####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: No description given # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: true # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 0.5 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: false # The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock. SpawnHeight: highestSolidBlock # The height limits for the BO3. MinHeight: 0 MaxHeight: 256 # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR,STONE,DIRT,GRASS,DIRT:2,HARD_CLAY,CLAY,STONE:1,STONE:3,STONE:5,SAND,GRAVEL,COBBLESTONE,MOSSY_COBBLESTONE,GRASS,DIRT,STONE,GRAVEL,DIRT:2,SAND,CLAY,HARD_CLAY # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 10 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. B(-3,-15,-4,COBBLESTONE) B(-3,-15,-3,COBBLESTONE) B(-3,-15,-2,COBBLESTONE) B(-3,-15,-1,COBBLESTONE) B(-3,-15,0,COBBLESTONE) B(-3,-15,1,COBBLESTONE) B(-3,-15,2,COBBLESTONE) B(-3,-15,3,COBBLESTONE) B(-3,-15,4,COBBLESTONE) B(-3,-15,5,COBBLESTONE) B(-3,-14,-4,COBBLESTONE) B(-3,-14,-3,COBBLESTONE) B(-3,-14,-2,COBBLESTONE) B(-3,-14,-1,COBBLESTONE) B(-3,-14,0,COBBLESTONE) B(-3,-14,1,COBBLESTONE) B(-3,-14,2,COBBLESTONE) B(-3,-14,3,COBBLESTONE) B(-3,-14,4,COBBLESTONE) B(-3,-14,5,COBBLESTONE) B(-3,-13,-4,COBBLESTONE) B(-3,-13,-3,COBBLESTONE) B(-3,-13,-2,COBBLESTONE) B(-3,-13,-1,COBBLESTONE) B(-3,-13,0,COBBLESTONE) B(-3,-13,1,COBBLESTONE) B(-3,-13,2,COBBLESTONE) B(-3,-13,3,COBBLESTONE) B(-3,-13,4,COBBLESTONE) B(-3,-13,5,COBBLESTONE) B(-3,-12,-4,COBBLESTONE) B(-3,-12,-3,COBBLESTONE) B(-3,-12,-2,COBBLESTONE) B(-3,-12,-1,COBBLESTONE) B(-3,-12,0,COBBLESTONE) B(-3,-12,1,COBBLESTONE) B(-3,-12,2,COBBLESTONE) B(-3,-12,3,COBBLESTONE) B(-3,-12,4,COBBLESTONE) B(-3,-12,5,COBBLESTONE) B(-3,-11,-4,COBBLESTONE) B(-3,-11,-3,COBBLESTONE) B(-3,-11,-2,COBBLESTONE) B(-3,-11,-1,COBBLESTONE) B(-3,-11,0,COBBLESTONE) B(-3,-11,1,COBBLESTONE) B(-3,-11,2,COBBLESTONE) B(-3,-11,3,COBBLESTONE) B(-3,-11,4,COBBLESTONE) B(-3,-11,5,COBBLESTONE) B(-3,-10,-4,COBBLESTONE) B(-3,-10,-3,COBBLESTONE) B(-3,-10,-2,COBBLESTONE) B(-3,-10,-1,COBBLESTONE) B(-3,-10,0,COBBLESTONE) B(-3,-10,1,COBBLESTONE) B(-3,-10,2,COBBLESTONE) B(-3,-10,3,COBBLESTONE) B(-3,-10,4,COBBLESTONE) B(-3,-10,5,COBBLESTONE) B(-3,-9,-4,COBBLESTONE) B(-3,-9,-3,COBBLESTONE) B(-3,-9,-2,COBBLESTONE) B(-3,-9,-1,COBBLESTONE) B(-3,-9,0,COBBLESTONE) B(-3,-9,1,COBBLESTONE) B(-3,-9,2,COBBLESTONE) B(-3,-9,3,COBBLESTONE) B(-3,-9,4,COBBLESTONE) B(-3,-9,5,COBBLESTONE) B(-3,-8,-4,COBBLESTONE) B(-3,-8,-3,COBBLESTONE) B(-3,-8,-2,COBBLESTONE) B(-3,-8,-1,COBBLESTONE) B(-3,-8,0,COBBLESTONE) B(-3,-8,1,COBBLESTONE) B(-3,-8,2,COBBLESTONE) B(-3,-8,3,COBBLESTONE) B(-3,-8,4,COBBLESTONE) B(-3,-8,5,COBBLESTONE) B(-3,-7,-4,COBBLESTONE) B(-3,-7,-3,COBBLESTONE) B(-3,-7,-2,COBBLESTONE) B(-3,-7,-1,COBBLESTONE) B(-3,-7,0,COBBLESTONE) B(-3,-7,1,COBBLESTONE) B(-3,-7,2,COBBLESTONE) B(-3,-7,3,COBBLESTONE) B(-3,-7,4,COBBLESTONE) B(-3,-7,5,COBBLESTONE) B(-3,-6,-4,COBBLESTONE) B(-3,-6,-3,COBBLESTONE) B(-3,-6,-2,COBBLESTONE) B(-3,-6,-1,COBBLESTONE) B(-3,-6,0,COBBLESTONE) B(-3,-6,1,COBBLESTONE) B(-3,-6,2,COBBLESTONE) B(-3,-6,3,COBBLESTONE) B(-3,-6,4,COBBLESTONE) B(-3,-6,5,COBBLESTONE) B(-3,-5,-4,COBBLESTONE) B(-3,-5,-3,COBBLESTONE) B(-3,-5,-2,COBBLESTONE) B(-3,-5,-1,COBBLESTONE) B(-3,-5,0,COBBLESTONE) B(-3,-5,1,COBBLESTONE) B(-3,-5,2,COBBLESTONE) B(-3,-5,3,COBBLESTONE) B(-3,-5,4,COBBLESTONE) B(-3,-5,5,COBBLESTONE) B(-3,-4,-4,COBBLESTONE) B(-3,-4,-3,COBBLESTONE) B(-3,-4,-2,COBBLESTONE) B(-3,-4,-1,COBBLESTONE) B(-3,-4,0,COBBLESTONE) B(-3,-4,1,COBBLESTONE) B(-3,-4,2,COBBLESTONE) B(-3,-4,3,COBBLESTONE) B(-3,-4,4,COBBLESTONE) B(-3,-4,5,COBBLESTONE) B(-3,-3,-4,COBBLESTONE) B(-3,-3,-3,COBBLESTONE) B(-3,-3,-2,COBBLESTONE) B(-3,-3,-1,COBBLESTONE) B(-3,-3,0,COBBLESTONE) B(-3,-3,1,COBBLESTONE) B(-3,-3,2,COBBLESTONE) B(-3,-3,3,COBBLESTONE) B(-3,-3,4,COBBLESTONE) B(-3,-3,5,COBBLESTONE) B(-3,-2,-4,COBBLESTONE) B(-3,-2,-3,COBBLESTONE) B(-3,-2,-2,COBBLESTONE) B(-3,-2,-1,COBBLESTONE) B(-3,-2,0,COBBLESTONE) B(-3,-2,1,COBBLESTONE) B(-3,-2,2,COBBLESTONE) B(-3,-2,3,COBBLESTONE) B(-3,-2,4,COBBLESTONE) B(-3,-2,5,COBBLESTONE) B(-3,-1,-4,COBBLESTONE) B(-3,-1,-3,COBBLESTONE) B(-3,-1,-2,COBBLESTONE) B(-3,-1,-1,COBBLESTONE) B(-3,-1,0,COBBLESTONE) B(-3,-1,1,COBBLESTONE) B(-3,-1,2,COBBLESTONE) B(-3,-1,3,COBBLESTONE) B(-3,-1,4,COBBLESTONE) B(-3,-1,5,COBBLESTONE) B(-3,0,-4,SMOOTH_BRICK:2) B(-3,0,-3,SMOOTH_BRICK:1) B(-3,0,-2,SMOOTH_BRICK:2) B(-3,0,-1,SMOOTH_BRICK:1) B(-3,0,0,SMOOTH_BRICK:2) B(-3,0,1,SMOOTH_BRICK:2) B(-3,0,2,SMOOTH_BRICK:2) B(-3,0,3,SMOOTH_BRICK:1) B(-3,0,4,SMOOTH_BRICK:1) B(-3,0,5,STEP:3) B(-3,1,-4,COBBLESTONE_STAIRS:0) B(-3,1,-3,COBBLESTONE_STAIRS:0) B(-3,1,-2,COBBLESTONE_STAIRS:0) B(-3,1,-1,COBBLESTONE_STAIRS:2) B(-3,1,0,COBBLESTONE_STAIRS:1) B(-3,1,1,COBBLESTONE_STAIRS:3) B(-3,1,2,COBBLESTONE_STAIRS:0) B(-3,1,3,COBBLESTONE_STAIRS:0) B(-3,1,4,COBBLESTONE_STAIRS:0) B(-3,2,-4,VINE:8) B(-3,2,3,VINE:8) B(-3,2,4,VINE:8) B(-3,3,-4,VINE:8) B(-3,3,4,VINE:8) B(-3,4,-4,VINE:8) B(-3,4,4,COBBLE_WALL) B(-2,-15,-5,COBBLESTONE) B(-2,-15,-4,COBBLESTONE) B(-2,-15,-3,COBBLESTONE) B(-2,-15,-2,COBBLESTONE) B(-2,-15,-1,COBBLESTONE) B(-2,-15,0,COBBLESTONE) B(-2,-15,1,COBBLESTONE) B(-2,-15,2,