####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: Converted version of the BO2 FloatingIsland5 # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: false # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 10.0 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: true # The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock. SpawnHeight: randomY # The height limits for the BO3. MinHeight: 61 MaxHeight: 106 # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR,WATER # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 0 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. B(-6,5,-6,GRASS) B(1,6,-4,GRASS) B(1,4,-4,STONE) B(1,5,-4,STONE) B(-2,5,-7,GRASS) B(1,3,-4,STONE) B(-6,10,0,STONE) B(-6,11,0,GRASS) B(-2,10,-3,AIR) B(-4,9,1,STONE) B(-4,8,1,STONE) B(-4,3,1,STONE) B(-4,7,1,STONE) B(-4,6,1,STONE) B(-4,5,1,STONE) B(-4,4,1,STONE) B(-3,8,3,STONE) B(1,10,2,GRASS) B(-3,7,3,STONE) B(-3,9,3,STONE) B(-3,4,3,STONE) B(-3,3,3,STONE) B(-3,6,3,STONE) B(-3,5,3,STONE) B(-7,5,-2,STONE) B(-2,9,5,STONE) B(-7,6,-2,STONE) B(-2,8,5,STONE) B(-1,4,7,STONE) B(-7,7,-2,GRASS) B(-2,7,5,STONE) B(-2,6,5,STONE) B(-2,5,5,STONE) B(-1,6,7,STONE) B(-2,4,5,STONE) B(-1,5,7,STONE) B(-2,3,5,DIRT) B(-1,7,7,GRASS) B(-3,2,-1,STONE) B(-3,3,-1,STONE) B(-3,4,-1,STONE) B(-3,5,-1,STONE) B(-3,6,-1,STONE) B(-3,7,-1,STONE) B(-3,8,-1,STONE) B(-3,9,-1,STONE) B(-7,4,-2,STONE) B(-3,11,3,STONE) B(-3,10,3,STONE) B(0,1,0,STONE) B(0,3,0,STONE) B(0,2,-6,AIR) B(-3,13,3,LONG_GRASS:1) B(0,2,0,STONE) B(-3,12,3,GRASS) B(0,4,-6,STONE) B(0,5,0,STONE) B(0,4,0,STONE) B(0,3,-6,AIR) B(0,7,0,STONE) B(0,5,-6,GRASS) B(0,6,0,STONE) B(-6,7,-4,GRASS) B(-6,6,-4,STONE) B(-6,5,-4,STONE) B(-6,4,-4,STONE) B(-2,5,-5,GRAVEL) B(1,6,-2,STONE) B(-2,6,-5,STONE) B(1,7,-2,GRASS) B(1,4,-2,STONE) B(-2,7,-5,GRASS) B(1,5,-2,STONE) B(1,2,-2,STONE) B(-2,2,-5,STONE) B(1,3,-2,STONE) B(-2,3,-5,STONE) B(1,1,-2,STONE) B(-2,4,-5,STONE) B(-4,8,-1,STONE) B(-4,7,-1,STONE) B(-4,9,-1,STONE) B(-4,4,-1,STONE) B(-4,3,-1,STONE) B(-4,10,3,STONE) B(-4,6,-1,STONE) B(-4,11,3,GRASS) B(-4,5,-1,STONE) B(-5,8,1,STONE) B(-5,7,1,STONE) B(-5,9,1,STONE) B(-4,2,-1,STONE) B(-5,4,1,STONE) B(-5,6,1,STONE) B(-5,5,1,STONE) B(-4,9,3,STONE) B(-4,8,3,STONE) B(-4,7,3,STONE) B(-4,6,3,STONE) B(-4,5,3,STONE) B(-4,4,3,STONE) B(-3,9,5,GRASS) B(-3,6,5,STONE) B(-3,5,5,STONE) B(-3,8,5,STONE) B(-3,7,5,STONE) B(-3,4,5,STONE) B(-6,11,2,STONE) B(-6,10,2,STONE) B(-6,13,2,GRASS) B(-6,12,2,STONE) B(-7,7,-4,AIR) B(-2,8,7,GRASS) B(-2,7,7,STONE) B(-2,6,7,STONE) B(-7,4,-4,AIR) B(-7,5,-4,GRASS) B(-2,5,7,STONE) B(-2,4,7,STONE) B(2,4,-2,STONE) B(2,3,-2,STONE) B(2,2,-2,STONE) B(0,9,0,GRASS) B(0,8,0,STONE) B(2,6,-2,GRASS) B(2,5,-2,STONE) B(0,2,-4,STONE) B(0,1,-4,AIR) B(0,4,-4,STONE) B(0,3,-4,STONE) B(0,6,-4,STONE) B(0,5,-4,STONE) B(0,7,-4,GRASS) B(-2,9,-3,GRASS) B(-2,8,-3,STONE) B(-2,7,-3,STONE) B(-2,2,-3,STONE) B(-2,1,-3,STONE) B(-2,0,-3,STONE) B(-2,6,-3,STONE) B(-2,5,-3,STONE) B(-2,4,-3,STONE) B(-2,3,-3,STONE) B(-6,5,1,STONE) B(-4,6,-3,STONE) B(-4,5,-3,STONE) B(-4,8,-3,STONE) B(-4,7,-3,STONE) B(-4,2,-3,STONE) B(-4,4,-3,STONE) B(-4,3,-3,STONE) B(-1,5,-7,GRASS) B(-6,9,1,STONE) B(-6,8,1,STONE) B(-4,9,-3,GRASS) B(-6,7,1,STONE) B(-6,6,1,STONE) B(-5,6,3,STONE) B(-5,5,3,STONE) B(-5,8,3,STONE) B(-5,7,3,STONE) B(-5,9,3,STONE) B(-4,7,5,STONE) B(-4,6,5,STONE) B(-4,5,5,STONE) B(-4,8,5,GRASS) B(-2,10,-1,GRASS) B(-3,6,7,GRASS) B(-3,5,7,STONE) B(-2,5,9,GRASS) B(3,5,5,GRASS) B(-5,10,-2,GRASS) B(-2,10,1,STONE) B(-2,12,1,GRASS) B(-2,11,1,STONE) B(4,2,3,AIR) B(4,4,3,STONE) B(4,3,3,AIR) B(4,6,3,LONG_GRASS:1) B(4,5,3,GRASS) B(2,6,-4,AIR) B(2,5,-4,GRASS) B(2,4,-4,STONE) B(5,5,1,GRASS) B(5,4,1,STONE) B(0,4,-2,STONE) B(0,3,-2,STONE) B(0,6,-2,STONE) B(0,5,-2,STONE) B(0,8,-2,GRASS) B(-2,0,-1,AIR) B(0,7,-2,STONE) B(0,0,-2,STONE) B(0,2,-2,STONE) B(0,1,-2,STONE) B(-2,10,3,STONE) B(-2,9,-1,STONE) B(-2,4,-1,STONE) B(-2,3,-1,STONE) B(-2,2,-1,STONE) B(-2,1,-1,STONE) B(-2,8,-1,STONE) B(-7,5,1,GRASS) B(