####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: No description given # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: false # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 0.1 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: false # The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock. SpawnHeight: highestSolidBlock # The offset from the spawn height to spawn this BO3 # Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block SpawnHeightOffset: 0 # A random amount to offset the spawn location from the spawn offset height # Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## # When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at. MinHeight: 0 # When in randomY mode used as the maximum Y to spawn this BO3 at. MaxHeight: 91 ###################### # Extrusion settings # ###################### # The style of extrusion you wish to use - BottomDown, TopUp, None (Default) ExtrudeMode: None # The blocks to extrude your BO3 through ExtrudeThroughBlocks: AIR # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: GRASS,DIRT,GRAVEL,SAND,SAND:1,SANDSTONE,STONE,STONE:1,STONE:3,STONE:5,DIRT:1,CLAY,HARD_CLAY,38,38:1,38:2,38:3,38:4,38:5,38:6,38:7,38:8,39,40,175,175:1,175:2,175:3,175:4,175:5,31,31:1,31:2,32,COAL_ORE,IRON_ORE,GOLD_ORE,REDSTONE_ORE,DIAMOND_ORE,LAPIS_ORE,EMERALD_ORE,106 # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 100 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: dontPlace ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. # MinecraftObject(x,y,z,name) # Spawns an object in the Mojang NBT structure format. For example, # MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom) # spawns the bottom part of an igloo. B(-4,-2,-1,GRAVEL) B(-4,-2,0,AIR) B(-4,-2,1,AIR) B(-4,-1,-1,AIR) B(-4,-1,0,AIR) B(-4,-1,1,AIR) B(-4,0,-1,AIR) B(-4,0,0,AIR) B(-4,0,1,AIR) B(-4,1,-1,AIR) B(-4,1,0,AIR) B(-4,1,1,AIR) B(-4,2,-1,AIR) B(-4,2,0,AIR) B(-4,2,1,AIR) B(-4,3,-1,AIR) B(-4,3,0,AIR) B(-4,3,1,AIR) B(-4,4,-1,AIR) B(-4,4,0,AIR) B(-4,4,1,AIR) B(-4,5,-1,AIR) B(-4,5,0,AIR) B(-4,5,1,AIR) B(-4,6,-1,AIR) B(-4,6,0,AIR) B(-4,6,1,AIR) B(-4,7,-1,AIR) B(-4,7,0,AIR) B(-4,7,1,AIR) B(-4,8,-1,AIR) B(-4,8,0,AIR) B(-4,8,1,AIR) B(-3,-4,1,OBSIDIAN) B(-3,-3,0,AIR) B(-3,-3,1,AIR) B(-3,-3,2,GRAVEL) B(-3,-2,-2,AIR) B(-3,-2,-1,AIR) B(-3,-2,0,AIR) B(-3,-2,1,AIR) B(-3,-2,2,AIR) B(-3,-1,-2,AIR) B(-3,-1,-1,AIR) B(-3,-1,0,AIR) B(-3,-1,1,AIR) B(-3,-1,2,AIR) B(-3,0,-2,AIR) B(-3,0,-1,AIR) B(-3,0,0,AIR) B(-3,0,1,AIR) B(-3,0,2,AIR) B(-3,1,-2,AIR) B(-3,1,-1,AIR) B(-3,1,0,AIR) B(-3,1,1,AIR) B(-3,1,2,AIR) B(-3,2,-2,AIR) B(-3,2,-1,AIR) B(-3,2,0,AIR) B(-3,2,1,AIR) B(-3,2,2,AIR) B(-3,3,-2,AIR) B(-3,3,-1,AIR) B(-3,3,0,AIR) B(-3,3,1,AIR) B(-3,3,2,AIR) B(-3,4,-2,AIR) B(-3,4,-1,AIR) B(-3,4,0,AIR) B(-3,4,1,AIR) B(-3,4,2,AIR) B(-3,5,-2,AIR) B(-3,5,-1,AIR) B(-3,5,0,AIR) B(-3,5,1,AIR) B(-3,5,2,AIR) B(-3,6,-2,AIR) B(-3,6,-1,AIR) B(-3,6,0,AIR) B(-3,6,1,AIR) B(-3,6,2,AIR) B(-3,7,-2,AIR) B(-3,7,-1,AIR) B(-3,7,0,AIR) B(-3,7,1,AIR) B(-3,7,2,AIR) B(-3,8,-2,AIR) B(-3,8,-1,AIR) B(-3,8,0,AIR) B(-3,8,1,AIR) B(-3,8,2,AIR) B(-2,-5,0,OBSIDIAN) B(-2,-4,-1,GRAVEL) B(-2,-4,0,AIR) B(-2,-4,1,AIR) B(-2,-4,2,GRAVEL) B(-2,-3,-1,AIR) B(-2,-3,0,AIR) B(-2,-3,1,AIR) B(-2,-3,2,AIR) B(-2,-2,-3,AIR) B(-2,-2,-2,AIR) B(-2,-2,-1,AIR) B(-2,-2,0,AIR) B(-2,-2,1,AIR) B(-2,-2,2,AIR) B(-2,-1,-3,AIR) B(-2,-1,-2,AIR) B(-2,-1,-1,AIR) B(-2,-1,0,AIR) B(-