# Configuration file base { berserk { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=22 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:swiftblade uniquee:spartanweapon > # Maximum Enchantment Level I:max_level=2 D:min_health=1.0 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=8 D:percentual_damage=0.503 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=false } all { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=15 D:bonus_attack_damage=1.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:smite uniquee:undead minecraft:sharpness uniquee:arthropods minecraft:bane_of_arthropods > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=5 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } undead { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=6 D:bonus_damage=3.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=30 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:smite uniquee:all minecraft:sharpness uniquee:arthropods minecraft:bane_of_arthropods > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } arthropods { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=6 D:bonus_damage=3.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=30 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:smite uniquee:undead uniquee:all minecraft:sharpness minecraft:bane_of_arthropods > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=2 I:slow_duration_base=40 I:slow_duration_level=15 # If the Enchantment is a Treasure B:treasure=true } vitae { # If the Enchantment has any effect B:activated=true I:base_boost=5 # Minimum Level for Enchanting I:base_cost=18 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=5 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=8 # Rarity of the Enchantment I:rarity=2 D:scale_boost=1.0 # If the Enchantment is a Treasure B:treasure=false } swift { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=14 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=10 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=12 # Rarity of the Enchantment I:rarity=1 D:speed_bonus_base=0.07 D:speed_bonus_level=0.04 # If the Enchantment is a Treasure B:treasure=false } sages_blessing { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=5 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=20 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:fastfood minecraft:silk_touch > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=5 # Rarity of the Enchantment I:rarity=0 # If the Enchantment is a Treasure B:treasure=false D:xp_boost=0.2 } ender_eyes { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=5 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:treasurers_eyes > # Maximum Enchantment Level I:max_level=1 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=2 # Rarity of the Enchantment I:rarity=1 # If the Enchantment is a Treasure B:treasure=false } focus_impact { # If the Enchantment has any effect B:activated=true D:attack_speed_comparison=1.2 # Minimum Level for Enchanting I:base_cost=2 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=17 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:swiftblade > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=8 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=false } bone_crusher { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=2 D:bonus_damage=0.15 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=20 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=8 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } ranged { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=12 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=75 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 D:mining_fatique_base=1.0 D:mining_fatique_level=2.0 # Increase of levels per Enchantment Level I:per_level_cost=8 D:range_base=0.8 D:range_level=0.3 # Rarity of the Enchantment I:rarity=0 # If the Enchantment is a Treasure B:treasure=false } treasurers_eyes { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=22 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=75 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:ender_eyes > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=6 D:range_base=5.0 D:range_level=5.5 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } swiftblade { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=30 D:base_speed=1.2 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=5 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:berserk > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=85 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=false } spartanweapon { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=25 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=50 D:damage_multiplier=0.05 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:perpetualstrike uniquee:berserk > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=3 # Rarity of the Enchantment I:rarity=1 # If the Enchantment is a Treasure B:treasure=true } perpetualstrike { # If the Enchantment has any effect B:activated=false # Minimum Level for Enchanting I:base_cost=16 D:bonus_per_hit=0.1 D:bonus_per_level=1.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=4 D:damage_multiplier=1.83 # If the Enchantment is Obtainable B:enabled=false # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:spartanweapon > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=6 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=false } climate_tranquility { # If the Enchantment has any effect B:activated=true D:attack_bonus_base=0.1 D:attack_bonus_level=0.03 # Minimum Level for Enchanting I:base_cost=20 I:burn_time=1 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=30 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=7 # Rarity of the Enchantment I:rarity=2 I:slow_duration=30 D:speed_bonus_base=0.1 D:speed_bonus_level=0.03 # If the Enchantment is a Treasure B:treasure=true } momentum { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 I:block_cap=41 D:block_cap_multiplier=1.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=75 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > I:max_delay=200 # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 D:mining_speed_flat=2.0 D:mining_speed_multiplier=0.003 # Increase of levels per Enchantment Level I:per_level_cost=5 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } ender_mending { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=20 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=5 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:endermarksmen uniquee:warriorsgrace minecraft:mending uniquee:ecological > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=10 # Rarity of the Enchantment I:rarity=3 # Enchantments should be allowed to repaired by Ender mending [default: [minecraft:mending], [uniquee:ender_mending], [uniquee:grimoire]] S:repaireable_enchantments < minecraft:mending uniquee:ender_mending uniquee:grimoire > I:storage_limit=250 D:storage_limit_multiplier=1.72 D:threshold=1.0 # If the Enchantment is a Treasure B:treasure=true } smart_ass { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=28 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=6 I:range_base=2 I:range_level=3 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=false # Valid Blocks that use that feature. Registry names. Example: minecraft:dirt, minecraft:stone S:valid_blocks < > } warriorsgrace { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=22 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=5 D:durability_gain=1.1 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:naturesgrace minecraft:mending minecraft:unbreaking uniquee:ecological uniquee:alchemistsgrace > # Maximum Enchantment Level I:max_level=1 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=2 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } endermarksmen { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=28 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=16 # If the Enchantment is Obtainable B:enabled=true D:extra_durability=2.0 # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:infinity minecraft:mending uniquee:ecological > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=25 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } aresblessing { # If the Enchantment has any effect B:activated=true D:base_armor_damage=6.0 # Minimum Level for Enchanting I:base_cost=28 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=45 # If the Enchantment is Obtainable B:enabled=false # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < thebetweenlands:ancient_chestplate ebwizardry:wizard_robe ebwizardry:wizard_robe_fire ebwizardry:wizard_robe_ice ebwizardry:wizard_robe_lightning ebwizardry:wizard_robe_necromancy ebwizardry:wizard_robe_earth ebwizardry:wizard_robe_sorcery ebwizardry:wizard_robe_healing ebwizardry:sage_robe ebwizardry:sage_robe_fire ebwizardry:sage_robe_ice ebwizardry:sage_robe_lightning ebwizardry:sage_robe_necromancy ebwizardry:sage_robe_earth ebwizardry:sage_robe_sorcery ebwizardry:sage_robe_healing ebwizardry:warlock_robe ebwizardry:warlock_robe_fire ebwizardry:warlock_robe_ice ebwizardry:warlock_robe_lightning ebwizardry:warlock_robe_necromancy ebwizardry:warlock_robe_earth ebwizardry:warlock_robe_sorcery ebwizardry:warlock_robe_healing ebwizardry:battlemage_chestplate ebwizardry:battlemage_chestplate_fire ebwizardry:battlemage_chestplate_ice ebwizardry:battlemage_chestplate_lightning ebwizardry:battlemage_chestplate_necromancy ebwizardry:battlemage_chestplate_earth ebwizardry:battlemage_chestplate_sorcery ebwizardry:battlemage_chestplate_healing > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=2 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } alchemistsgrace { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=18 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 # Which Potion Effects should be applied. Format: Potion;StartEnchantmentLvL;StartPotionLvL;PotionLvLPerEnchantLvL;BaseDuration;Fighting;Mining [default: [minecraft:regeneration;1;0;0.25;10;true;false], [minecraft:speed;1;0;1.0;60;true;true], [minecraft:haste;2;0;1.0;40;true;true], [minecraft:speed;2;1;0.5;70;true;true], [minecraft:resistance;3;0;1.0;20;true;false], [minecraft:haste;3;1;0.5;60;true;true], [minecraft:strength;4;0;1.0;20;true;false], [minecraft:resistance;4;1;0.25;25;true;false], [minecraft:fire_resistance;4;0;1.0;30;false;true], [minecraft:strength;5;1;0.2;30;true;false]] S:effects < minecraft:regeneration;1;0;0.25;10;true;false minecraft:speed;1;0;1.0;60;true;true minecraft:haste;2;0;1.0;40;true;true minecraft:speed;2;1;0.5;70;true;true minecraft:haste;3;1;0.5;60;true;true minecraft:strength;4;0;1.0;20;true;false minecraft:fire_resistance;4;0;1.0;30;false;true minecraft:strength;5;1;0.2;30;true;false > # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=33 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:warriorsgrace uniquee:naturesgrace > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=6 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } cloudwalker { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=12 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=16 I:duration_base=8 I:duration_level=28 