####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: LordSmellyPants Description: Converted version of the BO2 ShroomTreeMMtsDecayedTrunkR2 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: false Frequency: 10 Rarity: 100.0 RotateRandomly: true SpawnHeight: randomY SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 86 MaxHeight: 91 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: AIR MaxPercentageOutsideSourceBlock: 20 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(-2,-1,0,DIRT) Block(-1,10,1,LOG) Block(-1,5,0,LOG) Block(-1,4,0,LOG) Block(-1,9,0,HUGE_MUSHROOM_1:8) Block(-1,0,-3,LOG) Block(2,2,1,HUGE_MUSHROOM_1:3) Block(-3,3,-2,HUGE_MUSHROOM_1:1) Block(-1,1,0,LOG) Block(-1,0,0,LOG) Block(-1,3,0,LOG) Block(-1,2,0,LOG) Block(0,5,-1,LOG) Block(0,4,-1,LOG) Block(0,6,-1,LOG) Block(0,9,-1,HUGE_MUSHROOM_1:9) Block(-4,0,1,LOG) Block(0,1,-1,LOG) Block(0,0,-1,LOG) Block(0,3,-1,LOG) Block(0,2,-1,LOG) Block(-4,-1,1,DIRT) Block(-3,7,3,HUGE_MUSHROOM_1:7) Block(-1,2,-2,BROWN_MUSHROOM) Block(-1,1,-2,LOG) Block(-1,0,-2,LOG) Block(2,2,2,HUGE_MUSHROOM_1:9) Block(-2,1,5,LOG) Block(-2,0,5,LOG) Block(-1,9,-2,HUGE_MUSHROOM_1:1) Block(-3,3,-1,HUGE_MUSHROOM_1:4) Block(-1,11,2,LOG) Block(0,1,0,LOG) Block(0,0,0,LOG) Block(0,3,0,LOG) Block(0,2,0,LOG) Block(0,5,0,LOG) Block(0,4,0,LOG) Block(-2,13,0,LOG) Block(-2,12,0,LOG) Block(-2,15,0,BROWN_MUSHROOM) Block(-2,14,0,LOG) Block(-2,11,0,LOG) Block(-2,10,0,LOG) Block(0,-1,1,DIRT) Block(1,5,-2,HUGE_MUSHROOM_1:3) Block(1,1,-2,HUGE_MUSHROOM_1:3) Block(-1,-1,1,DIRT) Block(-1,3,2,LOG) Block(-1,2,2,LOG) Block(-1,5,2,GRASS) Block(-1,4,2,LOG) Block(-1,6,2,LONG_GRASS:2) Block(-2,9,0,LOG) Block(-2,8,0,LOG) Block(-2,7,0,LOG) Block(-2,6,0,LOG) Block(-2,5,0,LOG) Block(-2,4,0,LOG) Block(-2,3,0,LOG) Block(-2,2,0,LOG) Block(-2,1,0,LOG) Block(-2,0,0,LOG) Block(-1,1,2,LOG) Block(-1,0,2,LOG) Block(1,5,-1,HUGE_MUSHROOM_1:9) Block(-3,1,5,HUGE_MUSHROOM_1:7) Block(1,1,-1,HUGE_MUSHROOM_1:9) Block(-1,4,1,LOG) Block(0,-1,-1,DIRT) Block(-1,3,1,LOG) Block(-1,5,1,LOG) Block(-1,-1,-1,DIRT) Block(-2,-1,1,DIRT) Block(0,-1,0,DIRT) Block(0,9,0,HUGE_MUSHROOM_1:9) Block(-1,0,1,LOG) Block(-1,2,1,LOG) Block(-1,-1,2,DIRT) Block(-1,1,1,LOG) Block(0,1,2,LOG) Block(0,0,2,LOG) Block(0,3,2,LOG) Block(0,2,2,LOG) Block(0,5,2,LOG) Block(0,4,2,LOG) Block(-3,3,0,HUGE_MUSHROOM_1:7) Block(-1,1,4,LOG) Block(-1,0,4,LOG) Block(-1,3,4,LOG) Block(