# Configuration file general { options { # Determines if the bulldozer item can create drops when it clears an area. [default: true] B:"Bulldozer Creates Drops"=true B:"Enable Loft House"=false B:"Enable Version Checking"=true # Determines if the mineshaft chest is included when building mineshafts for various structures. [default: true] B:"Include Mineshaft Chest"=true # Determines if the spawners for the Monster Masher building are included. Server configuration overrides client. [default: true] B:"Include Spawners in Monster Masher"=false # Determines if the Preview buttons in structure GUIs and other structure previews functions are enabled. Client side only. [default: true] B:"Include Structure Previews"=true # Determines if water can be generated in structures when the current dimension is not the oveworld. Does not affect Nether. [default: true] B:"Include Water In Overworld Dimension Only"=true # Can new players for a world receive a starting item?. Server configuration overrides client. [default: true] B:"New Players Get Starting Item"=true # Determines which starting item a player gets on first world join. Server configuration overrides client. [default: Starting House] S:"Starting Item"=Starting House ########################################################################################################## # chest contents #--------------------------------------------------------------------------------------------------------# # This category is to determine the contents of the chest created by the house item. When playing on a server, the server configuration is used. ########################################################################################################## "chest contents" { # Determines if Leather Armor is added the the chest when the house is created. [default: true] B:"Add Armor"=true # Determines if a Stone Axe is added the the chest when the house is created. [default: true] B:"Add Axe"=true # Determines if a stack of cobble is added the the chest when the house is created. [default: true] B:"Add Cobblestone"=true # Determines if seeds, potatoes and carros are added the the chest when the house is created. [default: true] B:"Add Crops"=true # Determines if a stack of dirt is added the the chest when the house is created. [default: true] B:"Add Dirt"=true # Determines if Bread is added the the chest when the house is created. [default: true] B:"Add Food"=true # Determines if a Stone Hoe is added the the chest when the house is created. [default: true] B:"Add Hoe"=true # Determines if a Stone Pickaxe is added the the chest when the house is created. [default: true] B:"Add Pickaxe"=true # Determines if a set of oak saplings are added the the chest when the house is created. [default: true] B:"Add Saplings"=true # Determines if a Stone Shovel is added the the chest when the house is created. [default: true] B:"Add Shovel"=true # Determines if a Stone Sword is added the the chest when the house is created. [default: true] B:"Add Sword"=true # Determines if a set of torches are added the the chest when the house is created. [default: true] B:"Add Torches"=true } ########################################################################################################## # starter house #--------------------------------------------------------------------------------------------------------# # This category is to determine which starter house options are enabled in the starter house item screen. Certain options also affect the moderate house as well. ########################################################################################################## "starter house" { # Determines if the bed is included in the starter house. When playing on a server, the server configuration is used [default: true] B:"Add Bed"=true # Determines if the chest contents is included in the starter house. When playing on a server, the server configuration is used [default: true] B:"Add Chest Contents"=true # Determines if chests are included in the starter house. When playing on a server, the server configuration is used [default: true] B:"Add Chests"=true # Determines if the crafting table is included in the starter house. When playing on a server, the server configuration is used [default: true] B:"Add Crafting Table"=true # Determines if the farm is included in the basic starter house. When playing on a server, the server configuration is used [default: true] B:"Add Farm"=true # Determines if the furnace is included in the starter house. When playing on a server, the server configuration is used [default: true] B:"Add Furnace"=true # Determines if the mineshaft is included in the starter house. When playing on a server, the server configuration is used [default: true] B:"Add Mineshaft"=true } ########################################################################################################## # recipes #--------------------------------------------------------------------------------------------------------# # This category determines if the recipes for the blocks/items in this are enabled ########################################################################################################## recipes { # Determines if the recipe(s) associated with the Advanced Chicken Coop are enabled. [default: true] B:"Advanced Chicken Coop"=true # Determines if the recipe(s) associated with the