# Configuration file general { D:"Vampire Minion Attack Damage"=4.0 D:"Vampire Minion Max Health"=40.0 D:"Vampire Minion Movement Speed"=0.30 # Regenerate 1 heart every n seconds. -1 to disable I:"Vampire Minion Regenerate Seconds"=5 D:advanced_hunter_attack_damage=5.0 D:advanced_hunter_attack_damage_pl=4.0 D:advanced_hunter_max_health=120.0 # Max health is increased by this for every level the hunter has D:advanced_hunter_max_health_pl=30.0 D:advanced_hunter_speed=0.285 D:advanced_vampire_attack_damage=7.0 D:advanced_vampire_attack_damage_pl=5.0 # Any fire damage that is received by a advanced vampire is multiplied by this D:advanced_vampire_fire_vulnerability=3.5 # Maximum number of vampires that will follow a advanced vampire I:advanced_vampire_max_follower=5 D:advanced_vampire_max_health=90.0 # Max health is increased by this for every level the hunter has D:advanced_vampire_max_health_pl=60.0 # e.g. Zombie spawn probe: 100 I:advanced_vampire_spawn_probe=7 D:advanced_vampire_speed=0.35 # Blinding duration in ticks I:blinding_bat_effect_duration=40 # Livespan in ticks I:blinding_bat_live_spawn=600 # Probability that a bitten creature will regen one blood. Is checked every 2 seconds with a 1/n chance I:blood_regen_chance=20 I:converted_mob_default_dmg=1 D:ghost_attack_damage=5.0 I:ghost_follow_range=14 I:ghost_health=30 D:ghost_speed=0.2 D:hunter_attack_damage=3.0 D:hunter_attack_damage_pl=1.5 D:hunter_max_health=30.0 # Max health is increased by this for every level the hunter has D:hunter_max_health_pl=4.0 D:hunter_speed=0.28 D:hunter_villager_attack_damage=2.0 D:hunter_villager_max_health=20.0 # Duration of the sanguinare effect for mobs in seconds I:sanguinare_avg_duration=60 D:vampire_attack_damage=3.0 D:vampire_attack_damage_pl=1.0 D:vampire_baron_attack_damage=6.0 # Any fire damage that is received by a baron is multiplied by this D:vampire_baron_fire_vulnerability=3.5 # For each higher level the stats are multiplied with this factor D:vampire_baron_improvement_per_level=1.5 D:vampire_baron_max_health=185.0 D:vampire_baron_movement_speed=0.45 # Chance that a vampire bites a player when attacking him (1/n) I:vampire_bite_attack_chance=2 # Any fire damage that is received by a basic vampire is multiplied by this D:vampire_fire_vulnerability=2.5 D:vampire_max_health=60.0 # Max health is increased by this for every level the vampire has D:vampire_max_health_pl=3.5 # UNUSED D:vampire_mob_garlic_damage=1.0 D:vampire_mob_sun_damage=7.0 # e.g. Zombie spawn chance: 100 I:vampire_spawn_chance=55 D:vampire_speed=0.2 }