# Configuration file general { # Whether to decorate wells with Concrete and Glazed Terracotta instead of stained clay [default: true] B:"Concrete Well"=true # Town centers display their name on one or more signs. [default: true] B:"Name Sign"=true # Books generated by villagers or the Codex record the structure's coordinates. [default: true] B:"Record Structure Coords"=true # If Village Banner is enabled: Degree to which well signs and banners should face inward. At 0 they face directly outward away from the well; at 4 they face each other. [range: 0 ~ 4, default: 3] I:"Sign Yaw"=3 # Whether to apply the village's colors to concrete, terracotta, carpet, etc. [default: true] B:"Use village colors"=true # The town banner pattern is displayed at the town center. [default: true] B:"Village Banner"=true # Village books are dropped by the villager rather than going directly into your inventory. [default: false] B:"Villager drops book"=false # Librarian villagers will give you a codex if you right-click them while holding emerald, iron ingots, and/or gold ingots. [default: true] B:"Villager makes codex"=true # Whether to surround the well with colored blocks [default: true] B:"Well boundary"=true # Replace the cobblestone rims of wells with stone slabs, making it easier for players and villagers to escape if they fall in. [default: true] B:"Well slabs"=true } miscellaneous { # The Codex can appear as rare chest loot. [default: true] B:"Codex Chest Loot"=false # Print debug messages to the console, print the class paths of entities and blocks you right-click. [default: false] B:"Debug messages"=false # 1.8+ has a bug where the clay pot in the Witch's swamp hut is empty. This flag will correctly place a red mushroom in the pot. [default: true] B:"Swamp Hut Mushroom"=true # Displays a client-side chat message on login if there's an update available. If the URL pinged by the checker happens to be down, your game will freeze for a while on login. Turn this on at your own risk. [default: false] B:"Version Checker"=false } "mod integration" { # Generate Harvestcraft crops in farms. Only used with Village Generator. Set to 0 for no HC crops. [range: 0.0 ~ 1.0, default: 0.25] S:"Crop rate: Harvestcraft"=0.25 # Priority order for referencing Barrels for village generation and villager trades. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Barrel" < futuremc futureversions > # Priority order for referencing Bells for villager trades. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Bell" < futuremc futureversions > # Priority order for referencing Blast Furnace for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Blast Furnace" < futuremc futureversions > # Priority order for referencing Blue Ice for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Blue Ice" < futuremc futureversions > # Priority order for referencing Granite, Diorite, and Andesite for things like walls and stairs. The version highest on the list and registered in your game will be used. [default: [quark], [vanillabuildersextension], [futureversions]] S:"Mod Priority: Bountiful Stone" < quark vanillabuildersextension > # Priority order for referencing the Campfire for village generation and villager trade offers. The version highest on the list and registered in your game will be used. [default: [futuremc], [toughasnails], [futureversions]] S:"Mod Priority: Campfire" < futuremc toughasnails > # Priority order for referencing the Cartography Table for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Cartography Table" < futuremc futureversions > # Priority order for referencing the Composter for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Composter" < futuremc futureversions > # Priority order for referencing dye for villager trade offers. The version highest on the list and registered in your game will be used. [default: [futuremc], [biomesoplenty], [quark], [botania], [futureversions]] S:"Mod Priority: Dye" < futuremc biomesoplenty quark botania > # Priority order for referencing the Fletching Table for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Fletching Table" < futuremc futureversions > # Priority order for referencing flowers for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Flower" < futuremc futureversions > # Priority order for