# Configuration file coremod { # Only use for advanced bug reporting when asked by a dev. B:"ASM debug Mode"=false } ########################################################################################################## # enchantmentsid #--------------------------------------------------------------------------------------------------------# # Values should be between 0 and 255, or the enchantment will be disabled ########################################################################################################## enchantmentsid { I:BashDamage=128 I:BashPower=127 I:BashWeight=126 I:BowCharge=132 I:BowLoot=131 I:ShieldRecovery=130 I:ShieldUsage=129 } general { B:"Always Show Battlegear Slots"=false # This will disable completely the provided item, along with their renderers and recipes including them. # These should all be placed on separate lines between the provided '<' and '>'. # The valid values are: # heraldric, chain, quiver, dagger, waraxe, # mace, spear, shield, knight.armour, mb.arrow, # flagpole, S:"Disabled Items" < > # This will disable the crafting recipe for the provided item/blocks. # It should be noted that this WILL NOT remove the item from the game, it will only disable the recipe. # In this way the items may still be obtained through creative mode and cheats, but players will be unable to craft them. # These should all be placed on separate lines between the provided '<' and '>'. The valid values are: # chain, quiver, dagger, waraxe, mace, # spear, shield, knight.armour, flagpole, mb.arrow.explosive, # mb.arrow.ender, mb.arrow.flame, mb.arrow.piercing, mb.arrow.poison, mb.arrow.mystery, # mb.arrow.leech, chain.armour S:"Disabled Recipies" < > B:"Enable GUI Buttons"=true B:"Enable GUI Keys"=false } ########################################################################################################## # rendering #--------------------------------------------------------------------------------------------------------# # This category is client side, you don't have to sync its values with server in multiplayer. ########################################################################################################## rendering { # Where sheathed items are going by default S:"Default Sheath"=HIP # This will disable the special rendering for the provided item. # These should all be placed on separate lines between the provided '<' and '>'. # The valid values are: # spear, shield, bow, quiver, flagpole, S:"Disabled Renderers" < > B:"Force screen components rendering"=false # Change to move this bar in your gui I:"Mainhand hotbar relative horizontal position"=0 # Change to move this bar in your gui I:"Mainhand hotbar relative vertical position"=0 # Change to move this bar in your gui I:"Offhand hotbar relative horizontal position"=0 # Change to move this bar in your gui I:"Offhand hotbar relative vertical position"=0 # Change to move this bar in your gui I:"Quiver hotbar relative horizontal position"=0 # Change to move this bar in your gui I:"Quiver hotbar relative vertical position"=0 B:"Render arrow with bow uncharged"=true B:"Render quiver on skeleton back"=true # Change to move this bar in your gui I:"Shield bar relative horizontal position"=0 # Change to move this bar in your gui I:"Shield bar relative vertical position"=0 } server { # How often packets are sent over the network to update the battle inventory slots. Lower for faster updates, but more packets to deal for each client. [range: 1 ~ 20000, default: 20] I:"Update packet rate"=20 } ########################################################################################################## # skeleton customarrow spawn rate #--------------------------------------------------------------------------------------------------------# # The spawn rate (between 0 & 1) that Skeletons will spawn with Arrows provided from this mod ########################################################################################################## "skeleton customarrow spawn rate" { D:ender=0.0 D:explosive=0.1 D:flame=0.1 D:leech=0.1 D:mystery=0.0 D:piercing=0.1 D:poison=0.1 }