# Configuration file ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # These config settings are client-side only ########################################################################################################## client { # If true, shows your food exhaustion as a progress bar behind the hunger bars B:show.food.exhaustion.hud.underlay=true # If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay B:show.food.stats.in.debug.overlay=true # If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding B:show.food.values.hud.overlay=true # If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT B:show.food.values.in.tooltip=true # If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) B:show.food.values.in.tooltip.always=true # If true, shows your current saturation level overlayed on the hunger bar B:show.saturation.hud.overlay=true } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # These config settings are for both server and client-side ########################################################################################################## general { # Subset of TargetMods that are required S:required.mods < Minecraft CodeChickenLib Pam's Harvestcraft Natura > } ########################################################################################################## # server #--------------------------------------------------------------------------------------------------------# # These config settings are server-side only ########################################################################################################## server { # The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client. # Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy D:exhaustion.sync.threshold=0.01 }