####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: No description given # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: false # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 100.0 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: false # The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock. SpawnHeight: highestSolidBlock # The height limits for the BO3. MinHeight: 0 MaxHeight: 256 # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 100 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. B(-13,-2,5,STONE) B(-13,-1,5,STONE) B(-13,0,5,STONE) B(-13,1,5,STONE) B(-12,-2,4,STONE) B(-12,-2,5,9) B(-12,-2,6,STONE) B(-12,-1,4,STONE) B(-12,-1,5,9) B(-12,-1,6,STONE) B(-12,0,4,STONE) B(-12,0,5,9) B(-12,0,6,STONE) B(-12,1,4,STONE) B(-12,1,5,STONE) B(-12,1,6,STONE) B(-12,2,5,STONE) B(-11,-2,3,STONE) B(-11,-2,7,STONE) B(-11,-2,8,STONE) B(-11,-1,3,STONE) B(-11,-1,4,9) B(-11,-1,5,9) B(-11,-1,6,9) B(-11,-1,7,STONE) B(-11,-1,8,STONE) B(-11,0,3,STONE) B(-11,0,4,9) B(-11,0,5,9) B(-11,0,6,9) B(-11,0,7,STONE) B(-11,0,8,STONE) B(-11,1,3,STONE) B(-11,1,4,STONE) B(-11,1,5,STONE) B(-11,1,6,STONE) B(-11,1,7,STONE) B(-11,1,8,STONE) B(-11,2,4,STONE) B(-11,2,5,STONE) B(-11,2,6,STONE) B(-11,3,5,STONE) B(-10,-2,-1,WOOD) B(-10,-2,7,STONE) B(-10,-1,-1,WOOD:2) B(-10,-1,1,WOOD:2) B(-10,-1,2,WOOD:2) B(-10,-1,3,STONE) B(-10,-1,4,9) B(-10,-1,5,9) B(-10,-1,6,9) B(-10,-1,7,STONE) B(-10,-1,8,STONE) B(-10,0,-1,WOOD:2) B(-10,0,1,WOOD:2) B(-10,0,2,WOOD:2) B(-10,0,3,STONE) B(-10,0,4,9) B(-10,0,5,9) B(-10,0,6,9) B(-10,0,7,STONE) B(-10,0,8,STONE) B(-10,1,-1,WOOD:2) B(-10,1,1,WOOD) B(-10,1,2,WOOD) B(-10,1,3,STONE) B(-10,1,4,STONE) B(-10,1,5,9) B(-10,1,6,9) B(-10,1,7,STONE) B(-10,2,2,WOOD) B(-10,2,4,STONE) B(-10,2,5,9) B(-10,2,6,9) B(-10,2,7,STONE) B(-10,3,4,STONE) B(-10,3,5,STONE) B(-10,3,6,STONE) B(-10,4,2,WOOD) B(-10,4,3,WOOD) B(-10,4,4,STONE) B(-10,4,5,STONE) B(-10,4,6,STONE) B(-10,5,2,WOOD) B(-10,5,3,WOOD) B(-9,-2,2,STONE) B(-9,-2,4,STONE) B(-9,-2,6,9) B(-9,-2,7,9) B(-9,-2,8,STONE) B(-9,-1,2,STONE) B(-9,-1,3,STONE) B(-9,-1,4,STONE) B(-9,-1,5,9) B(-9,-1,6,9) B(-9,-1,7,9) B(-9,-1,8,STONE) B(-9,0,2,STONE) B(-9,0,3,STONE) B(-9,0,4,STONE) B(-9,0,5,9) B(-9,0,6,9) B(-9,0,7,9) B(-9,0,8,STONE) B(-9,1,2,STONE) B(-9,1,3,STONE) B(-9,1,4,STONE) B(-9,1,5,STONE) B(-9,1,6,9) B(-9,1,7,STONE) B(-9,1,8,STONE) B(-9,2,4,STONE) B(-9,2,5,9) B(-9,2,6,9) B(-9,2,7,STONE) B(-9,3,1,WOOD:2) B(-9,3,2,WOOD:2) B(-9,3,3,WOOD) B(-9,3,4,WOOD) B(-9,3,5,9) B(-9,3,6,9) B(-9,3,7,STONE) B(-9,4,1,WOOD) B(-9,4,2,WOOD) B(-9,4,4,WOOD:2) B(-9,4,5,STONE) B(-9,4,6,STONE) B(-9,5,1,WOOD:2) B(-9,5,2,WOOD) B(-9,5,3,WOOD) B(-9,5,4,WOOD) B(-9,5,5,STONE) B(-9,6,1,WOOD:2) B(-9,6,2,WOOD:2) B(-9,6,3,WOOD:2) B(-9,6,4,WOOD) B(-9,7,2,WOOD) B(-9,7,3,WOOD) B(-8,-2,-1,WOOD) B(-8,-2,6,STONE) B(-8,-2,7,STONE) B(-8,-1,-1,WOOD:2) B(-8,-1,4,STONE) B(-8,-1,5,STONE) B(-8,-1,6,STONE) B(-8,-1,7,STONE) B(-8,0,-1,WOOD:2) B(-8,0,2,STONE) B(-8,0,3,STONE) B(-8,0,4,STONE) B(-8,0,5,STONE) B(-8,0,6,STONE) B(-8,0,7,STONE) B(-8,1,-1,WOOD) B(-8,1,2,STONE) B(-8,1,3,STONE) B(-8,1,4,STONE) B(-8,1,5,STONE) B(-8,1,6,STONE) B(-8,1,7,STONE) B(-8,2,0,WOOD) B(-8,2,1,WOOD:2) B(-8,2,2,WOOD) B(-8,2,3,WOOD) B(-8,2,4,WOOD) B(-8,2,5,WOOD) B(-8,2,6,STONE) B(-8,3,0,WOOD) B(-8,3,5,WOOD) B(-8,3,6,STONE) B(-8,4,0,WOOD) B(-8,4,5,WOOD) B(-8,5,0,WOOD) B(-8,5,5,WOOD) B(-8,6,1,WOOD:2) B(-8,6,4,WOOD:2) B(-8,7,2,WOOD:2) B(-8,7,3,WOOD) B(-8,8,2,WOOD) B(-8,8,3,WOOD) B(-8,9,2,WOOD:2) B(-8,9,3,WOOD:2) B(-7,-2,-2,WOOD) B(-7,-2,0,WOOD) B(-7,-2,7,WOOD) B(-7,-1,-2,WOOD:2) B(-7,-1,0,WOOD) B(-7,-1,7,WOOD) B(-7,0,-2,WOOD:2) B(-7,0,0,WOOD) B(-7,0,1,WOOD) B(-7,0,2,WOOD) B(-7,0,4,WOOD) B(-7,0,7,WOOD) B(-7,1,-2,WOOD:2) B(-7,1,0,WOOD) B(-7,1,1,WOOD) B(-7,1,2,WOOD:2) B(-7,1,3,WOOD) B(-7,1,4,WOOD) B(-7,1,5,WOOD) B(-7,1,7,WOOD) B(-7,2,0,WOOD) B(-7,2,5,WOOD) B(-6,-2,0,WOOD) B(-6,-2,5,WOOD) B(-6,-1,0,WOOD) B(-6,-1,3,WOOD) B(-6,-1,5,WOOD) B(-6,0,0,WOOD:2) B(-6,0,1,WOOD:2) B(-6,0,2,WOOD) B(-6,0,3,WOOD:2) B(-6,0,4,WOOD) B(-6,0,5,WOOD) B(-6,1,0,WOOD) B(-6,1,5,WOOD:2) B(-5,-4,2,WOOD:2) B(-5,-3,0,WOOD:2) B(-5,-3,1,WOOD:2) B(-5,-3,2,WOOD:2) B(-5,-2,2,WOOD:2) B(-5,-1,1,9) B(-5,-1,5,WOOD) B(-5,0,0,9) B(-5,0,1,9) B(-5,0,2,WOOD:2) B(-5,0,3,WOOD) B(-5,0,5,WOOD) B(-4,-4,0,WOOD) B(-4,-4,1,WOOD:2) B(-4,-3,-1,WOOD:2) B(-4,-2,-1,WOOD) B(-4,-1,-1,WOOD) B(-4,-1,0,9) B(-4,-1,2,9) B(-4,0,0,9) B(-4,0,1,9) B(-4,0,2,WOOD) B(-4,0,3,9) B(-4,8,-4,WOOL) B(-4,9,-4,WOOL:11) B(-4,10,-4,WOOD) B(-3,-4,-1,WOOD:2) B(-3,-4,0,WOOD) B(-3,-3,-2,WOOD:2) B(-3,-2,-2,WOOD:2) B(-3,-2,-1,9) B(-3,-1,-2,WOOD) B(-3,-1,-1,9) B(-3,-1,0,9) B(-3,-1,1,9) B(-3,-1,2,9) B(-3,-1,3,9) B(-3,-1,4,9) B(-3,0,-2,WOOD) B(-3,0,-1,WOOD) B(-3,0,0,WOOD) B(-3,0,1,9) B(-3,0,2,9) B(-3,0,3,9) B(-3,0,4,9) B(-3,1,-2,WOOD) B(-3,6,-3,WOOL:11) B(-3,7,-3,WOOL) B(-3,8,-3,WOOL) B(-3,9,-3,WOOL) B(-3,10,-3,WOOD) B(-2,-4,-2,WOOD) B(-2,-4,-1,WOOD) B(-2,-4,1,WOOD:2) B(-2,-4,2,WOOD:2) B(-2,-4,3,WOOD:2) B(-2,-3,-3,WOOD:2) B(-2,-3,-2,WOOD) B(-2,-3,-1,9) B(-2,-3,0,9) B(-2,-3,5,WOOD) B(-2,-2,-3,WOOD) B(-2,-2,-2,WOOD) B(-2,-2,-1,9) B(-2,-2,0,9) B(-2,-2,3,9) B(-2,-2,4,9) B(-2,-2,5,WOOD) B(-2,-1,-3,WOOD:2) B(-2,-1,-2,WOOD) B(-2,-1,-1,9) B(-2,-1,0,9) B(-2,-1,1,9) B(-2,-1,2,9) B(-2,-1,3,9) B(-2,-1,4,9) B(-2,-1,5,WOOD) B(-2,0,-3,WOOD) B(-2,0,-2,WOOD) B(-2,0,-1,WOOD) B(-2,0,0,WOOD) B(-2,0,1,9) B(-2,0,2,9) B(-2,0,3,9) B(-2,0,4,WOOD:2) B(-2,1,-3,WOOD:2) B(-2,7,-2,WOOL) B(-2,8,-2,WOOL) B(-2,9,-2,WOOL:11) B(-2,10,-2,WOOD) B(-1,-4,-3,WOOD) B(-1,-4,-2,WOOD:2) B(-1,-4,-1,WOOD:2) B(-1,-4,0,WOOD:2) B(-1,-4,2,WOOD:2) B(-1,-4,3,WOOD) B(-1,-3,-4,WOOD:2) B(-1,-3,-2,9) B(-1,-3,-1,9) B(-1,-3,0,9) B(-1,-3,4,WOOD:2) B(-1,-3,5,WOOD) B(-1,-2,-4,WOOD:2) B(-1,-2,-3,9) B(-1,-2,-2,9) B(-1,-2,-1,9) B(-1,-2,0,9) B(-1,-2,1,9) B(-1,-2,2,9) B(-1,-2,3,9) B(-1,-2,4,WOOD) B(-1,-2,5,WOOD:2) B(-1,-1,-4,WOOD) B(-1,-1,-3,9) B(-1,-1,-2,9) B(-1,-1,-1,9) B(-1,-1,0,9) B(-1,-1,1,9) B(-1,-1,2,9) B(-1,-1,3,9) B(-1,-1,4,WOOD:2) B(-1,-1,5,WOOD) B(-1,0,-4,WOOD) B(-1,0,-3,WOOD) B(-1,0,-2,WOOD:2) B(-1,0,-1,WOOD) B(-1,0,0,WOOD) B(-1,0,1,WOOD) B(-1,0,2,WOOD) B(-1,0,3,WOOD) B(-1,0,4,WOOD:2) B(-1,1,-4,WOOD:2) B(-1,1,0,WOOD) B(-1,1,4,WOOD:2) B(-1,2,0,WOOD) B(-1,3,0,WOOD) B(-1,4,0,WOOD) B(-1,5,0,WOOD) B(-1,8,-1,WOOL) B(-1,9,-1,WOOL:11) B(-1,10,-1,WOOD) B(0,-4,-4,WOOD) B(0,-4,-3,WOOD) B(0,-4,-2,WOOD:2) B(0,-4,-1,WOOD:2) B(0,-4,0,WOOD) B(0,-4,1,WOOD:2) B(0,-3,-5,WOOD:2) B(0,-3,0,9) B(0,-3,1,WOOD:2) B(0,-3,3,WOOD:2) B(0,-2,-5,WOOD:2) B(0,-2,-4,9) B(0,-2,-3,9) B(0,-2,-2,9) B(0,-2,-1,9) B(0,-2,0,9) B(0,-2,1,9) B(0,-2,2,9) B(0,-2,3,WOOD) B(0,-1,-5,WOOD:2) B(0,-1,-4,9) B(0,-1,-3,9) B(0,-1,-2,9) B(0,-1,-1,9) B(0,-1,0,9) B(0,-1,1,9) B(0,-1,2,9) B(0,-1,3,WOOD) B(0,0,-5,WOOD:2) B(0,0,-4,WOOD:2) B(0,0,-3,WOOD:2) B(0,0,-2,WOOD:2) B(0,0,-1,WOOD:2) B(0,0,0,WOOD) B(0,0,1,WOOD) B(0,0,2,WOOD) B(0,0,3,WOOD) B(0,1,-5,WOOD) B(0,1,3,WOOD:2) B(0,5,0,WOOD) B(0,6,0,WOOD) B(0,7,0,WOOD) B(0,8,0,WOOD) B(0,9,0,WOOD) B(0,10,0,WOOD) B(0,11,0,WOOD) B(0,12,0,WOOD) B(1,-4,-5,WOOD) B(1,-4,-4,WOOD) B(1,-4,-3,WOOD:2) B(1,-4,-2,WOOD:2) B(1,-4,-1,WOOD) B(1,-4,0,WOOD:2) B(1,-4,1,WOOD:2) B(1,-3,-6,WOOD:2) B(1,-3,0,9) B(1,-3,1,WOOD) B(1,-3,2,WOOD) B(1,-2,-6,WOOD:2) B(1,-2,-5,9) B(1,-2,-4,9) B(1,-2,-3,9) B(1,-2,-2,9) B(1,-2,-1,9) B(1,-2,0,9) B(1,-2,1,9) B(1,-2,2,WOOD:2) B(1,-1,-6,WOOD) B(1,-1,-5,9) B(1,-1,-4,9) B(1,-1,-3,9) B(1,-1,-2,9) B(1,-1,-1,9) B(1,-1,0,9) B(1,-1,1,WOOD) B(1,-1,2,WOOD:2) B(1,0,-6,WOOD) B(1,0,-5,WOOD) B(1,0,-4,WOOD:2) B(1,0,-3,WOOD) B(1,0,-2,WOOD) B(1,0,-1,WOOD) B(1,0,0,WOOD) B(1,0,1,WOOD:2) B(1,0,2,WOOD) B(1,1,-6,WOOD:2) B(1,1,2,WOOD) B(1,9,1,WOOL:11) B(1,10,1,WOOD) B(2,-4,-5,WOOD) B(2,-4,-4,WOOD) B(2,-4,-3,WOOD:2) B(2,-4,-2,WOOD:2) B(2,-4,-1,WOOD:2) B(2,-4,0,WOOD) B(2,-3,-6,WOOD) B(2,-3,0,9) B(2,-3,1,WOOD) B(2,-2,-6,WOOD) B(2,-2,-5,9) B(2,-2,-4,9) B(2,-2,-3,9) B(2,-2,-2,9) B(2,-2,-1,9) B