2,-1,1,AIR) B(-2,-1,2,AIR) B(-2,0,-3,AIR) B(-2,0,-2,AIR) B(-2,0,-1,AIR) B(-2,0,0,AIR) B(-2,0,1,AIR) B(-2,0,2,AIR) B(-2,1,-3,AIR) B(-2,1,-2,AIR) B(-2,1,-1,AIR) B(-2,1,0,AIR) B(-2,1,1,AIR) B(-2,1,2,AIR) B(-2,2,-3,AIR) B(-2,2,-2,AIR) B(-2,2,-1,AIR) B(-2,2,0,AIR) B(-2,2,1,AIR) B(-2,2,2,AIR) B(-2,3,-3,AIR) B(-2,3,-2,AIR) B(-2,3,-1,AIR) B(-2,3,0,AIR) B(-2,3,1,AIR) B(-2,3,2,AIR) B(-2,4,-3,AIR) B(-2,4,-2,AIR) B(-2,4,-1,AIR) B(-2,4,0,AIR) B(-2,4,1,AIR) B(-2,4,2,AIR) B(-2,5,-3,AIR) B(-2,5,-2,AIR) B(-2,5,-1,AIR) B(-2,5,0,AIR) B(-2,5,1,AIR) B(-2,5,2,AIR) B(-2,6,-3,AIR) B(-2,6,-2,AIR) B(-2,6,-1,AIR) B(-2,6,0,AIR) B(-2,6,1,AIR) B(-2,6,2,AIR) B(-2,7,-3,AIR) B(-2,7,-2,AIR) B(-2,7,-1,AIR) B(-2,7,0,AIR) B(-2,7,1,AIR) B(-2,7,2,AIR) B(-2,8,-3,AIR) B(-2,8,-2,AIR) B(-2,8,-1,AIR) B(-2,8,0,AIR) B(-2,8,1,AIR) B(-2,8,2,AIR) B(-1,-6,0,GRAVEL) B(-1,-5,-2,OBSIDIAN) B(-1,-5,-1,GRAVEL) B(-1,-5,0,AIR) B(-1,-5,1,GRAVEL) B(-1,-5,2,OBSIDIAN) B(-1,-5,3,OBSIDIAN) B(-1,-4,-3,GRAVEL) B(-1,-4,-2,AIR) B(-1,-4,-1,AIR) B(-1,-4,0,AIR) B(-1,-4,1,AIR) B(-1,-4,2,AIR) B(-1,-4,3,GRAVEL) B(-1,-3,-3,GRAVEL) B(-1,-3,-2,AIR) B(-1,-3,-1,AIR) B(-1,-3,0,AIR) B(-1,-3,1,AIR) B(-1,-3,2,AIR) B(-1,-3,3,AIR) B(-1,-2,-4,GRAVEL) B(-1,-2,-3,AIR) B(-1,-2,-2,AIR) B(-1,-2,-1,AIR) B(-1,-2,0,AIR) B(-1,-2,1,AIR) B(-1,-2,2,AIR) B(-1,-2,3,AIR) B(-1,-2,4,GRAVEL) B(-1,-1,-4,AIR) B(-1,-1,-3,AIR) B(-1,-1,-2,AIR) B(-1,-1,-1,AIR) B(-1,-1,0,AIR) B(-1,-1,1,AIR) B(-1,-1,2,AIR) B(-1,-1,3,AIR) B(-1,-1,4,AIR) B(-1,0,-4,AIR) B(-1,0,-3,AIR) B(-1,0,-2,AIR) B(-1,0,-1,AIR) B(-1,0,0,AIR) B(-1,0,1,AIR) B(-1,0,2,AIR) B(-1,0,3,AIR) B(-1,0,4,AIR) B(-1,1,-4,AIR) B(-1,1,-3,AIR) B(-1,1,-2,AIR) B(-1,1,-1,AIR) B(-1,1,0,AIR) B(-1,1,1,AIR) B(-1,1,2,AIR) B(-1,1,3,AIR) B(-1,1,4,AIR) B(-1,2,-4,AIR) B(-1,2,-3,AIR) B(-1,2,-2,AIR) B(-1,2,-1,AIR) B(-1,2,0,AIR) B(-1,2,1,AIR) B(-1,2,2,AIR) B(-1,2,3,AIR) B(-1,2,4,AIR) B(-1,3,-4,AIR) B(-1,3,-3,AIR) B(-1,3,-2,AIR) B(-1,3,-1,AIR) B(-1,3,0,AIR) B(-1,3,1,AIR) B(-1,3,2,AIR) B(-1,3,3,AIR) B(-1,3,4,AIR) B(-1,4,-4,AIR) B(-1,4,-3,AIR) B(-1,4,-2,AIR) B(-1,4,-1,AIR) B(-1,4,0,AIR) B(-1,4,1,AIR) B(-1,4,2,AIR) B(-1,4,3,AIR) B(-1,4,4,AIR) B(-1,5,-4,AIR) B(-1,5,-3,AIR) B(-1,5,-2,AIR) B(-1,5,-1,AIR) B(-1,5,0,AIR) B(-1,5,1,AIR) B(-1,5,2,AIR) B(-1,5,3,AIR) B(-1,5,4,AIR) B(-1,6,-4,AIR) B(-1,6,-3,AIR) B(-1,6,-2,AIR) B(-1,6,-1,AIR) B(-1,6,0,AIR) B(-1,6,1,AIR) B(-1,6,2,AIR) B(-1,6,3,AIR) B(-1,6,4,AIR) B(-1,7,-4,AIR) B(-1,7,-3,AIR) B(-1,7,-2,AIR) B(-1,7,-1,AIR) B(-1,7,0,AIR) B(-1,7,1,AIR) B(-1,7,2,AIR) B(-1,7,3,AIR) B(-1,7,4,AIR) B(-1,8,-4,AIR) B(-1,8,-3,AIR) B(-1,8,-2,AIR) B(-1,8,-1,AIR) B(-1,8,0,AIR) B(-1,8,1,AIR) B(-1,8,2,AIR) B(-1,8,3,AIR) B(-1,8,4,AIR) B(0,-7,0,OBSIDIAN) B(0,-6,-3,OBSIDIAN) B(0,-6,-2,GRAVEL) B(0,-6,-1,OBSIDIAN) B(0,-6,0,AIR) B(0,-6,1,OBSIDIAN) B(0,-6,2,MAGMA) B(0,-6,3,MAGMA) B(0,-5,-4,OBSIDIAN) B(0,-5,-3,GRAVEL) B(0,-5,-2,AIR) B(0,-5,-1,AIR) B(0,-5,0,AIR) B(0,-5,1,AIR) B(0,-5,2,AIR) B(0,-5,3,AIR) B(0,-5,4,OBSIDIAN) B(0,-4,-4,MAGMA) B(0,-4,-3,AIR) B(0,-4,-2,AIR) B(0,-4,-1,AIR) B(0,-4,0,AIR) B(0,-4,1,AIR) B(0,-4,2,AIR) B(0,-4,3,AIR) B(0,-4,4,OBSIDIAN) B(0,-3,-4,COBBLESTONE) B(0,-3,-3,AIR) B(0,-3,-2,AIR) B(0,-3,-1,AIR) B(0,-3,0,AIR) B(0,-3,1,AIR) B(0,-3,2,AIR) B(0,-3,3,AIR) B(0,-3,4,COBBLESTONE) B(0,-2,-5,GRAVEL) B(0,-2,-4,AIR) B(0,-2,-3,AIR) B(0,-2,-2,AIR) B(0,-2,-1,AIR) B(0,-2,0,AIR) B(0,-2,1,AIR) B(0,-2,2,AIR) B(0,-2,3,AIR) B(0,-2,4,AIR) B(0,-2,5,GRAVEL) B(0,-1,-5,AIR) B