-2,7,-1,STONE) B(-2,6,-1,STONE) B(-2,5,-1,STONE) B(-4,4,-5,GRAVEL) B(-4,3,-5,STONE) B(-4,6,-5,GRASS) B(-4,5,-5,GRAVEL) B(-6,9,3,AIR) B(-6,8,3,AIR) B(-6,7,3,AIR) B(-6,6,3,AIR) B(-2,11,3,STONE) B(-6,10,-1,GRASS) B(-2,12,3,GRASS) B(-5,6,5,AIR) B(-5,5,5,AIR) B(-5,8,5,AIR) B(-5,7,5,AIR) B(5,5,-1,GRASS) B(5,6,-1,LONG_GRASS:1) B(0,10,2,GRASS) B(-4,11,-2,LONG_GRASS:1) B(-4,10,-2,GRASS) B(-4,12,1,GRASS) B(-4,11,1,STONE) B(-4,10,1,STONE) B(2,5,-6,GRASS) B(3,5,-3,GRASS) B(1,8,4,GRASS) B(1,7,4,STONE) B(1,6,4,STONE) B(1,5,4,STONE) B(1,4,4,STONE) B(1,3,4,STONE) B(-5,13,2,GRASS) B(3,4,-3,STONE) B(2,9,2,GRASS) B(2,8,2,STONE) B(2,5,2,STONE) B(2,4,2,STONE) B(2,7,2,STONE) B(2,6,2,STONE) B(-5,5,-2,STONE) B(-5,6,-2,STONE) B(-5,3,-2,STONE) B(-5,4,-2,STONE) B(-5,9,-2,STONE) B(-5,7,-2,STONE) B(-5,8,-2,STONE) B(-1,5,0,STONE) B(-1,4,0,STONE) B(3,6,0,GRASS) B(-1,7,0,STONE) B(3,5,0,STONE) B(-1,6,0,STONE) B(-1,9,0,STONE) B(-1,8,0,STONE) B(-5,10,2,STONE) B(-5,11,2,STONE) B(-5,12,2,STONE) B(-1,1,0,STONE) B(-1,3,0,STONE) B(-1,2,0,STONE) B(3,4,0,STONE) B(3,3,0,STONE) B(3,2,0,STONE) B(3,1,0,AIR) B(-1,6,-2,STONE) B(-1,5,-2,STONE) B(-1,4,-2,STONE) B(-1,3,-2,STONE) B(-1,2,-2,STONE) B(-1,1,-2,STONE) B(-1,0,-2,STONE) B(2,1,2,STONE) B(2,3,2,STONE) B(2,2,2,STONE) B(-1,9,-2,GRASS) B(-1,8,-2,STONE) B(-1,7,-2,STONE) B(-1,10,2,STONE) B(0,5,6,STONE) B(-1,12,2,GRASS) B(0,4,6,STONE) B(-1,11,2,STONE) B(0,7,6,GRASS) B(0,6,6,STONE) B(0,8,6,AIR) B(3,4,-5,AIR) B(1,6,6,GRASS) B(3,5,-5,AIR) B(1,5,6,STONE) B(1,4,6,STONE) B(2,7,4,GRASS) B(2,6,4,STONE) B(2,3,4,STONE) B(2,5,4,STONE) B(2,4,4,STONE) B(-1,3,2,STONE) B(3,6,2,STONE) B(-1,2,2,STONE) B(3,5,2,STONE) B(3,4,2,STONE) B(-1,5,2,STONE) B(3,3,2,STONE) B(-1,4,2,STONE) B(-1,7,2,STONE) B(-1,6,2,STONE) B(-1,9,2,STONE) B(3,7,2,GRASS) B(-1,8,2,STONE) B(-2,9,0,STONE) B(-2,8,0,STONE) B(-2,7,0,STONE) B(-2,6,0,STONE) B(-2,5,0,STONE) B(-2,4,0,STONE) B(-2,3,0,STONE) B(-2,2,0,STONE) B(4,5,0,GRASS) B(-2,1,0,STONE) B(4,4,0,STONE) B(4,6,0,LONG_GRASS:1) B(-1,10,0,GRASS) B(4,1,0,AIR) B(4,3,0,STONE) B(4,2,0,AIR) B(-2,10,5,GRASS) B(3,2,2,STONE) B(-1,4,-4,STONE) B(-1,3,-4,STONE) B(-1,2,-4,STONE) B(-1,1,-4,STONE) B(-1,7,-4,GRASS) B(-1,6,-4,STONE) B(-1,5,-4,STONE) B(0,5,8,GRASS) B(0,3,2,STONE) B(0,2,2,STONE) B(0,5,2,STONE) B(1,8,0,GRASS) B(0,4,2,STONE) B(1,7,0,STONE) B(-3,7,0,STONE) B(-3,6,0,STONE) B(-3,9,0,STONE) B(-3,8,0,STONE) B(-3,3,0,STONE) B(-5,5,-6,GRASS) B(-3,2,0,STONE) B(-3,5,0,STONE) B(-3,4,0,STONE) B(-1,3,4,STONE) B(-1,5,4,STONE) B(-1,4,4,STONE) B(-1,7,4,STONE) B(-1,6,4,STONE) B(-2,9,2,STONE) B(-2,8,2,STONE) B(-1,9,4,GRASS) B(-2,7,2,STONE) B(-1,8,4,STONE) B(-2,6,2,STONE) B(-2,5,2,STONE) B(-2,4,2,STONE) B(-2,3,2,STONE) B(-2,2,2,STONE) B(-1,11,4,AIR) B(-6,9,-1,STONE) B(-6,8,-1,STONE) B(-6,7,-1,STONE) B(-6,6,-1,STONE) B(-6,5,-1,STONE) B(-6,4,-1,STONE) B(4,4,-2,STONE) B(4,5,-2,GRASS) B(-3,3,-5,STONE) B(-3,4,-5,GRAVEL) B(-3,5,-5,GRAVEL) B(-3,6,-5,STONE) B(1,6,0,STONE) B(0,7,2,STONE) B(1,5,0,STONE) B(0,6,2,STONE) B(-3,7,-5,GRASS) B(-6,10,3,AIR) B(1,4,0,STONE) B(0,9,2,STONE) B(1,3,0,STONE) B(0,8,2,STONE) B(1,2,0,STONE) B(-6,13,3,AIR) B(1,1,0,STONE) B(-6,11,3,AIR) B(-6,12,3,AIR) B(-4,9,0,STONE) B(1,9,2,STONE) B(1,8,2,STONE) B(1,7,2,STONE) B(0,3,4,STONE) B(1,6,2,STONE) B(1,5,2,STONE) B(-4,4,0,STONE) B(-4,3,0,STONE) B(-4,2,0,AIR) B(-4,8,0,STONE) B(-4,7,0,STONE) B(-4,6,0,STONE) B(-4,5,0,STONE) B(1,4,-6,STONE) B(1,5,-6,GRASS) B(2,7,0,GRASS) B(-3,9,2,STONE) B(2,6,0,STONE) B(-3,8,2,STONE) B(-3,5,2,STONE) B(-5,4,-4,STONE) B(-3,4,2,STONE) B(-3,7,2,STONE) B(-3,6,2,STONE) B(-5,7,-4,GRASS) B(-3,3,2,STONE) B(-5,5,-4,STONE) B(-5,6,-4,STONE) B(-3,2,2,AIR) B(-1,3,6,STONE) B(-2,9,4,STONE) B(-1,5,6,STONE) B(-2,8,4,STONE) B(-1,4,6,STONE) B(-2,7,4,STONE) B(-2,6,4,STONE) B(-1,7,6,STONE) B(-2,5,4,STONE) B(-1,6,6,STONE) B(-2,4,4,STONE) B(-2,3,4,STONE) B(-1,8,6,GRASS) B(-3,12,1,GRASS) B(-3,10,1,STONE) B(-3,11,1,STONE) B(-8,5,-2,GRASS) B(-5,11,0,GRASS) B(2,3,0,STONE) B(2,2,0,STONE) B(2,5,0,STONE) B(2,4,0,STONE) B(2,1,0,STONE) B(-3,0,-3,AIR) B(-3,1,-3,STONE) B(-3,2,-3,STONE) B(-3,3,-3,STONE) B(-3,4,-3,STONE) B(-5,10,0,STONE) B(-3,5,-3,STONE) B(-3,6,-3,STONE) B(-3,7,-3,STONE) B(1,4,2,STONE) B(0,5,4,STONE) B(-3,8,-3,STONE) B(1,3,2,STONE) B(0,4,4,STONE) B(-3,9,-3,GRASS) B(1,2,2,STONE) B(0,7,4,STONE) B(1,1,2,STONE) B(0,6,4,STONE) B(0,8,4,GRASS) B(-4,9,2,STONE) B(-4,8,2,STONE) B(-4,7,2,STONE) B(-4,6,2,STONE) B(-4,5,2,STONE) B(-4,4,2,STONE) B(-3,7,4,STONE) B(-3,6,4,STONE) B(-3,9,4,STONE) B(-3,8,4,STONE) B(-3,3,4,DIRT) B(-3,5,4,STONE) B(-3,4,4,STONE) B(-3,10,2,STONE) B(-4,10,-1,GRASS) B(-3,13,2,GRASS) B(-3,12,2,STONE) B(-2,9,6,GRASS) B(-3,11,2,STONE) B(-7,6,-1,STONE) B(-2,8,6,STONE) B(-7,7,-1,GRASS) B(-2,7,6,STONE) B(-2,6,6,STONE) B(-2,5,6,STONE) B(-2,4,6,STONE) B(-1,5,8,GRASS) B(-2,3,6,STONE) B(-1,4,8,AIR) B(-3,0,-2,AIR) B(-3,1,-2,STONE) B(-3,2,-2,STONE) B(-3,3,-2,STONE) B(-3,4,-2,STONE) B(-3,5,-2,STONE) B(-3,6,-2,STONE) B(-3,7,-2,STONE) B(-3,8,-2,STONE) B(-3,9,-2,STONE) B(-7,5,-1,STONE) B(-6,6,-5,GRASS) B(-6,5,-5,STONE) B(1,5,-3,STONE) B(1,6,-3,GRASS) B(1,3,-3,STONE) B(1,4,-3,STONE) B(1,2,-3,STONE) B(-5,9,0,STONE) B(-5,8,0,STONE) B(-5,5,0,STONE) B(-5,4,0,STONE) B(-5,7,0,STONE) B(-5,6,0,STONE) B(-4,8,4,STONE) B(-4,7,4,STONE) B(-4,6,4,STONE) B(-4,5,4,STONE) B(-4,9,4,GRASS) B(-4,4,4,STONE) B(-2,11,0,GRASS) B(-2,10,0,STONE) B(-3,8,6,GRASS) B(-3,5,6,STONE) B(-3,4,6,STONE) B(-3,7,6,STONE) B(-3,6,6,STONE) B(-2,6,8,GRASS) B(-7,5,-3,STONE) B(-2,5,8,STONE) B(-2,4,8,STONE) B(-7,6,-3,GRASS) B(2,1,-1,AIR) B(2,0,-1,AIR) B(2,5,-1,STONE) B(2,4,-1,STONE) B(2,3,-1,STONE) B(2,2,-1,STONE) B(0,8,1,STONE) B(0,7,1,STONE) B(2,7,-1,GRASS) B(2,6,-1,STONE) B(0,9,1,STONE) B(-6,10,1,STONE) B(-6,12,1,GRASS) B(-6,11,1,STONE) B(0,5,-7,GRASS) B(-6,8,-3,GRASS) B(-6,7,-3,STONE) B(-6,6,-3,STONE) B(-6,5,-3,STONE) B(-6,4,-3,STONE) B(-2,4,-6,STONE) B(1,7,-1,GRASS) B(-2,5,-6,GRAVEL) B(1,5,-1,STONE) B(-2,6,-6,GRASS) B(1,6,-1,STONE) B(1,3,-1,STONE) B(1,4,-1,STONE) B(1,1,-1,STONE) B(-2,2,-6,AIR) B(1,2,-1,STONE) B(-2,3,-6,STONE) B(-3,10,4,GRASS) B(-6,6,0,STONE) B(-6,5,0,STONE) B(-6,4,0,STONE) B(-6,9,0,STONE) B(-6,8,0,STONE) B(-6,7,0,STONE) B(-5,7,2,STONE) B(-5,6,2,STONE) B(-5,9,2,STONE) B(-5,8,2,STONE) B(-5,5,2,STONE) B(-5,4,2,STONE) B(-4,6,6,GRASS) B(-4,5,6,STONE) B(-4,11,2,STONE) B(-4,10,2,STONE) B(-6,10,-2,GRASS) B(2,5,6,GRASS) B(-3,5,8,GRASS) B(0,10,1,GRASS) B(3,4,4,STONE) B(3,5,4,GRASS) B(4,3,2,STONE) B(4,2,2,STONE) B(4,5,2,STONE) B(4,4,2,STONE) B(2,3,-3,STONE) B(4,6,2,GRASS) B(2,6,-3,GRASS) B(2,5,-3,STONE) B(2,4,-3,STONE) B(5,5,0,GRASS) B(0,3,-5,STONE) B(0,5,-5,STONE) B(0,4,-5,STONE) B(0,6,-5,GRASS) B(-7,5,0,STONE) B(-2,6,-4,STONE) B(-2,7,-4,STONE) B(-2,8,-4,GRASS) B(-2,2,-4,STONE) B(-2,3,-4,STONE) B(-2,4,-4,STONE) B(-2,5,-4,STONE) B(-7,6,0,GRASS) B(-2,1,-4,STONE) B(-4,7,-2,STONE) B(-6,4,2,AIR) B(-1,2,-6,AIR) B(-4,6,-2,STONE) B(-1,1,-6,AIR) B(-4,9,-2,STONE) B(-4,8,-2,STONE) B(-4,3,-2,STONE) B(-4,2,-2,STONE) B(-4,5,-2,STONE) B(-4,4,-2,STONE) B(-6,9,2,STONE) B(-1,6,-6,GRASS) B(-6,8,2,STONE) B(-1,5,-6,STONE) B(-6,7,2,STONE) B(-1,4,-6,STONE) B(-6,6,2,STONE) B(-6,5,2,STONE) B(-1,3,-6,AIR) B(-5,5,4,STONE) B(-5,4,4,AIR) B(-5,7,4,GRASS) B(-5,6,4,STONE) B(-4,13,2,GRASS) B(-4,12,2,STONE) B(3,2,-1,STONE) B(3,3,-1,STONE) B(-2,10,-2,GRASS) B(3,4,-1,STONE) B(3,5,-1,STONE) B(3,6,-1,GRASS) B(-4,12,0,LONG_GRASS:1) B(-4,10,0,STONE) B(-4,11,0,GRASS) B(2,5,-5,GRASS) B(2,4,-5,STONE) B(-3,10,-1,GRASS) B(5,5,2,GRASS) B(5,4,2,STONE) B(0,3,-3,STONE) B(0,2,-3,STONE) B(-5,11,-1,LONG_GRASS:1) B(0,5,-3,STONE) B(0,4,-3,STONE) B(0,7,-3,GRASS) B(0,6,-3,STONE) B(-5,10,-1,GRASS) B(0,8,-3,LONG_GRASS:1) B(-2,12,2,STONE) B(-2,13,2,GRASS) B(0,1,-3,STONE) B(-2,10,2,STONE) B(-2,11,2,STONE) B(0,0,-3,AIR) B(-2,9,-2,STONE) B(-2,8,-2,STONE) B(-2,3,-2,STONE) B(-2,2,-2,STONE) B(-2,1,-2,STONE) B(-2,0,-2,STONE) B(-2,7,-2,STONE) B(-2,6,-2,STONE) B(-2,5,-2,STONE) B(-2,4,-2,STONE) B(-4,5,-4,STONE) B(-4,4,-4,STONE) B(-4,7,-4,GRASS) B(-4,6,-4,STONE) B(-4,3,-4,STONE) B(-4,9,-4,AIR) B(-5,6,6,AIR) B(5,4,-2,AIR) B(5,5,-2,AIR) B(-3,10,-2,GRASS) B(-1,10,1,STONE) B(-1,11,1,GRASS) B(-1,5,-3,STONE) B(-1,4,-3,STONE) B(-1,3,-3,STONE) B(-1,2,-3,STONE) B(-1,1,-3,STONE) B(2,2,1,STONE) B(2,1,1,STONE) B(2,4,1,STONE) B(2,3,1,STONE) B(-1,8,-3,GRASS) B(-1,7,-3,STONE) B(-1,6,-3,STONE) B(1,3,3,STONE) B(1,2,3,STONE) B(0,6,7,GRASS) B(0,5,7,STONE) B(0,7,7,AIR) B(0,5,-1,STONE) B(0,4,-1,STONE) B(0,7,-1,STONE) B(1,7,5,GRASS) B(0,6,-1,STONE) B(1,6,5,STONE) B(1,5,5,STONE) B(0,9,-1,AIR) B(1,4,5,STONE) B(0,8,-1,GRASS) B(1,3,5,STONE) B(0,1,-1,STONE) B(3,3,-2,STONE) B(0,3,-1,STONE) B(3,4,-2,STONE) B(0,2,-1,STONE) B(3,5,-2,GRASS) B(2,8,3,GRASS) B(2,7,3,STONE) B(2,4,3,STONE) B(2,3,3,STONE) B(2,6,3,STONE) B(2,5,3,STONE) B(-5,4,-3,STONE) B(-5,5,-3,STONE) B(-5,3,-3,STONE) B(-5,8,-3,GRASS) B(-5,6,-3,STONE) B(-5,7,-3,STONE) B(3,7,1,GRASS) B(-4,3,-6,AIR) B(3,6,1,STONE) B(-4,5,-6,GRASS) B(3,5,1,STONE) B(-4,4,-6,GRAVEL) B(3,4,1,STONE) B(-5,12,1,GRASS) B(-2,11,4,GRASS) B(-2,10,4,STONE) B(3,3,1,STONE) B(3,2,1,STONE) B(-1,3,-5,STONE) B(-1,2,-5,STONE) B(2,2,3,STONE) B(-1,6,-5,GRASS) B(-1,5,-5,STONE) B(-1,4,-5,STONE) B(3,5,-4,GRASS) B(1,5,7,GRASS) B(-5,2,-1,AIR) B(-5,3,-1,STONE) B(2,6,5,GRASS) B(-5,11,3,GRASS) B(2,5,5,STONE) B(-5,10,3,STONE) B(-5,13,3,AIR) B(-5,12,3,AIR) B(2,2,5,AIR) B(2,4,5,STONE) B(2,3,5,AIR) B(-5,6,-1,STONE) B(-5,7,-1,STONE) B(-5,4,-1,STONE) B(-5,5,-1,STONE) B(-5,8,-1,STONE) B(-5,9,-1,STONE) B(-1,4,1,STONE) B(3,5,3,STONE) B(-1,3,1,STONE) B(3,4,3,STONE) B(3,3,3,STONE) B(-1,6,1,STONE) B(-1,5,1,STONE) B(-1,8,1,STONE) B(-1,7,1,STONE) B(3,6,3,GRASS) B(-1,9,1,STONE) B(4,4,1,STONE) B(4,3,1,STONE) B(4,6,1,GRASS) B(4,5,1,STONE) B(-1,2,1,STONE) B(-6,9,-2,STONE) B(-6,8,-2,STONE) B(-6,7,-2,STONE) B(-6,6,-2,STONE) B(-6,5,-2,STONE) B(-6,4,-2,STONE) B(-3,4,-6,GRAVEL) B(-3,5,-6,GRAVEL) B(0,6,3,STONE) B(0,5,3,STONE) B(-3,6,-6,GRASS) B(0,8,3,STONE) B(-3,7,-6,LONG_GRASS:1) B(0,7,3,STONE) B(0