(2,-2,0,9) B(2,-2,1,WOOD) B(2,-1,-6,WOOD) B(2,-1,-5,9) B(2,-1,-4,9) B(2,-1,-3,9) B(2,-1,-2,9) B(2,-1,-1,9) B(2,-1,0,9) B(2,-1,1,WOOD:2) B(2,0,-6,WOOD) B(2,0,-5,WOOD:2) B(2,0,-4,WOOD:2) B(2,0,-3,WOOD) B(2,0,-2,WOOD) B(2,0,-1,WOOD) B(2,0,0,WOOD:2) B(2,0,1,WOOD:2) B(2,1,-6,WOOD:2) B(2,1,1,WOOD) B(2,5,2,WOOL:11) B(2,6,2,WOOL) B(2,7,2,WOOL) B(2,8,2,WOOL) B(2,9,2,WOOL:11) B(2,10,2,WOOD) B(3,-5,-5,WOOD) B(3,-4,-5,WOOD) B(3,-4,-4,WOOD:2) B(3,-4,-3,WOOD:2) B(3,-4,-2,WOOD:2) B(3,-4,-1,WOOD) B(3,-3,-6,WOOD) B(3,-3,0,WOOD:2) B(3,-2,-6,WOOD:2) B(3,-2,-5,9) B(3,-2,-4,9) B(3,-2,-3,9) B(3,-2,-2,9) B(3,-2,-1,9) B(3,-2,0,WOOD:2) B(3,-1,-6,WOOD) B(3,-1,-5,9) B(3,-1,-4,9) B(3,-1,-3,9) B(3,-1,-2,9) B(3,-1,-1,9) B(3,-1,0,WOOD:2) B(3,0,-6,WOOD:2) B(3,0,-5,WOOD:2) B(3,0,-4,WOOD) B(3,0,-3,WOOD:2) B(3,0,-2,WOOD) B(3,0,-1,WOOD:2) B(3,0,0,WOOD:2) B(3,1,-6,WOOD:2) B(3,1,0,WOOD) B(3,6,3,WOOL:11) B(3,7,3,WOOL) B(3,8,3,WOOL) B(3,9,3,WOOL) B(3,10,3,WOOD) B(4,-4,-5,WOOD:2) B(4,-4,-4,WOOD) B(4,-4,-3,WOOD:2) B(4,-4,-2,WOOD:2) B(4,-3,-6,WOOD:2) RB(4,-3,-2,CHEST,../../nbt/VanillaLoot/desert_pyramid.nbt,50,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,100) B(4,-3,-1,WOOD) B(4,-2,-6,WOOD) B(4,-2,-5,9) B(4,-2,-4,9) B(4,-2,-3,9) B(4,-2,-2,9) B(4,-2,-1,WOOD) B(4,-1,-6,WOOD) B(4,-1,-5,9) B(4,-1,-4,9) B(4,-1,-3,9) B(4,-1,-2,9) B(4,-1,-1,WOOD) B(4,0,-6,WOOD) B(4,0,-5,WOOD) B(4,0,-4,WOOD) B(4,0,-3,WOOD) B(4,0,-2,WOOD:2) B(4,0,-1,WOOD:2) B(4,1,-6,WOOD:2) B(4,1,-1,WOOD) B(4,9,4,WOOL:11) B(4,10,4,WOOD) B(5,-3,-5,WOOD:2) B(5,-3,-4,WOOD) B(5,-3,-3,WOOD:2) B(5,-3,-2,WOOD) B(5,-2,-5,WOOD:2) B(5,-2,-4,WOOD:2) B(5,-2,-3,WOOD) B(5,-2,-2,WOOD:2) B(5,-1,-5,WOOD) B(5,-1,-4,WOOD) B(5,-1,-3,WOOD) B(5,-1,-2,WOOD:2) B(5,0,-5,WOOD:2) B(5,0,-4,WOOD:2) B(5,0,-3,WOOD) B(5,0,-2,WOOD:2) B(5,1,-5,WOOD:2) B(5,1,-4,WOOD) B(5,1,-3,WOOD:2) B(5,1,-2,WOOD:2) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,0,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank