# Configuration file base { fury { # If the Enchantment has any effect B:activated=true D:attack_speed_scale=1.0 # Minimum Level for Enchanting I:base_cost=20 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=50 D:drop_chance_base=0.01 D:drop_chance_level=0.03 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } streakers_will { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=12 D:chance_base=0.1 D:chance_level=0.15 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=15 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > D:loss=11.25 # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=1 # If the Enchantment is a Treasure B:treasure=false } iron_bird { # If the Enchantment has any effect B:activated=true D:armor_base=3.0 D:armor_level=1.0 # Minimum Level for Enchanting I:base_cost=10 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=75 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=5 # Rarity of the Enchantment I:rarity=3 D:toughness=1.0 # If the Enchantment is a Treasure B:treasure=false } deep_wounds { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=28 D:bleed_scale=1.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=20 I:duration=24 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=2 D:scale=1.0 # If the Enchantment is a Treasure B:treasure=true } wars_odium { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 S:blacklist < aether_legacy:moa aether_legacy:phyg aether_legacy:flying_cow aether_legacy:sheepuff aether_legacy:aerbunny aether_legacy:aerwhale aether_legacy:swet aether_legacy:cockatrice aether_legacy:sentry aether_legacy:zephyr aether_legacy:aechor_plant aether_legacy:mimic aether_legacy:valkyrie aether_legacy:valkyrie_queen aether_legacy:sun_spirit aether_legacy:slider aether_legacy:king_aerwhale > # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 D:health_buff_base=0.0 D:health_buff_level=1.0 D:hit_base=0.05 D:hit_level=0.0125 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 D:multiplier=1.0 # Increase of levels per Enchantment Level I:per_level_cost=10 # Rarity of the Enchantment I:rarity=3 # If the Enchantment is a Treasure B:treasure=true } } battle { lunatic_despair { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 D:bonus_damage=0.2 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=3 D:self_damage=0.25 D:self_magic_damage=0.25 # If the Enchantment is a Treasure B:treasure=true } celestial_blessing { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=14 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=15 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:climate_tranquility > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=5 # Rarity of the Enchantment I:rarity=1 D:speed_bonus_base=0.08 D:speed_bonus_level=0.04 # If the Enchantment is a Treasure B:treasure=false } ares_fragment { # If the Enchantment has any effect B:activated=true D:armor_percentage=0.6 # Minimum Level for Enchanting I:base_cost=25 I:base_roll=10 D:base_roll_multiplier=1.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=10 I:durability_anti_scaling=11 D:durability_distribution=0.6 D:durability_reduction_scaling=1.3 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < minecraft:mending uniquee:berserk uniquee:ender_mending uniquee:alchemistsgrace > # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=35 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } ifrits_blessing { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=12 D:bonus_damage_base=0.2 D:bonus_damage_level=0.6 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=60 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniquee:berserk > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=2 # Rarity of the Enchantment I:rarity=0 # If the Enchantment is a Treasure B:treasure=false } ifrits_judgement { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=10 I:burn_duration_base=30 I:burn_duration_level=10 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=40 # If the Enchantment is Obtainable B:enabled=true D:fire_damage_base=0.4 D:fire_damage_level=0.1 I:fire_hits=4 # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > D:lava_damage_base=0.4 D:lava_damage_level=0.1 I:lava_hits=6 # Maximum Enchantment Level I:max_level=2 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=4 # Rarity of the Enchantment I:rarity=0 # If the Enchantment is a Treasure B:treasure=false } golem_soul { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=16 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=50 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > D:knockback=0.25 # Maximum Enchantment Level I:max_level=4 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=3 # Rarity of the Enchantment I:rarity=0 D:speed=0.05 # If the Enchantment is a Treasure B:treasure=false } ares_grace { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=2 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=75 D:damage=1.0 D:durability=1.0 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < uniqueebattle:ares_fragment > # Maximum Enchantment Level I:max_level=3 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=8 # Rarity of the Enchantment I:rarity=0 # If the Enchantment is a Treasure B:treasure=false } granis_soul { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=40 I:bleed_duration_base=200 I:bleed_duration_level=20 I:bleed_range_base=3 I:bleed_range_level=1 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=20 I:dash_duration=50 D:dash_speed=9.0 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=5 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=10 # Rarity of the Enchantment I:rarity=2 # If the Enchantment is a Treasure B:treasure=true } artemis_soul { # If the Enchantment has any effect B:activated=true # Minimum Level for Enchanting I:base_cost=15 I:base_limit=625 I:base_limit_expansion=625 D:base_limit_scale=1.0 # Allows to add custom compatible Items S:compatible_items < > # The Additional Upper Range of Required Levels I:cost_limit=45 D:drop_scale=1.0 # If the Enchantment is Obtainable B:enabled=true # Hard Limit of where the Enchantment will be capped even if the level is higher I:hard_cap=100 # Allows to add custom incompatible Items S:incompatible_items < > # Enchantments that are not compatible with this Enchantment S:incompats < > # Maximum Enchantment Level I:max_level=7 # Minimum Enchantment Level I:min_level=1 # Increase of levels per Enchantment Level I:per_level_cost=60 D:perm_soul_scale=1.0 # Rarity of the Enchantment I:rarity=3 D:reap_scale=1.0 D:temp_soul_scale=1.0 # If the Enchantment is a Treasure B:treasure=true S:valid_mobs < minecraft:ender_dragon minecraft:wither minecraft:shulker minecraft:elder_guardian minecraft:ravager minecraft:evoker > } }