# Configuration file biome { vanilla { beach { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Palm Trees"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } birchforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } birchforesthills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } birchforesthillsm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } birchforestm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldbeach { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldtaiga { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldtaigahills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coldtaigam { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } deepocean { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } desert { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } deserthills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } desertm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } extremehills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # [default: ] S:"RTG Surface: Mix Filler Block"= # [default: ] S:"RTG Surface: Mix Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } extremehillsedge { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # [default: ] S:"RTG Surface: Mix Filler Block"= # [default: ] S:"RTG Surface: Mix Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } extremehillsm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # [default: ] S:"RTG Surface: Mix Filler Block"= # [default: ] S:"RTG Surface: Mix Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } extremehillsplus { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } extremehillsplusm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } flowerforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } forest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } foresthills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } frozenocean { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } frozenriver { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } icemountains { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # [default: ] S:"RTG Surface: Mix Filler Block"= # [default: ] S:"RTG Surface: Mix Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } iceplains { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } iceplainsspikes { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # 1/x chance that packed ice spikes/lakes will generate when they normally would. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to 0 to disable ice spikes. # [range: 0 ~ 2147483647, default: 1] I:"Packed Ice Spike/Lake Chance"=1 # [default: false] B:"RTG Decoration: Ice Shrubs"=false # [default: false] B:"RTG Decoration: Ice Trees"=false # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } jungle { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Cactus"=true # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: 72] I:"Volcano Chance"=72 } jungleedge { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: 72] I:"Volcano Chance"=72 } jungleedgem { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: 72] I:"Volcano Chance"=72 } junglehills { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Cactus"=true # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: 72] I:"Volcano Chance"=72 } junglem { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Cactus"=true # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: 72] I:"Volcano Chance"=72 } megasprucetaiga { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } megataiga { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } megataigahills { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mesa { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mesabryce { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mesaplateau { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mesaplateauf { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mesaplateaufm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mesaplateaum { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mushroomisland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mushroomislandshore { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } ocean { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } plains { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } redwoodtaigahills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } river { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } roofedforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Cobwebs"=true # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } roofedforestm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } savanna { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # [default: ] S:"RTG Surface: Mix Block"= # [default: ] S:"RTG Surface: Mix Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } savannam { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } savannaplateau { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } savannaplateaum { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } stonebeach { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sunflowerplains { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } swampland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } swamplandm { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } taiga { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } taigahills { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } taigam { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } } }