# Configuration file general { # Item IDs that shine light when dropped in the World. S:LightItems=torch,glowstone=12,glowstone_dust=10,lit_pumpkin,lava_bucket,redstone_torch=10,redstone=10,golden_helmet=14 # Item IDs that do not shine light when dropped and in water, have to be present in LightItems. S:TurnedOffByWaterItems=torch,lava_bucket # Update Interval time for all Item entities in milliseconds. The lower the better and costlier. I:"update Interval"=1000 }