-1,2,4,LOG) Block(1,-1,0,DIRT) Block(-1,5,4,LOG) Block(-2,9,2,LOG) Block(-1,6,4,BROWN_MUSHROOM) Block(-2,8,2,LOG) Block(-2,7,2,LOG) Block(-2,6,2,LOG) Block(-2,5,2,LOG) Block(-2,4,2,LOG) Block(-2,3,2,LOG) Block(-2,2,2,LOG) Block(-1,-1,-3,DIRT) Block(-2,1,2,LOG) Block(-1,-1,0,DIRT) Block(-2,0,2,LOG) Block(0,-1,2,DIRT) Block(0,0,1,LOG) Block(0,2,1,LOG) Block(0,1,1,LOG) Block(0,4,1,LOG) Block(0,3,1,LOG) Block(-2,-1,2,DIRT) Block(-1,-1,-2,DIRT) Block(-2,12,-1,HUGE_MUSHROOM_1:4) Block(-2,10,-1,HUGE_MUSHROOM_1:3) Block(-1,10,-1,LOG) Block(-1,2,3,LOG) Block(-1,1,3,LOG) Block(-1,4,3,LOG) Block(-1,3,3,LOG) Block(-3,10,0,HUGE_MUSHROOM_1:7) Block(-1,6,3,LOG) Block(-1,5,3,LOG) Block(-2,9,1,LOG) Block(-2,14,1,BROWN_MUSHROOM) Block(-2,8,1,LOG) Block(-1,9,3,LOG) Block(-2,13,1,LOG) Block(-2,7,1,LOG) Block(-2,6,1,LOG) Block(-2,5,1,LOG) Block(-2,10,1,LOG) Block(-2,4,1,LOG) Block(-1,12,-1,LOG) Block(-2,3,1,LOG) Block(-2,12,1,LOG) Block(-1,13,-1,LOG) Block(-2,2,1,LOG) Block(-2,11,1,LOG) Block(-1,14,-1,RED_MUSHROOM) Block(-2,1,1,LOG) Block(-2,0,1,LOG) Block(0,6,2,LOG) Block(1,3,0,RED_MUSHROOM) Block(1,2,0,LOG) Block(1,1,0,LOG) Block(1,0,0,LOG) Block(-1,0,3,LOG) Block(0,5,-2,HUGE_MUSHROOM_1:1) Block(0,3,4,HUGE_MUSHROOM_1:6) Block(0,9,-2,HUGE_MUSHROOM_1:3) Block(0,1,-2,HUGE_MUSHROOM_1:3) Block(-2,3,-1,HUGE_MUSHROOM_1:5) Block(-3,7,2,HUGE_MUSHROOM_1:1) Block(-3,1,2,LOG) Block(-3,0,2,LOG) Block(-1,6,-1,LOG) Block(-1,5,-1,LOG) Block(-1,4,-1,LOG) Block(-1,3,-1,LOG) Block(-1,2,-1,LOG) Block(-1,1,-1,LOG) Block(-1,0,-1,LOG) Block(-2,1,4,LOG) Block(-2,0,4,LOG) Block(-1,9,-1,LOG) Block(-1,8,-1,LOG) Block(1,5,1,BROWN_MUSHROOM) Block(0,3,5,HUGE_MUSHROOM_1:9) Block(1,4,1,LOG) Block(-3,10,-1,HUGE_MUSHROOM_1:1) Block(1,-1,1,DIRT) Block(1,3,1,LOG) Block(1,2,1,LOG) Block(1,1,1,LOG) Block(1,0,1,LOG) Block(-3,0,1,LOG) Block(0,0,3,LOG) Block(0,2,3,LOG) Block(0,1,3,LOG) Block(0,4,3,LOG) Block(0,3,3,LOG) Block(-1,12,-2,HUGE_MUSHROOM_1:3) Block(-2,12,2,LOG) Block(-2,11,2,LOG) Block(-2,3,-2,HUGE_MUSHROOM_1:3) Block(-3,1,1,RED_MUSHROOM) Block(-1,3,5,HUGE_MUSHROOM_1:7) Block(-2,3,3,LOG) Block(-2,2,3,LOG) Block(-2,1,3,LOG) Block(-2,0,3,LOG) Block(-2,12,-2,HUGE_MUSHROOM_1:1) Block(1,2,2,HUGE_MUSHROOM_1:9) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,1,0,AIR) BlockCheck(0,0,0,AIR) BlockCheck(0,-1,0,DIRT,DIRT:2) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################