# Configuration file others { # Enable/disable the Creative Umbrella. [default: true] B:creativeUmbrella=true # If true, the Creative Umbrella will respect the "umbrellaMainHand" and "umbrellaOffHand" configs. # If false, the Creative Umbrella will always works in main-hand and off-hand [default: false] B:creativeUmbrellaConfigs=false } "umbrellas durability" { # The durability in seconds of the Diamond Umbrella when in the sun. Set to -1 if you want it to be unbreakable [range: -1 ~ 432000, default: 9600] I:diamondUmbrellaDurability=3599 # The durability in seconds of the Gold Umbrella when in the sun. Set to -1 if you want it to be unbreakable [range: -1 ~ 432000, default: 2400] I:goldUmbrellaDurability=2399 # The durability in seconds of the Iron Umbrella when in the sun. Set to -1 if you want it to be unbreakable [range: -1 ~ 432000, default: 600] I:ironUmbrellaDurability=599 } "umbrellas mechanics" { # Set to false if you don't want the umbrella to be enchanted using anvils. [default: false] B:umbrellaAnvil=false # Set to false if you don't want the umbrella to be used in the baubles slots [default: false] B:umbrellaBauble=false # Set to false if you don't want the umbrella to work in the main-hand [default: true] B:umbrellaMainHand=true # Set to false if you don't want the umbrella to work in the off-hand [default: true] B:umbrellaOffHand=true # The time in seconds of protection that the umbrella gives you. # Example: If set to 10, you'll receive a "Sunscreen Effect" of 10 seconds and consume 10 from the durability of the Umbrella. # It's useful if you want to make things for vampires a bit harder, a example for that is: Set the config "umbrellaOffHand" to false and # this Protection Time to 1, so vampires will only be able to use the umbrella in their main hand # and will have less than 1 second of protection if they take it out of their hand, forcing them to always use the umbrella in the sun. [range: 1 ~ 10, default: 1] I:umbrellaProtectionTime=1 } "vampirism override" { # Override the Vampirism Sunscreen effect with a new one that does not shows the effect in the inventory [default: true] B:overrideSunscreen=true }