# Configuration file general { client { controls { # How many system ticks you have between double tapping (these are faster than Minecraft ticks). # Min: 1 # Max: 2147483647 I:"Double Tap Ticks"=200 # Enable to make dodging left, right or backwards require a double tap, and forwards require a tap of a movement key. B:"Enable Double Tap"=false # Enable to make dodging forwards require a double tap of a movement key. 'Enable Double Tap' must be enabled. B:"Forwards Double Tap"=false } hud { # Whether to show the cooldown UI. B:"Show HUD"=true # Whether to show armor weight tooltips. If Quark is installed, please restart the game after disabling or enabling 'Quark Settings -> Client -> Visual Stat Display'. B:"Show Tooltips"=false # Whether to show the tutorial on joining a new world. B:"Show Tutorial"=false } } common { balance { # The amount of ticks required for the Dodge cooldown to fully decrease when Armor Weights are disabled. # Min: 0 # Max: 2147483647 I:"Cooldown Speed"=20 # Whether the player can dodge whilst airborne. B:"Enable whilst Airborne"=false # Whether the player can dodge whilst blocking. B:"Enable whilst Blocking"=false # Whether the player can dodge whilst sneaking. B:"Enable whilst Sneaking"=false # How much exhaustion is added when dodging. For reference, sprinting adds 0.01 exhaustion per meter, and the Hunger effect adds 0.1 per second. # Min: 0.0 # Max: 40.0 D:Exhaustion=1.0 # The force of the player's dodge before any multipliers have been applied and when Armor Weights are disabled. This value is very sensitive. # Min: 0.0 # Max: 1.7976931348623157E308 D:Force=1.1 # How many half drumsticks the player needs to dodge. The default six is the same as sprinting. # Min: -1 # Max: 20 I:"Hunger Requirement"=6 # How many in-game ticks of invincibility the player has after dodging. 20 ticks is 1 second. # Min: 0 # Max: 100 I:"Invincibility Ticks"=0 # Potions that prevent the player from dodging. Insert values in the format modid:potion. Idea Credit: SandwichHorror S:"Potion Blacklist" < > # Whether the player requires the potion effect 'can_dodge' to dodge. B:"Requires Dodge Potion"=false # How high the player is pushed from the ground when dodging. This value is proportional distance dodged due to friction. # Min: 0.0 # Max: 1.7976931348623157E308 D:Verticality=0.3 } weights { # Enables the Weight System B:"Enable Weights"=false # The Cooldown Speed and Dodge Force given to the player depending on their weight. Each tier is determined by a minimum weight to enter it. Always start this at 0.0 and add each tier in increasing weight order. To make a player 'Overencumbered' simply set a tiers cooldown AND force to 0. Insert values as such: minimumweight:cooldown|force. Idea Credit: SandwichHorror S:"Weight Tiers" < 0.0:20|1.0 5.0:35|0.8 10.0:50|0.75 15.0:65|0.6 20.0:0|0 > # The weight of each item of Armor. This overrides the default generated values and can be a decimal. Insert values as such: modid:itemname=value. Idea Credit: SandwichHorror S:"Weights Override" < minecraft:leather_boots=1 minecraft:leather_leggings=2 minecraft:leather_chestplate=3 minecraft:leather_helmet=1 minecraft:iron_boots=2 minecraft:iron_leggings=3 minecraft:iron_chestplate=5 minecraft:iron_helmet=3 minecraft:diamond_boots=3 minecraft:diamond_leggings=4 minecraft:diamond_chestplate=6 minecraft:diamond_helmet=3 minecraft:golden_boots=2 minecraft:golden_leggings=2 minecraft:golden_chestplate=3 minecraft:golden_helmet=2 minecraft:chainmail_boots=2 minecraft:chainmail_leggings=2 minecraft:chainmail_chestplate=3 minecraft:chainmail_helmet=2 minecraft:elytra=2 twilightforest:naga_chestplate=3 twilightforest:naga_leggings=2 twilightforest:ironwood_helmet=2 twilightforest:ironwood_chestplate=5 twilightforest:ironwood_leggings=3 twilightforest:ironwood_boots=2 twilightforest:fiery_helmet=3 twilightforest:fiery_chestplate=7 twilightforest:fiery_leggings=4 twilightforest:fiery_boots=3 twilightforest:steeleaf_helmet=3 twilightforest:steeleaf_chestplate=5 twilightforest:steeleaf_leggings=4 twilightforest:steeleaf_boots=3 twilightforest:knightmetal_helmet=3 twilightforest:knightmetal_chestplate=7 twilightforest:knightmetal_leggings=5 twilightforest:knightmetal_boots=2 twilightforest:yeti_helmet=2 twilightforest:yeti_chestplate=5 twilightforest:yeti_leggings=3 twilightforest:yeti_boots=2 twilightforest:arctic_helmet=1 twilightforest:arctic_chestplate=3 twilightforest:arctic_leggings=2 twilightforest:arctic_boots=1 betterwithmods:steel_helmet=3 betterwithmods:steel_chest=7 betterwithmods:steel_pants=4 betterwithmods:steel_boots=2 atop:amethyst_helmet=3 atop:amethyst_chestplate=6 atop:amethyst_leggings=5 atop:amethyst_boots=3 atop:mud_helmet=1 atop:mud_chestplate=3 atop:mud_leggings=2 atop:mud_boots=1 atop:peridot_helmet=3 atop:peridot_chestplate=6 atop:peridot_leggings=4 atop:peridot_boots=3 atop:ruby_helmet=3 atop:ruby_chestplate=6 atop:ruby_leggings=4 atop:ruby_boots=3 atop:sapphire_helmet=3 atop:sapphire_chestplate=6 atop:sapphire_leggings=4 atop:sapphire_boots=3 quark:archaeologist_hat=0.25 quark:pirate_hat=0.25 quark:witch_hat=0.25 dungeontactics:steel_helmet=3 dungeontactics:steel_chestplate=6 dungeontactics:steel_leggings=5 dungeontactics:steel_boots=2 endreborn:armour_helmet_helmet=5 endreborn:armour_helmet_obsidian=5 endreborn:armour_chestplate_obsidian=10 endreborn:armour_leggings_obsidian=7 endreborn:armour_boots_obsidian=4 mod_lavacow:felarmor_helmet=1 mod_lavacow:felarmor_chestplate=3 mod_lavacow:felarmor_leggings=2 mod_lavacow:felarmor_boots=1 mod_lavacow:swinemask=0.25 mod_lavacow:swinearmor_chestplate=3 mod_lavacow:swinearmor_leggings=2 mod_lavacow:swinearmor_boots=1 mod_lavacow:faminearmor_helmet=1 mod_lavacow:faminearmor_chestplate=2 mod_lavacow:faminearmor_leggings=1 mod_lavacow:faminearmor_boots=0.5 iceandfire:armor_silver_metal_helmet=1 iceandfire:armor_silver_metal_chestplate=3 iceandfire:armor_silver_metal_leggings=2 iceandfire:armor_silver_metal_boots=1 iceandfire:deathworm_yellow_helmet=1 iceandfire:deathworm_yellow_chestplate=3 iceandfire:deathworm_yellow_leggings=2 iceandfire:deathworm_yellow_boots=1 iceandfire:deathworm_white_helmet=1 iceandfire:deathworm_white_chestplate=3 iceandfire:deathworm_white_leggings=2 iceandfire:deathworm_white_boots=1 iceandfire:deathworm_red_helmet=1 iceandfire:deathworm_red_chestplate=3 iceandfire:deathworm_red_leggings=2 iceandfire:deathworm_red_boots=1 iceandfire:myrmex_desert_helmet=1 iceandfire:myrmex_desert_chestplate=2 iceandfire:myrmex_desert_leggings=1.5 iceandfire:myrmex_desert_boots=0.5 iceandfire:myrmex_jungle_helmet=1 iceandfire:myrmex_jungle_chestplate=2 iceandfire:myrmex_jungle_leggings=1.5 iceandfire:myrmex_jungle_boots=0.5 iceandfire:dragonsteel_fire_helmet=3 iceandfire:dragonsteel_fire_chestplate=7 iceandfire:dragonsteel_fire_leggings=5 iceandfire:dragonsteel_fire_boots=3 iceandfire:dragonsteel_ice_helmet=3 iceandfire:dragonsteel_ice_chestplate=7 iceandfire:dragonsteel_ice_leggings=5 iceandfire:dragonsteel_ice_boots=3 iceandfire:armor_red_helmet=2 iceandfire:armor_red_chestplate=3 iceandfire:armor_red_leggings=2 iceandfire:armor_red_boots=1 iceandfire:armor_bronze_helmet=2 iceandfire:armor_bronze_chestplate=3 iceandfire:armor_bronze_leggings=2 iceandfire:armor_bronze_boots=1 iceandfire:armor_green_helmet=2 iceandfire:armor_green_chestplate=3 iceandfire:armor_green_leggings=2 iceandfire:armor_green_boots=1 iceandfire:armor_gray_helmet=2 iceandfire:armor_gray_chestplate=3 iceandfire:armor_gray_leggings=2 iceandfire:armor_gray_boots=1 iceandfire:armor_blue_helmet=2 iceandfire:armor_blue_chestplate=3 iceandfire:armor_blue_leggings=2 iceandfire:armor_blue_boots=1 iceandfire:armor_white_helmet=2 iceandfire:armor_white_chestplate=3 iceandfire:armor_white_leggings=2 iceandfire:armor_white_boots=1 iceandfire:armor_sapphire_helmet=2 iceandfire:armor_sapphire_chestplate=3 iceandfire:armor_sapphire_leggings=2 iceandfire:armor_sapphire_boots=1 iceandfire:armor_silver_helmet=2 iceandfire:armor_silver_chestplate=3 iceandfire:armor_silver_leggings=2 iceandfire:armor_silver_boots=1 iceandfire:tide_blue_helmet=0.5 iceandfire:tide_blue_chestplate=2 iceandfire:tide_blue_leggings=1 iceandfire:tide_blue_boots=0.5 iceandfire:tide_bronze_helmet=0.5 iceandfire:tide_bronze_chestplate=2 iceandfire:tide_bronze_leggings=1 iceandfire:tide_bronze_boots=0.5 iceandfire:tide_deepblue_helmet=0.5 iceandfire:tide_deepblue_chestplate=2 iceandfire:tide_deepblue_leggings=1 iceandfire:tide_deepblue_boots=0.5 iceandfire:tide_green_helmet=0.5 iceandfire:tide_green_chestplate=2 iceandfire:tide_green_leggings=1 iceandfire:tide_green_boots=0.5 iceandfire:tide_purple_helmet=0.5 iceandfire:tide_purple_chestplate=2 iceandfire:tide_purple_leggings=1 iceandfire:tide_purple_boots=0.5 iceandfire:tide_red_helmet=0.5 iceandfire:tide_red_chestplate=2 iceandfire:tide_red_leggings=1 iceandfire:tide_red_boots=0.5 iceandfire:tide_teal_helmet=0.5 iceandfire:tide_teal_chestplate=2 iceandfire:tide_teal_leggings=1 iceandfire:tide_teal_boots=0.5 iceandfire:forest_troll_leather_helmet=1 iceandfire:forest_troll_leather_chestplate=3 iceandfire:forest_troll_leather_leggings=2 iceandfire:forest_troll_leather_boots=1 iceandfire:frost_troll_leather_helmet=1 iceandfire:frost_troll_leather_chestplate=3 iceandfire:frost_troll_leather_leggings=2 iceandfire:frost_troll_leather_boots=1 iceandfire:mountain_troll_leather_helmet=1 iceandfire:mountain_troll_leather_chestplate=3 iceandfire:mountain_troll_leather_leggings=2 iceandfire:mountain_troll_leather_boots=1 iceandfire:sheep_helmet=0.25 iceandfire:sheep_chestplate=1 iceandfire:sheep_leggings=0.5 iceandfire:sheep_boots=0.25 mowziesmobs:wrought_helmet=2 mowziesmobs:barako_mask=1 mowziesmobs:barakoa_mask_fury=0.25 mowziesmobs:barakoa_mask_fear=0.25 mowziesmobs:barakoa_mask_rage=0.25 mowziesmobs:barakoa_mask_misery=0.25 netherex:wither_bone_helmet=0.25 netherex:wither_bone_chestplate=2 netherex:wither_bone_leggings=1 