# Configuration file runed_wood { ########################################################################################################## # acacia #--------------------------------------------------------------------------------------------------------# # Configurations for the replacement wood for the Acacia runed pillar (note that the same configuration CAN be used for multiple runed pillars ########################################################################################################## acacia { # The blockstate that defines the capstone of the runed pillar (i.e, 'roots:runed_acacia' S:capstone=roots:runed_acacia # The itemstack that defines the pillar of the runed pillar (i.e., 'minecraft:log:2' S:item=minecraft:log2:0 # The blockstate that defines the pillar of the runed pillar (i.e., 'minecraft:log[variant=birch]' S:pillar=minecraft:log2[variant=acacia] } ########################################################################################################## # oak #--------------------------------------------------------------------------------------------------------# # Configurations for the replacement wood for the Oak runed pillar (note that the same configuration CAN be used for multiple runed pillars ########################################################################################################## oak { # The blockstate that defines the capstone of the runed pillar (i.e, 'roots:runed_acacia' S:capstone=roots:runed_oak # The itemstack that defines the pillar of the runed pillar (i.e., 'minecraft:log:2' S:item=minecraft:log:0 # The blockstate that defines the pillar of the runed pillar (i.e., 'minecraft:log[variant=birch]' S:pillar=minecraft:log[variant=oak] } ########################################################################################################## # dark_oak #--------------------------------------------------------------------------------------------------------# # Configurations for the replacement wood for the Dark Oak runed pillar (note that the same configuration CAN be used for multiple runed pillars ########################################################################################################## dark_oak { # The blockstate that defines the capstone of the runed pillar (i.e, 'roots:runed_acacia' S:capstone=roots:runed_dark_oak # The itemstack that defines the pillar of the runed pillar (i.e., 'minecraft:log:2' S:item=minecraft:log2:1 # The blockstate that defines the pillar of the runed pillar (i.e., 'minecraft:log[variant=birch]' S:pillar=minecraft:log2[variant=dark_oak] } ########################################################################################################## # birch #--------------------------------------------------------------------------------------------------------# # Configurations for the replacement wood for the Birch runed pillar (note that the same configuration CAN be used for multiple runed pillars ########################################################################################################## birch { # The blockstate that defines the capstone of the runed pillar (i.e, 'roots:runed_acacia' S:capstone=roots:runed_birch # The itemstack that defines the pillar of the runed pillar (i.e., 'minecraft:log:2' S:item=minecraft:log:2 # The blockstate that defines the pillar of the runed pillar (i.e., 'minecraft:log[variant=birch]' S:pillar=minecraft:log[variant=birch] } ########################################################################################################## # jungle #--------------------------------------------------------------------------------------------------------# # Configurations for the replacement wood for the Jungle runed pillar (note that the same configuration CAN be used for multiple runed pillars ########################################################################################################## jungle { # The blockstate that defines the capstone of the runed pillar (i.e, 'roots:runed_acacia' S:capstone=roots:runed_jungle # The itemstack that defines the pillar of the runed pillar (i.e., 'minecraft:log:2' S:item=minecraft:log:3 # The blockstate that defines the pillar of the runed pillar (i.e., 'minecraft:log[variant=birch]' S:pillar=minecraft:log[variant=jungle] } ########################################################################################################## # spruce #--------------------------------------------------------------------------------------------------------# # Configurations for the replacement wood for the Spruce runed pillar (note that the same configuration CAN be used for multiple runed pillars ########################################################################################################## spruce { # The blockstate that defines the capstone of the runed pillar (i.e, 'roots:runed_acacia' S:capstone=roots:runed_spruce # The itemstack that defines the pillar of the runed pillar (i.e., 'minecraft:log:2' S:item=minecraft:log:1 # The blockstate that defines the pillar of the runed pillar (i.e., 'minecraft:log[variant=birch]' S:pillar=minecraft:log[variant=spruce] } ########################################################################################################## # wildwood #--------------------------------------------------------------------------------------------------------# # Configurations for the replacement wood for the Wildwood runed pillar (note that the same configuration CAN be used for multiple runed pillars ########################################################################################################## wildwood { # The blockstate that defines the capstone of the runed pillar (i.e, 'roots:runed_acacia' S:capstone=roots:runed_wildwood # The itemstack that defines the pillar of the runed pillar (i.e., 'minecraft:log:2' S:item=roots:wildwood_log:0 # The blockstate that defines the pillar of the runed pillar (i.e., 'minecraft:log[variant=birch]' S:pillar=roots:wildwood_log } }