COBBLESTONE) B(-2,-15,3,COBBLESTONE) B(-2,-15,4,COBBLESTONE) B(-2,-14,-5,COBBLESTONE) B(-2,-14,-4,COBBLESTONE) B(-2,-14,-3,COBBLESTONE) B(-2,-14,-2,COBBLESTONE) B(-2,-14,-1,COBBLESTONE) B(-2,-14,0,COBBLESTONE) B(-2,-14,1,COBBLESTONE) B(-2,-14,2,COBBLESTONE) B(-2,-14,3,COBBLESTONE) B(-2,-14,4,COBBLESTONE) B(-2,-13,-5,COBBLESTONE) B(-2,-13,-4,COBBLESTONE) B(-2,-13,-3,COBBLESTONE) B(-2,-13,-2,COBBLESTONE) B(-2,-13,-1,COBBLESTONE) B(-2,-13,0,COBBLESTONE) B(-2,-13,1,COBBLESTONE) B(-2,-13,2,COBBLESTONE) B(-2,-13,3,COBBLESTONE) B(-2,-13,4,COBBLESTONE) B(-2,-12,-5,COBBLESTONE) B(-2,-12,-4,COBBLESTONE) B(-2,-12,-3,COBBLESTONE) B(-2,-12,-2,COBBLESTONE) B(-2,-12,-1,COBBLESTONE) B(-2,-12,0,COBBLESTONE) B(-2,-12,1,COBBLESTONE) B(-2,-12,2,COBBLESTONE) B(-2,-12,3,COBBLESTONE) B(-2,-12,4,COBBLESTONE) B(-2,-11,-5,COBBLESTONE) B(-2,-11,-4,COBBLESTONE) B(-2,-11,-3,COBBLESTONE) B(-2,-11,-2,COBBLESTONE) B(-2,-11,-1,COBBLESTONE) B(-2,-11,0,COBBLESTONE) B(-2,-11,1,COBBLESTONE) B(-2,-11,2,COBBLESTONE) B(-2,-11,3,COBBLESTONE) B(-2,-11,4,COBBLESTONE) B(-2,-10,-5,COBBLESTONE) B(-2,-10,-4,COBBLESTONE) B(-2,-10,-3,COBBLESTONE) B(-2,-10,-2,COBBLESTONE) B(-2,-10,-1,COBBLESTONE) B(-2,-10,0,COBBLESTONE) B(-2,-10,1,COBBLESTONE) B(-2,-10,2,COBBLESTONE) B(-2,-10,3,COBBLESTONE) B(-2,-10,4,COBBLESTONE) B(-2,-9,-5,COBBLESTONE) B(-2,-9,-4,COBBLESTONE) B(-2,-9,-3,COBBLESTONE) B(-2,-9,-2,COBBLESTONE) B(-2,-9,-1,COBBLESTONE) B(-2,-9,0,COBBLESTONE) B(-2,-9,1,COBBLESTONE) B(-2,-9,2,COBBLESTONE) B(-2,-9,3,COBBLESTONE) B(-2,-9,4,COBBLESTONE) B(-2,-8,-5,COBBLESTONE) B(-2,-8,-4,COBBLESTONE) B(-2,-8,-3,COBBLESTONE) B(-2,-8,-2,COBBLESTONE) B(-2,-8,-1,COBBLESTONE) B(-2,-8,0,COBBLESTONE) B(-2,-8,1,COBBLESTONE) B(-2,-8,2,COBBLESTONE) B(-2,-8,3,COBBLESTONE) B(-2,-8,4,COBBLESTONE) B(-2,-7,-5,COBBLESTONE) B(-2,-7,-4,COBBLESTONE) B(-2,-7,-3,COBBLESTONE) B(-2,-7,-2,COBBLESTONE) B(-2,-7,-1,COBBLESTONE) B(-2,-7,0,COBBLESTONE) B(-2,-7,1,COBBLESTONE) B(-2,-7,2,COBBLESTONE) B(-2,-7,3,COBBLESTONE) B(-2,-7,4,COBBLESTONE) B(-2,-6,-5,COBBLESTONE) B(-2,-6,-4,COBBLESTONE) B(-2,-6,-3,COBBLESTONE) B(-2,-6,-2,COBBLESTONE) B(-2,-6,-1,COBBLESTONE) B(-2,-6,0,COBBLESTONE) B(-2,-6,1,COBBLESTONE) B(-2,-6,2,COBBLESTONE) B(-2,-6,3,COBBLESTONE) B(-2,-6,4,COBBLESTONE) B(-2,-5,-5,COBBLESTONE) B(-2,-5,-4,COBBLESTONE) B(-2,-5,-3,COBBLESTONE) B(-2,-5,-2,COBBLESTONE) B(-2,-5,-1,COBBLESTONE) B(-2,-5,0,COBBLESTONE) B(-2,-5,1,COBBLESTONE) B(-2,-5,2,COBBLESTONE) B(-2,-5,3,COBBLESTONE) B(-2,-5,4,COBBLESTONE) B(-2,-4,-5,COBBLESTONE) B(-2,-4,-4,COBBLESTONE) B(-2,-4,-3,COBBLESTONE) B(-2,-4,-2,COBBLESTONE) B(-2,-4,-1,COBBLESTONE) B(-2,-4,0,COBBLESTONE) B(-2,-4,1,COBBLESTONE) B(-2,-4,2,COBBLESTONE) B(-2,-4,3,COBBLESTONE) B(-2,-4,4,COBBLESTONE) B(-2,-3,-5,COBBLESTONE) B(-2,-3,-4,COBBLESTONE) B(-2,-3,-3,COBBLESTONE) B(-2,-3,-2,COBBLESTONE) B(-2,-3,-1,COBBLESTONE) B(-2,-3,0,COBBLESTONE) B(-2,-3,1,COBBLESTONE) B(-2,-3,2,COBBLESTONE) B(-2,-3,3,COBBLESTONE) B(-2,-3,4,COBBLESTONE) B(-2,-2,-5,COBBLESTONE) B(-2,-2,-4,COBBLESTONE) B(-2,-2,-3,COBBLESTONE) B(-2,-2,-2,COBBLESTONE) B(-2,-2,-1,COBBLESTONE) B(-2,-2,0,COBBLESTONE) B(-2,-2,1,COBBLESTONE) B(-2,-2,2,COBBLESTONE) B(-2,-2,3,COBBLESTONE) B(-2,-2,4,COBBLESTONE) B(-2,-1,-5,COBBLESTONE) B(-2,-1,-4,COBBLESTONE) B(-2,-1,-3,COBBLESTONE) B(-2,-1,-2,COBBLESTONE) B(-2,-1,-1,COBBLESTONE) B(-2,-1,0,COBBLESTONE) B(-2,-1,1,COBBLESTONE) B(-2,-1,2,COBBLESTONE) B(-2,-1,3,COBBLESTONE) B(-2,-1,4,COBBLESTONE) B(-2,0,-5,STEP:3) B(-2,0,-4,SMOOTH_BRICK:2) B(-2,0,-3,SMOOTH_BRICK:1) B(-2,0,-2,SMOOTH_BRICK:1) B(-2,0,-1,SMOOTH_BRICK:2) B(-2,0,0,SMOOTH_BRICK:2) B(-2,0,1,SMOOTH_BRICK:2) B(-2,0,2,SMOOTH_BRICK:1) B(-2,0,3,SMOOTH_BRICK:1) B(-2,0,4,SMOOTH_BRICK:1) B(-2,1,-5,VINE:1) B(-2,1,-4,SMOOTH_BRICK:2) B(-2,1,-3,SMOOTH_BRICK:1) B(-2,1,-2,SMOOTH_BRICK:1) B(-2,1,-1,COBBLESTONE_STAIRS:2) B(-2,1,0,SMOOTH_BRICK:2) B(-2,1,1,COBBLESTONE_STAIRS:3) B(-2,1,2,SMOOTH_BRICK:1) B(-2,1,3,SMOOTH_BRICK:1) B(-2,1,4,SMOOTH_BRICK:1) B(-2,2,-5,VINE:1) B(-2,2,-4,SMOOTH_BRICK:2) B(-2,2,-3,SMOOTH_BRICK:2) B(-2,2,-2,IRON_FENCE) B(-2,2,0,SMOOTH_BRICK:3) B(-2,2,1,COBBLE_WALL) B(-2,2,2,WOOD_STEP:1) B(-2,2,3,SMOOTH_BRICK:1) B(-2,2,4,SMOOTH_BRICK:1) B(-2,3,-5,VINE:1) B(-2,3,-4,SMOOTH_BRICK:1) B(-2,3,-3,COBBLE_WALL) B(-2,3,0,STEP:3) B(-2,3,3,COBBLE_WALL) B(-2,3,4,SMOOTH_BRICK:1) B(-2,4,-5,COBBLE_WALL) B(-2,4,-4,SMOOTH_BRICK:3) B(-2,4,-3,VINE:4) B(-2,4,3,COBBLE_WALL) B(-2,4,4,SMOOTH_BRICK:3) B(-2,4,5,COBBLE_WALL) B(-2,5,-4,COBBLE_WALL) B(-2,5,4,COBBLE_WALL) B(-1,-15,-4,COBBLESTONE) B(-1,-15,-3,COBBLESTONE) B(-1,-15,-2,COBBLESTONE) B(-1,-15,-1,COBBLESTONE) B(-1,-15,0,COBBLESTONE) B(-1,-15,1,COBBLESTONE) B(-1,-15,2,COBBLESTONE) B(-1,-15,3,COBBLESTONE) B(-1,-15,4,COBBLESTONE) B(-1,-15,5,COBBLESTONE) B(-1,-14,-4,COBBLESTONE) B(-1,-14,-3,COBBLESTONE) B(-1,-14,-2,COBBLESTONE) B(-1,-14,-1,COBBLESTONE) B(-1,-14,0,COBBLESTONE) B(-1,-14,1,COBBLESTONE) B(-1,-14,2,COBBLESTONE) B(-1,-14,3,COBBLESTONE) B(-1,-14,4,COBBLESTONE) B(-1,-14,5,COBBLESTONE) B(-1,-13,-4,COBBLESTONE) B(-1,-13,-3,COBBLESTONE) B(-1,-13,-2,COBBLESTONE) B(-1,-13,-1,COBBLESTONE) B(-1,-13,0,COBBLESTONE) B(-1,-13,1,COBBLESTONE) B(-1,-13,2,COBBLESTONE) B(-1,-13,3,COBBLESTONE) B(-1,-13,4,COBBLESTONE) B(-1,-13,5,COBBLESTONE) B(-1,-12,-4,COBBLESTONE) B(-1,-12,-3,COBBLESTONE) B(-1,-12,-2,COBBLESTONE) B(-1,-12,-1,COBBLESTONE) B(-1,-12,0,COBBLESTONE) B(-1,-12,1,COBBLESTONE) B(-1,-12,2,COBBLESTONE) B(-1,-12,3,COBBLESTONE) B(-1,-12,4,COBBLESTONE) B(-1,-12,5,COBBLESTONE) B(-1,-11,-4,COBBLESTONE) B(-1,-11,-3,COBBLESTONE) B(-1,-11,-2,COBBLESTONE) B(-1,-11,-1,COBBLESTONE) B(-1,-11,0,COBBLESTONE) B(-1,-11,1,COBBLESTONE) B(-1,-11,2,COBBLESTONE) B(-1,-11,3,COBBLESTONE) B(-1,-11,4,COBBLESTONE) B(-1,-11,5,COBBLESTONE) B(-1,-10,-4,COBBLESTONE) B(-1,-10,-3,COBBLESTONE) B(-1,-10,-2,COBBLESTONE) B(-1,-10,-1,COBBLESTONE) B(-1,-10,0,COBBLESTONE) B(-1,-10,1,COBBLESTONE) B(-1,-10,2,COBBLESTONE) B(-1,-10,3,COBBLESTONE) B(-1,-10,4,COBBLESTONE) B(-1,-10,5,COBBLESTONE) B(-1,-9,-4,COBBLESTONE) B(-1,-9,-3,COBBLESTONE) B(-1,-9,-2,COBBLESTONE) B(-1,-9,-1,COBBLESTONE) B(-1,-9,0,COBBLESTONE) B(-1,-9,1,COBBLESTONE) B(-1,-9,2,COBBLESTONE) B(-1,-9,3,COBBLESTONE) B(-1,-9,4,COBBLESTONE) B(-1,-9,5,COBBLESTONE) B(-1,-8,-4,COBBLESTONE) B(-1,-8,-3,COBBLESTONE) B(-1,-8,-2,COBBLESTONE) B(-1,-8,-1,COBBLESTONE) B(-1,-8,0,COBBLESTONE) B(-1,-8,1,COBBLESTONE) B(-1,-8,2,COBBLESTONE) B(-1,-8,3,COBBLESTONE) B(-1,-8,4,COBBLESTONE) B(-1,-8,5,COBBLESTONE) B(-1,-7,-4,COBBLESTONE) B(-1,-7,-3,COBBLESTONE) B(-1,-7,-2,COBBLESTONE) B(-1,-7,-1,COBBLESTONE) B(-1,-7,0,COBBLESTONE) B(-1,-7,1,COBBLESTONE) B(-1,-7,2,COBBLESTONE) B(-1,-7,3,COBBLESTONE) B(-1,-7,4,COBBLESTONE) B(-1,-7,5,COBBLESTONE) B(-1,-6,-4,COBBLESTONE) B(-1,-6,-3,COBBLESTONE) B(-1,-6,-2,COBBLESTONE) B(-1,-6,-1,COBBLESTONE) B(-1,-6,0,COBBLESTONE) B(-1,-6,1,COBBLESTONE) B(-1,-6,2,COBBLESTONE) B(-1,-6,3,COBBLESTONE) B(-1,-6,4,COBBLESTONE) B(-1,-6,5,COBBLESTONE) B(-1,-5,-4,COBBLESTONE) B(-1,-5,-3,COBBLESTONE) B(-1,-5,-2,COBBLESTONE) B(-1,-5,-1,COBBLESTONE) B(-1,-5,0,COBBLESTONE) B(-1,-5,1,COBBLESTONE) B(-1,-5,2,COBBLESTONE) B(-1,-5,3,COBBLESTONE) B(-1,-5,4,COBBLESTONE) B(-1,-5,5,COBBLESTONE) B(-1,-4,-4,COBBLESTONE) B(-1,-4,-3,COBBLESTONE) B(-1,-4,-2,COBBLESTONE) B(-1,-4,-1,COBBLESTONE) B(-1,-4,0,COBBLESTONE) B(-1,-4,1,COBBLESTONE) B(-1,-4,2,COBBLESTONE) B(-1,-4,3,COBBLESTONE) B(-1,-4,4,COBBLESTONE) B(-1,-4,5,COBBLESTONE) B(-1,-3,-4,COBBLESTONE) B(-1,-3,-3,COBBLESTONE) B(-1,-3,-2,COBBLESTONE) B(-1,-3,-1,COBBLESTONE) B(-1,-3,0,COBBLESTONE) B(-1,-3,1,COBBLESTONE) B(-1,-3,2,COBBLESTONE) B(-1,-3,3,COBBLESTONE) B(-1,-3,4,COBBLESTONE) B(-1,-3,5,COBBLESTONE) B(-1,-2,-4,COBBLESTONE) B(-1,-2,-3,COBBLESTONE) B(-1,-2,-2,COBBLESTONE) B(-1,-2,-1,COBBLESTONE) B(-1,-2,0,COBBLESTONE) B(-1,-2,1,COBBLESTONE) B(-1,-2,2,COBBLESTONE) B(-1,-2,3,COBBLESTONE) B(-1,-2,4,COBBLESTONE) B(-1,-2,5,COBBLESTONE) B(-1,-1,-5,VINE:1) B(-1,-1,-4,COBBLESTONE) B(-1,-1,-3,COBBLESTONE) B(-1,-1,-2,COBBLESTONE) B(-1,-1,-1,COBBLESTONE) B(-1,-1,0,COBBLESTONE) B(-1,-1,1,COBBLESTONE) B(-1,-1,2,COBBLESTONE) B(-1,-1,3,COBBLESTONE) B(-1,-1,4,COBBLESTONE) B(-1,-1,5,COBBLESTONE) B(-1,0,-5,VINE:1) B(-1,0,-4,SMOOTH_BRICK:2) B(-1,0,-3,SMOOTH_BRICK:2) B(-1,0,-2,SMOOTH_BRICK:2) B(-1,0,-1,SMOOTH_BRICK:2) B(-1,0,0,SMOOTH_BRICK:2) B(-1,0,1,SMOOTH_BRICK:2) B(-1,0,2,LOG:1) B(-1,0,3,SMOOTH_BRICK:2) B(-1,0,4,SMOOTH_BRICK:2) B(-1,0,5,STEP:3) B(-1,1,-5,VINE:1) B(-1,1,-4,SMOOTH_BRICK:2) B(-1,1,-3,VINE:4) B(-1,1,-2,WOOD_STEP:1) B(-1,1,-1,COBBLESTONE_STAIRS:2) B(-1,1,0,SMOOTH_BRICK:3) B(-1,1,1,STEP:3) B(-1,1,2,LEAVES:1) B(-1,1,3,LEAVES:1) B(-1,1,4,SMOOTH_BRICK:2) B(-1,1,5,VINE:4) B(-1,2,-5,VINE:1) B(-1,2,-4,SMOOTH_BRICK:2) B(-1,2,-3,VINE:4) RB(-1,2,0,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/stronghold_crossing.nbt,100) B(-1,2,3,VINE:2) B(-1,2,4,SMOOTH_BRICK:1) B(-1,2,5,VINE:4) B(-1,3,-4,COBBLE_WALL) B(-1,3,4,COBBLE_WALL) B(-1,4,-4,VINE:2) B(-1,4,4,VINE:2) B(0,-15,-5,COBBLESTONE) B(0,-15,-4,COBBLESTONE) B(0,-15,-3,COBBLESTONE) B(0,-15,-2,COBBLESTONE) B(0,-15,-1,COBBLESTONE) B(0,-15,0,COBBLESTONE) B(0,-15,1,COBBLESTONE) B(0,-15,2,COBBLESTONE) B(0,-15,3,COBBLESTONE) B(0,-15,4,COBBLESTONE) B(0,-15,5,COBBLESTONE) B(0,-14,-5,COBBLESTONE) B(0,-14,-4,COBBLESTONE) B(0,-14,-3,COBBLESTONE) B(0,-14,-2,COBBLESTONE) B(0,-14,-1,COBBLESTONE) B(0,-14,0,COBBLESTONE) B(0,-14,1,COBBLESTONE) B(0,-14,2,COBBLESTONE) B(0,-14,3,COBBLESTONE) B(0,-14,4,COBBLESTONE) B(0,-14,5,COBBLESTONE) B(0,-13,-5,COBBLESTONE) B(0,-13,-4,COBBLESTONE) B(0,-13,-3,COBBLESTONE) B(0,-13,-2,COBBLESTONE) B(0,-13,-1,COBBLESTONE) B(0,-13,0,COBBLESTONE) B(0,-13,1,COBBLESTONE) B(0,-13,2,COBBLESTONE) B(0,-13,3,COBBLESTONE) B(0,-13,4,COBBLESTONE) B(0,-13,5,COBBLESTONE) B(0,-12,-5,COBBLESTONE) B(0,-12,-4,COBBLESTONE) B(0,-12,-3,COBBLESTONE) B(0,-12,-2,COBBLESTONE) B(0,-12,-1,COBBLESTONE) B(0,-12,0,COBBLESTONE) B(0,-12,1,COBBLESTONE) B(0,-12,2,COBBLESTONE) B(0,-12,3,COBBLESTONE) B(0,-12,4,COBBLESTONE) B(0,-12,5,COBBLESTONE) B(0,-11,-5,COBBLESTONE) B(0,-11,-4,COBBLESTONE) B(0,-11,-3,COBBLESTONE) B(0,-11,-2,COBBLESTONE) B(0,-11,-1,COBBLESTONE) B(0,-11,0,COBBLESTONE) B(0,-11,1,COBBLESTONE) B(0,-11,2,COBBLESTONE) B(0,-11,3,COBBLESTONE) B(0,-11,4,COBBLESTONE) B(0,-11,5,COBBLESTONE) B(0,-10,-5,COBBLESTONE) B(0,-10,-4,COBBLESTONE) B(0,-10,-3,COBBLESTONE) B(0,-10,-2,COBBLESTONE) B(0,-10,-1,COBBLESTONE) B(0,-10,0,COBBLESTONE) B(0,-10,1,COBBLESTONE) B(0,-10,2,COBBLESTONE) B(0,-10,3,COBBLESTONE) B(0,-10,4,COBBLESTONE) B(0,-10,5,COBBLESTONE) B(0,-9,-5,COBBLESTONE) B(0,-9,-4,COBBLESTONE) B(0,-9,-3,COBBLESTONE) B(0,-9,-2,COBBLESTONE) B(0,-9,-1,COBBLESTONE) B(0,-9,0,COBBLESTONE) B(0,-9,1,COBBLESTONE) B(0,-9,2,COBBLESTONE) B(0,-9,3,COBBLESTONE) B(0,-9,4,COBBLESTONE) B(0,-9,5,COBBLESTONE) B(0,-8,-5,COBBLESTONE) B(0,-8,-4,COBBLESTONE) B(0,-8,-3,COBBLESTONE) B(0,-8,-2,COBBLESTONE) B(0,-8,-1,COBBLESTONE) B(0,-8,0,COBBLESTONE) B(0,-8,1,COBBLESTONE) B(0,-8,2,COBBLESTONE) B(0,-8,3,COBBLESTONE) B(0,-8,4,COBBLESTONE) B(0,-8,5,COBBLESTONE) B(0,-7,-5,COBBLESTONE) B(0,-7,-4,COBBLESTONE) B(0,-7,-3,COBBLESTONE) B(0,-7,-2,COBBLESTONE) B(0,-7,-1,COBBLESTONE) B(0,-7,0,COBBLESTONE) B(0,-7,1,COBBLESTONE) B(0,-7,2,COBBLESTONE) B(0,-7,3,COBBLESTONE) B(0,-7,4,COBBLESTONE) B(0,-7,5,COBBLESTONE) B(0,-6,-5,COBBLESTONE) B(0,-6,-4,COBBLESTONE) B(0,-6,-3,COBBLESTONE) B(0,-6,-2,COBBLESTONE) B(0,-6,-1,COBBLESTONE) B(0,-6,0,COBBLESTONE) B(0,-6,1,COBBLESTONE) B(0,-6,2,COBBLESTONE) B(0,-6,3,COBBLESTONE) B(0,-6,4,COBBLESTONE) B(0,-6,5,COBBLESTONE) B(0,-5,-5,COBBLESTONE) B(0,-5,-4,COBBLESTONE) 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B(1,-1,-2,COBBLESTONE) B(1,-1,-1,COBBLESTONE) B(1,-1,0,COBBLESTONE) B(1,-1,1,COBBLESTONE) B(1,-1,2,COBBLESTONE) B(1,-1,3,COBBLESTONE) B(1,-1,4,COBBLESTONE) B(1,0,-5,STEP:3) B(1,0,-4,SMOOTH_BRICK:2) B(1,0,-3,STEP:5) B(1,0,-2,SMOOTH_BRICK:1) B(1,0,-1,LOG:1) B(1,0,1,STEP:3) B(1,0,2,SMOOTH_BRICK:1) B(1,0,3,COBBLESTONE_STAIRS:2) B(1,0,4,DOUBLE_STEP:3) B(1,1,-4,COBBLE_WALL) B(1,1,-2,LEAVES:1) B(1,1,-1,LEAVES:1) B(1,1,4,COBBLESTONE_STAIRS:1) B(2,-15,-4,COBBLESTONE) B(2,-15,-3,COBBLESTONE) B(2,-15,-2,COBBLESTONE) B(2,-15,-1,COBBLESTONE) B(2,-15,0,COBBLESTONE) B(2,-15,1,COBBLESTONE) B(2,-15,2,COBBLESTONE) B(2,-15,3,COBBLESTONE) B(2,-15,4,COBBLESTONE) B(2,-14,-4,COBBLESTONE) B(2,-14,-3,COBBLESTONE) B(2,-14,-2,COBBLESTONE) B(2,-14,-1,COBBLESTONE) B(2,-14,0,COBBLESTONE) B(2,-14,1,COBBLESTONE) B(2,-14,2,COBBLESTONE) B(2,-14,3,COBBLESTONE) B(2,-14,4,COBBLESTONE) B(2,-13,-4,COBBLESTONE) B(2,-13,-3,COBBLESTONE) B(2,-13,-2,COBBLESTONE) B(2,-13,-1,COBBLESTONE) B(2,-13,0,COBBLESTONE) B(2,-13,1,COBBLESTONE) B(2,-13,2,COBBLESTONE) B(2,-13,3,COBBLESTONE) B(2,-13,4,COBBLESTONE) B(2,-12,-4,COBBLESTONE) B(2,-12,-3,COBBLESTONE) B(2,-12,-2,COBBLESTONE) B(2,-12,-1,COBBLESTONE) B(2,-12,0,COBBLESTONE) B(2,-12,1,COBBLESTONE) B(2,-12,2,COBBLESTONE) B(2,-12,3,COBBLESTONE) B(2,-12,4,COBBLESTONE) B(2,-11,-4,COBBLESTONE) B(2,-11,-3,COBBLESTONE) B(2,-11,-2,COBBLESTONE) B(2,-11,-1,COBBLESTONE) B(2,-11,0,COBBLESTONE) B(2,-11,1,COBBLESTONE) B(2,-11,2,