// --- Created by DreamMasterXXL --- // --- Importing Stuff --- import mods.nei.NEI; import mods.gregtech.Assembler; // --- Variables --- val CopperChest = ; val IronChest = ; val SteelChest = ; val GoldChest = ; val DiamondChest = ; val CrystalChest = ; val ObsidianChest = ; val DirtChest = ; val Copper2IronUp = ; val Copper2SteelUp = ; val Diamond2CrystalUp = ; val Diamond2ObsidianUp = ; val Gold2DiamondUp = ; val Iron2GoldUp = ; val Steel2GoldUp = ; val Wood2CopperUp = ; val Wood2IronUp = ; val CopperPlate = ; val DoubleCopperPlate = ; val IronPlate = ; val DoubleIronPlate = ; val SteelPlate = ; val DoubleSteelPlate = ; val GoldPlate = ; val DoubleGoldPlate = ; val DiamondPlate = ; val GlassPlate = ; val ObsidianPlate = ; val DenseObsidianPlate = ; val CopperRod = ; val IronRod = ; val SteelRod = ; val GoldRod = ; val DiamondRod = ; val ObsidianRod = ; val CopperScrew = ; val IronScrew = ; val SteelScrew = ; val GoldScrew = ; val DiamondScrew = ; val GlassScrew = ; val Chest = ; val ClearPane = ; val CarpentersBlock = ; val Dirt = ; val Hammer = ; val Screwdriver = ; val WPlank = ; // --- Removing Recipes --- // --- Adding Back Recipes --- // --- Chests --- // --- Dirt Chest recipes.addShaped(DirtChest, [ [Dirt, Dirt, Dirt], [Dirt, Chest, Dirt], [Dirt, Dirt, Dirt]]); // --- Copper Chest recipes.addShaped(CopperChest, [ [CopperScrew, DoubleCopperPlate, CopperScrew], [DoubleCopperPlate, Chest, DoubleCopperPlate], [Hammer, DoubleCopperPlate, Screwdriver]]); // --- Upgrade Wood to Copper Chest recipes.addShaped(Wood2CopperUp, [ [CopperScrew, DoubleCopperPlate, CopperScrew], [DoubleCopperPlate, WPlank, DoubleCopperPlate], [Hammer, DoubleCopperPlate, Screwdriver]]); // --- Iron Chest recipes.addShaped(IronChest, [ [IronScrew, DoubleIronPlate, IronScrew], [DoubleIronPlate, Chest, DoubleIronPlate], [Hammer, DoubleIronPlate, Screwdriver]]); // --- Upgrade Wood to Iron Chest recipes.addShaped(Wood2IronUp, [ [IronScrew, DoubleIronPlate, IronScrew], [DoubleIronPlate, WPlank, DoubleIronPlate], [Hammer, DoubleIronPlate, Screwdriver]]); // --- Upgrade Copper to Iron Chest recipes.addShaped(Copper2IronUp, [ [IronScrew, IronPlate, IronScrew], [IronPlate, CopperPlate, IronPlate], [Hammer, IronPlate, Screwdriver]]); // --- Steel Chest recipes.addShaped(SteelChest, [ [SteelScrew, DoubleSteelPlate, SteelScrew], [DoubleSteelPlate, Chest, DoubleSteelPlate], [Hammer, DoubleSteelPlate, Screwdriver]]); // --- Upgrade Copper to Steel Chest recipes.addShaped(Copper2SteelUp, [ [SteelScrew, SteelPlate, SteelScrew], [SteelPlate, CopperPlate, SteelPlate], [Hammer, SteelPlate, Screwdriver]]); // --- Gold Chest recipes.addShaped(GoldChest, [ [GoldScrew, DoubleGoldPlate, GoldScrew], [DoubleGoldPlate, Chest, DoubleGoldPlate], [Hammer, DoubleGoldPlate, Screwdriver]]); // --- Upgrade Iron to Gold Chest recipes.addShaped(Iron2GoldUp, [ [GoldScrew, GoldPlate, GoldScrew], [GoldPlate, IronPlate, GoldPlate], [Hammer, GoldPlate, Screwdriver]]); // --- Upgrade Steel to Gold Chest recipes.addShaped(Steel2GoldUp, [ [GoldScrew, GoldPlate, GoldScrew], [GoldPlate, SteelPlate, GoldPlate], [Hammer, GoldPlate, Screwdriver]]); // --- Diamond Chest recipes.addShaped(DiamondChest, [ [DiamondScrew, DiamondPlate, DiamondScrew], [DiamondPlate, Chest, DiamondPlate], [Hammer, DiamondPlate, Screwdriver]]); // --- Upgrade Gold to Diamond recipes.addShaped(Gold2DiamondUp, [ [DiamondScrew, DiamondPlate, DiamondScrew], [null, GoldPlate, null], [Hammer, DiamondPlate, Screwdriver]]); // --- Crystal Chest recipes.addShaped(CrystalChest, [ [GlassScrew, GlassPlate, GlassScrew], [GlassPlate, DiamondChest, GlassPlate], [Hammer, GlassPlate, Screwdriver]]); // --- Crystal Chest recipes.addShaped(Diamond2CrystalUp, [ [GlassScrew, GlassPlate, GlassScrew], [GlassPlate, DiamondPlate, GlassPlate], [Hammer, GlassPlate, Screwdriver]]); // --- Obsidian Chest recipes.addShaped(ObsidianChest, [ [DiamondScrew, DenseObsidianPlate, DiamondScrew], [DenseObsidianPlate, DiamondChest, DenseObsidianPlate], [Hammer, DenseObsidianPlate, Screwdriver]]); // --- Obsidian Chest recipes.addShaped(Diamond2ObsidianUp, [ [DiamondScrew, DenseObsidianPlate, DiamondScrew], [ObsidianPlate, DiamondPlate, ObsidianPlate], [Hammer, DenseObsidianPlate, Screwdriver]]); // --- Assembler Recipes --- // --- Dirt Chest Assembler.addRecipe(DirtChest, Chest, Dirt * 8, 80, 1); // --- Copper Chest Assembler.addRecipe(CopperChest, Chest, DoubleCopperPlate * 3, 100, 8); // --- Upgrade Wood to Copper Assembler.addRecipe(Wood2CopperUp, [WPlank, DoubleCopperPlate * 3, * 0], null, 200, 16); // --- Iron Chest Assembler.addRecipe(IronChest, Chest, DoubleIronPlate * 3, 150, 16); // --- Upgrade Wood to Iron Assembler.addRecipe(Wood2IronUp, [WPlank, DoubleIronPlate * 3, * 0], null, 300, 30); // --- Upgrade Copper to Iron Assembler.addRecipe(Copper2IronUp, [CopperPlate, DoubleIronPlate, * 0], null, 300, 30); // --- Steel Chest Assembler.addRecipe(SteelChest, Chest, DoubleSteelPlate * 3, 200, 30); // --- Upgrade Copper to Steel Assembler.addRecipe(Copper2SteelUp, [CopperPlate, DoubleSteelPlate, * 0], null, 400, 30); // --- Gold Chest Assembler.addRecipe(GoldChest, Chest, DoubleGoldPlate * 3, 250, 64); // --- Upgrade Iron to Gold Assembler.addRecipe(Iron2GoldUp, [IronPlate, DoubleGoldPlate, * 0], null, 500, 64); // --- Upgrade Steel to Gold Assembler.addRecipe(Steel2GoldUp, [SteelPlate, DoubleGoldPlate, * 0], null, 500, 64); // --- Diamond Chest Assembler.addRecipe(DiamondChest, Chest, DiamondPlate * 4, 300, 120); // --- Upgrade Gold to Diamond Assembler.addRecipe(Gold2DiamondUp, [GoldPlate, DiamondPlate * 2, * 0], null, 600, 120); // --- Crystal Chest Assembler.addRecipe(CrystalChest, DiamondChest, GlassPlate * 4, 350, 256); // --- Upgrade Diamond to Crystal Assembler.addRecipe(Diamond2CrystalUp, [DiamondPlate, GlassPlate * 2, * 0], null, 700, 256); // --- Obsidian Chest Assembler.addRecipe(ObsidianChest, [DiamondChest, DenseObsidianPlate * 3, * 0], null, 400, 256); // --- Upgrade Diamond to Obsidian Assembler.addRecipe(Diamond2ObsidianUp, [DiamondPlate, DenseObsidianPlate, * 0], null, 800, 256); // --- Hiding Stuff ---