[settings] #Configures if the block picking behavior should be inverted. When true then a normal middle-click will get the full chiseled block and a shift-middle-click gets the bit. If this is false then the behaviours are swapped. invert-pick-block-behaviour = false [settings.bit-bag] #Should the durability bar display the emptiness of the bag instead of the fullness? invert-durability-bar-indication = false [settings.chiseling-previews] #Sets which preview renderer is in use. Currently C&B provides: `chiselsandbits:default` (Simple outline rendering) and `chiselsandbits:noop` (No preview) as options. renderer = "chiselsandbits:default" [settings.chiseling-previews.default] [settings.chiseling-previews.default.colors] #The color for the chiseling preview outline. chiseling = [0.85, 0.0, 0.0, 0.65] #The color for the placement preview outline. placement = [0.0, 0.85, 0.0, 0.65] [settings.chiseling-previews.debug] #Indicates if the debug rendering in chiseling and placement previews should be enabled. enabled = false [settings.chiseling-previews.debug.mutator] [settings.chiseling-previews.debug.mutator.colors] #The color of the chiseling mutation area in the chiseling preview. chiseling = [0.0, 0.0, 0.85, 0.65] #The color of the placement mutation area in the placement preview. placement = [0.85, 0.85, 0.0, 0.65] [settings.selected-tool-mode-icons] #Sets which tool mode icon renderer is in use. Currently C&B provides: `chiselsandbits:group` (Render the group icon in the top right corner) and `chiselsandbits:noop` (No icon) as options. renderer = "chiselsandbits:group" [settings.clipboard] #The amount of blocks to keep in the creative clipboard. #Range: 0 ~ 64 size = 64 #When set to true this adds broken chiseled blocks to the creative clipboard. add-broken-blocks = true #When set to true this adds picked chiseled blocks to the creative clipboard. add-picked-blocks = true [settings.patterns] #The path where exported patterns should be saved. export-path = "./chiselsandbits/patterns" [settings.placement] [settings.placement.render-mode] #The render mode of successful placement #Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME success = "GHOST_BLOCK_MODEL" #The render mode of failed placement #Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME failed = "GHOST_BLOCK_MODEL_SOLID_COLOR" [settings.placement.color] #The color of successful placement success = [0.1882352977991104, 0.47058823704719543, 0.7882353067398071, 0.7058823704719543] #The color of failure due to the block not fitting not-fitting = [0.7176470756530762, 0.2549019753932953, 0.054901961237192154, 0.7058823704719543] #The color of failure due to a lack of bits or space missing-bits-or-space = [1.0, 0.8588235378265381, 0.3450980484485626, 0.7058823704719543] [performance] [performance.caches] [performance.caches.sizes] #Size of the bit storage inner models cache. #Range: 0 ~ 9223372036854775807 bit-storage-content-models = 100 #Size of the block model cache. #Range: 3500 ~ 20000 block-models = 10000 #Size of the model face cache. #Range: 350000 ~ 2000000 block-faces = 1000000 #Size of the item stack model cache. #Range: 0 ~ 9223372036854775807 stack-models = 100 [performance.lighting] #Should C&B pull lighting values from model faces. extract-lighting-values-from-faces = true #Should C&B pull lighting values from blockstates. extract-lighting-values-from-blockstates = true [performance.model-building] #How many CPU threads should be used to build models? #Range: 1 ~ 8 thread-count = 4 [gui] [gui.radial-menu] #Should the mouse indicator be rendered? display-mouse-indicator = false