####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: LordSmellyPants Description: Converted version of the BO2 HauntedDead3 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 2.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 72 MaxHeight: 83 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,biomesoplenty:plant_0:1,biomesoplenty:plant_0:2,biomesoplenty:plant_0:3,biomesoplenty:plant_0:4,biomesoplenty:plant_0:5,biomesoplenty:plant_0:6,biomesoplenty:plant_0:7,biomesoplenty:plant_0:8,biomesoplenty:plant_0:9,biomesoplenty:plant_0:10,biomesoplenty:plant_0:11,biomesoplenty:plant_0:12,biomesoplenty:plant_0:13,biomesoplenty:plant_0:14,biomesoplenty:flower_0:1,biomesoplenty:flower_0:2,biomesoplenty:flower_0:3,biomesoplenty:flower_0:4,biomesoplenty:flower_0:5,biomesoplenty:flower_0:6,biomesoplenty:flower_0:7,biomesoplenty:flower_0:8,biomesoplenty:flower_0:9,biomesoplenty:flower_0:10,biomesoplenty:flower_0:11,biomesoplenty:flower_0:12,biomesoplenty:flower_0:13,biomesoplenty:flower_0:14,biomesoplenty:plant_1,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block MaxPercentageOutsideSourceBlock: 30 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(-4,5,6,LOG_2:13) Block(0,3,2,LOG_2:13) Block(-6,-3,1,LOG_2:13) Block(0,2,2,LOG_2:13) Block(-4,5,2,LOG_2:13) Block(-7,-3,1,LOG_2:13) Block(-7,-2,1,LOG_2:13) Block(-3,2,4,LOG_2:13) Block(-5,3,-2,LOG_2:13) Block(-5,4,-2,LOG_2:13) Block(-6,-1,4,LOG_2:13) Block(-3,1,4,LOG_2:13) Block(-3,4,0,LOG_2:13) Block(-1,2,4,LOG_2:13) Block(-6,1,1,LOG_2:13) Block(-6,0,1,LOG_2:13) Block(3,7,4,LOG_2:13) Block(3,6,4,LOG_2:13) Block(-2,6,6,LOG_2:13) Block(-2,5,6,LOG_2:13) Block(-2,4,6,LOG_2:13) Block(-2,7,2,LOG_2:13) Block(-6,8,5,LOG_2:13) Block(2,4,1,LOG_2:13) Block(-2,6,2,LOG_2:13) Block(-6,7,5,LOG_2:13) Block(-1,7,8,LOG_2:13) Block(-1,6,8,LOG_2:13) Block(-5,-1,3,LOG_2:13) Block(5,7,4,LOG_2:13) Block(-3,6,-6,LOG_2:13) Block(-5,0,3,LOG_2:13) Block(-5,1,3,LOG_2:13) Block(1,6,5,LOG_2:13) Block(1,5,5,LOG_2:13) Block(-8,-3,2,LOG_2:13) Block(-4,2,5,LOG_2:13) Block(1,8,9,LOG_2:13) Block(-4,1,5,LOG_2:13) Block(-4,5,1,LOG_2:13) Block(1,7,9,LOG_2:13) Block(-4,4,1,LOG_2:13) Block(-7,-2,3,LOG_2:13) Block(-7,-3,3,LOG_2:13) Block(-5,4,-3,LOG_2:13) Block(-5,5,-3,LOG_2:13) Block(-1,2,3,LOG_2:13) Block(-1,5,-2,LOG_2:13) Block(-6,-2,4,LOG_2:13) Block(-6,0,2,LOG_2:13) Block(-1,6,7,LOG_2:13) Block(-2,4,5,LOG_2:13) Block(-2,3,5,LOG_2:13) Block(-4,6,-6,LOG_2:13) Block(3,8,9,LOG_2:13) Block(-3,4,-1,LOG_2:13) Block(-3,5,-1,LOG_2:13) Block(-5,9,4,LOG_2:13) Block(-5,10,4,LOG_2:13) Block(-5,1,0,LOG_2:13) Block(-5,3,0,LOG_2:13) Block(-5,2,0,LOG_2:13) Block(-5,1,4,LOG_2:13) Block(-3,11,3,LOG_2:13) Block(-5,0,4,LOG_2:13) Block(0,6,-2,LOG_2:13) Block(0,5,-2,LOG_2:13) Block(-4,0,4,LOG_2:13) Block(-4,4,0,LOG_2:13) Block(-4,3,0,LOG_2:13) Block(-4,1,4,LOG_2:13) Block(2,6,4,LOG_2:13) Block(-3,5,6,LOG_2:13) Block(1,6,-2,LOG_2:13) Block(-3,4,6,LOG_2:13) Block(-3,5,2,LOG_2:13) Block(-3,3,6,LOG_2:13) Block(-3,6,2,LOG_2:13) Block(-5,5,-4,LOG_2:13) Block(-2,5,-1,LOG_2:13) Block(-6,-1,2,LOG_2:13) Block(-6,-3,2,LOG_2:13) Block(-4,6,-5,LOG_2:13) Block(-6,-2,2,LOG_2:13) Block(-1,7,2,LOG_2:13) Block(-4,3,-1,LOG_2:13) Block(-4,10,3,LOG_2:13) Block(-4,11,3,LOG_2:13) Block(-2,3,4,LOG_2:13) Block(-2,2,4,LOG_2:13) Block(0,7,9,LOG_2:13) Block(-5,6,5,LOG_2:13) Block(-5,7,5,LOG_2:13) Block(4,7,4,LOG_2:13) Block(1,4,1,LOG_2:13) Block(0,7,1,LOG_2:13) Block(1,3,1,LOG_2:13) Block(-5,1,1,LOG_2:13) Block(0,5,5,LOG_2:13) Block(-6,-2,3,LOG_2:13) Block(-6,-1,3,LOG_2:13) Block(-6,-3,3,LOG_2:13) Block(-5,2,-1,LOG_2:13) Block(0,2,3,LOG_2:13) Block(-4,10,4,LOG_2:13) Block(-5,3,-1,LOG_2:13) Block(-4,1,3,LOG_2:13) Block(-5,-1,4,LOG_2:13) Block(2,6,5,LOG_2:13) Block(-3,2,5,LOG_2:13) Block(-3,4,5,LOG_2:13) Block(-3,3,5,LOG_2:13) Block(-2,5,-2,LOG_2:13) Block(2,8,9,LOG_2:13) Block(-4,5,-4,LOG_2:13) Block(-6,0,4,LOG_2:13) Block(-4,6,-4,LOG_2:13) Block(-1,4,5,LOG_2:13) Block(-6,1,0,LOG_2:13) Block(-2,6,7,LOG_2:13) Block(-1,7,1,LOG_2:13) Block(-6,0,0,LOG_2:13) Block(-1,5,5,LOG_2:13) Block(-8,-3,1,LOG_2:13) Block(-6,9,4,LOG_2:13) Block(-6,8,4,LOG_2:13) Block(-5,5,6,LOG_2:13) Block(-7,-3,2,LOG_2:13) Block(-5,6,6,LOG_2:13) Block(-7,-1,2,LOG_2:13) Block(-7,-2,2,LOG_2:13) Block(1,3,2,LOG_2:13) Block(-3,6,-7,LOG_2:13) Block(0,7,8,LOG_2:13) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT,STONE) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################