# Configuration file aluminium { S:color=0xe1ebf0 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Iron # The secondary byproduct material for this material. S:extra2=Aluminium # The tertiary byproduct material for this material. S:extra3=Aluminium # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < Aluminum > } amber { S:color=0xfdad4a # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Amber # The secondary byproduct material for this material. S:extra2=Amber # The tertiary byproduct material for this material. S:extra3=Amber # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } amethyst { S:color=0xa861d3 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Amethyst # The secondary byproduct material for this material. S:extra2=Amethyst # The tertiary byproduct material for this material. S:extra3=Amethyst # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } ancient_debris { # The color for this material. S:color=0x795047 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=AncientDebris # The secondary byproduct material for this material. S:extra2=AncientDebris # The tertiary byproduct material for this material. S:extra3=AncientDebris # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } apatite { S:color=0x70cdff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Apatite # The secondary byproduct material for this material. S:extra2=Apatite # The tertiary byproduct material for this material. S:extra3=Apatite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } aqua_middle_gem { S:color=0x8eb8ff # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=AquaMiddleGem # The secondary byproduct material for this material. S:extra2=AquaMiddleGem # The tertiary byproduct material for this material. S:extra3=AquaMiddleGem # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } aquamarine { S:color=0xb2ff # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Aquamarine # The secondary byproduct material for this material. S:extra2=Aquamarine # The tertiary byproduct material for this material. S:extra3=Aquamarine # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } ardite { S:color=0xd44d20 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Gold # The secondary byproduct material for this material. S:extra2=Ardite # The tertiary byproduct material for this material. S:extra3=Ardite # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 } astral_starmetal { # The color for this material. S:color=0x2d3a84 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=AstralStarmetal # The secondary byproduct material for this material. S:extra2=AstralStarmetal # The tertiary byproduct material for this material. S:extra3=AstralStarmetal # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } bauxite { S:color=0xbb7f61 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Bauxite # The secondary byproduct material for this material. S:extra2=Bauxite # The tertiary byproduct material for this material. S:extra3=Bauxite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } boron { S:color=0x979797 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Boron # The secondary byproduct material for this material. S:extra2=Boron # The tertiary byproduct material for this material. S:extra3=Boron # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } certus_quartz { S:color=0xd6eeff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=CertusQuartz # The secondary byproduct material for this material. S:extra2=CertusQuartz # The tertiary byproduct material for this material. S:extra3=CertusQuartz # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } charged_certus_quartz { S:color=0xdcfeff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=ChargedCertusQuartz # The secondary byproduct material for this material. S:extra2=ChargedCertusQuartz # The tertiary byproduct material for this material. S:extra3=ChargedCertusQuartz # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } cinnabar { S:color=0xd39d8a # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Cinnabar # The secondary byproduct material for this material. S:extra2=Cinnabar # The tertiary byproduct material for this material. S:extra3=Cinnabar # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } coal { S:color=0x222222 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Coal # The secondary byproduct material for this material. S:extra2=Coal # The tertiary byproduct material for this material. S:extra3=Coal # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } cobalt { S:color=0x2a7ced # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Iron # The secondary byproduct material for this material. S:extra2=Cobalt # The tertiary byproduct material for this material. S:extra3=Cobalt # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 } copper { S:color=0xeda770 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Gold # The secondary byproduct material for this material. S:extra2=Copper # The tertiary byproduct material for this material. S:extra3=Copper # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } crimson_middle_gem { S:color=0xff9a9a # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=CrimsonMiddleGem # The secondary byproduct material for this material. S:extra2=CrimsonMiddleGem # The tertiary byproduct material for this material. S:extra3=CrimsonMiddleGem # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } diamond { S:color=0xaefffb # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Diamond # The secondary byproduct material for this material. S:extra2=Diamond # The tertiary byproduct material for this material. S:extra3=Diamond # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } dilithium { # The color for this material. S:color=0xdaebe4 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Dilithium # The secondary byproduct material for this material. S:extra2=Dilithium # The tertiary byproduct material for this material. S:extra3=Dilithium # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } dimensional_shard { S:color=0xc0ffff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=DimensionalShard # The secondary byproduct material for this material. S:extra2=DimensionalShard # The tertiary byproduct material for this material. S:extra3=DimensionalShard # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } electrotine { # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Electrotine # The secondary byproduct material for this material. S:extra2=Electrotine # The tertiary byproduct material for this material. S:extra3=Electrotine # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } emerald { S:color=0x73ff9d # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Emerald # The secondary byproduct material for this material. S:extra2=Emerald # The tertiary byproduct material for this material. S:extra3=Emerald # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } ender_biotite { S:color=0xc121b # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=EnderBiotite # The secondary byproduct material for this material. S:extra2=EnderBiotite # The tertiary byproduct material for this material. S:extra3=EnderBiotite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } fluorite { S:color=0x9dc0dd # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Fluorite # The secondary byproduct material