####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: Unknown Description: Converted version of the BO2 baobab3 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 10.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 59 MaxHeight: 70 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,biomesoplenty:plant_0:1,biomesoplenty:plant_0:2,biomesoplenty:plant_0:3,biomesoplenty:plant_0:4,biomesoplenty:plant_0:5,biomesoplenty:plant_0:6,biomesoplenty:plant_0:7,biomesoplenty:plant_0:8,biomesoplenty:plant_0:9,biomesoplenty:plant_0:10,biomesoplenty:plant_0:11,biomesoplenty:plant_0:12,biomesoplenty:plant_0:13,biomesoplenty:plant_0:14,biomesoplenty:flower_0:1,biomesoplenty:flower_0:2,biomesoplenty:flower_0:3,biomesoplenty:flower_0:4,biomesoplenty:flower_0:5,biomesoplenty:flower_0:6,biomesoplenty:flower_0:7,biomesoplenty:flower_0:8,biomesoplenty:flower_0:9,biomesoplenty:flower_0:10,biomesoplenty:flower_0:11,biomesoplenty:flower_0:12,biomesoplenty:flower_0:13,biomesoplenty:flower_0:14,biomesoplenty:plant_1,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block MaxPercentageOutsideSourceBlock: 0 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(-2,-3,0,LOG:3) Block(-2,-2,0,LOG:3) Block(-2,-1,0,LOG:3) Block(-4,5,2,LEAVES:12) Block(-1,7,0,LEAVES:4) Block(-4,-2,0,LOG:3) Block(-4,-3,0,LOG:3) Block(-4,-1,0,LOG:3) Block(-3,5,-2,LEAVES:12) Block(-1,1,0,LOG:3) Block(-1,0,0,LOG:3) Block(-4,-4,0,LOG:3) Block(-4,-5,0,LOG:3) Block(-1,2,0,LOG:3) Block(0,7,-1,LEAVES:4) Block(-4,1,1,LOG:3) Block(-4,0,1,LOG:3) Block(0,1,-1,LOG:3) Block(0,0,-1,LOG:3) Block(-4,6,1,LEAVES:4) Block(-1,-5,3,LOG:3) Block(-4,-4,1,LOG:3) Block(-1,-4,3,LOG:3) Block(-4,-3,1,LOG:3) Block(-4,-2,1,LOG:3) Block(-4,-1,1,LOG:3) Block(-3,5,3,LEAVES:4) Block(-1,-1,3,LOG:3) Block(-1,-3,3,LOG:3) Block(-4,-5,1,LOG:3) Block(-1,-2,3,LOG:3) Block(-1,5,-2,LEAVES:4) Block(-1,0,-2,LOG:3) Block(-3,0,-1,LOG:3) Block(0,1,0,LOG:3) Block(0,0,0,LOG:3) Block(0,2,0,LOG:3) Block(0,5,0,LOG:3) Block(0,7,0,LEAVES:4) Block(0,6,0,LOG:3) Block(-1,-2,1,LOG:3) Block(0,-1,1,LOG:3) Block(-1,-3,1,LOG:3) Block(0,-4,1,LOG:3) Block(0,-3,1,LOG:3) Block(0,-2,1,LOG:3) Block(-1,-1,1,LOG:3) Block(-1,2,2,LOG:3) Block(-1,6,2,LEAVES:12) Block(-2,3,0,LOG:3) Block(-2,2,0,LOG:3) Block(-2,1,0,LOG:3) Block(-2,0,0,LOG:3) Block(0,7,1,LEAVES:4) Block(-1,1,2,LOG:3) Block(-1,0,2,LOG:3) Block(-2,-2,-1,LOG:3) Block(-2,-3,-1,LOG:3) Block(-2,-1,-1,LOG:3) Block(-2,-4,-1,LOG:3) Block(0,-2,-1,LOG:3) Block(-1,4,1,LOG:3) Block(0,-1,-1,LOG:3) Block(-1,3,1,LOG:3) Block(0,-4,-1,LOG:3) Block(0,-3,-1,LOG:3) Block(-3,-1,0,LOG:3) Block(0,-5,-1,LOG:3) Block(-2,-3,1,LOG:3) Block(-3,-2,0,LOG:3) Block(-1,-1,-1,LOG:3) Block(-1,-2,-1,LOG:3) Block(-1,-3,-1,LOG:3) Block(-3,-3,0,LOG:3) Block(-2,-2,1,LOG:3) Block(-1,-4,-1,LOG:3) Block(-3,-4,0,LOG:3) Block(-2,-1,1,LOG:3) Block(-1,-4,2,LOG:3) Block(-1,-3,2,LOG:3) Block(0,-4,0,LOG:3) Block(0,-3,0,LOG:3) Block(0,-2,0,LOG:3) Block(0,-1,0,LOG:3) Block(0,8,0,LEAVES:4) Block(-1,0,1,LOG:3) Block(-1,-2,2,LOG:3) Block(-1,2,1,LOG:3) Block(-1,-1,2,LOG:3) Block(-1,1,1,LOG:3) Block(-3,1,0,LOG:3) Block(0,1,2,LOG:3) Block(-3,0,0,LOG:3) Block(0,0,2,LOG:3) Block(0,5,2,LOG:3) Block(0,4,2,LOG:3) Block(-3,2,0,LOG:3) Block(-2,5,-3,LEAVES:12) Block(-3,5,0,LEAVES:12) Block(1,-5,0,LOG:3) Block(1,-4,0,LOG:3) Block(1,-3,0,LOG:3) Block(1,-2,0,LOG:3) Block(1,-1,0,LOG:3) Block(-2,-5,3,LOG:3) Block(-2,-3,3,LOG:3) Block(-2,-4,3,LOG:3) Block(-2,-1,3,LOG:3) Block(-2,-2,3,LOG:3) Block(-2,2,2,LOG:3) Block(-2,1,2,LOG:3) Block(-3,-3,-1,LOG:3) Block(0,-3,2,LOG:3) Block(-1,-1,0,LOG:3) Block(-2,0,2,LOG:3) Block(-3,-4,-1,LOG:3) Block(0,-4,2,LOG:3) Block(-1,-2,0,LOG:3) Block(-3,-5,-1,LOG:3) Block(0,-5,2,LOG:3) Block(-1,-3,0,LOG:3) Block(0,-1,2,LOG:3) Block(0,-2,2,LOG:3) Block(0,6,3,LEAVES:4) Block(-3,-1,-1,LOG:3) Block(-3,-2,-1,LOG:3) Block(0,0,1,LOG:3) Block(0,2,1,LOG:3) Block(0,1,1,LOG:3) Block(-3,-2,1,LOG:3) Block(-3,-3,1,LOG:3) Block(-2,-4,2,LOG:3) Block(-3,-1,1,LOG:3) Block(1,6,1,LEAVES:4) Block(-1,-2,-2,LOG:3) Block(-2,-2,2,LOG:3) Block(-1,-3,-2,LOG:3) Block(-2,-3,2,LOG:3) Block(-1,-4,-2,LOG:3) Block(-3,-4,1,LOG:3) Block(-1,-5,-2,LOG:3) Block(-2,-1,2,LOG:3) Block(-1,-1,-2,LOG:3) Block(-1,1,3,LOG:3) Block(-1,5,3,LEAVES:12) Block(-2,6,1,LEAVES:4) Block(-2,2,1,LOG:3) Block(-2,1,1,LOG:3) Block(-2,0,1,LOG:3) Block(-2,-4,-2,LOG:3) Block(-2,-3,-2,LOG:3) Block(-2,-2,-2,LOG:3) Block(-2,-1,-2,LOG:3) Block(1,6,0,LEAVES:4) Block(0,6,2,LEAVES:12) Block(-2,-5,-2,LOG:3) Block(1,0,0,LOG:3) Block(-1,0,3,LOG:3) Block(-2,0,-1,LOG:3) Block(1,6,2,LEAVES:12) Block(-4,5,0,LEAVES:4) Block(-4,0,0,LOG:3) Block(-2,4,-1,LOG:3) Block(-3,5,2,LEAVES:12) Block(-2,2,-1,LOG:3) Block(-2,1,-1,LOG:3) Block(-3,1,2,LOG:3) Block(-3,0,2,LOG:3) Block(-2,6,-1,LEAVES:4) Block(-2,5,-1,LOG:3) Block(-1,5,-1,LEAVES:4) Block(-3,-4,2,LOG:3) Block(-3,-3,2,LOG:3) Block(-1,2,-1,LOG:3) Block(-3,-2,2,LOG:3) Block(-1,1,-1,LOG:3) Block(-3,-1,2,LOG:3) Block(-1,0,-1,LOG:3) Block(-3,-5,2,LOG:3) Block(1,-1,1,LOG:3) Block(1,-2,1,LOG:3) Block(1,-3,1,LOG:3) Block(1,1,1,LOG:3) Block(1,-4,1,LOG:3) Block(1,0,1,LOG:3) Block(1,-5,1,LOG:3) Block(-3,0,1,LOG:3) Block(1,5,3,LEAVES:12) Block(2,6,1,LEAVES:4) Block(-3,6,1,LEAVES:4) Block(-3,5,1,LOG:3) Block(-2,1,-2,LOG:3) Block(-2,0,-2,LOG:3) Block(-3,7,1,LEAVES:4) Block(-3,2,1,LOG:3) Block(-3,1,1,LOG:3) Block(-2,6,-2,LEAVES:4) Block(-3,4,1,LOG:3) Block(-2,0,3,LOG:3) Block(0,5,4,LEAVES:12) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT,DIRT:2,SAND,SAND:0,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################