,9,3,GRASS) B(0,2,1,STONE) B(3,5,-6,AIR) B(0,4,1,STONE) B(1,9,1,GRASS) B(0,3,1,STONE) B(1,8,1,STONE) B(0,6,1,STONE) B(1,7,1,STONE) B(0,5,1,STONE) B(1,6,1,STONE) B(-1,2,3,STONE) B(-3,11,0,GRASS) B(-1,4,3,STONE) B(-1,3,3,STONE) B(-3,10,0,STONE) B(-1,6,3,STONE) B(-1,5,3,STONE) B(-1,8,3,STONE) B(-1,7,3,STONE) B(-2,9,1,STONE) B(-2,8,1,STONE) B(-1,9,3,STONE) B(-2,7,1,STONE) B(-2,6,1,STONE) B(-2,5,1,STONE) B(-2,4,1,STONE) B(-2,3,1,STONE) B(-2,2,1,STONE) B(-5,10,1,STONE) B(-5,11,1,STONE) B(4,5,-1,GRASS) B(4,4,-1,STONE) B(4,3,-1,AIR) B(4,2,-1,AIR) B(-1,7,-1,STONE) B(-1,6,-1,STONE) B(-1,5,-1,STONE) B(-1,4,-1,STONE) B(-1,3,-1,STONE) B(-1,2,-1,STONE) B(-1,1,-1,STONE) B(-1,0,-1,AIR) B(-1,9,-1,GRASS) B(-1,8,-1,STONE) B(-3,2,-4,STONE) B(-3,3,-4,STONE) B(-3,4,-4,STONE) B(-3,5,-4,STONE) B(-3,6,-4,STONE) B(0,4,5,STONE) B(1,5,1,STONE) B(-3,7,-4,STONE) B(0,3,5,STONE) B(1,4,1,STONE) B(-3,8,-4,GRASS) B(1,3,1,STONE) B(0,6,5,STONE) B(1,2,1,STONE) B(0,5,5,STONE) B(1,1,1,STONE) B(0,7,5,GRASS) B(1,9,3,GRASS) B(1,8,3,STONE) B(0,2,3,STONE) B(1,7,3,STONE) B(1,6,3,STONE) B(0,4,3,STONE) B(1,5,3,STONE) B(0,3,3,STONE) B(1,4,3,STONE) B(2,9,1,LONG_GRASS:1) B(1,5,-5,STONE) B(1,6,-5,GRASS) B(2,6,1,STONE) B(1,3,-5,AIR) B(1,4,-5,STONE) B(2,5,1,STONE) B(-3,9,1,STONE) B(2,8,1,GRASS) B(2,7,1,STONE) B(-3,6,1,STONE) B(-3,5,1,STONE) B(-1,10,3,GRASS) B(-3,8,1,STONE) B(-3,7,1,STONE) B(-3,2,1,STONE) B(-5,6,-5,GRASS) B(-5,4,-5,STONE) B(-3,4,1,STONE) B(-3,3,1,STONE) B(-5,5,-5,STONE) B(-1,4,5,STONE) B(-1,3,5,STONE) B(-1,6,5,STONE) B(-2,9,3,STONE) B(-1,5,5,STONE) B(-2,8,3,STONE) B(-2,7,3,STONE) B(-1,8,5,GRASS) B(-2,6,3,STONE) B(-1,7,5,STONE) B(-2,5,3,STONE) B(-2,4,3,STONE) B(-2,3,3,STONE) B(-2,2,3,STONE) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't ,AIR). # Examples: # BlockCheck(0,-1,0,GRASS,DIRT) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,STONE) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,0,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank