# What goes in the chests # Each line contains: # type, level, modid.name, minimum amount, maximum amount, NBT tag (from nbt.cfg) # # type must be gear, heal (food / health), or loot (treasure) # level must be an integer from 1 to 8 representing the value / difficulty of guarding mobs # Normally this should be 1 to 7, a value of 8 will appear only in rare teasure chests # modid is the official ID of the mod; for vanilla items the modid is "item" # name is the in-code, unlocalized name # minimum and maximum determine the stacks sizes # # You can now create alternate version in the SpecialChests folder and attach those to # dungeon themes.