Advanced Horse Stable are enabled. [default: true] B:"Advanced Horse Stable"=true # Determines if the recipe(s) associated with the Advanced Warehouse are enabled. [default: true] B:"Advanced Warehouse"=true # Determines if the recipe(s) associated with the Andesite Slabs are enabled. [default: true] B:"Andesite Slabs"=true # Determines if the recipe(s) associated with the Andesite Stairs are enabled. [default: true] B:"Andesite Stairs"=true # Determines if the recipe(s) associated with the Aqua Base are enabled. [default: true] B:"Aqua Base"=true # Determines if the recipe(s) associated with the Barn are enabled. [default: true] B:Barn=true # Determines if the recipe(s) associated with the Bulldozer are enabled. [default: true] B:Bulldozer=true # Determines if the recipe(s) associated with the Bundle of Timber are enabled. [default: true] B:"Bundle of Timber"=true # Determines if the recipe(s) associated with the Chicken Coop are enabled. [default: true] B:"Chicken Coop"=true # Determines if the recipe(s) associated with the Compressed Chest are enabled. [default: true] B:"Compressed Chest"=true # Determines if the recipe(s) associated with the Compressed Dirt are enabled. [default: true] B:"Compressed Dirt"=true # Determines if the recipe(s) associated with the Compressed Glowstone are enabled. [default: true] B:"Compressed Glowstone"=true # Determines if the recipe(s) associated with the Compressed Obsidian are enabled. [default: true] B:"Compressed Obsidian"=true # Determines if the recipe(s) associated with the Compressed Stone are enabled. [default: true] B:"Compressed Stone"=true # Determines if the recipe(s) associated with the Defense Bunker are enabled. [default: true] B:"Defense Bunker"=true # Determines if the recipe(s) associated with the Diorite Slabs are enabled. [default: true] B:"Diorite Slabs"=true # Determines if the recipe(s) associated with the Diorite Stairs are enabled. [default: true] B:"Diorite Stairs"=true # Determines if the recipe(s) associated with the Ender Gateway are enabled. [default: true] B:"Ender Gateway"=true # Determines if the recipe(s) associated with the Fish Farm are enabled. [default: true] B:"Fish Farm"=true # Determines if the recipe(s) associated with the Glass Slabs are enabled. [default: true] B:"Glass Slabs"=true # Determines if the recipe(s) associated with the Glass Stairs are enabled. [default: true] B:"Glass Stairs"=true # Determines if the recipe(s) associated with the Granite Slabs are enabled. [default: true] B:"Granite Slabs"=true # Determines if the recipe(s) associated with the Granite Stairs are enabled. [default: true] B:"Granite Stairs"=true # Determines if the recipe(s) associated with the Grassy Plains are enabled. [default: true] B:"Grassy Plains"=true # Determines if the recipe(s) associated with the Green House are enabled. [default: true] B:"Green House"=true # Determines if the recipe(s) associated with the Horse Stable are enabled. [default: true] B:"Horse Stable"=true # Determines if the recipe(s) associated with the Instant Bridge are enabled. [default: true] B:"Instant Bridge"=true # Determines if the recipe(s) associated with the Jail are enabled. [default: true] B:Jail=true # Determines if the recipe(s) associated with the Machinery Tower are enabled. [default: true] B:"Machinery Tower"=true # Determines if the recipe(s) associated with the Magic Temple are enabled. [default: true] B:"Magic Temple"=true # Determines if the recipe(s) associated with the Mineshaft Entrance are enabled. [default: true] B:"Mineshaft Entrance"=true # Determines if the recipe(s) associated with the Moderate House are enabled. [default: true] B:"Moderate House"=true # Determines if the recipe(s) associated with the Monster Masher are enabled. [default: true] B:"Monster Masher"=false # Determines if the recipe(s) associated with the Nether Gate are enabled. [default: true] B:"Nether Gate"=true # Determines if the recipe(s) associated with the Paper Lantern are enabled. [default: true] B:"Paper Lantern"=true # Determines if the recipe(s) associated with the Phasic Block are enabled. [default: true] B:"Phasic Block"=true # Determines if the recipe(s) associated with the Pile of Bricks are enabled. [default: true] B:"Pile of Bricks"=true # Determines if the recipe(s) associated with the Produce Farm are enabled. [default: true] B:"Produce Farm"=true # Determines if the recipe(s) associated with the Saloon are enabled. [default: true] B:Saloon=true # Determines if the recipe(s) associated with the Smart Glass are enabled. [default: true] B:"Smart Glass"=true # Determines if the recipe(s) associated with the Starting House are enabled. [default: true] B:"Starting House"=true # Determines if the recipe(s) associated with the StructurePart are enabled. [default: true] B:StructurePart=true # Determines if the recipe(s) associated with the Tree Farm are enabled. [default: true] B:"Tree Farm"=true # Determines if the recipe(s) associated with the Villager Houses are enabled. [default: true] B:"Villager Houses"=true # Determines if the recipe(s) associated with the Warehouse are enabled. [default: true] B:Warehouse=true # Determines if the recipe(s) associated with the Warehouse Upgrade are enabled. [default: true] B:"Warehouse Upgrade"=true # Determines if the recipe(s) associated with the Watch Tower are enabled. [default: true] B:"Watch Tower"=true } } }