[general] #Wether ghost blocks are shown when you are holding a framed block showGhostBlocks = true #Wether certain framed blocks should show fancy hitboxes fancyHitboxes = true #If false only full block faces of framed blocks will be culled, if true all outer faces of famed blocks can be culled detailedCulling = true #If true, the UV remapping will use discrete steps to avoid floating point errors discreteUVSteps = true #Configures how detailed connected textures are supported. #Use anything above FULL_FACE at your own risk (performance impact, unexpected behaviour)! #If NONE, all connected textures support is disabled #If FULL_FACE, connected textures are supported on full faces #If FULL_CON_FACE, connected textures are supported as above and on faces whose connecting neighbor covers a full face #If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks #Allowed Values: NONE, FULL_FACE, FULL_CON_FACE, DETAILED conTexMode = "FULL_FACE"