####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: Unknown Description: Converted version of the BO2 JungleForest2 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: false Frequency: 200 Rarity: 100.0 RotateRandomly: true SpawnHeight: randomY SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 0 MaxHeight: 56 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: AIR,GRASS,DIRT MaxPercentageOutsideSourceBlock: 5 OutsideSourceBlock: placeAnyway IsOTGPlus: false InheritBO3: InheritBO3Rotation: NORTH OverrideChildSettings: true OverrideParentHeight: false CanOverride: false BranchFrequency: 0 BranchFrequencyGroup: MustBeBelowOther: false MustBeInside: CannotBeInside: ReplacesBO3: CanSpawnOnWater: true SpawnOnWaterOnly: false SpawnUnderWater: false SpawnAtWaterLevel: false HeightOffset: 0 RemoveAir: true ReplaceAbove: ReplaceBelow: ReplaceWithBiomeBlocks: true ReplaceWithGroundBlock: DIRT ReplaceWithSurfaceBlock: GRASS SmoothRadius: 0 SmoothHeightOffset: 0 SmoothStartTop: false SmoothStartWood: false SmoothingSurfaceBlock: SmoothingGroundBlock: BO3Group: IsSpawnPoint: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(-2,12,4,LEAVES:3) Block(1,7,-4,LEAVES:3) Block(-3,11,-2,LEAVES:3) Block(-1,10,1,LEAVES:3) Block(-1,11,1,LEAVES:3) Block(-3,10,2,LEAVES:3) Block(-4,11,-1,LEAVES:3) Block(-1,12,1,LEAVES:3) Block(-1,13,1,LEAVES:3) Block(-1,4,0,LOG:3) Block(-1,7,0,LEAVES:3) Block(-3,12,2,LEAVES:3) Block(-3,11,2,LEAVES:3) Block(-1,8,0,LEAVES:3) Block(-2,11,-3,LEAVES:3) Block(-1,8,-3,LEAVES:3) Block(-1,7,-3,LEAVES:3) Block(-1,6,-3,LEAVES:3) Block(-5,11,2,LEAVES:3) Block(1,10,1,LEAVES:3) Block(-3,7,-2,LEAVES:3) Block(1,11,1,LOG:3) Block(1,12,1,LEAVES:3) Block(3,11,2,LEAVES:3) Block(0,7,-1,LOG:3) Block(0,6,-1,LEAVES:3) Block(0,8,-1,LEAVES:3) Block(1,7,-3,LEAVES:3) Block(1,10,2,LEAVES:3) Block(1,11,2,LEAVES:3) Block(1,12,2,LEAVES:3) Block(0,10,3,LEAVES:3) Block(0,11,3,LEAVES:3) Block(1,11,-1,LEAVES:3) Block(0,12,3,LEAVES:3) Block(-3,5,3,LEAVES:3) Block(-1,6,-2,LOG:3) Block(-1,8,-2,LEAVES:3) Block(-1,7,-2,LEAVES:3) Block(-2,11,4,LOG:3) Block(-2,10,4,LEAVES:3) Block(-3,7,-1,LEAVES:3) Block(-1,10,2,LEAVES:3) Block(-1,12,2,LEAVES:3) Block(-1,11,2,LEAVES:3) Block(-3,11,3,LEAVES:3) Block(0,11,-1,LEAVES:3) Block(-3,12,3,LEAVES:3) Block(0,7,0,LEAVES:3) Block(-2,12,0,LEAVES:3) Block(-2,11,0,LEAVES:3) Block(-2,10,0,LEAVES:3) Block(1,8,-2,LEAVES:3) Block(1,6,-2,LEAVES:3) Block(1,7,-2,LEAVES:3) Block(0,11,5,LEAVES:3) Block(-1,3,2,LOG:3) Block(-1,2,2,LOG:3) Block(-1,5,2,LOG:3) Block(-1,4,2,LOG:3) Block(-1,7,2,LOG:3) Block(-1,6,2,LOG:3) Block(2,11,3,LEAVES:3) Block(-1,9,2,LOG:3) Block(-4,11,3,LEAVES:3) Block(-1,8,2,LOG:3) Block(-2,7,0,LEAVES:3) Block(-1,7,-5,LEAVES:3) Block(-2,11,6,LEAVES:3) Block(0,7,1,LEAVES:3) Block(2,7,-1,LEAVES:3) Block(-1,10,0,LEAVES:3) Block(-1,11,0,LOG:3) Block(-1,12,0,LEAVES:3) Block(-1,1,2,LOG:3) Block(-1,0,2,LOG:3) Block(-6,11,1,LEAVES:3) Block(2,11,2,LEAVES:3) Block(-4,11,4,LEAVES:3) Block(-1,11,6,LEAVES:3) Block(-5,11,3,LEAVES:3) Block(-2,12,5,LEAVES:3) Block(-2,11,5,LEAVES:3) Block(1,7,-1,LEAVES:3) Block(1,8,-1,LEAVES:3) Block(1,6,-1,VINE:2) Block(-3,11,4,LEAVES:3) Block(3,11,1,LEAVES:3) Block(-1,4,1,LEAVES:3) Block(-1,3,1,LOG:3) Block(-1,5,1,LEAVES:3) Block(-1,7,1,LEAVES:3) Block(-1,9,1,COCOA:8) Block(-1,8,-4,LEAVES:3) Block(-1,7,-4,LEAVES:3) Block(-1,6,-4,VINE:1) Block(1,10,3,LEAVES:3) Block(1,11,3,LEAVES:3) Block(0,11,4,LEAVES:3) Block(2,7,-2,LEAVES:3) Block(0,8,0,LEAVES:3) Block(-1,10,4,LEAVES:3) Block(0,5,2,LEAVES:3) Block(0,4,2,LEAVES:3) Block(0,7,-4,LEAVES:3) Block(1,7,0,LEAVES:3) Block(-4,11,2,LEAVES:3) Block(-2,11,7,LEAVES:3) Block(-2,8,-3,LEAVES:3) Block(1,11,4,LEAVES:3) Block(-2,7,-3,LEAVES:3) Block(0,12,1,LEAVES:3) Block(0,11,1,LEAVES:3) Block(0,10,1,LEAVES:3) Block(-1,5,4,LEAVES:3) Block(-1,4,4,VINE:4) Block(-2,9,2,VINE:8) Block(-2,8,2,VINE:8) Block(-2,7,2,VINE:8) Block(-2,6,2,LEAVES:3) Block(-2,5,2,LEAVES:3) Block(-2,4,2,LEAVES:3) Block(-2,3,2,VINE:8) Block(-1,11,-2,LEAVES:3) Block(2,7,-3,LEAVES:3) Block(0,5,3,LEAVES:3) Block(-3,11,5,LEAVES:3) Block(-1,11,4,LEAVES:3) Block(-1,12,4,LEAVES:3) Block(0,7,-5,LEAVES:3) Block(0,5,1,LEAVES:3) Block(-2,12,-1,LEAVES:3) Block(-1,10,-1,LEAVES:3) Block(-2,11,-1,LEAVES:3) Block(-2,7,-4,LEAVES:3) Block(-4,7,-2,LEAVES:3) Block(-3,11,0,LEAVES:3) Block(2,11,1,LEAVES:3) Block(-3,12,0,LEAVES:3) Block(-1,4,3,LEAVES:3) Block(-3,10,0,LEAVES:3) Block(2,12,1,LEAVES:3) Block(-1,6,3,LEAVES:3) Block(-1,5,3,LEAVES:3) Block(-1,11,5,LEAVES:3) Block(-1,8,3,VINE:4) Block(-1,7,3,VINE:4) Block(-2,13,1,LEAVES:3) Block(-1,9,3,VINE:4) Block(-2,5,1,LEAVES:3) Block(-2,10,1,LOG:3) Block(-1,11,-1,LEAVES:3) Block(-1,12,-1,LEAVES:3) Block(-2,12,1,LEAVES:3) Block(-2,11,1,LEAVES:3) Block(0,12,0,LEAVES:3) Block(0,11,0,LEAVES:3) Block(-4,12,2,LEAVES:3) Block(0,6,2,LEAVES:3) Block(0,9,2,COCOA:9) Block(0,10,0,LEAVES:3) Block(3,11,0,LEAVES:3) Block(0,6,-2,LEAVES:3) Block(2,11,0,LEAVES:3) Block(0,8,-2,LEAVES:3) Block(0,7,-2,LEAVES:3) Block(1,5,2,LEAVES:3) Block(-2,10,3,LEAVES:3) Block(-1,11,-3,LEAVES:3) Block(-5,11,1,LEAVES:3) Block(-3,9,2,VINE) Block(-3,5,2,LEAVES:3) Block(-3,11,6,LEAVES:3) Block(-2,8,-1,LEAVES:3) Block(-2,7,-1,LEAVES:3) Block(-1,7,-1,LEAVES:3) Block(-1,6,-1,LEAVES:3) Block(-1,5,-1,LOG:3) Block(1,12,0,LEAVES:3) Block(1,11,0,LEAVES:3) Block(-2,5,4,LEAVES:3) Block(-2,11,3,LEAVES:3) Block(-1,8,-1,LEAVES:3) Block(-2,12,3,LEAVES:3) Block(2,11,-1,LEAVES:3) Block(-4,10,0,VINE:8) Block(-4,11,0,LEAVES:3) Block(0,10,2,LOG:3) Block(-3,11,-1,LEAVES:3) Block(0,11,2,LEAVES:3) Block(0,12,2,LEAVES:3) Block(-3,12,1,LEAVES:3) Block(-3,10,1,LEAVES:3) Block(-3,11,1,LOG:3) Block(0,7,-3,LOG:3) Block(0,6,-3,LEAVES:3) Block(1,5,3,LEAVES:3) Block(0,4,3,VINE:2) Block(0,8,-3,LEAVES:3) Block(-5,11,0,LEAVES:3) Block(-2,12,2,LEAVES:3) Block(-2,13,2,LEAVES:3) Block(-2,10,2,LEAVES:3) Block(-2,11,2,LEAVES:3) Block(-2,8,-2,LEAVES:3) Block(-4,12,1,LEAVES:3) Block(-4,11,1,LEAVES:3) Block(-1,11,3,LEAVES:3) Block(-1,10,3,LOG:3) Block(0,11,-2,LEAVES:3) Block(-1,12,3,LEAVES:3) Block(-2,7,-2,LOG:3) Block(-2,6,-2,LEAVES:3) Block(-4,10,1,LEAVES:3) Block(-2,5,3,LEAVES:3) Block(-2,11,-2,LEAVES:3) Block(-5,10,0,VINE) Block(-3,7,-3,LEAVES:3) Block(0,5,4,LEAVES:3) Block(1,4,2,VINE:2) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT) BlockCheck(0,0,0,AIR) BlockCheck(0,1,0,AIR) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################