# Configuration file bonus { # Bonus efficiency (in %) for Reinforced Strainers. Use 0 to disable bonus efficiency. [Default: 25] I:bonusReinforcedEfficiency=25 # Bonus efficiency (in %) for Solid Strainers. Use 0 to disable bonus efficiency. [Default: 10] I:bonusSolidEfficiency=10 } ########################################################################################################## # durability #--------------------------------------------------------------------------------------------------------# # Set the max durability (uses) for each strainer type. # Use 0 for infinite durability. # Default: # - Fisherman's: 0 [Unbreakable] # - Survivalist's - Normal: 120 [1 Hour] # - Survivalist's - Solid: 720 [6 Hours] # - Survivalist's - Reinforced: 5760 [2 Days] ########################################################################################################## durability { I:durabilityFishermansStrainer=0 I:durabilityNormalStrainer=120 I:durabilityReinforcedStrainer=5760 I:durabilitySolidStrainer=720 } idletime { # Time (in seconds) until a strainer catches an item. [Default: 30] I:idleTime=30 # Adds a deviation to the idle time to make it more random. [Default: 5] I:idleTimeDeviation=5 } misc { # Strainers are more or less efficient based on their placement [Default: true] B:miscEnableEfficiency=true # Set if Reinforced Strainers can be enchanted. [Default: true] B:miscEnableEnchanting=true # Normal, solid and reinforced strainers will share their loot table with each other. [Default: true] B:miscShareLootTable=false } recipes { B:enableStrainerFisherman=true B:enableStrainerSurvivalist=true B:enableStrainerSurvivalistDense=true B:miscEnableStrainerTypeReinforced=true B:miscEnableStrainerTypeSolid=true }