COBBLESTONE) B(2,-11,3,COBBLESTONE) B(2,-11,4,COBBLESTONE) B(2,-10,-4,COBBLESTONE) B(2,-10,-3,COBBLESTONE) B(2,-10,-2,COBBLESTONE) B(2,-10,-1,COBBLESTONE) B(2,-10,0,COBBLESTONE) B(2,-10,1,COBBLESTONE) B(2,-10,2,COBBLESTONE) B(2,-10,3,COBBLESTONE) B(2,-10,4,COBBLESTONE) B(2,-9,-4,COBBLESTONE) B(2,-9,-3,COBBLESTONE) B(2,-9,-2,COBBLESTONE) B(2,-9,-1,COBBLESTONE) B(2,-9,0,COBBLESTONE) B(2,-9,1,COBBLESTONE) B(2,-9,2,COBBLESTONE) B(2,-9,3,COBBLESTONE) B(2,-9,4,COBBLESTONE) B(2,-8,-4,COBBLESTONE) B(2,-8,-3,COBBLESTONE) B(2,-8,-2,COBBLESTONE) B(2,-8,-1,COBBLESTONE) B(2,-8,0,COBBLESTONE) B(2,-8,1,COBBLESTONE) B(2,-8,2,COBBLESTONE) B(2,-8,3,COBBLESTONE) B(2,-8,4,COBBLESTONE) B(2,-7,-4,COBBLESTONE) B(2,-7,-3,COBBLESTONE) B(2,-7,-2,COBBLESTONE) B(2,-7,-1,COBBLESTONE) B(2,-7,0,COBBLESTONE) B(2,-7,1,COBBLESTONE) B(2,-7,2,COBBLESTONE) B(2,-7,3,COBBLESTONE) B(2,-7,4,COBBLESTONE) B(2,-6,-4,COBBLESTONE) B(2,-6,-3,COBBLESTONE) B(2,-6,-2,COBBLESTONE) B(2,-6,-1,COBBLESTONE) B(2,-6,0,COBBLESTONE) B(2,-6,1,COBBLESTONE) B(2,-6,2,COBBLESTONE) B(2,-6,3,COBBLESTONE) B(2,-6,4,COBBLESTONE) B(2,-5,-4,COBBLESTONE) B(2,-5,-3,COBBLESTONE) B(2,-5,-2,COBBLESTONE) B(2,-5,-1,COBBLESTONE) B(2,-5,0,COBBLESTONE) B(2,-5,1,COBBLESTONE) B(2,-5,2,COBBLESTONE) B(2,-5,3,COBBLESTONE) B(2,-5,4,COBBLESTONE) B(2,-4,-4,COBBLESTONE) B(2,-4,-3,COBBLESTONE) B(2,-4,-2,COBBLESTONE) B(2,-4,-1,COBBLESTONE) B(2,-4,0,COBBLESTONE) B(2,-4,1,COBBLESTONE) B(2,-4,2,COBBLESTONE) B(2,-4,3,COBBLESTONE) B(2,-4,4,COBBLESTONE) B(2,-3,-4,COBBLESTONE) B(2,-3,-3,COBBLESTONE) B(2,-3,-2,COBBLESTONE) B(2,-3,-1,COBBLESTONE) B(2,-3,0,COBBLESTONE) B(2,-3,1,COBBLESTONE) B(2,-3,2,COBBLESTONE) B(2,-3,3,COBBLESTONE) B(2,-3,4,COBBLESTONE) B(2,-2,-4,COBBLESTONE) B(2,-2,-3,COBBLESTONE) B(2,-2,-2,COBBLESTONE) B(2,-2,-1,COBBLESTONE) B(2,-2,0,COBBLESTONE) B(2,-2,1,COBBLESTONE) B(2,-2,2,COBBLESTONE) B(2,-2,3,COBBLESTONE) B(2,-2,4,COBBLESTONE) B(2,-1,-4,COBBLESTONE) B(2,-1,-3,COBBLESTONE) B(2,-1,-2,COBBLESTONE) B(2,-1,-1,COBBLESTONE) B(2,-1,0,COBBLESTONE) B(2,-1,1,COBBLESTONE) B(2,-1,2,COBBLESTONE) B(2,-1,3,COBBLESTONE) B(2,-1,4,COBBLESTONE) B(2,0,-4,COBBLESTONE) B(2,0,-3,COBBLESTONE) B(2,0,-2,STEP:5) B(2,0,-1,LEAVES:1) B(2,0,0,LEAVES:1) B(2,0,1,STEP:5) B(2,0,2,STEP:3) B(2,0,3,STEP:3) B(2,0,4,SMOOTH_BRICK:1) B(2,1,-4,COBBLE_WALL) B(2,1,-3,COBBLE_WALL) B(2,1,4,COBBLE_WALL) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,0,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object BlockCheck(0,-1,0,GRASS,DIRT,DIRT:2,STONE,GRAVEL,CLAY,HARD_CLAY,SAND,COBBLESTONE) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank