# Configuration file ########################################################################################################## # charge #--------------------------------------------------------------------------------------------------------# # Charge is the module that shows charge(Electricity/Power) of items # GT EU, IC2 EU, RF included # ########################################################################################################## charge { # Enable charge module [default: true] B:Enable=true # Show charge percentage when empty [default: true] B:ShowWhenEmpty=true # Show charge percentage when item is undamaged/full [default: true] B:ShowWhenFull=true # Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text] S:Style=Text styleconfig { text { # Location in item where the charge percentage will be (numpad style) [range: 1 ~ 9, default: 8] I:Position=8 # Format of the text [default: percent] S:TextFormat=percent } bars { # Offset the bar by this amount [range: 0 ~ 16, default: 2] I:BarOffset=2 # Show bar background [default: true] B:ShowBackground=true # Smooth the bar length [default: true] B:SmoothBar=true } } color { # Color of the Overlay (hex code, no prefix) [default: ff55ff] S:Color=ff55ff # List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors # By default from Red -> Yellow -> Green by default D:ColorThresholds < 30.0 70.0 > # ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Smooth] S:ColorType=Smooth # Colors used in Threshold/Smooth color mode (hex code, no prefix) S:ThreeColors < ffb9aa bdd6ff 55ffff > } } ########################################################################################################## # durability #--------------------------------------------------------------------------------------------------------# # Durability is the default module that shows durability of items # ########################################################################################################## durability { # Enable durability module [default: true] B:Enable=true # Show durability percentage when empty [default: true] B:ShowWhenEmpty=true # Show durability percentage when item is undamaged/full [default: false] B:ShowWhenFull=false # Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text] S:Style=Text styleconfig { text { # Location in item where the durability percentage will be (numpad style) [range: 1 ~ 9, default: 2] I:Position=2 # Format of the text [default: percent] S:TextFormat=percent } bars { # Offset the bar by this amount [range: 0 ~ 16, default: 0] I:BarOffset=0 # Show bar background [default: true] B:ShowBackground=true # Smooth the bar length [default: true] B:SmoothBar=true } } color { # Color of the Overlay (hex code, no prefix) [default: ff00] S:Color=ff00 # List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors # By default from Red -> Yellow -> Green by default D:ColorThresholds < 30.0 70.0 > # ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: RYGDurability] S:ColorType=RYGDurability # Colors used in Threshold/Smooth color mode (hex code, no prefix) S:ThreeColors < ff0000 55ff00 ff00 > } } ########################################################################################################## # gadgets #--------------------------------------------------------------------------------------------------------# # Gadgets are items that show UseCount(remain) as default # including some items whose maxDurability<100 # and GregTech lighters and Paint Sprayer # ########################################################################################################## gadgets { # Enable gadgets module [default: true] B:Enable=true # Show gadgets percentage when empty [default: true] B:ShowWhenEmpty=true # Show gadgets percentage when item is undamaged/full [default: true] B:ShowWhenFull=true # Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text] S:Style=Text styleconfig { text { # Location in item where the gadgets percentage will be (numpad style) [range: 1 ~ 9, default: 2] I:Position=2 # Format of the text [default: remaining] S:TextFormat=remaining } bars { # Offset the bar by this amount [range: 0 ~ 16, default: 2] I:BarOffset=2 # Show bar background [default: true] B:ShowBackground=true # Smooth the bar length [default: true] B:SmoothBar=true } } color { # Color of the Overlay (hex code, no prefix) [default: ffffff] S:Color=ffffff # List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors # By default from Red -> Yellow -> Green by default D:ColorThresholds < 30.0 70.0 > # ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single] S:ColorType=Single # Colors used in Threshold/Smooth color mode (hex code, no prefix) S:ThreeColors < ff0000 ffbdc8 ffffff > } } general { # Enable/disable the entire mod [default: true] B:Enable=true } ########################################################################################################## # potion_brew #--------------------------------------------------------------------------------------------------------# # PotionBrew is the module that shows the remaining swigs of potions and brews # currently Botania brews and Blood Magic AlchemyFlask # ########################################################################################################## potion_brew { # Enable potion_brew module [default: true] B:Enable=true # Show potion_brew percentage when empty [default: true] B:ShowWhenEmpty=true # Show potion_brew percentage when item is undamaged/full [default: true] B:ShowWhenFull=true # Style of the Overlay, can be Text, Bar, or VerticalBar [default: Text] S:Style=Text styleconfig { text { # Location in item where the potion_brew percentage will be (numpad style) [range: 1 ~ 9, default: 2] I:Position=2 # Format of the text [default: remaining] S:TextFormat=remaining } bars { # Offset the bar by this amount [range: 0 ~ 16, default: 2] I:BarOffset=2 # Show bar background [default: true] B:ShowBackground=true # Smooth the bar length [default: true] B:SmoothBar=true } } color { # Color of the Overlay (hex code, no prefix) [default: ffffff] S:Color=ffffff # List of numbers in ascending order from 0-100 that set the thresholds for durability color mapping. Colors are the list of colors in ThreeColors # By default from Red -> Yellow -> Green by default D:ColorThresholds < 30.0 70.0 > # ColorType of the Overlay, can be RYGDurability, Threshold, Vanilla, Single, Smooth [default: Single] S:ColorType=Single # Colors used in Threshold/Smooth color mode (hex code, no prefix) S:ThreeColors < ff0000 ffbdc8 ffffff > } }