####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: Bridge piece # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: false # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 100.0 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: false # The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock. SpawnHeight: randomY # The offset from the spawn height to spawn this BO3 # Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block SpawnHeightOffset: 0 # A random amount to offset the spawn location from the spawn offset height # Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## # When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at. MinHeight: 0 # When in randomY mode used as the maximum Y to spawn this BO3 at. MaxHeight: 256 ###################### # Extrusion settings # ###################### # The style of extrusion you wish to use - BottomDown, TopUp, None (Default) ExtrudeMode: None # The blocks to extrude your BO3 through ExtrudeThroughBlocks: AIR # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 100 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. # MinecraftObject(x,y,z,name) # Spawns an object in the Mojang NBT structure format. For example, # MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom) # spawns the bottom part of an igloo. B(-4,-24,-2,SMOOTH_BRICK) B(-4,-24,-1,SMOOTH_BRICK) B(-4,-24,0,SMOOTH_BRICK) B(-4,-24,1,SMOOTH_BRICK) B(-4,-24,2,SMOOTH_BRICK) B(-4,-24,3,SMOOTH_BRICK) B(-4,-23,-2,SMOOTH_BRICK) B(-4,-23,-1,SMOOTH_BRICK) B(-4,-23,0,SMOOTH_BRICK) B(-4,-23,1,SMOOTH_BRICK) B(-4,-23,2,SMOOTH_BRICK) B(-4,-23,3,SMOOTH_BRICK) B(-4,-22,-2,SMOOTH_BRICK) B(-4,-22,-1,SMOOTH_BRICK) B(-4,-22,0,SMOOTH_BRICK) B(-4,-22,1,SMOOTH_BRICK) B(-4,-22,2,SMOOTH_BRICK) B(-4,-22,3,SMOOTH_BRICK) B(-4,-21,-2,SMOOTH_BRICK) B(-4,-21,-1,SMOOTH_BRICK) B(-4,-21,0,SMOOTH_BRICK) B(-4,-21,1,SMOOTH_BRICK) B(-4,-21,2,SMOOTH_BRICK) B(-4,-21,3,SMOOTH_BRICK) B(-4,-20,-2,SMOOTH_BRICK) B(-4,-20,-1,SMOOTH_BRICK) B(-4,-20,0,SMOOTH_BRICK) B(-4,-20,1,SMOOTH_BRICK) B(-4,-20,2,SMOOTH_BRICK) B(-4,-20,3,SMOOTH_BRICK) B(-4,-19,-2,SMOOTH_BRICK) B(-4,-19,-1,SMOOTH_BRICK) B(-4,-19,0,SMOOTH_BRICK) B(-4,-19,1,SMOOTH_BRICK) B(-4,-19,2,SMOOTH_BRICK) B(-4,-19,3,SMOOTH_BRICK) B(-4,-18,-2,SMOOTH_BRICK) B(-4,-18,-1,SMOOTH_BRICK) B(-4,-18,0,SMOOTH_BRICK) B(-4,-18,1,SMOOTH_BRICK) B(-4,-18,2,SMOOTH_BRICK) B(-4,-18,3,SMOOTH_BRICK) B(-4,-17,-2,SMOOTH_BRICK) B(-4,-17,-1,SMOOTH_BRICK) B(-4,-17,0,SMOOTH_BRICK) B(-4,-17,1,SMOOTH_BRICK) B(-4,-17,2,SMOOTH_BRICK) B(-4,-17,3,SMOOTH_BRICK) B(-4,-16,-2,SMOOTH_BRICK) B(-4,-16,-1,SMOOTH_BRICK) B(-4,-16,0,SMOOTH_BRICK) B(-4,-16,1,SMOOTH_BRICK) B(-4,-16,2,SMOOTH_BRICK) B(-4,-16,3,SMOOTH_BRICK) B(-4,-15,-2,SMOOTH_BRICK) B(-4,-15,-1,SMOOTH_BRICK) B(-4,-15,0,SMOOTH_BRICK) B(-4,-15,1,SMOOTH_BRICK) B(-4,-15,2,SMOOTH_BRICK) B(-4,-15,3,SMOOTH_BRICK) B(-4,-14,-2,SMOOTH_BRICK) B(-4,-14,-1,SMOOTH_BRICK) B(-4,-14,0,SMOOTH_BRICK) B(-4,-14,1,SMOOTH_BRICK) B(-4,-14,2,SMOOTH_BRICK) B(-4,-14,3,SMOOTH_BRICK) B(-4,-13,-2,SMOOTH_BRICK) B(-4,-13,-1,SMOOTH_BRICK) B(-4,-13,0,SMOOTH_BRICK) B(-4,-13,1,SMOOTH_BRICK) B(-4,-13,2,SMOOTH_BRICK) B(-4,-13,3,SMOOTH_BRICK) B(-4,-12,-2,SMOOTH_BRICK) B(-4,-12,-1,SMOOTH_BRICK) B(-4,-12,0,SMOOTH_BRICK) B(-4,-12,1,SMOOTH_BRICK) B(-4,-12,2,SMOOTH_BRICK) B(-4,-12,3,SMOOTH_BRICK) B(-4,-11,-2,SMOOTH_BRICK) B(-4,-11,-1,SMOOTH_BRICK) B(-4,-11,0,SMOOTH_BRICK) B(-4,-11,1,SMOOTH_BRICK) B(-4,-11,2,SMOOTH_BRICK) B(-4,-11,3,SMOOTH_BRICK) B(-4,-10,-2,SMOOTH_BRICK) B(-4,-10,-1,SMOOTH_BRICK) B(-4,-10,0,SMOOTH_BRICK) B(-4,-10,1,SMOOTH_BRICK) B(-4,-10,2,SMOOTH_BRICK) B(-4,-10,3,SMOOTH_BRICK) B(-4,-9,-2,SMOOTH_BRICK) B(-4,-9,-1,SMOOTH_BRICK) B(-4,-9,0,SMOOTH_BRICK) B(-4,-9,1,SMOOTH_BRICK) B(-4,-9,2,SMOOTH_BRICK) B(-4,-9,3,SMOOTH_BRICK) B(-4,-8,-2,SMOOTH_BRICK) B(-4,-8,-1,SMOOTH_BRICK) B(-4,-8,0,SMOOTH_BRICK) B(-4,-8,1,SMOOTH_BRICK) B(-4,-8,2,SMOOTH_BRICK) B(-4,-8,3,SMOOTH_BRICK) B(-3,-24,-2,SMOOTH_BRICK) B(-3,-24,-1,SMOOTH_BRICK) B(-3,-24,0,SMOOTH_BRICK) B(-3,-24,1,SMOOTH_BRICK) B(-3,-24,2,SMOOTH_BRICK) B(-3,-24,3,SMOOTH_BRICK) B(-3,-23,-2,SMOOTH_BRICK) B(-3,-23,-1,SMOOTH_BRICK) B(-3,-23,0,SMOOTH_BRICK) B(-3,-23,1,SMOOTH_BRICK) B(-3,-23,2,SMOOTH_BRICK) B(-3,-23,3,SMOOTH_BRICK) B(-3,-22,-2,SMOOTH_BRICK) B(-3,-22,-1,SMOOTH_BRICK) B(-3,-22,0,SMOOTH_BRICK) B(-3,-22,1,SMOOTH_BRICK) B(-3,-22,2,SMOOTH_BRICK) B(-3,-22,3,SMOOTH_BRICK) B(-3,-21,-2,SMOOTH_BRICK) B(-3,-21,-1,SMOOTH_BRICK) B(-3,-21,0,SMOOTH_BRICK) B(-3,-21,1,SMOOTH_BRICK) B(-3,-21,2,SMOOTH_BRICK) B(-3,-21,3,SMOOTH_BRICK) B(-3,-20,-2,SMOOTH_BRICK) B(-3,-20,-1,SMOOTH_BRICK) B(-3,-20,0,SMOOTH_BRICK) B(-3,-20,1,SMOOTH_BRICK) B(-3,-20,2,SMOOTH_BRICK) B(-3,-20,3,SMOOTH_BRICK) B(-3,-19,-2,SMOOTH_BRICK) B(-3,-19,-1,SMOOTH_BRICK) B(-3,-19,0,SMOOTH_BRICK) B(-3,-19,1,SMOOTH_BRICK) B(-3,-19,2,SMOOTH_BRICK) B(-3,-19,3,SMOOTH_BRICK) B(-3,-18,-2,SMOOTH_BRICK) B(-3,-18,-1,SMOOTH_BRICK) B(-3,-18,0,SMOOTH_BRICK) B(-3,-18,1,SMOOTH_BRICK) B(-3,-18,2,SMOOTH_BRICK) B(-3,-18,3,SMOOTH_BRICK) B(-3,-17,-2,SMOOTH_BRICK) B(-3,-17,-1,SMOOTH_BRICK) B(-3,-17,0,SMOOTH_BRICK) B(-3,-17,1,SMOOTH_BRICK) B(-3,-17,2,SMOOTH_BRICK) B(-3,-17,3,SMOOTH_BRICK) B(-3,-16,-2,SMOOTH_BRICK) B(-3,-16,-1,SMOOTH_BRICK) B(-3,-16,0,SMOOTH_BRICK) B(-3,-16,1,SMOOTH_BRICK) B(-3,-16,2,SMOOTH_BRICK) B(-3,-16,3,SMOOTH_BRICK) B(-3,-15,-2,SMOOTH_BRICK) B(-3,-15,-1,SMOOTH_BRICK) B(-3,-15,0,SMOOTH_BRICK) B(-3,-15,1,SMOOTH_BRICK) B(-3,-15,2,SMOOTH_BRICK) B(-3,-15,3,SMOOTH_BRICK) B(-3,-14,-2,SMOOTH_BRICK) B(-3,-14,-1,SMOOTH_BRICK) B(-3,-14,0,SMOOTH_BRICK) B(-3,-14,1,SMOOTH_BRICK) B(-3,-14,2,SMOOTH_BRICK) B(-3,-14,3,SMOOTH_BRICK) B(-3,-13,-2,SMOOTH_BRICK) B(-3,-13,-1,SMOOTH_BRICK) B(-3,-13,0,SMOOTH_BRICK) B(-3,-13,1,SMOOTH_BRICK) B(-3,-13,2,SMOOTH_BRICK) B(-3,-13,3,SMOOTH_BRICK) B(-3,-12,-2,SMOOTH_BRICK) B(-3,-12,-1,SMOOTH_BRICK) B(-3,-12,0,SMOOTH_BRICK) B(-3,-12,1,SMOOTH_BRICK) B(-3,-12,2,SMOOTH_BRICK) B(-3,-12,3,SMOOTH_BRICK) B(-3,-11,-2,SMOOTH_BRICK) B(-3,-11,-1,SMOOTH_BRICK) B(-3,-11,0,SMOOTH_BRICK) B(-3,-11,1,SMOOTH_BRICK) B(-3,-11,2,SMOOTH_BRICK) B(-3,-11,3,SMOOTH_BRICK) B(-3,-10,-2,SMOOTH_BRICK) B(-3,-10,-1,SMOOTH_BRICK) B(-3,-10,0,SMOOTH_BRICK) B(-3,-10,1,SMOOTH_BRICK) B(-3,-10,2,SMOOTH_BRICK) B(-3,-10,3,SMOOTH_BRICK) B(-3,-9,-2,SMOOTH_BRICK) B(-3,-9,-1,SMOOTH_BRICK) B(-3,-9,0,SMOOTH_BRICK) B(-3,-9,1,SMOOTH_BRICK) B(-3,-9,2,SMOOTH_BRICK) B(-3,-9,3,SMOOTH_BRICK) B(-3,-8,-2,SMOOTH_BRICK) B(-3,-8,-1,SMOOTH_BRICK) B(-3,-8,0,SMOOTH_BRICK) B(-3,-8,1,SMOOTH_BRICK) B(-3,-8,2,SMOOTH_BRICK) B(-3,-8,3,SMOOTH_BRICK) B(-3,-7,3,SMOOTH_STAIRS:0) B(-2,-24,-2,SMOOTH_BRICK) B(-2,-24,-1,SMOOTH_BRICK) B(-2,-24,0,SMOOTH_BRICK) B(-2,-24,1,SMOOTH_BRICK) B(-2,-24,2,SMOOTH_BRICK) B(-2,-24,3,SMOOTH_BRICK) B(-2,-23,-2,SMOOTH_BRICK) B(-2,-23,-1,SMOOTH_BRICK) B(-2,-23,0,SMOOTH_BRICK) B(-2,-23,1,SMOOTH_BRICK) B(-2,-23,2,SMOOTH_BRICK) B(-2,-23,3,SMOOTH_BRICK) B(-2,-22,-2,SMOOTH_BRICK) B(-2,-22,-1,SMOOTH_BRICK) B(-2,-22,0,SMOOTH_BRICK) B(-2,-22,1,SMOOTH_BRICK) B(-2,-22,2,SMOOTH_BRICK) B(-2,-22,3,SMOOTH_BRICK) B(-2,-21,-2,SMOOTH_BRICK) B(-2,-21,-1,SMOOTH_BRICK) B(-2,-21,0,SMOOTH_BRICK) B(-2,-21,1,SMOOTH_BRICK) B(-2,-21,2,SMOOTH_BRICK) B(-2,-21,3,SMOOTH_BRICK) B(-2,-20,-2,SMOOTH_BRICK) B(-2,-20,-1,SMOOTH_BRICK) B(-2,-20,0,SMOOTH_BRICK) B(-2,-20,1,SMOOTH_BRICK) B(-2,-20,2,SMOOTH_BRICK) B(-2,-20,3,SMOOTH_BRICK) B(-2,-19,-2,SMOOTH_BRICK) B(-2,-19,-1,SMOOTH_BRICK) B(-2,-19,0,SMOOTH_BRICK) B(-2,-19,1,SMOOTH_BRICK) B(-2,-19,2,SMOOTH_BRICK) B(-2,-19,3,SMOOTH_BRICK) B(-2,-18,-2,SMOOTH_BRICK) B(-2,-18,-1,SMOOTH_BRICK) B(-2,-18,0,SMOOTH_BRICK) B(-2,-18,1,SMOOTH_BRICK) B(-2,-18,2,SMOOTH_BRICK) B(-2,-18,3,SMOOTH_BRICK) B(-2,-17,-2,SMOOTH_BRICK) B(-2,-17,-1,SMOOTH_BRICK) B(-2,-17,0,SMOOTH_BRICK) B(-2,-17,1,SMOOTH_BRICK) B(-2,-17,2,SMOOTH_BRICK) B(-2,-17,3,SMOOTH_BRICK) B(-2,-16,-2,SMOOTH_BRICK) B(-2,-16,-1,SMOOTH_BRICK) B(-2,-16,0,SMOOTH_BRICK) B(-2,-16,1,SMOOTH_BRICK) B(-2,-16,2,SMOOTH_BRICK) B(-2,-16,3,SMOOTH_BRICK) B(-2,-15,-2,SMOOTH_BRICK) B(-2,-15,-1,SMOOTH_BRICK) B(-2,-15,0,SMOOTH_BRICK) B(-2,-15,1,SMOOTH_BRICK) B(-2,-15,2,SMOOTH_BRICK) B(-2,-15,3,SMOOTH_BRICK) B(-2,-14,-2,SMOOTH_BRICK) B(-2,-14,-1,SMOOTH_BRICK) B(-2,-14,0,SMOOTH_BRICK) B(-2,-14,1,SMOOTH_BRICK) B(-2,-14,2,SMOOTH_BRICK) B(-2,-14,3,SMOOTH_BRICK) B(-2,-13,-2,SMOOTH_BRICK) B(-2,-13,-1,SMOOTH_BRICK) B(-2,-13,0,SMOOTH_BRICK) B(-2,-13,1,SMOOTH_BRICK) B(-2,-13,2,SMOOTH_BRICK) B(-2,-13,3,SMOOTH_BRICK) B(-2,-12,-2,SMOOTH_BRICK) B(-2,-12,-1,SMOOTH_BRICK) B(-2,-12,0,SMOOTH_BRICK) B(-2,-12,1,SMOOTH_BRICK) B(-2,-12,2,SMOOTH_BRICK) B(-2,-12,3,SMOOTH_BRICK) B(-2,-11,-2,SMOOTH_BRICK) B(-2,-11,-1,SMOOTH_BRICK) B(-2,-11,0,SMOOTH_BRICK) B(-2,-11,1,SMOOTH_BRICK) B(-2,-11,2,SMOOTH_BRICK) B(-2,-11,3,SMOOTH_BRICK) B(-2,-10,-2,SMOOTH_BRICK) B(-2,-10,-1,SMOOTH_BRICK) B(-2,-10,0,SMOOTH_BRICK) B(-2,-10,1,SMOOTH_BRICK) B(-2,-10,2,SMOOTH_BRICK) B(-2,-10,3,SMOOTH_BRICK) B(-2,-9,-2,SMOOTH_BRICK) B(-2,-9,-1,SMOOTH_BRICK) B(-2,-9,0,SMOOTH_BRICK) B(-2,-9,1,SMOOTH_BRICK) B(-2,-9,2,SMOOTH_BRICK) B(-2,-9,3,SMOOTH_BRICK) B(-2,-8,-2,SMOOTH_BRICK) B(-2,-8,-1,SMOOTH_BRICK) B(-2,-8,0,SMOOTH_BRICK) B(-2,-8,1,SMOOTH_BRICK) B(-2,-8,2,SMOOTH_BRICK) B(-2,-8,3,SMOOTH_BRICK) B(-2,-7,3,SMOOTH_BRICK) B(-2,-6,3,SMOOTH_BRICK) B(-2,-5,3,SMOOTH_BRICK) B(-2,-4,3,SMOOTH_BRICK) B(-2,-3,3,SMOOTH_BRICK) B(-2,-2,-2,SMOOTH_BRICK) B(-2,-2,2,SMOOTH_BRICK) B(-2,-2,3,SMOOTH_BRICK) B(-2,-1,-2,SMOOTH_BRICK) B(-2,-1,-1,SMOOTH_BRICK) B(-2,-1,1,SMOOTH_BRICK) B(-2,-1,2,SMOOTH_BRICK) B(-2,-1,3,SMOOTH_BRICK) B(-2,0,-2,SMOOTH_BRICK) B(-2,0,-1,SMOOTH_BRICK) B(-2,0,0,SMOOTH_BRICK:3) B(-2,0,1,SMOOTH_BRICK) B(-2,0,2,SMOOTH_BRICK) B(-2,0,3,SMOOTH_BRICK) B(-2,1,-2,STEP:5) B(-2,1,0,STEP:5) B(-2,1,2,STEP:5) B(-2,1,3,SMOOTH_BRICK) B(-2,2,3,SMOOTH_BRICK) B(-2,3,3,STEP) B(-1,-24,-2,SMOOTH_BRICK) B(-1,-24,-1,SMOOTH_BRICK) B(-1,-24,0,SMOOTH_BRICK) B(-1,-24,1,SMOOTH_BRICK) B(-1,-24,2,SMOOTH_BRICK) B(-1,-23,-2,SMOOTH_BRICK) B(-1,-23,-1,SMOOTH_BRICK) B(-1,-23,0,SMOOTH_BRICK) B(-1,-23,1,SMOOTH_BRICK) B(-1,-23,2,SMOOTH_BRICK) B(-1,-22,-2,SMOOTH_BRICK) B(-1,-22,