####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: No description given # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: false # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 0.5 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: false # The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock. SpawnHeight: highestBlock # The height limits for the BO3. MinHeight: 63 MaxHeight: 256 # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 100 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. B(-8,-5,4,MOSSY_COBBLESTONE) B(-8,-4,4,COBBLESTONE) B(-8,-3,4,COBBLESTONE) B(-8,-2,4,COBBLESTONE) B(-8,-1,4,COBBLESTONE) B(-8,0,4,COBBLESTONE_STAIRS:0) B(-7,-5,3,MOSSY_COBBLESTONE) B(-7,-5,4,MOSSY_COBBLESTONE) B(-7,-5,5,COBBLESTONE) B(-7,-5,6,COBBLESTONE) B(-7,-4,3,COBBLESTONE) B(-7,-4,4,COBBLESTONE) B(-7,-4,5,COBBLESTONE) B(-7,-4,6,MOSSY_COBBLESTONE) B(-7,-3,3,COBBLESTONE) B(-7,-3,4,MOSSY_COBBLESTONE) B(-7,-3,5,COBBLESTONE) B(-7,-3,6,COBBLESTONE) B(-7,-2,3,MOSSY_COBBLESTONE) B(-7,-2,4,COBBLESTONE) B(-7,-2,5,COBBLESTONE) B(-7,-2,6,COBBLESTONE) B(-7,-1,3,MOSSY_COBBLESTONE) B(-7,-1,4,COBBLESTONE) B(-7,-1,5,COBBLESTONE) B(-7,-1,6,MOSSY_COBBLESTONE) B(-7,0,3,COBBLESTONE) B(-7,0,4,MOSSY_COBBLESTONE) B(-7,0,5,COBBLESTONE) B(-7,0,6,MOSSY_COBBLESTONE) B(-6,-5,3,COBBLESTONE) B(-6,-5,4,DIRT) B(-6,-5,5,DIRT) B(-6,-5,6,MOSSY_COBBLESTONE) B(-6,-4,3,COBBLESTONE) B(-6,-4,4,DIRT) B(-6,-4,5,DIRT) B(-6,-4,6,MOSSY_COBBLESTONE) B(-6,-3,3,COBBLESTONE) B(-6,-3,4,DIRT) B(-6,-3,5,DIRT) B(-6,-3,6,MOSSY_COBBLESTONE) B(-6,-2,3,COBBLESTONE) B(-6,-2,4,DIRT) B(-6,-2,5,DIRT) B(-6,-2,6,MOSSY_COBBLESTONE) B(-6,-1,3,MOSSY_COBBLESTONE) B(-6,-1,4,DIRT) B(-6,-1,5,DIRT) B(-6,-1,6,MOSSY_COBBLESTONE) B(-6,0,3,COBBLESTONE) B(-6,0,4,GRASS) B(-6,0,5,GRASS) B(-6,0,6,MOSSY_COBBLESTONE) B(-5,-5,3,MOSSY_COBBLESTONE) B(-5,-5,4,DIRT) B(-5,-5,5,DIRT) B(-5,-5,6,COBBLESTONE) B(-5,-4,3,MOSSY_COBBLESTONE) B(-5,-4,4,DIRT) B(-5,-4,5,DIRT) B(-5,-4,6,COBBLESTONE) B(-5,-3,3,MOSSY_COBBLESTONE) B(-5,-3,4,DIRT) B(-5,-3,5,DIRT) B(-5,-3,6,COBBLESTONE) B(-5,-2,3,COBBLESTONE) B(-5,-2,4,DIRT) B(-5,-2,5,DIRT) B(-5,-2,6,COBBLESTONE) B(-5,-1,3,COBBLESTONE) B(-5,-1,4,DIRT) B(-5,-1,5,DIRT) B(-5,-1,6,COBBLESTONE) B(-5,0,3,COBBLESTONE) B(-5,0,4,GRASS) B(-5,0,5,GRASS) B(-5,0,6,COBBLESTONE) B(-4,-5,3,MOSSY_COBBLESTONE) B(-4,-5,4,DIRT) B(-4,-5,5,DIRT) B(-4,-5,6,MOSSY_COBBLESTONE) B(-4,-4,3,MOSSY_COBBLESTONE) B(-4,-4,4,DIRT) B(-4,-4,5,DIRT) B(-4,-4,6,COBBLESTONE) B(-4,-3,3,MOSSY_COBBLESTONE) B(-4,-3,4,DIRT) B(-4,-3,5,DIRT) B(-4,-3,6,MOSSY_COBBLESTONE) B(-4,-2,3,COBBLESTONE) B(-4,-2,4,DIRT) B(-4,-2,5,DIRT) B(-4,-2,6,COBBLESTONE) B(-4,-1,3,MOSSY_COBBLESTONE) B(-4,-1,4,DIRT) B(-4,-1,5,DIRT) B(-4,-1,6,MOSSY_COBBLESTONE) B(-4,0,3,COBBLESTONE) B(-4,0,4,GRASS) B(-4,0,5,GRASS) B(-4,0,6,COBBLESTONE) B(-3,-5,3,MOSSY_COBBLESTONE) B(-3,-5,4,COBBLESTONE) B(-3,-5,5,COBBLESTONE) B(-3,-5,6,COBBLESTONE) B(-3,-4,3,COBBLESTONE) B(-3,-4,4,COBBLESTONE) B(-3,-4,5,MOSSY_COBBLESTONE) B(-3,-4,6,COBBLESTONE) B(-3,-3,3,COBBLESTONE) B(-3,-3,4,COBBLESTONE) B(-3,-3,5,COBBLESTONE) B(-3,-3,6,COBBLESTONE) B(-3,-2,3,COBBLESTONE) B(-3,-2,4,COBBLESTONE) B(-3,-2,5,COBBLESTONE) B(-3,-2,6,COBBLESTONE) B(-3,-1,3,COBBLESTONE) B(-3,-1,4,COBBLESTONE) B(-3,-1,5,MOSSY_COBBLESTONE) B(-3,-1,6,COBBLESTONE) B(-3,0,3,COBBLESTONE) B(-3,0,4,COBBLESTONE) B(-3,0,5,MOSSY_COBBLESTONE) B(-3,0,6,MOSSY_COBBLESTONE) B(-2,-5,0,COBBLESTONE) B(-2,-5,1,MOSSY_COBBLESTONE) B(-2,-5,2,COBBLESTONE) B(-2,-5,3,COBBLESTONE) B(-2,-5,4,COBBLESTONE) B(-2,-5,5,MOSSY_COBBLESTONE) B(-2,-5,6,COBBLESTONE) B(-2,-4,0,COBBLESTONE) B(-2,-4,1,MOSSY_COBBLESTONE) B(-2,-4,2,MOSSY_COBBLESTONE) B(-2,-4,3,COBBLESTONE) B(-2,-4,4,MOSSY_COBBLESTONE) B(-2,-4,5,COBBLESTONE) B(-2,-4,6,COBBLESTONE) B(-2,-3,0,COBBLESTONE) B(-2,-3,1,COBBLESTONE) B(-2,-3,2,COBBLESTONE) B(-2,-3,3,COBBLESTONE) B(-2,-3,4,COBBLESTONE) B(-2,-3,5,COBBLESTONE) B(-2,-3,6,COBBLESTONE) B(-2,-2,0,COBBLESTONE) B(-2,-2,1,MOSSY_COBBLESTONE) B(-2,-2,2,COBBLESTONE) B(-2,-2,3,MOSSY_COBBLESTONE) B(-2,-2,4,MOSSY_COBBLESTONE) B(-2,-2,5,COBBLESTONE) B(-2,-2,6,COBBLESTONE) B(-2,-1,0,MOSSY_COBBLESTONE) B(-2,-1,1,MOSSY_COBBLESTONE) B(-2,-1,2,COBBLESTONE) B(-2,-1,3,COBBLESTONE) B(-2,-1,4,MOSSY_COBBLESTONE) B(-2,-1,5,COBBLESTONE) B(-2,-1,6,MOSSY_COBBLESTONE) B(-2,0,0,COBBLESTONE) B(-2,0,1,MOSSY_COBBLESTONE) B(-2,0,2,COBBLESTONE) B(-2,0,3,COBBLESTONE) B(-2,0,4,COBBLESTONE) B(-2,0,5,COBBLESTONE) B(-2,0,6,MOSSY_COBBLESTONE) B(-2,1,0,MOSSY_COBBLESTONE) B(-2,1,1,COBBLESTONE) B(-2,1,2,MOSSY_COBBLESTONE) B(-2,1,3,MOSSY_COBBLESTONE) B(-2,1,4,MOSSY_COBBLESTONE) B(-2,1,5,COBBLESTONE) B(-2,1,6,COBBLESTONE) B(-2,2,0,COBBLESTONE) B(-2,2,2,MOSSY_COBBLESTONE) B(-2,2,3,COBBLESTONE) B(-2,2,4,COBBLESTONE) B(-2,2,5,COBBLESTONE) B(-2,2,6,MOSSY_COBBLESTONE) B(-2,3,0,COBBLESTONE) B(-2,3,2,MOSSY_COBBLESTONE) B(-2,3,3,COBBLESTONE) B(-2,3,4,COBBLESTONE) B(-2,3,6,COBBLESTONE) B(-2,4,-1,COBBLESTONE) B(-2,4,0,COBBLESTONE) B(-2,4,1,COBBLESTONE) B(-2,4,2,MOSSY_COBBLESTONE) B(-2,4,3,COBBLESTONE) B(-2,4,4,COBBLESTONE) B(-2,4,5,MOSSY_COBBLESTONE) B(-2,4,6,COBBLESTONE) B(-2,5,0,COBBLESTONE) B(-2,5,1,COBBLESTONE) B(-2,5,2,COBBLESTONE) B(-2,6,0,COBBLESTONE) B(-2,6,2,COBBLESTONE) B(-2,7,0,COBBLESTONE) B(-2,8,0,MOSSY_COBBLESTONE) B(-2,8,1,MOSSY_COBBLESTONE) B(-2,9,0,COBBLESTONE) B(-2,10,0,COBBLESTONE) B(-2,10,1,COBBLESTONE) B(-2,11,1,COBBLESTONE) B(-1,-5,-1,COBBLESTONE) B(-1,-5,0,COBBLESTONE) B(-1,-5,1,COBBLESTONE) B(-1,-5,2,COBBLESTONE) B(-1,-5,3,COBBLESTONE) B(-1,-5,4,MOSSY_COBBLESTONE) B(-1,-5,5,MOSSY_COBBLESTONE) B(-1,-5,6,MOSSY_COBBLESTONE) B(-1,-5,7,MOSSY_COBBLESTONE) B(-1,-4,-1,COBBLESTONE) B(-1,-4,0,COBBLESTONE) B(-1,-4,1,MOSSY_COBBLESTONE) B(-1,-4,2,MOSSY_COBBLESTONE) B(-1,-4,3,COBBLESTONE) B(-1,-4,4,COBBLESTONE) B(-1,-4,5,COBBLESTONE) B(-1,-4,6,MOSSY_COBBLESTONE) B(-1,-4,7,COBBLESTONE) B(-1,-3,-1,MOSSY_COBBLESTONE) B(-1,-3,0,MOSSY_COBBLESTONE) B(-1,-3,1,COBBLESTONE) B(-1,-3,2,COBBLESTONE) B(-1,-3,3,MOSSY_COBBLESTONE) B(-1,-3,4,MOSSY_COBBLESTONE) B(-1,-3,5,COBBLESTONE) B(-1,-3,6,COBBLESTONE) B(-1,-3,7,MOSSY_COBBLESTONE) B(-1,-2,-1,COBBLESTONE) B(-1,-2,0,COBBLESTONE) B(-1,-2,1,MOSSY_COBBLESTONE) B(-1,-2,2,COBBLESTONE) B(-1,-2,3,MOSSY_COBBLESTONE) B(-1,-2,4,MOSSY_COBBLESTONE) B(-1,-2,5,MOSSY_COBBLESTONE) B(-1,-2,6,COBBLESTONE) B(-1,-2,7,COBBLESTONE) B(-1,-1,-1,COBBLESTONE) B(-1,-1,0,COBBLESTONE) B(-1,-1,1,MOSSY_COBBLESTONE) B(-1,-1,2,COBBLESTONE) B(-1,-1,3,MOSSY_COBBLESTONE) B(-1,-1,4,MOSSY_COBBLESTONE) B(-1,-1,5,COBBLESTONE) B(-1,-1,6,MOSSY_COBBLESTONE) B(-1,-1,7,COBBLESTONE) B(-1,0,-1,MOSSY_COBBLESTONE) B(-1,0,0,COBBLESTONE) B(-1,0,1,COBBLESTONE) B(-1,0,2,MOSSY_COBBLESTONE) B(-1,0,3,COBBLESTONE) B(-1,0,4,COBBLESTONE) B(-1,0,5,COBBLESTONE) B(-1,0,6,COBBLESTONE) B(-1,0,7,COBBLESTONE) B(-1,1,-1,COBBLESTONE) B(-1,1,4,COBBLESTONE_STAIRS:2) B(-1,1,5,MOSSY_COBBLESTONE) B(-1,1,6,COBBLESTONE) B(-1,1,7,MOSSY_COBBLESTONE) B(-1,2,-1,COBBLESTONE) B(-1,2,6,COBBLESTONE_STAIRS:1) B(-1,3,-1,COBBLESTONE) B(-1,4,-1,MOSSY_COBBLESTONE) B(-1,4,0,MOSSY_COBBLESTONE) B(-1,4,1,MOSSY_COBBLESTONE) B(-1,4,2,COBBLESTONE) B(-1,4,3,COBBLESTONE) B(-1,5,-1,COBBLESTONE) B(-1,5,3,COBBLESTONE) B(-1,5,4,COBBLESTONE) B(-1,5,5,COBBLESTONE) B(-1,5,6,COBBLESTONE) B(-1,6,-1,MOSSY_COBBLESTONE) B(-1,6,3,COBBLESTONE) B(-1,7,3,MOSSY_COBBLESTONE) B(-1,8,3,COBBLESTONE) B(-1,9,-1,COBBLESTONE) B(-1,9,2,MOSSY_COBBLESTONE) B(-1,9,3,COBBLESTONE) B(-1,10,-1,COBBLESTONE) B(-1,10,3,MOSSY_COBBLESTONE) B(0,-5,-2,MOSSY_COBBLESTONE) B(0,-5,-1,COBBLESTONE) B(0,-5,0,COBBLESTONE) B(0,-5,1,MOSSY_COBBLESTONE) B(0,-5,2,MOSSY_COBBLESTONE) B(0,-5,3,COBBLESTONE) B(0,-5,4,MOSSY_COBBLESTONE) B(0,-5,5,COBBLESTONE) B(0,-5,6,COBBLESTONE) B(0,-5,7,COBBLESTONE) B(0,-4,-2,COBBLESTONE) B(0,-4,-1,MOSSY_COBBLESTONE) B(0,-4,0,COBBLESTONE) B(0,-4,1,COBBLESTONE) B(0,-4,2,COBBLESTONE) B(0,-4,3,COBBLESTONE) B(0,-4,4,COBBLESTONE) B(0,-4,5,COBBLESTONE) B(0,-4,6,COBBLESTONE) B(0,-4,7,MOSSY_COBBLESTONE) B(0,-3,-2,COBBLESTONE) B(0,-3,-1,COBBLESTONE) B(0,-3,0,COBBLESTONE) B(0,-3,1,MOSSY_COBBLESTONE) B(0,-3,2,MOSSY_COBBLESTONE) B(0,-3,3,COBBLESTONE) B(0,-3,4,COBBLESTONE) B(0,-3,5,COBBLESTONE) B(0,-3,6,COBBLESTONE) B(0,-3,7,COBBLESTONE) B(0,-2,-2,COBBLESTONE) B(0,-2,-1,MOSSY_COBBLESTONE) B(0,-2,0,COBBLESTONE) B(0,-2,1,COBBLESTONE) B(0,-2,2,COBBLESTONE) B(0,-2,3,COBBLESTONE) B(0,-2,4,MOSSY_COBBLESTONE) B(0,-2,5,COBBLESTONE) B(0,-2,6,COBBLESTONE) B(0,-2,7,MOSSY_COBBLESTONE) B(0,-1,-2,COBBLESTONE) B(0,-1,-1,COBBLESTONE) B(0,-1,0,MOSSY_COBBLESTONE) B(0,-1,1,COBBLESTONE) B(0,-1,2,MOSSY_COBBLESTONE) B(0,-1,3,COBBLESTONE) B(0,-1,4,COBBLESTONE) B(0,-1,5,COBBLESTONE) B(0,-1,6,COBBLESTONE) B(0,-1,7,COBBLESTONE) B(0,0,-2,COBBLESTONE_STAIRS:2) B(0,0,-1,MOSSY_COBBLESTONE) B(0,0,0,COBBLESTONE) B(0,0,1,MOSSY_COBBLESTONE) B(0,0,2,MOSSY_COBBLESTONE) B(0,0,3,COBBLESTONE) B(0,0,4,COBBLESTONE) B(0,0,5,COBBLESTONE) B(0,0,6,COBBLESTONE) B(0,0,7,COBBLESTONE) B(0,1,5,COBBLESTONE_STAIRS:2) B(0,1,6,COBBLESTONE) B(0,1,7,COBBLESTONE) B(0,2,7,MOSSY_COBBLESTONE) B(0,3,-1,COBBLESTONE) B(0,4,-1,COBBLESTONE) B(0,4,0,COBBLESTONE) B(0,4,1,MOSSY_COBBLESTONE) B(0,4,2,MOSSY_COBBLESTONE) B(0,4,3,COBBLESTONE) B(0,5,-1,COBBLESTONE) B(0,5,3,MOSSY_COBBLESTONE) B(0,5,4,COBBLESTONE) B(0,5,5,MOSSY_COBBLESTONE) B(0,5,6,COBBLESTONE) B(0,8,3,COBBLESTONE) B(0,9,0,COBBLESTONE) B(0,9,1,COBBLESTONE) B(0,9,2,COBBLESTONE) B(0,9,3,MOSSY_COBBLESTONE) B(0,10,-1,COBBLESTONE) B(0,10,3,COBBLESTONE) B(0,11,3,COBBLESTONE) B(1,-5,-1,COBBLESTONE) B(1,-5,0,COBBLESTONE) B(1,-5,1,COBBLESTONE) B(1,-5,2,COBBLESTONE) B(1,-5,3,COBBLESTONE) B(1,-5,4,MOSSY_COBBLESTONE) B(1,-5,5,COBBLESTONE) B(1,-5,6,COBBLESTONE) B(1,-5,7,MOSSY_COBBLESTONE) B(1,-4,-1,COBBLESTONE) B(1,-4,0,COBBLESTONE) B(1,-4,1,COBBLESTONE) B(1,-4,2,COBBLESTONE) B(1,-4,3,COBBLESTONE) B(1,-4,4,MOSSY_COBBLESTONE) B(1,-4,5,COBBLESTONE) B(1,-4,6,COBBLESTONE) B(1,-4,7,COBBLESTONE) B(1,-3,-1,MOSSY_COBBLESTONE) B(1,-3,0,COBBLESTONE) B(1,-3,1,COBBLESTONE) B(1,-3,2,COBBLESTONE) B(1,-3,3,COBBLESTONE) B(1,-3,4,MOSSY_COBBLESTONE) B(1,-3,5,MOSSY_COBBLESTONE) B(1,-3,6,COBBLESTONE) B(1,-3,7,COBBLESTONE) B(1,-2,-1,COBBLESTONE) B(1,-2,0,COBBLESTONE) B(1,-2,1,MOSSY_COBBLESTONE) B(1,-2,2,COBBLESTONE) B(1,-2,3,COBBLESTONE) B(1,-2,4,MOSSY_COBBLESTONE) B(1,-2,5,COBBLESTONE) B(1,-2,6,COBBLESTONE) B(1,-2,7,COBBLESTONE) B(1,-1,-1,COBBLESTONE) B(1,-1,0,MOSSY_COBBLESTONE) B(1,-1,1,COBBLESTONE) B(1,-1,2,COBBLESTONE) B(1,-1,3,MOSSY_COBBLESTONE) B(1,-1,4,COBBLESTONE) B(1,-1,5,COBBLESTONE) B(1,-1,6,MOSSY_COBBLESTONE) B(1,-1,7,MOSSY_COBBLESTONE) B(1,0,-1,COBBLESTONE) B(1,0,0,MOSSY_COBBLESTONE) B(1,0,1,MOSSY_COBBLESTONE) B(1,0,2,COBBLESTONE) B(1,0,3,COBBLESTONE) B(1,0,4,MOSSY_COBBLESTONE) B(1,0,5,MOSSY_COBBLESTONE) B(1,0,6,COBBLESTONE) B(1,0,7,MOSSY_COBBLESTONE) B(1,1,-1,COBBLESTONE) B(1,1,4,COBBLESTONE_STAIRS:2) B(1,1,5,COBBLESTONE) B(1,1,6,COBBLESTONE) B(1,1,7,COBBLESTONE) B(1,2,-1,COBBLESTONE) B(1,2,6,COBBLESTONE_STAIRS:0) B(1,2,7,COBBLESTONE) B(1,3,-1,COBBLESTONE) B(1,3,7,COBBLESTONE) B(1,4,-1,COBBLESTONE) B(1,4,0,COBBLESTONE) B(1,4,1,MOSSY_COBBLESTONE) B(1,4,3,MOSSY_COBBLESTONE) B(1,4,7,COBBLESTONE) B(1,5,-1,COBBLESTONE) B(1,5,3,COBBLESTONE) B(1,5,4,COBBLESTONE) B(1,5,5,MOSSY_COBBLESTONE) B(1,5,6,COBBLESTONE) B(1,6,-1,MOSSY_COBBLESTONE) B(1,6,3,COBBLESTONE) B(1,7,-1,COBBLESTONE) B(1,7,3,COBBLESTONE) B(1,8,3,COBBLESTONE) B(1,9,0,COBBLESTONE) B(1,9,1,COBBLESTONE) B(1,9,3,MOSSY_COBBLESTONE) B(1,10,-1,COBBLESTONE) RB(1,10,0,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/abandoned_mineshaft.nbt,30,CHEST,../../nbt/VanillaLoot/stronghold_corridor.nbt,100) B(1,10,3,MOSSY_COBBLESTONE) B(2,-5,3,COBBLESTONE) B(2,-5,4,MOSSY_COBBLESTONE) B(2,-5,5,COBBLESTONE) B(2,-5,6,COBBLESTONE) B(2,-4,3,COBBLESTONE) B(2,-4,4,COBBLESTONE) B(2,-4,5,MOSSY_COBBLESTONE) B(2,-4,6,COBBLESTONE) B(2,-3,3,MOSSY_COBBLESTONE) B(2,-3,4,COBBLESTONE) B(2,-3,5,MOSSY_COBBLESTONE) B(2,-3,6,COBBLESTONE) B(2,-2,3,MOSSY_COBBLESTONE) B(2,-2,4,COBBLESTONE) B(2,-2,5,COBBLESTONE) B(2,-2,6,COBBLESTONE) B(2,-1,3,MOSSY_COBBLESTONE) B(2,-1,4,COBBLESTONE) B(2,-1,5,MOSSY_COBBLESTONE) B(2,-1,6,COBBLESTONE) B(2,0,3,MOSSY_COBBLESTONE) B(2,0,4,MOSSY_COBBLESTONE) B(2,0,5,MOSSY_COBBLESTONE) B(2,0,6,COBBLESTONE) B(2,1,3,MOSSY_COBBLESTONE) B(2,1,4,COBBLESTONE) B(2,1,5,MOSSY_COBBLESTONE) B(2,1,6,COBBLESTONE) B(2,2,2,COBBLESTONE) B(2,2,3,MOSSY_COBBLESTONE) B(2,2,4,COBBLESTONE) B(2,2,5,COBBLESTONE) B(2,2,6,COBBLESTONE) B(2,3,0,COBBLESTONE) B(2,3,2,COBBLESTONE) B(2,3,3,COBBLESTONE) B(2,3,4,COBBLESTONE) B(2,3,6,COBBLESTONE) B(2,4,-1,COBBLESTONE) B(2,4,0,MOSSY_COBBLESTONE) B(2,4,1,COBBLESTONE) B(2,4,2,COBBLESTONE) B(2,4,3,COBBLESTONE) B(2,4,4,COBBLESTONE) B(2,4,5,COBBLESTONE) B(2,4,6,COBBLESTONE) B(2,5,0,MOSSY_COBBLESTONE) B(2,5,1,COBBLESTONE) B(2,5,2,COBBLESTONE) B(2,6,0,COBBLESTONE) B(2,6,2,COBBLESTONE) B(2,7,0,COBBLESTONE) B(2,7,2,COBBLESTONE) B(2,8,0,COBBLESTONE) B(2,8,1,COBBLESTONE) B(2,8,2,COBBLESTONE) B(2,9,0,COBBLESTONE) B(2,9,1,COBBLESTONE) B(2,9,3,COBBLESTONE) B(2,10,0,MOSSY_COBBLESTONE) B(2,10,1,MOSSY_COBBLESTONE) B(2,11,1,MOSSY_COBBLESTONE) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,0,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object BlockCheckNot(0,0,0,STATIONARY_WATER) BlockCheckNot(0,0,0,LOG) BlockCheck(0,-1,0,GRASS,DIRT,GRAVEL) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank