) B(0,0,-2,LOG) B(3,4,-1,LOG) B(3,5,-1,LOG) B(2,5,2,LOG) B(1,4,-2,LOG) B(4,5,-1,LEAVES:0) B(1,0,-2,LOG) B(-2,5,-3,LOG) B(-2,6,-1,LEAVES:0) B(-2,5,-1,LOG) B(-1,5,-3,LOG) B(-1,4,-3,LOG) B(3,5,0,LEAVES:0) B(-1,6,-3,LOG) B(2,1,-1,LOG) B(2,0,-1,LOG) B(-3,5,-2,LEAVES:0) B(2,4,-1,LOG) B(1,5,1,LOG) B(1,4,1,LEAVES:0) B(0,4,-3,LOG) B(0,4,1,LEAVES:0) B(0,1,-1,LOG) B(0,0,-1,LOG) B(3,5,-2,LOG) B(2,5,1,LOG) B(1,3,-1,LOG) B(1,4,-1,LOG) B(1,1,-1,LOG) B(4,6,-2,LOG) B(1,0,-3,LOG) B(1,2,-1,LOG) B(4,5,-2,LOG) B(1,0,-1,LOG) B(-2,5,-2,LOG) B(-2,4,-2,LEAVES:0) B(-1,6,-2,LEAVES:0) B(-1,5,-4,LOG) B(-3,5,-1,LOG) B(1,6,0,LOG) B(1,5,0,LOG) B(1,4,0,LOG) B(2,5,-2,LEAVES:0) B(1,1,0,LOG) B(1,0,0,LOG) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT:0,DIRT:1,DIRT:2,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | EntityFunctions | # # +-----------------------------------------------------------------+ # #######################################################################