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } fastfood { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=14 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=10 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 I:nourishment_base=1 I:nourishment_level=2 # Increase of levels per Enchantment Level I:per_level_cost=6 # Rarity of the Enchantment I:rarity=2 D:saturation=2.0 # If the Enchantment is a Treasure B:treasure=true } naturesgrace { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=10 I:delay=240 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 D:healing_base=0.6 D:healing_level=0.2 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:warriorsgrace uniquee:aresblessing uniquee:alchemistsgrace > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=16 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } ecological { # If the Enchantment has any effect B:activated=true I:baseDuration=220 # Minimum Level for Enchanting I:base_cost=4 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=10 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:endermarksmen uniquee:warriorsgrace minecraft:infinity minecraft:mending > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=8 # Rarity of the Enchantment I:rarity=2 D:scalingReduction=16.0 # If the Enchantment is a Treasure B:treasure=true } phoenixs_blessing { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=26 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=2 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=2 D:range_base=3.0 D:range_level=0.25 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } midas_blessing { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=14 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=75 # If the Enchantment is Obtainable B:enabled=true D:gold_cost_base=1.0 D:gold_cost_level=1.0 # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:fortune minecraft:silk_touch > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Optional Items that can be used as gold replacement. No meta-nbt support S:optional_gold_items < > # Increase of levels per Enchantment Level I:per_level_cost=6 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } ifrits_grace { # If the Enchantment has any effect B:activated=true D:base_consumtion=8.0 # Minimum Level for Enchanting I:base_cost=14 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:fortune minecraft:silk_touch > S:lava_items < minecraft:lava_bucket;250 > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } icarus_aegis { # If the Enchantment has any effect B:activated=true D:base_consumtion=24.0 # Minimum Level for Enchanting I:base_cost=16 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=10 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } ender_librarian { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=24 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=10 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=1 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=3 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } endest_reap { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=30 D:bonus_damage_level=0.5 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=20 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:sages_blessing uniquee:all minecraft:sharpness minecraft:mending uniquee:spartanweapon uniquee:ender_mending > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=15 # Rarity of the Enchantment I:rarity=3 D:reap_multiplier=0.01 # If the Enchantment is a Treasure B:treasure=true S:validMobs < minecraft:ender_dragon;8 minecraft:wither;3 minecraft:shulker;1 minecraft:elder_guardian;4 minecraft:evoker;1 aether_legacy:valkyrie_queen;3 aether_legacy:king_aerwhale;3 aether_legacy:slider;1 twilightforest:lich;2 twilightforest:hydra_head;2 twilightforest:ur_ghast;3 twilightforest:knight_phantom;1 twilightforest:snow_queen;3 twilightforest:yeti_alpha;2 twilightforest:naga;1 atum:pharaoh;3 iceandfire:gorgon;1 netherex:ghast_queen;3 thaumcraft:taintseed;1 thaumcraft:taintseedprime;3 thaumicaugmentation:primal_wisp;4 thaumcraft:taintaclegiant;4 > } grimoire { # If the Enchantment has any effect B:activated=false # Minimum Level for Enchanting I:base_cost=70 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=20 # If the Enchantment is Obtainable B:enabled=false # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Enchantments that should be ignored by this enchantment [default: [minecraft:fortune], [minecraft:efficiency], [minecraft:looting], [uniquee:midas_blessing], [uniquee:endest_reap], [minecraft:mending], [minecraft:silk_touch]] S:ignored_enchantments < minecraft:fortune minecraft:efficiency minecraft:looting uniquee:midas_blessing uniquee:endest_reap minecraft:mending minecraft:silk_touch > # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:mending uniquee:ender_mending > D:level_scaling=0.9 # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=36 # Rarity of the Enchantment I:rarity=3 I:start_level=50 D:step_skip=5.0 # If the Enchantment is a Treasure B:treasure=true } pestilences_odium { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 D:damage_per_tick=0.25 I:delay=300 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 D:radius=7.0 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=false } deaths_odium { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 D:base_loss=1.0 I:collector_time=200 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 I:curse_storage_cap=1 I:damage_factor=30 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=1 # If the Enchantment is a Treasure B:treasure=false } }