netherex:wither_bone_boots=0.25 primitivemobs:camouflage_helmet=0.15 primitivemobs:camouflage_chestplate=1 primitivemobs:camouflage_boots=0.15 primitivemobs:camouflage_leggings=0.5 rats:farmer_hat=0.1 rats:fisherman_hat=0.1 rats:top_hat=0.1 rats:santa_hat=0.1 rats:plague_doctor_mask=0.15 rats:black_death_mask=0.15 simpleores:mythril_helmet=1 simpleores:mythril_chestplate=2 simpleores:mythril_leggings=1 simpleores:mythril_boots=0.5 simpleores:adamantium_helmet=1 simpleores:adamantium_chestplate=3 simpleores:adamantium_leggings=2 simpleores:adamantium_boots=1 simpleores:onyx_helmet=5 simpleores:onyx_chestplate=7 simpleores:onyx_leggings=6 simpleores:onyx_boots=5 toroquest:toro_armor_boots=0.1 toroquest:toro_armor_leggings=0.5 toroquest:toro_armor_helmet=0.1 toroquest:toro_armor_chestplate=1 toroquest:royal_boots=0.25 toroquest:royal_leggings=1 toroquest:royal_helmet=0.25 toroquest:royal_chestplate=2 toroquest:legendary_bandit_helmet=0.1 toroquest:samurai_boots=0.15 toroquest:samurai_leggings=0.45 toroquest:samurai_helmet=0.15 toroquest:samurai_chestplate=1 betteranimalsplus:hirschgeistskullwearable=0.5 aether_legacy:zanite_helmet=3 aether_legacy:zanite_chestplate=6 aether_legacy:zanite_leggings=4 aether_legacy:zanite_boots=2 aether_legacy:gravitite_helmet=3 aether_legacy:gravitite_chestplate=5 aether_legacy:gravitite_leggings=2 aether_legacy:gravitite_boots=0.5 aether_legacy:neptune_helmet=1 aether_legacy:neptune_chestplate=4 aether_legacy:neptune_leggings=2 aether_legacy:neptune_boots=1 aether_legacy:phoenix_helmet=0.25 aether_legacy:phoenix_chestplate=1 aether_legacy:phoenix_leggings=0.5 aether_legacy:phoenix_boots=0.25 aether_legacy:valkyrie_helmet=2 aether_legacy:valkyrie_chestplate=4 aether_legacy:valkyrie_leggings=3 aether_legacy:valkyrie_boots=2 aether_legacy:sentry_boots=2 defiledlands:scale_boots=2 defiledlands:scale_leggings=3 defiledlands:scale_chestplate=5 defiledlands:scale_helmet=3 defiledlands:scale_golden_boots=2 defiledlands:scale_golden_leggings=3 defiledlands:scale_golden_chestplate=5 defiledlands:scale_golden_helmet=3 nyx:meteor_boots=3 nyx:meteor_pants=4 nyx:meteor_chest=6 nyx:meteor_helm=3 ceramics:clay_boots=1 ceramics:clay_leggings=2 ceramics:clay_chestplate=3 ceramics:clay_helmet=1 dungeontactics:bounce_boots=2 > } gamestages { # The name of a gamestage that will allow the player to dodge in midair. This does not require 'Dodging Requires Gamestage' to be enabled to work. =! Requires GameStages to be Installed != S:"Airborne Gamestage Name"=elenai_dodge_airborne # The name of the required gamestage =! Requires GameStages to be Installed != S:"Dodging Gamestage Name"=elenai_dodge # Whether the player requires a gamestage to dodge =! Requires GameStages to be Installed != B:"Dodging Requires Gamestage"=false } misc { # Whether the Player's dodge creates a puff of smoke. B:"Enable Particles"=true # Whether the Player dodge is weaker in the End. B:"End Dodge"=true # Whether the Player dodges further in the Nether. B:"Nether Dodge"=true } walljump { # How much farther from the Wall you can stand to Wall Jump. # Min: 0.0 # Max: 1.5 D:Distance=0.1 # Whether the Player can Wall Jump by pressing jump again with their back to a wall. This value does nothing if Reskillable is installed as wall jumping is unlocked as a trait. This value can also be overriden by the 'Nimble' potion effect. B:"Enable Wall Jump"=true # How much exhaustion is added when wall jumping. For reference, sprinting adds 0.01 exhaustion per meter, and the Hunger effect adds 0.1 per second. # Min: 0.0 # Max: 40.0 D:Exhaustion=0.4 # Whether the Player can Wall Jump when falling at all. B:"Falling Wall Jump"=true # Increase this value to allow the Player to Wall Jump when facing further towards the wall. # Min: 0 # Max: 100 I:"Forgiving Angle"=15 # The forwards force of the player's wall jump. (How far they are pushed in the direction they are facing). This value is very sensitive. # Min: 0.0 # Max: 1.7976931348623157E308 D:"Forwards Force"=0.3 # How many half drumsticks the player needs to wall jump. The default six is the same as sprinting. # Min: -1 # Max: 20 I:"Hunger Requirement"=6 # How far the player can fall whilst still being able to Wall Jump. Set this value to 0 to allow Wall Jumping from any fall distance. # Min: 0.0 # Max: 1.7976931348623157E308 D:"Maximum Fall Distance"=14.0 # How many Wall Jumps the player can perform before touching the ground again. Set this value to 0 to allow infinite Wall Jumps. # Min: 0 # Max: 5 I:"Maximum Wall Jumps"=0 # Whether the Player can Wall Jump in a one block gap. B:"One Block Wall Jump"=true # The outwards force of the player's wall jump. (How far they are pushed away from the wall). This value is very sensitive. # Min: 0.0 # Max: 1.7976931348623157E308 D:"Outwards Force"=0.2 # How high the player jumps. This value will affect distance jumped due to airtime. # Min: 0.0 # Max: 1.7976931348623157E308 D:Verticality=0.4 } ledgegrab { # How much farther from the Wall you can stand to Ledge Grab. # Min: 0.0 # Max: 1.5 D:Distance=0.1 # Whether the Player can Ledge Grab by pressing jump again with their face to the top of a wall. This value does nothing if Reskillable is installed as ledge grabbing is unlocked as a trait. This value can also be overriden by the 'Climber' potion effect. B:"Enable Ledge Grab"=true # How much exhaustion is added when ledge grabbing. For reference, sprinting adds 0.01 exhaustion per meter, and the Hunger effect adds 0.1 per second. # Min: 0.0 # Max: 40.0 D:Exhaustion=0.4 # Whether the Player can Ledge Grab when falling at all. B:"Falling Ledge Grab"=true # The forwards force of the player's ledge grab. (How far they are pushed in the direction they are facing). This value is very sensitive. # Min: 0.0 # Max: 1.7976931348623157E308 D:"Forwards Force"=0.1 # How many half drumsticks the player needs to ledge grab. The default six is the same as sprinting. # Min: -1 # Max: 20 I:"Hunger Requirement"=6 # How many ticks the player must wait between Ledge Grabs. # Min: 0 # Max: 2147483647 I:"Ledge Grab Cooldown"=15 # How far the player can fall whilst still being able to Ledge Grab. Set this value to 0 to allow Ledge Grabbing from any fall distance. # Min: 0.0 # Max: 1.7976931348623157E308 D:"Maximum Fall Distance"=6.0 # How many Ledge Grabs the player can perform before touching the ground again. Set this value to 0 to allow infinite Ledge Grabs. # Min: 0 # Max: 5 I:"Maximum Ledge Grabs"=1 # The upwards force of the player's ledge grab. (How far they are pushed upwards). This value is very sensitive. # Min: 0.0 # Max: 1.7976931348623157E308 D:"Upwards Force"=0.48 } } }