for this material. S:extra2=Fluorite # The tertiary byproduct material for this material. S:extra3=Fluorite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } galena { S:color=0x9891a1 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Galena # The secondary byproduct material for this material. S:extra2=Galena # The tertiary byproduct material for this material. S:extra3=Galena # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } garnet { S:color=0x801e40 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Garnet # The secondary byproduct material for this material. S:extra2=Garnet # The tertiary byproduct material for this material. S:extra3=Garnet # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } gold { S:color=0xffff7a # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Gold # The secondary byproduct material for this material. S:extra2=Gold # The tertiary byproduct material for this material. S:extra3=Gold # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } green_middle_gem { S:color=0xa5e7a5 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=GreenMiddleGem # The secondary byproduct material for this material. S:extra2=GreenMiddleGem # The tertiary byproduct material for this material. S:extra3=GreenMiddleGem # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } iridium { S:color=0xffffff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Platinum # The secondary byproduct material for this material. S:extra2=Iridium # The tertiary byproduct material for this material. S:extra3=Iridium # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } iron { S:color=0xd3d3d3 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Nickel # The secondary byproduct material for this material. S:extra2=Iron # The tertiary byproduct material for this material. S:extra3=Iron # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } jade { S:color=0x76f5a0 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Jade # The secondary byproduct material for this material. S:extra2=Jade # The tertiary byproduct material for this material. S:extra3=Jade # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } jaopca { # Mode for average color calculation. 0 is Color RMS, 1 is ColorThief. I:colorMode=0 # Enables the finding of dust ores. B:dust=true # Enables the finding of gem ores. B:gem=true # Enables the finding of gems with no ores. B:gem_oreless=false # Enables the finding of ingot ores. B:ingot=true # Enables the finding of ingots with no ores. B:ingot_oreless=false # The global module blacklist. * will mean all modules. Along with material module blacklists, if a module name occurs an odd number of times for a material, then the module is disabled for the material. S:moduleBlacklist < > # List of material names that should take precedence when a naming conflict occurs. S:oreConflictPrecedence < > # Mods that are preferred for their items. S:orePreference < > # List of materials that should be dusts. S:oreShouldBeDust < Redstone > # List of materials that should be gems. S:oreShouldBeGem < Coal Lapis Diamond Emerald Quartz > # Set to true to reload color configs. B:reloadColorConfigs=false } lapis { S:color=0x4373f2 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Lapis # The secondary byproduct material for this material. S:extra2=Lapis # The tertiary byproduct material for this material. S:extra3=Lapis # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } lead { S:color=0x757e91 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Silver # The secondary byproduct material for this material. S:extra2=Lead # The tertiary byproduct material for this material. S:extra3=Lead # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } life_crystal { S:color=0xc6c6c6 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=LifeCrystal # The secondary byproduct material for this material. S:extra2=LifeCrystal # The tertiary byproduct material for this material. S:extra3=LifeCrystal # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < * > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } lithium { S:color=0xffffff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Lithium # The secondary byproduct material for this material. S:extra2=Lithium # The tertiary byproduct material for this material. S:extra3=Lithium # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } magnesium { S:color=0xffebff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Magnesium # The secondary byproduct material for this material. S:extra2=Magnesium # The tertiary byproduct material for this material. S:extra3=Magnesium # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } malachite { S:color=0x73d0b1 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Malachite # The secondary byproduct material for this material. S:extra2=Malachite # The tertiary byproduct material for this material. S:extra3=Malachite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } mithril { # The color for this material. S:color=0xb1cded # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Gold # The secondary byproduct material for this material. S:extra2=Mithril # The tertiary byproduct material for this material. S:extra3=Mithril # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } nickel { S:color=0xe6e9c8 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Platinum # The secondary byproduct material for this material. S:extra2=Nickel # The tertiary byproduct material for this material. S:extra3=Nickel # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } octine { # The color for this material. S:color=0xffdc70 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Octine # The secondary byproduct material for this material. S:extra2=Octine # The tertiary byproduct material for this material. S:extra3=Octine # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } opal { S:color=0xeef5ff # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Opal # The secondary byproduct material for this material. S:extra2=Opal # The tertiary byproduct material for this material. S:extra3=Opal # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } osmium { # The color for this material. S:color=0xd4e8fb # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Osmium # The secondary byproduct material for this material. S:extra2=Osmium # The tertiary byproduct material for this material. S:extra3=Osmium # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 } peridot { S:color=0xabc77e # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Peridot # The secondary byproduct material for this material. S:extra2=Peridot # The tertiary byproduct material for this material. S:extra3=Peridot # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } phosphorus { S:color=0xaeb989 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Phosphorus # The secondary byproduct material for this material. S:extra2=Phosphorus # The tertiary byproduct material for this material. S:extra3=Phosphorus # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } platinum { S:color=0xc2ffff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Iridium # The secondary byproduct material for this material. S:extra2=Platinum # The tertiary byproduct material for this material. S:extra3=Platinum # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } pyrite { S:color=0xffc99e # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Pyrite # The secondary byproduct material for this material. S:extra2=Pyrite # The tertiary byproduct material for this material. S:extra3=Pyrite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } quartz { S:color=0xfffaeb # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Quartz # The secondary byproduct material for this material. S:extra2=Quartz # The tertiary byproduct material for this material. S:extra3=Quartz # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } quartz_black { S:color=0x161514 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=QuartzBlack # The secondary byproduct material for this material. S:extra2=QuartzBlack # The tertiary byproduct material for this material. S:extra3=QuartzBlack # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } redstone { S:color=0x930000 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Redstone # The secondary byproduct material for this material. S:extra2=Redstone # The tertiary byproduct material for this material. S:extra3=Redstone # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } ruby { S:color=0xd55d70 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Ruby # The secondary byproduct material for this material. S:extra2=Ruby # The tertiary byproduct material for this material. S:extra3=Ruby # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } salt { S:color=0xffffff # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Salt # The secondary byproduct material for this material. S:extra2=Salt # The tertiary byproduct material for this material. S:extra3=Salt # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } sapphire { S:color=0x719bdd # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Sapphire # The secondary byproduct material for this material. S:extra2=Sapphire # The tertiary byproduct material for this material. S:extra3=Sapphire # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } scabyst { S:color=0x8ecabe # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Scabyst # The secondary byproduct material for this material. S:extra2=Scabyst # The tertiary byproduct material for this material. S:extra3=Scabyst # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } silver { S:color=0xe2eef2 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Lead # The secondary byproduct material for this material. S:extra2=Silver # The tertiary byproduct material for this material. S:extra3=Silver # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } sodalite { S:color=0x33476e # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Sodalite # The secondary byproduct material for this material. S:extra2=Sodalite # The tertiary byproduct material for this material. S:extra3=Sodalite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } sphalerite { S:color=0xc3d294 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Sphalerite # The secondary byproduct material for this material. S:extra2=Sphalerite # The tertiary byproduct material for this material. S:extra3=Sphalerite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } sulfur { S:color=0xfbef80 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Sulfur # The secondary byproduct material for this material. S:extra2=Sulfur # The tertiary byproduct material for this material. S:extra3=Sulfur # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < Sulphur > } syrmorite { # The color for this material. S:color=0x465cb2 # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Syrmorite # The secondary byproduct material for this material. S:extra2=Syrmorite # The tertiary byproduct material for this material. S:extra3=Syrmorite # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } tanzanite { S:color=0xa46bda # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Tanzanite # The secondary byproduct material for this material. S:extra2=Tanzanite # The tertiary byproduct material for this material. S:extra3=Tanzanite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } thorium { S:color=0x333333 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Thorium # The secondary byproduct material for this material. S:extra2=Thorium # The tertiary byproduct material for this material. S:extra3=Thorium # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } tin { S:color=0xecf1f7 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Iron # The secondary byproduct material for this material. S:extra2=Tin # The tertiary byproduct material for this material. S:extra3=Tin # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } titanium { S:color=0xdcc2d4 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Titanium # The secondary byproduct material for this material. S:extra2=Titanium # The tertiary byproduct material for this material. S:extra3=Titanium # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 # Can this ore be grinded using water. (Tech Reborn) B:techRebornH2O=true # Can this material be grinded using mercury. (Tech Reborn) B:techRebornHg=true # Can this ore be grinded using sodium persulfate. (Tech Reborn) B:techRebornNa2S2O8=true } topaz { S:color=0xffb58a # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Topaz # The secondary byproduct material for this material. S:extra2=Topaz # The tertiary byproduct material for this material. S:extra3=Topaz # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } tungsten { S:color=0x7a8084 # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Tungsten # The secondary byproduct material for this material. S:extra2=Tungsten # The tertiary byproduct material for this material. S:extra3=Tungsten # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 } uranium { S:color=0x66805f # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Uranium # The secondary byproduct material for this material. S:extra2=Uranium # The tertiary byproduct material for this material. S:extra3=Uranium # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 } valonite { S:color=0xebcaeb # The byproduct XML string for this ore in the SAG Mill. Refer to Ender IO. (Ender IO) S:enderIOByproductXml=name="oredict:cobblestone" amount="1" chance="0.15" # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Valonite # The secondary byproduct material for this material. S:extra2=Valonite # The tertiary byproduct material for this material. S:extra3=Valonite # Does this material have a enchanted glow. B:hasEffect=false # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > } zinc { S:color=0xffffff # The energy modifier of this material. Used to calculated energy costs. D:energyModifier=1.0 # The main byproduct material for this material. S:extra=Zinc # The secondary byproduct material for this material. S:extra2=Zinc # The tertiary byproduct material for this material. S:extra3=Zinc # Does this material have a enchanted glow. B:hasEffect=false # Item to use when recreating the ore. (Mekanism) S:mekanismBase=minecraft:cobblestone # The module blacklist for this material. * will mean all modules. S:moduleBlacklist < > # The rarity of this material. Used to calculate default chances. D:rarity=1.0 # The synonyms for this ore to use for Ore Dictionary registration. S:synonyms < > # Energy generated when the coin of this material is used in the Numismatic Dynamo. (Coin, Thermal Expansion) I:teNumismValue=32000 }