-1,SMOOTH_BRICK) B(-1,-22,0,SMOOTH_BRICK) B(-1,-22,1,SMOOTH_BRICK) B(-1,-22,2,SMOOTH_BRICK) B(-1,-21,-2,SMOOTH_BRICK) B(-1,-21,-1,SMOOTH_BRICK) B(-1,-21,0,SMOOTH_BRICK) B(-1,-21,1,SMOOTH_BRICK) B(-1,-21,2,SMOOTH_BRICK) B(-1,-20,-2,SMOOTH_BRICK) B(-1,-20,-1,SMOOTH_BRICK) B(-1,-20,0,SMOOTH_BRICK) B(-1,-20,1,SMOOTH_BRICK) B(-1,-20,2,SMOOTH_BRICK) B(-1,-19,-2,SMOOTH_BRICK) B(-1,-19,-1,SMOOTH_BRICK) B(-1,-19,0,SMOOTH_BRICK) B(-1,-19,1,SMOOTH_BRICK) B(-1,-19,2,SMOOTH_BRICK) B(-1,-18,-2,SMOOTH_BRICK) B(-1,-18,-1,SMOOTH_BRICK) B(-1,-18,0,SMOOTH_BRICK) B(-1,-18,1,SMOOTH_BRICK) B(-1,-18,2,SMOOTH_BRICK) B(-1,-17,-2,SMOOTH_BRICK) B(-1,-17,-1,SMOOTH_BRICK) B(-1,-17,0,SMOOTH_BRICK) B(-1,-17,1,SMOOTH_BRICK) B(-1,-17,2,SMOOTH_BRICK) B(-1,-16,-2,SMOOTH_BRICK) B(-1,-16,-1,SMOOTH_BRICK) B(-1,-16,0,SMOOTH_BRICK) B(-1,-16,1,SMOOTH_BRICK) B(-1,-16,2,SMOOTH_BRICK) B(-1,-15,-2,SMOOTH_BRICK) B(-1,-15,-1,SMOOTH_BRICK) B(-1,-15,0,SMOOTH_BRICK) B(-1,-15,1,SMOOTH_BRICK) B(-1,-15,2,SMOOTH_BRICK) B(-1,-14,-2,SMOOTH_BRICK) B(-1,-14,-1,SMOOTH_BRICK) B(-1,-14,0,SMOOTH_BRICK) B(-1,-14,1,SMOOTH_BRICK) B(-1,-14,2,SMOOTH_BRICK) B(-1,-13,-2,SMOOTH_BRICK) B(-1,-13,-1,SMOOTH_BRICK) B(-1,-13,0,SMOOTH_BRICK) B(-1,-13,1,SMOOTH_BRICK) B(-1,-13,2,SMOOTH_BRICK) B(-1,-12,-2,SMOOTH_BRICK) B(-1,-12,-1,SMOOTH_BRICK) B(-1,-12,0,SMOOTH_BRICK) B(-1,-12,1,SMOOTH_BRICK) B(-1,-12,2,SMOOTH_BRICK) B(-1,-11,-2,SMOOTH_BRICK) B(-1,-11,-1,SMOOTH_BRICK) B(-1,-11,0,SMOOTH_BRICK) B(-1,-11,1,SMOOTH_BRICK) B(-1,-11,2,SMOOTH_BRICK) B(-1,-10,-2,SMOOTH_BRICK) B(-1,-10,-1,SMOOTH_BRICK) B(-1,-10,0,SMOOTH_BRICK) B(-1,-10,1,SMOOTH_BRICK) B(-1,-10,2,SMOOTH_BRICK) B(-1,-9,-2,SMOOTH_BRICK) B(-1,-9,-1,SMOOTH_BRICK) B(-1,-9,0,SMOOTH_BRICK) B(-1,-9,1,SMOOTH_BRICK) B(-1,-9,2,SMOOTH_BRICK) B(-1,-8,-2,SMOOTH_BRICK) B(-1,-8,-1,SMOOTH_BRICK) B(-1,-8,0,SMOOTH_BRICK) B(-1,-8,1,SMOOTH_BRICK) B(-1,-8,2,SMOOTH_BRICK) B(-1,-8,3,SMOOTH_BRICK) B(-1,-1,3,SMOOTH_BRICK) B(-1,0,-2,SMOOTH_BRICK) B(-1,0,-1,SMOOTH_BRICK) B(-1,0,0,SMOOTH_BRICK) B(-1,0,1,SMOOTH_BRICK) B(-1,0,2,SMOOTH_BRICK) B(-1,0,3,SMOOTH_BRICK) B(0,-24,-2,SMOOTH_BRICK) B(0,-24,-1,SMOOTH_BRICK) B(0,-24,0,SMOOTH_BRICK) B(0,-24,1,SMOOTH_BRICK) B(0,-24,2,SMOOTH_BRICK) B(0,-23,-2,SMOOTH_BRICK) B(0,-23,-1,SMOOTH_BRICK) B(0,-23,0,SMOOTH_BRICK) 