(0,-1,-4,AIR) B(0,-1,-3,AIR) B(0,-1,-2,AIR) B(0,-1,-1,AIR) B(0,-1,0,AIR) B(0,-1,1,AIR) B(0,-1,2,AIR) B(0,-1,3,AIR) B(0,-1,4,AIR) B(0,-1,5,AIR) B(0,0,-5,AIR) B(0,0,-4,AIR) B(0,0,-3,AIR) B(0,0,-2,AIR) B(0,0,-1,AIR) B(0,0,0,AIR) B(0,0,1,AIR) B(0,0,2,AIR) B(0,0,3,AIR) B(0,0,4,AIR) B(0,0,5,AIR) B(0,1,-5,AIR) B(0,1,-4,AIR) B(0,1,-3,AIR) B(0,1,-2,AIR) B(0,1,-1,AIR) B(0,1,0,AIR) B(0,1,1,AIR) B(0,1,2,AIR) B(0,1,3,AIR) B(0,1,4,AIR) B(0,1,5,AIR) B(0,2,-5,AIR) B(0,2,-4,AIR) B(0,2,-3,AIR) B(0,2,-2,AIR) B(0,2,-1,AIR) B(0,2,0,AIR) B(0,2,1,AIR) B(0,2,2,AIR) B(0,2,3,AIR) B(0,2,4,AIR) B(0,2,5,AIR) B(0,3,-5,AIR) B(0,3,-4,AIR) B(0,3,-3,AIR) B(0,3,-2,AIR) B(0,3,-1,AIR) B(0,3,0,AIR) B(0,3,1,AIR) B(0,3,2,AIR) B(0,3,3,AIR) B(0,3,4,AIR) B(0,3,5,AIR) B(0,4,-5,AIR) B(0,4,-4,AIR) B(0,4,-3,AIR) B(0,4,-2,AIR) B(0,4,-1,AIR) B(0,4,0,AIR) B(0,4,1,AIR) B(0,4,2,AIR) B(0,4,3,AIR) B(0,4,4,AIR) B(0,4,5,AIR) B(0,5,-5,AIR) B(0,5,-4,AIR) B(0,5,-3,AIR) B(0,5,-2,AIR) B(0,5,-1,AIR) B(0,5,0,AIR) B(0,5,1,AIR) B(0,5,2,AIR) B(0,5,3,AIR) B(0,5,4,AIR) B(0,5,5,AIR) B(0,6,-5,AIR) B(0,6,-4,AIR) B(0,6,-3,AIR) B(0,6,-2,AIR) B(0,6,-1,AIR) B(0,6,0,AIR) B(0,6,1,AIR) B(0,6,2,AIR) B(0,6,3,AIR) B(0,6,4,AIR) B(0,6,5,AIR) B(0,7,-5,AIR) B(0,7,-4,AIR) B(0,7,-3,AIR) B(0,7,-2,AIR) B(0,7,-1,AIR) B(0,7,0,AIR) B(0,7,1,AIR) B(0,7,2,AIR) B(0,7,3,AIR) B(0,7,4,AIR) B(0,7,5,AIR) B(0,8,-5,AIR) B(0,8,-4,AIR) B(0,8,-3,AIR) B(0,8,-2,AIR) B(0,8,-1,AIR) B(0,8,0,AIR) B(0,8,1,AIR) B(0,8,2,AIR) B(0,8,3,AIR) B(0,8,4,AIR) B(0,8,5,AIR) B(1,-7,-3,OBSIDIAN) B(1,-7,-2,OBSIDIAN) B(1,-7,-1,MAGMA) B(1,-7,0,OBSIDIAN) B(1,-7,1,MAGMA) B(1,-7,2,MAGMA) B(1,-7,3,OBSIDIAN) B(1,-6,-3,MAGMA) B(1,-6,-2,AIR) B(1,-6,-1,AIR) B(1,-6,0,IRON_ORE) B(1,-6,1,AIR) B(1,-6,2,AIR) B(1,-6,3,OBSIDIAN) B(1,-6,4,OBSIDIAN) B(1,-5,-4,OBSIDIAN) B(1,-5,-3,AIR) B(1,-5,-2,AIR) B(1,-5,-1,AIR) B(1,-5,0,AIR) B(1,-5,1,AIR) B(1,-5,2,AIR) B(1,-5,3,AIR) B(1,-5,4,MAGMA) B(1,-5,5,OBSIDIAN) B(1,-4,-5,OBSIDIAN) B(1,-4,-4,AIR) B(1,-4,-3,AIR) B(1,-4,-2,AIR) B(1,-4,-1,AIR) B(1,-4,0,AIR) B(1,-4,1,AIR) B(1,-4,2,AIR) B(1,-4,3,AIR) B(1,-4,4,AIR) B(1,-4,5,MAGMA) B(1,-3,-5,OBSIDIAN) B(1,-3,-4,AIR) B(1,-3,-3,AIR) B(1,-3,-2,AIR) B(1,-3,-1,AIR) B(1,-3,0,AIR) B(1,-3,1,AIR) B(1,-3,2,AIR) B(1,-3,3,AIR) B(1,-3,4,AIR) B(1,-3,5,MAGMA) B(1,-2,-6,GRAVEL) B(1,-2,-5,COBBLESTONE) B(1,-2,-4,AIR) B(1,-2,-3,AIR) B(1,-2,-2,AIR) B(1,-2,-1,AIR) B(1,-2,0,AIR) B(1,-2,1,AIR) B(1,-2,2,AIR) B(1,-2,3,AIR) B(1,-2,4,AIR) B(1,-2,5,OBSIDIAN) B(1,-2,6,GRAVEL) B(1,-1,-6,AIR) B(1,-1,-5,AIR) B(1,-1,-4,AIR) B(1,-1,-3,AIR) B(1,-1,-2,AIR) B(1,-1,-1,AIR) B(1,-1,0,AIR) B(1,-1,1,AIR) B(1,-1,2,AIR) B(1,-1,3,AIR) B(1,-1,4,AIR) B(1,-1,5,AIR) B(1,-1,6,AIR) B(1,0,-6,AIR) B(1,0,-5,AIR) B(1,0,-4,AIR) B(1,0,-3,AIR) B(1,0,-2,AIR) B(1,0,-1,AIR) B(1,0,0,AIR) B(1,0,1,AIR) B(1,0,2,AIR) B(1,0,3,AIR) B(1,0,4,AIR) B(1,0,5,AIR) B(1,0,6,AIR) B(1,1,-6,AIR) B(1,1,-5,AIR) B(1,1,-4,AIR) B(1,1,-3,AIR) B(1,1,-2,AIR) B(1,1,-1,AIR) B(1,1,0,AIR) B(1,1,1,AIR) B(1,1,2,AIR) B(1,1,3,AIR) B(1,1,4,AIR) B(1,1,5,AIR) B(1,1,6,AIR) B(1,2,-6,AIR) B(1,2,-5,AIR) B(1,2,-4,AIR) B(1,2,-3,AIR) B(1,2,-2,AIR) B(1,2,-1,AIR) B(1,2,0,AIR) B(1,2,1,AIR) B(1,2,2,AIR) B(1,2,3,AIR) B(1,2,4,AIR) B(1,2,5,AIR) B(1,2,6,AIR) B(1,3,-6,AIR) B(1,3,-5,AIR) B(1,3,-4,AIR) B(1,3,-3,AIR) B(1,3,-2,AIR) B(1,3,-1,AIR) B(1,3,0,AIR) B(1,3,1,AIR) B(1,3,2,AIR) B(1,3,3,AIR) B(1,3,4,AIR) B(1,3,5,AIR) B(1,3,6,AIR) B(1,4,-6,AIR) B(1,4,-5,AIR) B(1,4,-4,AIR) B(1,4,-3,AIR) B(1,4,-2,AIR) B(1,4,-1,AIR) B(1,4,0,AIR) B(1,4,1,AIR) B(1,4,2,AIR) B(1,4,3,AIR) B(1,4,4,AIR) B(1,4,5,AIR) B(1,4,6,AIR) B(1,5,-6,AIR) B(1,5,-5,AIR) B(1,5,-4,AIR) B(1,5,-3,AIR) B(1,5,-2,AIR) B(1,5,-1,AIR) B(1,5,0,AIR) B(1,5,1,AIR) B(1,5,2,AIR) B(1,5,3,AIR) B(1,5,4,AIR) B(1,5,5,AIR) B(1,5,6,AIR) B(1,6,-6,AIR) B(1,6,-5,AIR) B(1,6,-4,AIR) B(1,6,-3,AIR) B(1,6,-2,AIR) B(1,6,-1,AIR) B(1,6,0,AIR) B(1,6,1,AIR) B(1,6,2,AIR) B(1,6,3,AIR) B(1,6,4,AIR) B(1,6,5,AIR) B(1,6,6,AIR) B(1,7,-6,AIR) B(1,7,-5,AIR) B(1,7,-4,AIR) B(1,7,-3,AIR) B(1,7,-2,AIR) B(1,7,-1,AIR) B(1,7,0,AIR) B(1,7,1,AIR) B(1,7,2,AIR) B(1,7,3,AIR) B(1,7,4,AIR) B(1,7,5,AIR) B(1,7,6,AIR) B(1,8,-6,AIR) B(1,8,-5,AIR) B(1,8,-4,AIR) B(1,8,-3,AIR) B(1,8,-2,AIR) B(1,8,-1,AIR) B(1,8,0,AIR) B(1,8,1,AIR) B(1,8,2,AIR) B(1,8,3,AIR) B(1,8,4,AIR) B(1,8,5,AIR) B(1,8,6,AIR) B(2,-7,-2,MAGMA) B(2,-7,-1,OBSIDIAN) B(2,-7,0,MAGMA) B(2,-7,1,OBSIDIAN) B(2,-7,2,OBSIDIAN) B(2,-6,-3,OBSIDIAN) B(2,-6,-2,AIR) B(2,-6,-1,GRAVEL) B(2,-6,0,AIR) B(2,-6,1,AIR) B(2,-6,2,IRON_ORE) B(2,-6,3,GRAVEL) B(2,-5,-4,GRAVEL) B(2,-5,-3,AIR) B(2,-5,-2,AIR) B(2,-5,-1,AIR) B(2,-5,0,AIR) B(2,-5,1,AIR) B(2,-5,2,AIR) B(2,-5,3,AIR) B(2,-5,4,OBSIDIAN) B(2,-4,-5,IRON_ORE) B(2,-4,-4,AIR) B(2,-4,-3,AIR) B(2,-4,-2,AIR) B(2,-4,-1,AIR) B(2,-4,0,AIR) B(2,-4,1,AIR) B(2,-4,2,AIR) B(2,-4,3,AIR) B(2,-4,4,OBSIDIAN) B(2,-4,5,GRAVEL) B(2,-3,-5,MAGMA) B(2,-3,-4,AIR) B(2,-3,-3,AIR) B(2,-3,-2,AIR) B(2,-3,-1,AIR) B(2,-3,0,AIR) B(2,-3,1,AIR) B(2,-3,2,AIR) B(2,-3,3,AIR) B(2,-3,4,AIR) B(2,-3,5,COBBLESTONE) B(2,-2,-6,COBBLESTONE) B(2,-2,-5,OBSIDIAN) B(2,-2,-4,AIR) B(2,-2,-3,AIR) B(2,-2,-2,AIR) B(2,-2,-1,AIR) B(2,-2,0,AIR) B(2,-2,1,AIR) B(2,-2,2,AIR) B(2,-2,3,AIR) B(2,-2,4,AIR) B(2,-2,5,COBBLESTONE) B(2,-2,6,OBSIDIAN) B(2,-1,-6,AIR) B(2,-1,-5,AIR) B(2,-1,-4,AIR) B(2,-1,-3,AIR) B(2,-1,-2,AIR) B(2,-1,-1,AIR) B(2,-1,0,AIR) B(2,-1,1,AIR) B(2,-1,2,AIR) B(2,-1,3,AIR) B(2,-1,4,AIR) B(2,-1,5,AIR) B(2,-1,6,AIR) B(2,0,-6,AIR) B(2,0,-5,AIR) B(2,0,-4,AIR) B(2,0,-3,AIR) B(2,0,-2,AIR) B(2,0,-1,AIR) B(2,0,0,AIR) B(2,0,1,AIR) B(2,0,2,AIR) B(2,0,3,AIR) B(2,0,4,AIR) B(2,0,5,AIR) B(2,0,6,AIR) B(2,1,-6,AIR) B(2,1,-5,AIR) B(2,1,-4,AIR) B(2,1,-3,AIR) B(2,1,-2,AIR) B(2,1,-1,AIR) B(2,1,0,AIR) B(2,1,1,AIR) B(2,1,2,AIR) B(2,1,3,AIR) B(2,1,4,AIR) B(2,1,5,AIR) B(2,1,6,AIR) B(2,2,-6,AIR) B(2,2,-5,AIR) B(2,2,-4,AIR) B(2,2,-3,AIR) B(2,2,-2,AIR) B(2,2,-1,AIR) B(2,2,0,AIR) B(2,2,1,AIR) B(2,2,2,AIR) B(2,2,3,AIR) B(2,2,4,AIR) B(2,2,5,AIR) B(2,2,6,AIR) B(2,3,-6,AIR) B(2,3,-5,AIR) B(2,3,-4,AIR) B(2,3,-3,AIR) B(2,3,-2,AIR) B(2,3,-1,AIR) B(2,3,0,AIR) B(2,3,1,AIR) B(2,3,2,AIR) B(2,3,3,AIR) B(2,3,4,AIR) B(2,3,5,AIR) B(2,3,6,AIR) B(2,4,-6,AIR) B(2,4,-5,AIR) B(2,4,-4,AIR) B(2,4,-3,AIR) B(2,4,-2,AIR) B(2,4,-1,AIR) B(2,4,0,AIR) B(2,4,1,AIR) B(2,4,2,AIR) B(2,4,3,AIR) B(2,4,4,AIR) B(2,4,5,AIR) B(2,4,6,AIR) B(2,5,-6,AIR) B(2,5,-5,AIR) B(2,5,-4,AIR) B(2,5,-3,AIR) B(2,5,-2,AIR) B(2,5,-1,AIR) B(2,5,0,AIR) B(2,5,1,AIR) B(2,5,2,AIR) B(2,5,3,AIR) B(2,5,4,AIR) B(2,5,5,AIR) B(2,5,6,AIR) B(2,6,-6,AIR) B(2,6,-5,AIR) B(2,6,-4,AIR) B(2,6,-3,AIR) B(2,6,-2,AIR) B(2,6,-1,AIR) B(2,6,0,AIR) B(2,6,1,AIR) B(2,6,2,AIR) B(2,6,3,AIR) B(2,6,4,AIR) B(2,6,5,AIR) B(2,6,6,AIR) B(2,7,-6,AIR) B(2,7,-5,AIR) B(2,7,-4,AIR) B(2,7,-3,AIR) B(2,7,-2,AIR) B(2,7,-1,AIR) B(2,7,0,AIR) B(2,7,1,AIR) B(2,7,2,AIR) B(2,7,3,AIR) B(2,7,4,AIR) B(2,7,5,AIR) B(2,7,6,AIR) B(2,8,-6,AIR) B(2,8,-5,AIR) B(2,8,-4,AIR) B(2,8,-3,AIR) B(2,8,-2,AIR) B(2,8,-1,AIR) B(2,8,0,AIR) B(2,8,1,AIR) B(2,8,2,AIR) B(2,8,3,AIR) B(2,8,4,AIR) B(2,8,5,AIR) B(2,8,6,AIR) B(3,-7,-3,GRAVEL) B(3,-7,-2,OBSIDIAN) B(3,-7,-1,OBSIDIAN) B(3,-7,0,OBSIDIAN) B(3,-7,1,OBSIDIAN) B(3,-7,2,MAGMA) B(3,-7,3,OBSIDIAN) B(3,-6,-4,GRAVEL) B(3,-6,-3,AIR) B(3,-6,-2,IRON_ORE) B(3,-6,-1,AIR) B(3,-6,0,GRAVEL) B(3,-6,1,GRAVEL) B(3,-6,2,AIR) B(3,-6,3,AIR) B(3,-6,4,GRAVEL) B(3,-5,-5,GRAVEL) B(3,-5,-4,AIR) B(3,-5,-3,AIR) B(3,-5,-2,AIR) B(3,-5,-1,AIR) B(3,-5,0,IRON_ORE) B(3,-5,1,AIR) B(3,-5,2,AIR) B(3,-5,3,AIR) B(3,-5,4,AIR) B(3,-5,5,COBBLESTONE) B(3,-4,-4,AIR) B(3,-4,-3,AIR) B(3,-4,-2,AIR) B(3,-4,-1,AIR) B(3,-4,0,AIR) B(3,-4,1,AIR) B(3,-4,2,AIR) B(3,-4,3,AIR) B(3,-4,4,AIR) B(3,-4,5,IRON_ORE) B(3,-3,-5,GRAVEL) B(3,-3,-4,AIR) B(3,-3,-3,AIR) B(3,-3,-2,AIR) B(3,-3,-1,AIR) B(3,-3,0,AIR) B(3,-3,1,AIR) B(3,-3,2,AIR) B(3,-3,3,AIR) B(3,-3,4,AIR) B(3,-3,5,GRAVEL) B(3,-2,-6,GRAVEL) B(3,-2,-5,AIR) B(3,-2,-4,AIR) B(3,-2,-3,AIR) B(3,-2,-2,AIR) B(3,-2,-1,AIR) B(3,-2,0,AIR) B(3,-2,1,AIR) B(3,-2,2,AIR) B(3,-2,3,AIR) B(3,-2,4,AIR) B(3,-2,5,AIR) B(3,-2,6,GRAVEL) B(3,-1,-6,AIR) B(3,-1,-5,AIR) B(3,-1,-4,AIR) B(3,-1,-3,AIR) B(3,-1,-2,AIR) B(3,-1,-1,AIR) B(3,-1,0,AIR) B(3,-1,1,AIR) B(3,-1,2,AIR) B(3,-1,3,AIR) B(3,-1,4,AIR) B(3,-1,5,AIR) B(3,-1,6,AIR) B(3,0,-6,AIR) B(3,0,-5,AIR) B(3,0,-4,AIR) B(3,0,-3,AIR) B(3,0,-2,AIR) B(3,0,-1,AIR) B(3,0,0,AIR) B(3,0,1,AIR) B(3,0,2,AIR) B(3,0,3,AIR) B(3,0,4,AIR) B(3,0,5,AIR) B(3,0,6,AIR) B(3,1,-6,AIR) B(3,1,-5,AIR) B(3,1,-4,AIR) B(3,1,-3,AIR) B(3,1,-2,AIR) B(3,1,-1,AIR) B(3,1,0,AIR) B(3,1,1,AIR) B(3,1,2,AIR) B(3,1,3,AIR) B(3,1,4,AIR) B(3,1,5,AIR) B(3,1,6,AIR) B(3,2,-6,AIR) B(3,2,-5,AIR) B(3,2,-4,AIR) B(3,2,-3,AIR) B(3,2,-2,AIR) B(3,2,-1,AIR) B(3,2,0,AIR) B(3,2,1,AIR) B(3,2,2,AIR) B(3,2,3,AIR) B(3,2,4,AIR) B(3,2,5,AIR) B(3,2,6,AIR) B(3,3,-6,AIR) B(3,3,-5,AIR) B(3,3,-4,AIR) B(3,3,-3,AIR) B(3,3,-2,AIR) B(3,3,-1,AIR) B(3,3,0,AIR) B(3,3,1,AIR) B(3,3,2,AIR) B(3,3,3,AIR) B(3,3,4,AIR) B(3,3,5,AIR) B(3,3,6,AIR) B(3,4,-6,AIR) B(3,4,-5,AIR) B(3,4,-4,AIR) B(3,4,-3,AIR) B(3,4,-2,AIR) B(3,4,-1,AIR) B(3,4,0,AIR) B(3,4,1,AIR) B(3,4,2,AIR) B(3,4,3,AIR) B(3,4,4,AIR) B(3,4,5,AIR) B(3,4,6,AIR) B(3,5,-6,AIR) B(3,5,-5,AIR) B(3,5,-4,AIR) B(3,5,-3,AIR) B(3,5,-2,AIR) B(3,5,-1,AIR) B(3,5,0,AIR) B(3,5,1,AIR) B(3,5,2,AIR) B(3,5,3,AIR) B(3,5,4,AIR) B(3,5,5,AIR) B(3,5,6,AIR) B(3,6,-6,AIR) B(3,6,-5,AIR) B(3,6,-4,AIR) B(3,6,-3,AIR) B(3,6,-2,AIR) B(3,6,-1,AIR) B(3,6,0,AIR) B(3,6,1,AIR) B(3,6,2,AIR) B(3,6,3,AIR) B(3,6,4,AIR) B(3,6,5,AIR) B(3,6,6,AIR) B(3,7,-6,AIR) B(3,7,-5,AIR) B(3,7,-4,AIR) B(3,7,-3,AIR) B(3,7,-2,AIR) B(3,7,-1,AIR) B(3,7,0,AIR) B(3,7,1,AIR) B(3,7,2,AIR) B(3,7,3,AIR) B(3,7,4,AIR) B(3,7,5,AIR) B(3,7,6,AIR) B(3,8,-6,AIR) B(3,8,-5,AIR) B(3,8,-4,AIR) B(3,8,-3,AIR) B(3,8,-2,AIR) B(3,8,-1,AIR) B(3,8,0,AIR) B(3,8,1,AIR) B(3,8,2,AIR) B(3,8,3,AIR) B(3,8,4,AIR) B(3,8,5,AIR) B(3,8,6,AIR) B(4,-7,-3,GRAVEL) B(4,-7,-2,OBSIDIAN) B(4,-7,-1,MAGMA) B(4,-7,0,OBSIDIAN) B(4,-7,1,MAGMA) B(4,-7,2,OBSIDIAN) B(4,-6,-3,GRAVEL) B(4,-6,-2,AIR) B(4,-6,-1,AIR) B(4,-6,0,IRON_ORE) B(4,-6,1,AIR) B(4,-6,2,AIR) B(4,-6,3,OBSIDIAN) B(4,-5,-4,OBSIDIAN) B(4,-5,-3,AIR) B(4,-5,-2,AIR) B(4,-5,-1,AIR) B(4,-5,0,AIR) B(4,-5,1,AIR) B(4,-5,2,AIR) B(4,-5,3,AIR) B(4,-4,-4,AIR) B(4,-4,-3,AIR) B(4,-4,-2,AIR) B(4,-4,-1,AIR) B(4,-4,0,AIR) B(4,-4,1,AIR) B(4,-4,2,AIR) B(4,-4,3,AIR) B(4,-4,4,AIR) B(4,-3,-5,OBSIDIAN) B(4,-3,-4,AIR) B(4,-3,-3,AIR) B(4,-3,-2,AIR) B(4,-3,-1,AIR) B(4,-3,0,AIR) B(4,-3,1,AIR) B(4,-3,2,AIR) B(4,-3,3,AIR) B(4,-3,4,AIR) B(4,-3,5,AIR) B(4,-2,-4,AIR) B(4,-2,-3,AIR) B(4,-2,-2,AIR) B(4,-2,-1,AIR) B(4,-2,0,AIR) B(4,-2,1,AIR) B(4,-2,2,AIR) B(4,-2,3,AIR) B(4,-2,4,AIR) B(4,-2,5,AIR) B(4,-2,6,AIR) B(4,-1,-4,AIR) B(4,-1,-3,AIR) B(4,-1,-2,AIR) B(4,-1,-1,AIR) B(4,-1,0,AIR) B(4,-1,1,AIR) B(4,-1,2,AIR) B(4,-1,3,AIR) B(4,-1,4,AIR) B(4,-1,5,AIR) B(4,-1,6,AIR) B(4,0,-4,AIR) B(4,0,-3,AIR) B(4,0,-2,AIR) B(4,0,-1,AIR) B(4,0,0,AIR) B(4,0,1,AIR) B(4,0,2,AIR) B(4,0,3,AIR) B(4,0,4,AIR) B(4,0,5,AIR) B(4,0,6,AIR) B(4,1,-4,AIR) B(4,1,-3,AIR) B(4,1,-2,AIR) B(4,1,-1,AIR) B(4,1,0,AIR) B(4,1,1,AIR) B(4,1,2,AIR) B(4,1,3,AIR) B(4,1,4,AIR) B(4,1,5,AIR) B(4,1,6,AIR) B(4,2,-4,AIR) B(4,2,-3,AIR) B(4,2,-2,AIR) B(4,2,-1,AIR) B(4,2,0,AIR) B(4,2,1,AIR) B(4,2,2,AIR) B(4,2,3,AIR) B(4,2,4,AIR) B(4,2,5,AIR) B(4,2,6,AIR) B(4,3,-4,AIR) B(4,3,-3,AIR) B(4,3,-2,AIR) B(4,3,-1,AIR) B(4,3,0,AIR) B(4,3,1,AIR) B(4,3,2,AIR) B(4,3,3,AIR) B(4,3,4,AIR) B(4,3,5,AIR) B(4,3,6,AIR) B(4,4,-4,AIR) B(4,4,-3,AIR) B(4,4,-2,AIR) B(4,4,-1,AIR) B(4,4,0,AIR) B(4,4,1,AIR) B(4,4,2,AIR) B(4,4,3,AIR) B(4,4,4,AIR) B(4,4,5,AIR) B(4,4,6,AIR) B(4,5,-4,AIR) B(4,5,-3,AIR) B(4,5,-2,AIR) B(4,5,-1,AIR) B(4,5,0,AIR) B(4,5,1,AIR) B(4,5,2,AIR) B(4,5,3,AIR) B(4,5,4,AIR) B(4,5,5,AIR) B(4,5,6,AIR) B(4,6,-4,AIR) B(4,6,-3,AIR) B(4,6,-2,AIR) B(4,6,-1,AIR) B(4,6,0,AIR) B(4,6,1,AIR) B(4,6,2,AIR) B(4,6,3,AIR) B(4,6,4,AIR) B(4,6,5,AIR) B(4,6,6,AIR) B(4,7,-4,AIR) B(4,7,-3,AIR) B(4,7,-2,AIR) B(4,7,-1,AIR) B(4,7,0,AIR) B(4,7,1,AIR) B(4,7,2,AIR) B(4,7,3,AIR) B(4,7,4,AIR) B(4,7,5,AIR) B(4,7,6,AIR) B(4,8,-4,AIR) B(4,8,-3,AIR) B(4,8,-2,AIR) B(4,8,-1,AIR) B(4,8,0,AIR) B(4,8,1,AIR) B(4,8,2,AIR) B(4,8,3,AIR) B(4,8,4,AIR) B(4,8,5,AIR) B(4,8,6,AIR) B(5,-7,-3,GRAVEL) B(5,-7,-2,OBSIDIAN) B(5,-7,-1,MAGMA) B(5,-7,0,OBSIDIAN) B(5,-7,1,OBSIDIAN) B(5,-7,2,MAGMA) B(5,-6,-3,GRAVEL) B(5,-6,-2,AIR) B(5,-6,-1,AIR) B(5,-6,0,AIR) B(5,-6,1,IRON_ORE) B(5,-6,2,AIR) B(5,-6,3,OBSIDIAN) B(5,-5,-4,GRAVEL) B(5,-5,-3,AIR) B(5,-5,-2,AIR) B(5,-5,-1,AIR) B(5,-5,0,AIR) B(5,-5,1,AIR) B(5,-5,2,AIR) B(5,-5,3,AIR) B(5,-5,4,IRON_ORE) B(5,-4,-4,AIR) B(5,-4,-3,AIR) B(5,-4,-2,AIR) B(5,-4,-1,AIR) B(5,-4,0,AIR) B(5,-4,1,AIR) B(5,-4,2,AIR) B(5,-4,3,AIR) B(5,-4,4,AIR) B(5,-4,5,OBSIDIAN) B(5,-3,-4,AIR) B(5,-3,-3,AIR) B(5,-3,-2,AIR) B(5,-3,-1,AIR) B(5,-3,0,AIR) B(5,-3,1,AIR) B(5,-3,2,AIR) B(5,-3,3,AIR) B(5,-3,4,AIR) B(5,-2,-4,AIR) B(5,-2,-3,AIR) B(5,-2,-2,AIR) B(5,-2,-1,AIR) B(5,-2,0,AIR) B(5,-2,1,AIR) B(5,-2,2,AIR) B(5,-2,3,AIR) B(5,-2,4,AIR) B(5,-2,5,AIR) B(5,-1,-4,AIR) B(5,-1,-3,AIR) B(5,-1,-2,AIR) B(5,-1,-1,AIR) B(5,-1,0,AIR) B(5,-1,1,AIR) B(5,-1,2,AIR) B(5,-1,3,AIR) B(5,-1,4,AIR) B(5,-1,5,AIR) B(5,0,-4,AIR) B(5,0,-3,AIR) B(5,0,-2,AIR) B(5,0,-1,AIR) B(5,0,0,AIR) B(5,0,1,AIR) B(5,0,2,AIR) B(5,0,3,AIR) B(5,0,4,AIR) B(5,0,5,AIR) B(5,1,-4,AIR) B(5,1,-3,AIR) B(5,1,-2,AIR) B(5,1,-1,AIR) B(5,1,0,AIR) B(5,1,1,AIR) B(5,1,2,AIR) B(5,1,3,AIR) B(5,1,4,AIR) B(5,1,5,AIR) B(5,2,-4,AIR) B(5,2,-3,AIR) B(5,2,-2,AIR) B(5,2,-1,AIR) B(5,2,0,AIR) B(5,2,1,AIR) B(5,2,2,AIR) B(5,2,3,AIR) B(5,2,4,AIR) B(5,2,5,AIR) B(5,3,-4,AIR) B(5,3,-3,AIR) B(5,3,-2,AIR) B(5,3,-1,AIR) B(5,3,0,AIR) B(5,3,1,AIR) B(5,3,2,AIR) B(5,3,3,AIR) B(5,3,4,AIR) B(5,3,5,AIR) B(5,4,-4,AIR) B(5,4,-3,AIR) B(5,4,-2,AIR) B(5,4,-1,AIR) B(5,4,0,AIR) B(5,4,1,AIR) B(5,4,2,AIR) B(5,4,3,AIR) B(5,4,4,AIR) B(5,4,5,AIR) B(5,5,-4,AIR) B(5,5,-3,AIR) B(5,5,-2,AIR) B(5,5,-1,AIR) B(5,5,0,AIR) B(5,5,1,AIR) B(5,5,2,AIR) B(5,5,3,AIR) B(5,5,4,AIR) B(5,5,5,AIR) B(5,6,-4,AIR) B(5,6,-3,AIR) B(5,6,-2,AIR) B(5,6,-1,AIR) B(5,6,0,AIR) B(5,6,1,AIR) B(5,6,2,AIR) B(5,6,3,AIR) B(5,6,4,AIR) B(5,6,5,AIR) B(5,7,-4,AIR) B(5,7,-3,AIR) B(5,7,-2,AIR) B(5,7,-1,AIR) B(5,7,0,AIR) B(5,7,1,AIR) B(5,7,2,AIR) B(5,7,3,AIR) B(5,7,4,AIR) B(5,7,5,AIR) B(5,8,-4,AIR) B(5,8,-3,AIR) B(5,8,-2,AIR) B(5,8,-1,AIR) B(5,8,0,AIR) B(5,8,1,AIR) B(5,8,2,AIR) B(5,8,3,AIR) B(5,8,4,AIR) B(5,8,5,AIR) B(6,-7,0,OBSIDIAN) B(6,-6,-2,OBSIDIAN) B(6,-6,-1,OBSIDIAN) B(6,-6,0,MAGMA) B(6,-6,1,OBSIDIAN) B(6,-6,2,COBBLESTONE) B(6,-5,-3,GRAVEL) B(6,-5,-2,AIR) B(6,-5,-1,AIR) B(6,-5,0,AIR) B(6,-5,1,AIR) B(6,-5,2,AIR) B(6,-5,3,COBBLESTONE) B(6,-4,-4,OBSIDIAN) B(6,-4,-3,AIR) B(6,-4,-2,AIR) B(6,-4,-1,AIR) B(6,-4,0,AIR) B(6,-4,1,AIR) B(6,-4,2,AIR) B(6,-4,3,AIR) B(6,-3,-3,AIR) B(6,-3,-2,AIR) B(6,-3,-1,AIR) B(6,-3,0,AIR) B(6,-3,1,AIR) B(6,-3,2,AIR) B(6,-3,3,AIR) B(6,-2,-5,OBSIDIAN) B(6,-2,-4,AIR) B(6,-2,-3,AIR) B(6,-2,-2,AIR) B(6,-2,-1,AIR) B(6,-2,0,AIR) B(6,-2,1,AIR) B(6,-2,2,AIR) B(6,-2,3,AIR) B(6,-2,4,AIR) B(6,-1,-5,AIR) B(6,-1,-4,AIR) B(6,-1,-3,AIR) B(6,-1,-2,AIR) B(6,-1,-1,AIR) B(6,-1,0,AIR) B(6,-1,1,AIR) B(6,-1,2,AIR) B(6,-1,3,AIR) B(6,-1,4,AIR) B(6,0,-5,AIR) B(6,0,-4,AIR) B(6,0,-3,AIR) B(6,0,-2,AIR) B(6,0,-1,AIR) B(6,0,0,AIR) B(6,0,1,AIR) B(6,0,2,AIR) B(6,0,3,AIR) B(6,0,4,AIR) B(6,1,-5,AIR) B(6,1,-4,AIR) B(6,1,-3,AIR) B(6,1,-2,AIR) B(6,1,-1,AIR) B(6,1,0,AIR) B(6,1,1,AIR) B(6,1,2,AIR) B(6,1,3,AIR) B(6,1,4,AIR) B(6,2,-5,AIR) B(6,2,-4,AIR) B(6,2,-3,AIR) B(6,2,-2,AIR) B(6,2,-1,AIR) B(6,2,0,AIR) B(6,2,1,AIR) B(6,2,2,AIR) B(6,2,3,AIR) B(6,2,4,AIR) B(6,3,-5,AIR) B(6,3,-4,AIR) B(6,3,-3,AIR) B(6,3,-2,AIR) B(6,3,-1,AIR) B(6,3,0,AIR) B(6,3,1,AIR) B(6,3,2,AIR) B(6,3,3,AIR) B(6,3,4,AIR) B(6,4,-5,AIR) B(6,4,-4,AIR) B(6,4,-3,AIR) B(6,4,-2,AIR) B(6,4,-1,AIR) B(6,4,0,AIR) B(6,4,1,AIR) B(6,4,2,AIR) B(6,4,3,AIR) B(6,4,4,AIR) B(6,5,-5,AIR) B(6,5,-4,AIR) B(6,5,-3,AIR) B(6,5,-2,AIR) B(6,5,-1,AIR) B(6,5,0,AIR) B(6,5,1,AIR) B(6,5,2,AIR) B(6,5,3,AIR) B(6,5,4,AIR) B(6,6,-5,AIR) B(6,6,-4,AIR) B(6,6,-3,AIR) B(6,6,-2,AIR) B(6,6,-1,AIR) B(6,6,0,AIR) B(6,6,1,AIR) B(6,6,2,AIR) B(6,6,3,AIR) B(6,6,4,AIR) B(6,7,-5,AIR) B(6,7,-4,AIR) B(6,7,-3,AIR) B(6,7,-2,AIR) B(6,7,-1,AIR) B(6,7,0,AIR) B(6,7,1,AIR) B(6,7,2,AIR) B(6,7,3,AIR) B(6,7,4,AIR) B(6,8,-5,AIR) B(6,8,-4,AIR) B(6,8,-3,AIR) B(6,8,-2,AIR) B(6,8,-1,AIR) B(6,8,0,AIR) B(6,8,1,AIR) B(6,8,2,AIR) B(6,8,3,AIR) B(6,8,4,AIR) B(7,-6,0,OBSIDIAN) B(7,-5,-2,GRAVEL) B(7,-5,-1,OBSIDIAN) B(7,-5,0,OBSIDIAN) B(7,-5,1,MAGMA) B(7,-5,2,OBSIDIAN) B(7,-4,-2,AIR) B(7,-4,-1,AIR) B(7,-4,0,AIR) B(7,-4,1,AIR) B(7,-4,2,AIR) B(7,-4,3,GRAVEL) B(7,-3,-3,OBSIDIAN) B(7,-3,-2,AIR) B(7,-3,-1,AIR) B(7,-3,0,AIR) B(7,-3,1,AIR) B(7,-3,2,AIR) B(7,-3,3,OBSIDIAN) B(7,-2,-3,AIR) B(7,-2,-2,AIR) B(7,-2,-1,AIR) B(7,-2,0,AIR) B(7,-2,1,AIR) B(7,-2,2,AIR) B(7,-2,3,AIR) B(7,-1,-3,AIR) B(7,-1,-2,AIR) B(7,-1,-1,AIR) B(7,-1,0,AIR) B(7,-1,1,AIR) B(7,-1,2,AIR) B(7,-1,3,AIR) B(7,0,-3,AIR) B(7,0,-2,AIR) B(7,0,-1,AIR) B(7,0,0,AIR) B(7,0,1,AIR) B(7,0,2,AIR) B(7,0,3,AIR) B(7,1,-3,AIR) B(7,1,-2,AIR) B(7,1,-1,AIR) B(7,1,0,AIR) B(7,1,1,AIR) B(7,1,2,AIR) B(7,1,3,AIR) B(7,2,-3,AIR) B(7,2,-2,AIR) B(7,2,-1,AIR) B(7,2,0,AIR) B(7,2,1,AIR) B(7,2,2,AIR) B(7,2,3,AIR) B(7,3,-3,AIR) B(7,3,-2,AIR) B(7,3,-1,AIR) B(7,3,0,AIR) B(7,3,1,AIR) B(7,3,2,AIR) B(7,3,3,AIR) B(7,4,-3,AIR) B(7,4,-2,AIR) B(7,4,-1,AIR) B(7,4,0,AIR) B(7,4,1,AIR) B(7,4,2,AIR) B(7,4,3,AIR) B(7,5,-3,AIR) B(7,5,-2,AIR) B(7,5,-1,AIR) B(7,5,0,AIR) B(7,5,1,AIR) B(7,5,2,AIR) B(7,5,3,AIR) B(7,6,-3,AIR) B(7,6,-2,AIR) B(7,6,-1,AIR) B(7,6,0,AIR) B(7,6,1,AIR) B(7,6,2,AIR) B(7,6,3,AIR) B(7,7,-3,AIR) B(7,7,-2,AIR) B(7,7,-1,AIR) B(7,7,0,AIR) B(7,7,1,AIR) B(7,7,2,AIR) B(7,7,3,AIR) B(7,8,-3,AIR) B(7,8,-2,AIR) B(7,8,-1,AIR) B(7,8,0,AIR) B(7,8,1,AIR) B(7,8,2,AIR) B(7,8,3,AIR) B(8,-5,0,OBSIDIAN) B(8,-5,1,OBSIDIAN) B(8,-4,-2,GRAVEL) B(8,-4,-1,OBSIDIAN) B(8,-4,0,MAGMA) B(8,-4,1,OBSIDIAN) B(8,-4,2,GRAVEL) B(8,-3,-2,COBBLESTONE) B(8,-3,-1,COBBLESTONE) B(8,-3,0,OBSIDIAN) B(8,-3,1,AIR) B(8,-3,2,GRAVEL) B(8,-2,-2,AIR) B(8,-2,-1,AIR) B(8,-2,0,AIR) B(8,-2,1,AIR) B(8,-2,2,AIR) B(8,-2,3,GRAVEL) B(8,-1,-2,AIR) B(8,-1,-1,AIR) B(8,-1,0,AIR) B(8,-1,1,AIR) B(8,-1,2,AIR) B(8,-1,3,AIR) B(8,0,-2,AIR) B(8,0,-1,AIR) B(8,0,0,AIR) B(8,0,1,AIR) B(8,0,2,AIR) B(8,0,3,AIR) B(8,1,-2,AIR) B(8,1,-1,AIR) B(8,1,0,AIR) B(8,1,1,AIR) B(8,1,2,AIR) B(8,1,3,AIR) B(8,2,-2,AIR) B(8,2,-1,AIR) B(8,2,0,AIR) B(8,2,1,AIR) B(8,2,2,AIR) B(8,2,3,AIR) B(8,3,-2,AIR) B(8,3,-1,AIR) B(8,3,0,AIR) B(8,3,1,AIR) B(8,3,2,AIR) B(8,3,3,AIR) B(8,4,-2,AIR) B(8,4,-1,AIR) B(8,4,0,AIR) B(8,4,1,AIR) B(8,4,2,AIR) B(8,4,3,AIR) B(8,5,-2,AIR) B(8,5,-1,AIR) B(8,5,0,AIR) B(8,5,1,AIR) B(8,5,2,AIR) B(8,5,3,AIR) B(8,6,-2,AIR) B(8,6,-1,AIR) B(8,6,0,AIR) B(8,6,1,AIR) B(8,6,2,AIR) B(8,6,3,AIR) B(8,7,-2,AIR) B(8,7,-1,AIR) B(8,7,0,AIR) B(8,7,1,AIR) B(8,7,2,AIR) B(8,7,3,AIR) B(8,8,-2,AIR) B(8,8,-1,AIR) B(8,8,0,AIR) B(8,8,1,AIR) B(8,8,2,AIR) B(8,8,3,AIR) B(9,-3,0,GRAVEL) B(9,-3,1,GRAVEL) B(9,-2,-2,GRAVEL) B(9,-2,-1,AIR) B(9,-2,0,AIR) B(9,-2,1,AIR) B(9,-2,2,GRAVEL) B(9,-2,3,COBBLESTONE) B(9,-1,-2,AIR) B(9,-1,-1,AIR) B(9,-1,0,AIR) B(9,-1,1,AIR) B(9,-1,2,AIR) B(9,-1,3,AIR) B(9,0,-2,AIR) B(9,0,-1,AIR) B(9,0,0,AIR) B(9,0,1,AIR) B(9,0,2,AIR) B(9,0,3,AIR) B(9,1,-2,AIR) B(9,1,-1,AIR) B(9,1,0,AIR) B(9,1,1,AIR) B(9,1,2,AIR) B(9,1,3,AIR) B(9,2,-2,AIR) B(9,2,-1,AIR) B(9,2,0,AIR) B(9,2,1,AIR) B(9,2,2,AIR) B(9,2,3,AIR) B(9,3,-2,AIR) B(9,3,-1,AIR) B(9,3,0,AIR) B(9,3,1,AIR) B(9,3,2,AIR) B(9,3,3,AIR) B(9,4,-2,AIR) B(9,4,-1,AIR) B(9,4,0,AIR) B(9,4,1,AIR) B(9,4,2,AIR) B(9,4,3,AIR) B(9,5,-2,AIR) B(9,5,-1,AIR) B(9,5,0,AIR) B(9,5,1,AIR) B(9,5,2,AIR) B(9,5,3,AIR) B(9,6,-2,AIR) B(9,6,-1,AIR) B(9,6,0,AIR) B(9,6,1,AIR) B(9,6,2,AIR) B(9,6,3,AIR) B(9,7,-2,AIR) B(9,7,-1,AIR) B(9,7,0,AIR) B(9,7,1,AIR) B(9,7,2,AIR) B(9,7,3,AIR) B(9,8,-2,AIR) B(9,8,-1,AIR) B(9,8,0,AIR) B(9,8,1,AIR) B(9,8,2,AIR) B(9,8,3,AIR) B(10,-2,-1,GRAVEL) B(10,-2,0,GRAVEL) B(10,-2,1,COBBLESTONE) B(10,-2,2,GRAVEL) B(10,-1,-1,AIR) B(10,-1,0,AIR) B(10,-1,1,AIR) B(10,-1,2,AIR) B(10,0,-1,AIR) B(10,0,0,AIR) B(10,0,1,AIR) B(10,0,2,AIR) B(10,1,-1,AIR) B(10,1,0,AIR) B(10,1,1,AIR) B(10,1,2,AIR) B(10,2,-1,AIR) B(10,2,0,AIR) B(10,2,1,AIR) B(10,2,2,AIR) B(10,3,-1,AIR) B(10,3,0,AIR) B(10,3,1,AIR) B(10,3,2,AIR) B(10,4,-1,AIR) B(10,4,0,AIR) B(10,4,1,AIR) B(10,4,2,AIR) B(10,5,-1,AIR) B(10,5,0,AIR) B(10,5,1,AIR) B(10,5,2,AIR) B(10,6,-1,AIR) B(10,6,0,AIR) B(10,6,1,AIR) B(10,6,2,AIR) B(10,7,-1,AIR) B(10,7,0,AIR) B(10,7,1,AIR) B(10,7,2,AIR) B(10,8,-1,AIR) B(10,8,0,AIR) B(10,8,1,AIR) B(10,8,2,AIR) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # BlockCheck(0,-1,0,GRASS,DIRT) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,-1,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank