# Configuration file abilities { # Determines whether or not the specific ability will be present in-game. Default: true B:fireAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:frostAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:poisonAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:innateAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:bombasticAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:criticalpointAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:illuminationAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:etherealAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:bloodthirstAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:moltenAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:frozenAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:toxicAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:adrenalineAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:beastialAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:remedialAbility=true # Determines whether or not the specific ability will be present in-game. Default: true B:hardenedAbility=true }