# Configuration file general { ########################################################################################################## # server #--------------------------------------------------------------------------------------------------------# # Server Config ########################################################################################################## server { # How large the player's deceleration must be before they will begin taking damage. (Measured in meters per second per second # Min: 5.0 # Max: 100.0 D:"Acceleration Threshold"=12.0 # Multiplies the damage taken when over the threshold. Default 1.0x is 1 damage per 1m/s/s over threshold. # Min: 0.0 # Max: 100.0 D:"Damage Multiplier"=1.0 # Use damage type FLY_INTO_WALL? If false, will instead use FALL. (Set this to false if you want stuff like feather-falling to affect collision damage as well) B:"Damage Type Wall"=true } }