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B(3,-13,1,SMOOTH_BRICK) B(3,-13,2,SMOOTH_BRICK) B(3,-13,3,SMOOTH_BRICK) B(3,-12,-2,SMOOTH_BRICK) B(3,-12,-1,SMOOTH_BRICK) B(3,-12,0,SMOOTH_BRICK) B(3,-12,1,SMOOTH_BRICK) B(3,-12,2,SMOOTH_BRICK) B(3,-12,3,SMOOTH_BRICK) B(3,-11,-2,SMOOTH_BRICK) B(3,-11,-1,SMOOTH_BRICK) B(3,-11,0,SMOOTH_BRICK) B(3,-11,1,SMOOTH_BRICK) B(3,-11,2,SMOOTH_BRICK) B(3,-11,3,SMOOTH_BRICK) B(3,-10,-2,SMOOTH_BRICK) B(3,-10,-1,SMOOTH_BRICK) B(3,-10,0,SMOOTH_BRICK) B(3,-10,1,SMOOTH_BRICK) B(3,-10,2,SMOOTH_BRICK) B(3,-10,3,SMOOTH_BRICK) B(3,-9,-2,SMOOTH_BRICK) B(3,-9,-1,SMOOTH_BRICK) B(3,-9,0,SMOOTH_BRICK) B(3,-9,1,SMOOTH_BRICK) B(3,-9,2,SMOOTH_BRICK) B(3,-9,3,SMOOTH_BRICK) B(3,-8,-2,SMOOTH_BRICK) B(3,-8,-1,SMOOTH_BRICK) B(3,-8,0,SMOOTH_BRICK) B(3,-8,1,SMOOTH_BRICK) B(3,-8,2,SMOOTH_BRICK) B(3,-8,3,SMOOTH_BRICK) B(3,-7,3,SMOOTH_STAIRS:1) B(4,-24,-2,SMOOTH_BRICK) B(4,-24,-1,SMOOTH_BRICK) B(4,-24,0,SMOOTH_BRICK) B(4,-24,1,SMOOTH_BRICK) B(4,-24,2,SMOOTH_BRICK) B(4,-24,3,SMOOTH_BRICK) B(4,-23,-2,SMOOTH_BRICK) B(4,-23,-1,SMOOTH_BRICK) B(4,-23,0,SMOOTH_BRICK) B(4,-23,1,SMOOTH_BRICK) B(4,-23,2,SMOOTH_BRICK) B(4,-23,3,SMOOTH_BRICK) B(4,-22,-2,SMOOTH_BRICK) B(4,-22,-1,SMOOTH_BRICK) B(4,-22,0,SMOOTH_BRICK) B(4,-22,1,SMOOTH_BRICK) B(4,-22,2,SMOOTH_BRICK) B(4,-22,3,SMOOTH_BRICK) B(4,-21,-2,SMOOTH_BRICK) B(4,-21,-1,SMOOTH_BRICK) B(4,-21,0,SMOOTH_BRICK) B(4,-21,1,SMOOTH_BRICK) B(4,-21,2,SMOOTH_BRICK) B(4,-21,3,SMOOTH_BRICK) B(4,-20,-2,SMOOTH_BRICK) B(4,-20,-1,SMOOTH_BRICK) B(4,-20,0,SMOOTH_BRICK) B(4,-20,1,SMOOTH_BRICK) B(4,-20,2,SMOOTH_BRICK) B(4,-20,3,SMOOTH_BRICK) B(4,-19,-2,SMOOTH_BRICK) B(4,-19,-1,SMOOTH_BRICK) B(4,-19,0,SMOOTH_BRICK) B(4,-19,1,SMOOTH_BRICK) B(4,-19,2,SMOOTH_BRICK) B(4,-19,3,SMOOTH_BRICK) B(4,-18,-2,SMOOTH_BRICK) B(4,-18,-1,SMOOTH_BRICK) B(4,-18,0,SMOOTH_BRICK) B(4,-18,1,SMOOTH_BRICK) B(4,-18,2,SMOOTH_BRICK) B(4,-18,3,SMOOTH_BRICK) B(4,-17,-2,SMOOTH_BRICK) B(4,-17,-1,SMOOTH_BRICK) B(4,-17,0,SMOOTH_BRICK) B(4,-17,1,SMOOTH_BRICK) B(4,-17,2,SMOOTH_BRICK) B(4,-17,3,SMOOTH_BRICK) B(4,-16,-2,SMOOTH_BRICK) B(4,-16,-1,SMOOTH_BRICK) B(4,-16,0,SMOOTH_BRICK) B(4,-16,1,SMOOTH_BRICK) B(4,-16,2,SMOOTH_BRICK) B(4,-16,3,SMOOTH_BRICK) B(4,-15,-2,SMOOTH_BRICK) B(4,-15,-1,SMOOTH_BRICK) B(4,-15,0,SMOOTH_BRICK) B(4,-15,1,SMOOTH_BRICK) B(4,-15,2,SMOOTH_BRICK) B(4,-15,3,SMOOTH_BRICK) B(4,-14,-2,SMOOTH_BRICK) B(4,-14,-1,SMOOTH_BRICK) B(4,-14,0,SMOOTH_BRICK) B(4,-14,1,SMOOTH_BRICK) B(4,-14,2,SMOOTH_BRICK) B(4,-14,3,SMOOTH_BRICK) B(4,-13,-2,SMOOTH_BRICK) B(4,-13,-1,SMOOTH_BRICK) B(4,-13,0,SMOOTH_BRICK) B(4,-13,1,SMOOTH_BRICK) B(4,-13,2,SMOOTH_BRICK) B(4,-13,3,SMOOTH_BRICK) B(4,-12,-2,SMOOTH_BRICK) B(4,-12,-1,SMOOTH_BRICK) B(4,-12,0,SMOOTH_BRICK) B(4,-12,1,SMOOTH_BRICK) B(4,-12,2,SMOOTH_BRICK) B(4,-12,3,SMOOTH_BRICK) B(4,-11,-2,SMOOTH_BRICK) B(4,-11,-1,SMOOTH_BRICK) B(4,-11,0,SMOOTH_BRICK) B(4,-11,1,SMOOTH_BRICK) B(4,-11,2,SMOOTH_BRICK) B(4,-11,3,SMOOTH_BRICK) B(4,-10,-2,SMOOTH_BRICK) B(4,-10,-1,SMOOTH_BRICK) B(4,-10,0,SMOOTH_BRICK) B(4,-10,1,SMOOTH_BRICK) B(4,-10,2,SMOOTH_BRICK) B(4,-10,3,SMOOTH_BRICK) B(4,-9,-2,SMOOTH_BRICK) B(4,-9,-1,SMOOTH_BRICK) B(4,-9,0,SMOOTH_BRICK) B(4,-9,1,SMOOTH_BRICK) B(4,-9,2,SMOOTH_BRICK) B(4,-9,3,SMOOTH_BRICK) B(4,-8,-2,SMOOTH_BRICK) B(4,-8,-1,SMOOTH_BRICK) B(4,-8,0,SMOOTH_BRICK) B(4,-8,1,SMOOTH_BRICK) B(4,-8,2,SMOOTH_BRICK) B(4,-8,3,SMOOTH_BRICK) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,AIR) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,-1,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank WeightedBranch(0,0,4,FortressS5-1,NORTH,35,FortressS4-1,NORTH,60,FortressN7-1,NORTH,50,FortressN7-1Copy,NORTH,100) Branch(-10,0,0,FortressTorch,NORTH,30) Branch(10,0,0,FortressTorch,NORTH,30)