referencing the Grindstone for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Grindstone" < futuremc futureversions > # Priority order for referencing Lanterns for village generation and villager trade offers. The version highest on the list and registered in your game will be used. [default: [charm], [futuremc], [futureversions]] S:"Mod Priority: Lantern" < charm futuremc > # Priority order for referencing the Loom for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Loom" < futuremc futureversions > # Priority order for referencing Sandstone variations for village generation. The version highest on the list and registered in your game will be used. [default: [quark], [futuremc], [vanillabuildersextension], [futureversions]] S:"Mod Priority: Sandstone" < quark futuremc vanillabuildersextension > # Priority order for referencing the Smithing Table for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Smithing Table" < futuremc futureversions > # Priority order for referencing the Smoker for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Smoker" < futuremc futureversions > # Priority order for referencing wooden trapdoors for village generation. The version highest on the list and registered in your game will be used. [default: [quark], [futureversions]] S:"Mod Priority: Smooth Stone" < quark futuremc > # Priority order for referencing the Stonecutter for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Stonecutter" < futuremc futureversions > # Priority order for referencing Stripped Logs for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Stripped Log" < futuremc futureversions > # Priority order for referencing Stripped Wood for village generation. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Stripped Wood" < futuremc futureversions > # Priority order for referencing Suspicious Stew for villager trades. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Suspicious Stew" < futuremc futureversions > # Priority order for referencing Sweet Berries for villager trades. The version highest on the list and registered in your game will be used. [default: [futuremc], [futureversions]] S:"Mod Priority: Sweet Berries" < futuremc futureversions > # List of professions for other mods' villagers. Format is: Name|ID|pageType # Name is your choice of name for the profession. # ID is the ID associated with the mod profession. # pageType is the vanilla archetype the villager emulates in order to generate hint pages. # Use this reference: # -1=None # 0=Farmer # 1=Librarian # 2=Priest # 3=Blacksmith # 4=Butcher # 5=Nitwit # [default: [Apiarist|forestry:apiarist|4], [Arborist|forestry:arborist|0], [Archaeologist|fossil:archeologist|2], [Engineer|railcraft:trackman|3], [Music Merchant|openblocks:radio|5], [Archivist|mystcraft:archivist|1], [Alchemist|bewitchment:alchemist|2], [Engineer|actuallyadditions:engineer|1], [Jam Guy|actuallyadditions:jamguy|0], [Guard|custom:guard|-1], [Druid|cyclicmagic:druid|2], [Sage|cyclicmagic:sage|1], [Alchemist|extrautils2:alchemist|2], [Mechanic|extrautils2:red_mechanic|3], [Shady Merchant|extrautils2:shady_merchant|-1], [Store Owner|miniheads:storeowner|-1], [Coin Banker|tolkienmobs:coin_trader|0], [Grocer|tolkienmobs:grocery_store|0], [Junk Dealer|tolkienmobs:junk_dealer|5], [Pet Supplier|tolkienmobs:pet_merchant|0], [Witch Doctor|totemexpansion:witchdoctor|2]] S:"Mod Professions" < Apiarist|forestry:apiarist|4 Arborist|forestry:arborist|0 Archaeologist|fossil:archeologist|2 Engineer|railcraft:trackman|3 Music Merchant|openblocks:radio|5 Archivist|mystcraft:archivist|1 Alchemist|bewitchment:alchemist|2 Engineer|actuallyadditions:engineer|1 Jam Guy|actuallyadditions:jamguy|0 Guard|custom:guard|-1 Druid|cyclicmagic:druid|2 Sage|cyclicmagic:sage|1 Alchemist|extrautils2:alchemist|2 Mechanic|extrautils2:red_mechanic|3 Shady Merchant|extrautils2:shady_merchant|-1 Store Owner|miniheads:storeowner|-1 Coin Banker|tolkienmobs:coin_trader|0 Grocer|tolkienmobs:grocery_store|0 Junk Dealer|tolkienmobs:junk_dealer|5 Pet Supplier|tolkienmobs:pet_merchant|0 Witch Doctor|totemexpansion:witchdoctor|2 > # List of mod structures that can be named with a Codex, or by right-clicking an entity in that structure (optional). Structures must have been generated in a manner similarly to vanilla (e.g. Galacticraft Moon Villages). # Format is: nameType|structureType|structureTitle|dimensionName|bookType|entityClassPath # nameType is your choice of name pool for the structure. Options: village, mineshaft, temple, stronghold, fortress, monument, endcity, mansion, alienvillage # structureType how the mod saves the structure info--e.g. dimension/data/[structureType].dat # structureTitle is the string type of the structure (e.g. "Moon Village"), which will be recorded into a book. It can be left blank. # dimensionName is the name of the dimension that would be recorded into the book. It can be left blank. # bookType is the kind of book that is generated. Options: village, mineshaft, temple, jungletemple, desertpyramid, swamphut, igloo, stronghold, fortress, monument, endcity, mansion, moonvillage, koentusvillage, fronosvillage, nibiruvillage, abandonedbase # entityClassPath is the mod's address to the entity class that will generate this book (when inside the structure). It can be left blank, wherein the structure name can only be obtained via a Codex. # [default: [alienvillage|MoonVillage|Moon Village|Moon|moonvillage|micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager], [alienvillage|GC_AbandonedBase|Abandoned Base|Asteroid Belt|abandonedbase|], [alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager], [alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager], [alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager], [alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager], [alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager], [alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager], [endcity|hardcoreenderdragon_EndTower|Dungeon Tower|The End|endcity|], [endcity|hardcoreenderdragon_EndIsland|Laboratory|The End|endcity|]] S:"Mod Structures" < alienvillage|MoonVillage|Moon Village|Moon|moonvillage|micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager alienvillage|GC_AbandonedBase|Abandoned Base|Asteroid Belt|abandonedbase| alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager endcity|hardcoreenderdragon_EndTower|Dungeon Tower|The End|endcity| endcity|hardcoreenderdragon_EndIsland|Laboratory|The End|endcity| > # Which vanilla archetype the lost miner emulates in order to generate hint pages. # Use this reference: # -1=None # 0=Farmer # 1=Librarian # 2=Priest # 3=Blacksmith # 4=Butcher # 5=Nitwit # [range: 0 ~ 5, default: 3] I:"PM Lost Miner Profession ID"=3 # Which vanilla archetype the traveling merchant emulates in order to generate hint pages. # Use this reference: # -1=None # 0=Farmer # 1=Librarian # 2=Priest # 3=Blacksmith # 4=Butcher # 5=Nitwit # [range: 0 ~ 5, default: 0] I:"PM Traveling Merchant Profession ID"=0 # If you're using ToroQuest, write its town names into village books. Additionally, Village Names well signs will not generate, since they do so before ToroQuest assigns a town name. [default: true] B:"ToroQuest Village Names"=true } naming { # List of entities that will generate a name automatically when they appear. Useful for aggressive or boss mobs. # Format is: nameType|profession|classPath|addOrRemove # nameType is the name pool for the entity, or a hyphenated series of pools like "angel-golem". # profession is displayed if that config flag is enabled. It can be left blank for no profession. # classPath is the mod's address to the entity class. # nameType options: # villager, dragon, golem, alien, angel, demon, goblin, custom # addOrRemove - type "add" to automatically add names tags to ALL COPIES of this entity upon spawning, or "remove" to automatically remove. # Be VERY CAUTIOUS about what entities you choose to add to this list! [default: [villager-goblin|Witch|net.minecraft.entity.monster.EntityWitch|add], [alien-golem|Elder Guardian|net.minecraft.entity.monster.EntityElderGuardian|add], [villager-demon|Evoker|net.minecraft.entity.monster.EntityEvoker|add], [villager-demon|Vindicator|net.minecraft.entity.monster.EntityVindicator|add], [villager-demon|Illusioner|net.minecraft.entity.monster.EntityIllusionIllager|add], [alien-demon|Evolved Skeleton Boss|micdoodle8.mods.galacticraft.core.entities.EntitySkeletonBoss|add], [alien-golem|Evolved Creeper Boss|micdoodle8.mods.galacticraft.planets.mars.entities.EntityCreeperBoss|add], [alien-goblin||micdoodle8.mods.galacticraft.planets.venus.entities.EntitySpiderQueen|add], [alien-goblin|Evolved Witch|stevekung.mods.moreplanets.core.entities.EntityEvolvedWitch|add], [alien-golem|Diona Creeper Boss|stevekung.mods.moreplanets.planets.diona.entities.EntityDionaCreeperBoss|add], [alien-golem|Fronos Creeper Boss|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosCreeperBossTemp|add], [alien-golem|Kapteyn B Creeper Boss|stevekung.mods.moreplanets.planets.kapteynb.entities.EntityKapteynBCreeperBoss|add], [alien-goblin|Evolved Infected Spider Boss|stevekung.mods.moreplanets.planets.nibiru.entities.EntityEvolvedInfectedSpiderBoss|add], [alien-golem|Pluto Creeper Boss|stevekung.mods.moreplanets.planets.pluto.entities.EntityPlutoCreeperBoss|add], [alien-angel|Cheese Cube Boss|stevekung.mods.moreplanets.planets.polongnius.entities.EntityCheeseCubeEyeBoss|add], [alien-demon-golem|Evolved Sirius Blaze Boss|stevekung.mods.moreplanets.planets.siriusb.entities.EntityEvolvedSiriusBlazeBoss|add], [alien-demon|Infected Crystallized Slime Boss|stevekung.mods.moreplanets.module.planets.diona.entity.EntityInfectedCrystallizeSlimeBoss|add], [alien-angel|Cheese Cube Boss|stevekung.mods.moreplanets.module.planets.chalos.entity.EntityCheeseCubeEyeBoss|add], [demon-goblin||nex.entity.passive.EntityPigtificate], [demon-goblin||nex.entity.passive.EntityPigtificateLeader], [alien-demon-angel|Evolved Boss Ghast|galaxyspace.galaxies.milkyway.SolarSystem.moons.io.entities.EntityBossGhast|add], [alien-demon-golem|Evolved Boss Blaze|galaxyspace.galaxies.milkyway.SolarSystem.planets.ceres.entities.EntityBossBlaze|add], [villager|Summoner|net.daveyx0.primitivemobs.entity.monster.EntityDSummoner|add], [villager-golem||twilightforest.entity.EntityTFArmoredGiant|add], [villager-golem||twilightforest.entity.EntityTFGiantMiner|add], [dragon|Naga|twilightforest.entity.boss.EntityTFNaga|add], [dragon|Hydra|twilightforest.entity.boss.EntityTFHydra|add], [demon-golem|Knight Phantom|twilightforest.entity.boss.EntityTFKnightPhantom|add], [demon|Twilight Lich|twilightforest.entity.boss.EntityTFLich|add], [goblin|Minoshroom|twilightforest.entity.boss.EntityTFMinoshroom|add], [angel|Snow Queen|twilightforest.entity.boss.EntityTFSnowQueen|add], [demon-angel|Ur-ghast|twilightforest.entity.boss.EntityTFUrGhast|add], [goblin-golem|Alpha Yeti|twilightforest.entity.boss.EntityTFYetiAlpha|add], [villager-demon||com.emoniph.witchery.entity.EntityVampire|add], [villager|Witch Hunter|com.emoniph.witchery.entity.EntityWitchHunter|add], [demon|Horned Huntsman|com.emoniph.witchery.entity.EntityHornedHuntsman|add], [demon|Lord of Torment|com.emoniph.witchery.entity.EntityLordOfTorment|add]] S:"Automatic Names" < villager-goblin|Witch|net.minecraft.entity.monster.EntityWitch|add alien-golem|Elder Guardian|net.minecraft.entity.monster.EntityElderGuardian|add villager-demon|Evoker|net.minecraft.entity.monster.EntityEvoker|add villager-demon|Vindicator|net.minecraft.entity.monster.EntityVindicator|add villager-demon|Illusioner|net.minecraft.entity.monster.EntityIllusionIllager|add alien-demon|Evolved Skeleton Boss|micdoodle8.mods.galacticraft.core.entities.EntitySkeletonBoss|add alien-golem|Evolved Creeper Boss|micdoodle8.mods.galacticraft.planets.mars.entities.EntityCreeperBoss|add alien-goblin||micdoodle8.mods.galacticraft.planets.venus.entities.EntitySpiderQueen|add alien-goblin|Evolved Witch|stevekung.mods.moreplanets.core.entities.EntityEvolvedWitch|add alien-golem|Diona Creeper Boss|stevekung.mods.moreplanets.planets.diona.entities.EntityDionaCreeperBoss|add alien-golem|Fronos Creeper Boss|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosCreeperBossTemp|add alien-golem|Kapteyn B Creeper Boss|stevekung.mods.moreplanets.planets.kapteynb.entities.EntityKapteynBCreeperBoss|add alien-goblin|Evolved Infected Spider Boss|stevekung.mods.moreplanets.planets.nibiru.entities.EntityEvolvedInfectedSpiderBoss|add alien-golem|Pluto Creeper Boss|stevekung.mods.moreplanets.planets.pluto.entities.EntityPlutoCreeperBoss|add alien-angel|Cheese Cube Boss|stevekung.mods.moreplanets.planets.polongnius.entities.EntityCheeseCubeEyeBoss|add alien-demon-golem|Evolved Sirius Blaze Boss|stevekung.mods.moreplanets.planets.siriusb.entities.EntityEvolvedSiriusBlazeBoss|add alien-demon|Infected Crystallized Slime Boss|stevekung.mods.moreplanets.module.planets.diona.entity.EntityInfectedCrystallizeSlimeBoss|add alien-angel|Cheese Cube Boss|stevekung.mods.moreplanets.module.planets.chalos.entity.EntityCheeseCubeEyeBoss|add demon-goblin||nex.entity.passive.EntityPigtificate demon-goblin||nex.entity.passive.EntityPigtificateLeader alien-demon-angel|Evolved Boss Ghast|galaxyspace.galaxies.milkyway.SolarSystem.moons.io.entities.EntityBossGhast|add alien-demon-golem|Evolved Boss Blaze|galaxyspace.galaxies.milkyway.SolarSystem.planets.ceres.entities.EntityBossBlaze|add villager|Summoner|net.daveyx0.primitivemobs.entity.monster.EntityDSummoner|add villager-golem||twilightforest.entity.EntityTFArmoredGiant|add villager-golem||twilightforest.entity.EntityTFGiantMiner|add dragon|Naga|twilightforest.entity.boss.EntityTFNaga|add dragon|Hydra|twilightforest.entity.boss.EntityTFHydra|add demon-golem|Knight Phantom|twilightforest.entity.boss.EntityTFKnightPhantom|add demon|Twilight Lich|twilightforest.entity.boss.EntityTFLich|add goblin|Minoshroom|twilightforest.entity.boss.EntityTFMinoshroom|add angel|Snow Queen|twilightforest.entity.boss.EntityTFSnowQueen|add demon-angel|Ur-ghast|twilightforest.entity.boss.EntityTFUrGhast|add goblin-golem|Alpha Yeti|twilightforest.entity.boss.EntityTFYetiAlpha|add villager-demon||com.emoniph.witchery.entity.EntityVampire|add villager|Witch Hunter|com.emoniph.witchery.entity.EntityWitchHunter|add demon|Horned Huntsman|com.emoniph.witchery.entity.EntityHornedHuntsman|add demon|Lord of Torment|com.emoniph.witchery.entity.EntityLordOfTorment|add > # List of entities that can generate a name when right-clicked. Format is: nameType|profession|classPath # nameType is the name pool for the entity, or a hyphenated series of pools like "angel-golem". # profession is displayed if that config flag is enabled. It can be left blank for no profession. # classPath is mod's address to the entity class. # nameType options: # villager, dragon, golem, alien, angel, demon, goblin, custom # [default: [alien||micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager], [alien||stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager], [alien||stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager], [alien-villager-goblin||stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager], [alien-villager-goblin||stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager], [alien-villager-angel||stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager], [alien-villager-angel||stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager], [goblin-demon||mods.natura.entity.ImpEntity], [goblin||thaumcraft.common.entities.monster.EntityPech], [villager|Sentry|net.torocraft.toroquest.entities.EntitySentry], [villager|Guard|net.torocraft.toroquest.entities.EntityGuard], [villager|Lord|net.torocraft.toroquest.entities.EntityVillageLord], [angel-goblin|Questing Ram|twilightforest.entity.passive.EntityTFQuestRam], [villager|Guard|com.emoniph.witchery.entity.EntityVillageGuard], [goblin||com.emoniph.witchery.entity.EntityGoblin], [goblin-demon||com.emoniph.witchery.entity.EntityImp], [demon||com.emoniph.witchery.entity.EntityDemon], [villager|Traveling Merchant|net.daveyx0.primitivemobs.entity.passive.EntityTravelingMerchant], [villager|Miner|net.daveyx0.primitivemobs.entity.passive.EntityLostMiner], [villager||net.daveyx0.primitivemobs.entity.passive.EntitySheepman], [villager|Blacksmith|net.daveyx0.primitivemobs.entity.passive.EntitySheepmanSmith], [villager-goblin||nex.entity.passive.EntityPigtificate], [villager-goblin|Chief|nex.entity.passive.EntityPigtificateLeader], [villager-goblin||imc.common.EntityPigman]] S:"Clickable Names" < alien||micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager alien||stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager alien||stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager alien-villager-goblin||stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager alien-villager-goblin||stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager alien-villager-angel||stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager alien-villager-angel||stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager goblin-demon||mods.natura.entity.ImpEntity goblin||thaumcraft.common.entities.monster.EntityPech villager|Sentry|net.torocraft.toroquest.entities.EntitySentry villager|Guard|net.torocraft.toroquest.entities.EntityGuard villager|Lord|net.torocraft.toroquest.entities.EntityVillageLord angel-goblin|Questing Ram|twilightforest.entity.passive.EntityTFQuestRam villager|Guard|com.emoniph.witchery.entity.EntityVillageGuard goblin||com.emoniph.witchery.entity.EntityGoblin goblin-demon||com.emoniph.witchery.entity.EntityImp demon||com.emoniph.witchery.entity.EntityDemon villager|Traveling Merchant|net.daveyx0.primitivemobs.entity.passive.EntityTravelingMerchant villager|Miner|net.daveyx0.primitivemobs.entity.passive.EntityLostMiner villager||net.daveyx0.primitivemobs.entity.passive.EntitySheepman villager|Blacksmith|net.daveyx0.primitivemobs.entity.passive.EntitySheepmanSmith villager-goblin||nex.entity.passive.EntityPigtificate villager-goblin|Chief|nex.entity.passive.EntityPigtificateLeader villager-goblin||imc.common.EntityPigman > # Entities reveal their names when you right-click them, or automatically if so assigned. [default: true] B:"Entity names"=true # An entity's name also includes its profession/title. You may need to right-click the entity to update its name plate. [default: false] B:"Entity professions"=false # Right-click village Golems to learn their name. [default: true] B:"Golem names"=true # The career displayed for a Nitwit [default: ] S:"Nitwit Profession"= } "villager professions" { # If modern skins are enabled: renders the headwear layer for non-vanilla villager professions, if one exists. [default: false] B:"Modded Villager Headwear"=false # (If modern skins are enabled) List of profession IDs for other mods' villagers. A normal value will be whitelisted: it will display that villager's headwear layer even if Modded Villager Headwear is false. Adding a negative sign in front of the ID int will blacklist the profession so that its headwear layer never renders. [default: [forestry:apiarist], [-openblocks:radio], [bewitchment:alchemist], [custom:guard], [extrautils2:alchemist], [tolkienmobs:junk_dealer], [totemexpansion:witchdoctor]] S:"Modded Villager Headwear Graylist" < forestry:apiarist -openblocks:radio bewitchment:alchemist custom:guard extrautils2:alchemist tolkienmobs:junk_dealer totemexpansion:witchdoctor > # (If modern skins are enabled) List of profession IDs for other mods' villagers to render in the modular skin style. Format is: careerAsset|zombieCareerAsset|professionID # careerAsset: career skin png to be overlaid onto the villager, located in assets\villagenames\textures\entity\villager\profession # The default values are all available in Village Names. You can access custom values with a resourcepack. # zombieCareerAsset: a zombie career png, located in the corresponding zombie_villager directory. You may leave this value blank, in which case it will use the non-zombie career overlay. # professionID: the ID associated with the mod profession. [default: [for_apiarist|for_apiarist|forestry:apiarist], [for_arborist|for_arborist|forestry:arborist], [fa_archaeologist||fossil:archeologist], [rc_engineer|rc_engineer|railcraft:trackman], [ob_musicmerchant||openblocks:radio], [myc_archivist||mystcraft:archivist], [bew_alchemist||bewitchment:alchemist], [hac_researcher|hac_researcher|dcs_climate:agri_researcher], [hac_researcher|hac_researcher|dcs_climate:engineer], [hac_trader|hac_trader|dcs_climate:trader], [aa_engineer|aa_engineer|actuallyadditions:engineer], [aa_jam|aa_jam|actuallyadditions:jamguy], [custom_guard|custom_guard|custom:guard], [cm_druid|cm_druid|cyclicmagic:druid], [cm_sage|cm_sage|cyclicmagic:sage], [eu_alchemist|eu_alchemist|extrautils2:alchemist], [eu_red_mechanic|eu_red_mechanic|extrautils2:red_mechanic], [eu_shady_merchant|eu_shady_merchant|extrautils2:shady_merchant], [mh_retailer|mh_retailer|miniheads:storeowner], [ttm_coin_trader|ttm_coin_trader|tolkienmobs:coin_trader], [ttm_grocery_store|ttm_grocery_store|tolkienmobs:grocery_store], [ttm_junk_trader|ttm_junk_trader|tolkienmobs:junk_dealer], [ttm_pet_merchant|ttm_pet_merchant|tolkienmobs:pet_merchant], [te_witch_doctor||totemexpansion:witchdoctor], [ccp_stablehand||chococraftplus:stablehand]] S:"Modded Villager Modular Skins" < for_apiarist|for_apiarist|forestry:apiarist for_arborist|for_arborist|forestry:arborist fa_archaeologist||fossil:archeologist rc_engineer|rc_engineer|railcraft:trackman ob_musicmerchant||openblocks:radio myc_archivist||mystcraft:archivist bew_alchemist||bewitchment:alchemist hac_researcher|hac_researcher|dcs_climate:agri_researcher hac_researcher|hac_researcher|dcs_climate:engineer hac_trader|hac_trader|dcs_climate:trader aa_engineer|aa_engineer|actuallyadditions:engineer aa_jam|aa_jam|actuallyadditions:jamguy custom_guard|custom_guard|custom:guard cm_druid|cm_druid|cyclicmagic:druid cm_sage|cm_sage|cyclicmagic:sage eu_alchemist|eu_alchemist|extrautils2:alchemist eu_red_mechanic|eu_red_mechanic|extrautils2:red_mechanic eu_shady_merchant|eu_shady_merchant|extrautils2:shady_merchant mh_retailer|mh_retailer|miniheads:storeowner ttm_coin_trader|ttm_coin_trader|tolkienmobs:coin_trader ttm_grocery_store|ttm_grocery_store|tolkienmobs:grocery_store ttm_junk_trader|ttm_junk_trader|tolkienmobs:junk_dealer ttm_pet_merchant|ttm_pet_merchant|tolkienmobs:pet_merchant te_witch_doctor||totemexpansion:witchdoctor ccp_stablehand||chococraftplus:stablehand > # Use the composite 1.14 Villager skins [default: true] B:"Modern Villager Profession Skins"=true # Use JE 1.14 / BE 1.12 trade offerings and add the Mason villager [default: true] B:"Modern Villager Trades"=true # High-level Librarians and Cartographers will offer enchanted books and treasures in exchange for Village Names items. [default: true] B:"Treasure Trades"=true # Change the vanilla Librarian trade to require a single written book instead of two identical written books [default: true] B:"Written Book Trade"=true # When performing the ritual to convert a zombie villager into a villager, having these blocks nearby (within a taxicab distance of 4) will speed up the process. Format is: group|classPath|unlocName|meta # group is an arbitrary group name to which the block belongs, referenced in Zombie Cure Groups below. # classPath is the mod's address to the entity class. # unlocName is the unlocalized name of the block. This is used as an extra discriminator in case class path and meta aren't enough. You can leave this blank to ignore it. # meta is integer meta value of the block. Enter -1 to ignore meta and count all blocks with that class path. [default: [vanilla|net.minecraft.block.BlockBed|tile.bed|-1], [vanilla|net.minecraft.block.BlockPane|tile.fenceIron|-1]] S:"Zombie Cure Catalysts" < vanilla|net.minecraft.block.BlockBed|tile.bed|-1 vanilla|net.minecraft.block.BlockPane|tile.fenceIron|-1 > # When curing a zombie villager, all blocks of the same named group will use these stats. Format is: group|speedup|limit # group is the group name assigned in Zombie Cure Catalysts above. # speedup is the per-block percentage point boost in conversion speed. That is: a value of 1.0 increases the conversion by about 1 percentage point per group block found. negative values will likewise reduce the conversion speed, making conversion take longer. # limit is the maximum number of blocks in this group that will apply the group speedup effect. [default: [vanilla|0.3|14]] S:"Zombie Cure Groups" < vanilla|0.3|14 > } "villager skin tones" { # Display Gaussian-distributed random skin tones assigned to villagers [default: true] B:"Display Skin Tones"=true # Statistical variance in skin tone for a population decreases as the number of skin-tone-affecting biome tags increases. # Setting this value to zero eliminates that effect, making skin tone vary equally everywhere (aside from culling to the darkest/lightest tones). # Increasing this value makes skin tone variation less likely in qualifying biomes. [range: 0.0 ~ 3.4028235E38, default: 2.6666667] S:"Skin Tone Variance Annealing"=2.6666667 # Proportionality constant for variance everywhere, irrespective of biome. Set this to zero for absolutely no variation for a given biome. # Skin tones are culled to the darkest and lightest values, so setting this arbitrarily high will result in ONLY the darkest or lightest villagers. # I estimate that the distribution is flattest, and thus population variance is maximized, around a value of about 2.6. [range: 0.0 ~ 3.4028235E38, default: 1.0] S:"Skin Tone Variance Scale"=1.0 } "well kill switch" { # Set this to false to disable all well decoration: sign, slabs, terracotta, concrete. [default: true] B:"Allow well decorations"=true }