# Configuration file ########################################################################################################## # blood altar sacrificial values #--------------------------------------------------------------------------------------------------------# # Entity Sacrificial Value Settings ########################################################################################################## "blood altar sacrificial values" { # Used to edit the amount of LP gained per HP sacrificed for the given entity. # Setting an entity to 0 effectively blacklists it. # If a mod modifies an entity via the API, it will take precedence over this config. # Syntax: EntityClassName;LPPerHP [default: [EntityVillager;100], [EntitySlime;15], [EntityEnderman;10], [EntityCow;100], [EntityChicken;100], [EntityHorse;100], [EntitySheep;100], [EntityWolf;100], [EntityOcelot;100], [EntityPig;100], [EntityRabbit;100], [EntityArmorStand;0], [EntitySentientSpecter;0]] S:"entitySacrificeLP:HPValues" < EntityVillager;100 EntitySlime;15 EntityEnderman;10 EntityCow;100 EntityChicken;100 EntityHorse;100 EntitySheep;100 EntityWolf;100 EntityOcelot;100 EntityPig;100 EntityRabbit;100 EntityArmorStand;0 > S:entitySacrificeValues < EntityVillager;2000 EntitySlime;150 EntityEnderman;200 EntityCow;250 EntityChicken;250 EntityHorse;250 EntitySheep;250 EntityWolf;250 EntityOcelot;250 EntityPig;250 EntityRabbit;250 > } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client only settings ########################################################################################################## client { # Always renders the beams between routing nodes. If false, only renders while a Node Router is being held. [default: false] B:alwaysRenderRoutingLines=false # Spectral Blocks (Used by the Suppression Sigil to store fluids) will not render at all. If false, a see through texture will render. [default: true] B:invisibleSpectralBlocks=true # The Sigil of Holding will skip empty sigil slots if set to true. [default: false] B:sigilHoldingSkipsEmptySlots=false } ########################################################################################################## # compatibility #--------------------------------------------------------------------------------------------------------# # Compatibility settings ########################################################################################################## compatibility { waila { # The mode for the Waila display on Blood Altars. # 0 - Always display information # 1 - Only display when Divination/Seer sigil is in hand. # 2 - Only display when Divination/Seer sigil is in inventory [range: 0 ~ 2, default: 1] I:wailaAltarDisplayMode=1 } thaumcraft { # Allows the Living Helmet to be upgraded with Goggles of Revealing in an Anvil. [default: true] B:thaumcraftGogglesUpgrade=false } compression { # Compression decided to add a storage recipe for every item and block in the game. This will make the Sigil of Compression ignore those recipes so your game will actually load in a decent amount of time. [default: true] B:ignoreCompressionSpamAddedByCompression=true } } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings ########################################################################################################## general { # Allows logging information to the console. Fatal errors will bypass this [default: true] B:enableLogging=true # Amount of LP received per damage point (not heart!) [range: 0 ~ 10000, default: 100] I:sacrificialDaggerConversion=100 # Damage done from using the Sacrificial Dagger [range: 0 ~ 10000, default: 2] I:sacrificialDaggerDamage=2 # Base multiplier for the Coat of Arms. DamageDealt * sacrificialPackConversion [range: 0 ~ 100, default: 20] I:sacrificialPackConversion=20 } ########################################################################################################## # item/block blacklisting #--------------------------------------------------------------------------------------------------------# # Allows disabling of specific Blocks/Items. # Note that using this may result in crashes. Use is not supported. ########################################################################################################## "item/block blacklisting" { # Blocks to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ] S:blockBlacklist < > # Items to not be registered. This requires their mapping name. Usually the same as the class name. Can be found in F3+H mode. [default: ] S:itemBlacklist < > } ########################################################################################################## # meteors #--------------------------------------------------------------------------------------------------------# # Meteor settings ########################################################################################################## meteors { S:MeteorList < > # Should the default meteors be regenerated if the mod has updated them [default: true] B:resyncOnVersionChange=false } ########################################################################################################## # potions #--------------------------------------------------------------------------------------------------------# # Potion settings ########################################################################################################## potions { ########################################################################################################## # id #--------------------------------------------------------------------------------------------------------# # Potion ID settings ########################################################################################################## id { # ID of the Amphibian potion [range: 20 ~ 256, default: 116] I:customPotionAmphibianID=116 # ID of the Boost potion [range: 20 ~ 256, default: 101] I:customPotionBoostID=101 # ID of the Deaf potion [range: 20 ~ 256, default: 113] I:customPotionDeafID=113 # ID of the Demon Cloak potion [range: 20 ~ 256, default: 115] I:customPotionDemonCloakID=115 # ID of the Drowning potion [range: 20 ~ 256, default: 100] I:customPotionDrowningID=100 # ID of the Feather Fall potion [range: 20 ~ 256, default: 114] I:customPotionFeatherFallID=114 # ID of the Fire Fuse potion [range: 20 ~ 256, default: 109] I:customPotionFireFuseID=109 # ID of the Flame Cloak potion [range: 20 ~ 256, default: 106] I:customPotionFlameCloakID=106 # ID of the Flight potion [range: 20 ~ 256, default: 104] I:customPotionFlightID=104 # ID of the Heavy Heart potion [range: 20 ~ 256, default: 108] I:customPotionHeavyHeartID=108 # ID of the Ice Cloak potion [range: 20 ~ 256, default: 107] I:customPotionIceCloakID=107 # ID of the Inhibit potion [range: 20 ~ 256, default: 103] I:customPotionInhibitID=103 # ID of the Planar Binding potion [range: 20 ~ 256, default: 110] I:customPotionPlanarBindingID=110 # ID of the Projectile Protection potion [range: 20 ~ 256, default: 102] I:customPotionProjProtID=102 # ID of the Reciprocation potion [range: 20 ~ 256, default: 105] I:customPotionReciprocationID=105 # ID of the Soul Fray potion [range: 20 ~ 256, default: 111] I:customPotionSoulFrayID=111 # ID of the Soul Harden potion [range: 20 ~ 256, default: 112] I:customPotionSoulHardenID=112 } ########################################################################################################## # toggle #--------------------------------------------------------------------------------------------------------# # Toggle potions available in Alchemy ########################################################################################################## toggle { # Enables the Amphibian potion in Alchemy [default: true] B:customPotionAmphibianEnabled=true # Enables the Boost potion in Alchemy [default: true] B:customPotionBoostEnabled=true # Enables the Deaf potion in Alchemy [default: true] B:customPotionDeafEnabled=true # Enables the Demon Cloak potion in Alchemy [default: true] B:customPotionDemonCloakEnabled=true # Enables the Drowning potion in Alchemy [default: true] B:customPotionDrowningEnabled=true # Enables the Feather Fall potion in Alchemy [default: true] B:customPotionFeatherFallEnabled=true # Enables the Fire Fuse potion in Alchemy [default: true] B:customPotionFireFuseEnabled=true # Enables the Flame Cloak potion in Alchemy [default: true] B:customPotionFlameCloakEnabled=true # Enables the Flight potion in Alchemy [default: true] B:customPotionFlightEnabled=true # Enables the Heavy Heart potion in Alchemy [default: true] B:customPotionHeavyHeartEnabled=true # Enables the Ice Cloak potion in Alchemy [default: true] B:customPotionIceCloakEnabled=true # Enables the Inhibit potion in Alchemy [default: true] B:customPotionInhibitEnabled=true # Enables the Planar Binding potion in Alchemy [default: true] B:customPotionPlanarBindingEnabled=true # Enables the Projectile Protection potion in Alchemy [default: true] B:customPotionProjProtEnabled=true # Enables the Reciprocation potion in Alchemy [default: true] B:customPotionReciprocationEnabled=true # Enables the Soul Fray potion in Alchemy [default: true] B:customPotionSoulFrayEnabled=true # Enables the Soul Harden potion in Alchemy [default: true] B:customPotionSoulHardenEnabled=true # Enables the Absorption potion in Alchemy [default: true] B:vanillaPotionAbsorptionEnabled=true # Enables the Blindness potion in Alchemy [default: true] B:vanillaPotionBlindnessEnabled=true # Enables the Fire Resistance potion in Alchemy [default: true] B:vanillaPotionFireResistEnabled=true # Enables the Health Boost potion in Alchemy [default: true] B:vanillaPotionHealthBoostEnabled=true # Enables the Instant Health potion in Alchemy [default: true] B:vanillaPotionHealthEnabled=true # Enables the Invisibility potion in Alchemy [default: true] B:vanillaPotionInvisibilityEnabled=true # Enables the Jump Boost potion in Alchemy [default: true] B:vanillaPotionJumpBoostEnabled=true # Enables the Mining potion in Alchemy [default: true] B:vanillaPotionMiningEnabled=true # Enables the Night Vision potion in Alchemy [default: true] B:vanillaPotionNightVisionEnabled=true # Enables the Poison potion in Alchemy [default: true] B:vanillaPotionPoisonEnabled=true # Enables the Regeneration potion in Alchemy [default: true] B:vanillaPotionRegenerationEnabled=true # Enables the Resistance potion in Alchemy [default: true] B:vanillaPotionResistanceEnabled=true # Enables the Saturation potion in Alchemy [default: true] B:vanillaPotionSaturationEnabled=true # Enables the Slowness potion in Alchemy [default: true] B:vanillaPotionSlownessEnabled=true # Enables the Speed potion in Alchemy [default: true] B:vanillaPotionSpeedEnabled=true # Enables the Strength potion in Alchemy [default: true] B:vanillaPotionStrengthEnabled=true # Enables the Water Breathing potion in Alchemy [default: true] B:vanillaPotionWaterBreathingEnabled=true # Enables the Weakness potion in Alchemy [default: true] B:vanillaPotionWeaknessEnabled=true } } ########################################################################################################## # rituals #--------------------------------------------------------------------------------------------------------# # Ritual toggling ########################################################################################################## rituals { B:ritualAltarBuilder=true B:ritualAnimalGrowth=true B:ritualArmourEvolve=true B:ritualCobblestone=true B:ritualContainment=true B:ritualCrushing=true B:ritualCrystalHarvest=true B:ritualDowngrade=true B:ritualExpulsion=true B:ritualFeatheredKnife=true B:ritualFelling=true B:ritualForsakenSoul=true B:ritualFullStomach=true B:ritualGreenGrove=true B:ritualHarvest=true B:ritualInterdiction=true B:ritualJumping=true B:ritualLava=true B:ritualMagnetic=true B:ritualMeteor=true B:ritualPlacer=true B:ritualPortal=true B:ritualPump=true B:ritualRegeneration=true B:ritualRemove=true B:ritualSpeed=true B:ritualSuppression=true B:ritualWater=true B:ritualWellOfSuffering=true B:ritualZephyr=true imperfect { B:imperfectRitualNight=true B:imperfectRitualRain=true B:imperfectRitualResistance=true B:imperfectRitualZombie=true } } ########################################################################################################## # teleposer blacklist #--------------------------------------------------------------------------------------------------------# # Block blacklisting ########################################################################################################## "teleposer blacklist" { # Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is: # modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]] S:teleposerBlacklist < minecraft:bedrock minecraft:mob_spawner > # Entity class names listed here will not be able to be teleposed. [default: ] S:teleposerBlacklistEntity < > } ########################################################################################################## # transposition sigil blacklist #--------------------------------------------------------------------------------------------------------# # Block blacklisting ########################################################################################################## "transposition sigil blacklist" { # Stops specified blocks from being teleposed. Put entries on new lines. Valid syntax is: # modid:blockname:meta [default: [minecraft:bedrock], [minecraft:mob_spawner]] S:transpositionBlacklist < minecraft:bedrock minecraft:mob_spawner > } version { S:"Config Version"=1.10.2-2.1.11-80 } ########################################################################################################## # well of suffering blacklist #--------------------------------------------------------------------------------------------------------# # Entity blacklisting from WoS ########################################################################################################## "well of suffering blacklist" { # Use the class name of the Entity to blacklist it from usage. # IE: EntityWolf, EntityWitch, etc [default: [EntityArmorStand], [EntitySentientSpecter]] S:wellOfSufferingBlacklist < > }