# Configuration file rewards { ########################################################################################################## # game_of_light #--------------------------------------------------------------------------------------------------------# # Game of Light Rewards ########################################################################################################## game_of_light { ########################################################################################################## # stage_1 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 1 ########################################################################################################## stage_1 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] S:default_loot_table=chest1 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] I:max_items=8 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] I:min_items=4 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } ########################################################################################################## # stage_2 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 2 ########################################################################################################## stage_2 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] S:default_loot_table=chest2 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] I:max_items=10 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] I:min_items=5 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } ########################################################################################################## # stage_3 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 3 ########################################################################################################## stage_3 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] S:default_loot_table=chest3 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] I:max_items=11 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] I:min_items=6 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } ########################################################################################################## # stage_4 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 4 ########################################################################################################## stage_4 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] S:default_loot_table=chest4 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] I:max_items=12 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] I:min_items=7 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } } ########################################################################################################## # minesweeper #--------------------------------------------------------------------------------------------------------# # Minesweeper Rewards ########################################################################################################## minesweeper { ########################################################################################################## # stage_1 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 1 ########################################################################################################## stage_1 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] S:default_loot_table=chest1 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] I:max_items=8 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] I:min_items=4 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } ########################################################################################################## # stage_2 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 2 ########################################################################################################## stage_2 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] S:default_loot_table=chest2 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] I:max_items=10 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] I:min_items=5 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } ########################################################################################################## # stage_3 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 3 ########################################################################################################## stage_3 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] S:default_loot_table=chest3 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] I:max_items=11 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] I:min_items=6 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } ########################################################################################################## # stage_4 #--------------------------------------------------------------------------------------------------------# # Rewards for stage 4 ########################################################################################################## stage_4 { # Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] S:default_loot_table=chest4 # Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] I:max_items=12 # Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] I:min_items=7 # Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. # Syntax: | # - The loottable name for the chest in this stage. # General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] S:per_dim_configs < > } } }