# Configuration file general { ########################################################################################################## # master #--------------------------------------------------------------------------------------------------------# # This is where you can enable/disable entire parts of the mod. ########################################################################################################## master { B:"Biomes: Enable Biomes"=false B:"Building: Enable Mystical Grill"=true B:"Building: Enable Stone Blocks"=true B:"Caves: Enable Caves"=false B:"Environment: Enable Fallen Trees"=false B:"Groundcover: Enable Bones"=false B:"Groundcover: Enable Fallen Leaves"=false B:"Groundcover: Enable Flower Patch"=false B:"Groundcover: Enable Groundcover"=false B:"Groundcover: Enable Pinecones"=false B:"Groundcover: Enable Rocks"=false B:"Groundcover: Enable Seashells"=false B:"Groundcover: Enable Twigs"=false B:"Misc: Enable Puddles"=false B:"Mobs: Enable Aggressive Mobs"=true B:"Mobs: Enable Neutral Mobs"=true B:"Mobs: Enable Passive Mobs"=true B:"Ore: Enable Aquamarine"=false B:"Plants: Enable End Plants"=true B:"Plants: Enable Nether Plants"=true B:"Plants: Enable Overworld Plants"=false B:"Structures: Enable Structures"=true } ########################################################################################################## # global #--------------------------------------------------------------------------------------------------------# # Set global modifiers that affect entire parts of the mod. # Everything is based around a value of 100 # e.g. setting twigs to 150 increases twigs spawn rate by 50% ########################################################################################################## global { I:"Animals Density"=100 I:"End Plants Density"=100 I:"Fallen Leaves Density"=100 I:"Fallen Tree Density"=100 I:"Groundcover Density"=100 I:"Mobs Density"=100 I:"Nether Plants Density"=100 I:"Overworld Plants Density"=100 I:"Rocks Density"=100 I:"Stone Deposits Density"=100 I:"Twigs Density"=100 } ########################################################################################################## # worldgen #--------------------------------------------------------------------------------------------------------# # Set to 0 to disable from generation # "Sparse" means biomes in which tree types rarely generate. # e.g. birch trees rarely generate in forests and roofed forests. ########################################################################################################## worldgen { I:abandonedFarmWeight=15 I:acaciaTwigsDensity=50 B:allowBeachVillages=true I:andesiteRocksCaveDensity=150 I:andesiteRocksDensity=150 I:aspenDensity=0 I:aspenTwigsDensity=0 I:baobabDensity=0 I:baobabTwigsDensity=0 I:basaltDensity=0 I:beachGrassDensity=0 I:birchTwigsDensity=0 I:birchTwigsSparseDensity=0 I:bloodnettleDensity=0 I:bonesDensity=0 I:bonesDesertDensity=0 I:bonesNetherDensity=0 I:boulderDensity=0 I:bracketFungusDensity=0 I:bushDensity=3 I:bushDensityCanyon=1 I:cattailDensity=0 I:chickweedDensity=350 I:cloversDensity=0 I:cobblestoneRocksCaveDensity=0 I:cobblestoneRocksDensity=0 I:cobwebDensity=0 I:cottonwoodDensity=2 I:cottonwoodTwigsDensity=10 I:crabgrassDensity=0 I:crackedSandDensity=0 I:darkOakTwigsDensity=400 I:deathcapDensity=2 B:decreaseDesertLakes=true B:decreasePlainsPonds=true # Use dimension ids, separate by commas. Do not use spaces S:dimensionBlacklist= I:dioriteRocksCaveDensity=150 I:dioriteRocksDensity=0 B:enableBaobabFields=false B:enableFrozenCaves=true B:enableOvergrownCaves=false B:enableSandstoneCaves=false B:enableTerracottaCaves=false I:fallenLeavesAcaciaDensity=10 I:fallenLeavesAspenDensity=40 I:fallenLeavesBaobabDensity=5 I:fallenLeavesBirchDensity=35 I:fallenLeavesBirchSparseDensity=10 I:fallenLeavesCottonwoodDensity=2 I:fallenLeavesDarkOakDensity=50 I:fallenLeavesDarkOakSparseDensity=20 I:fallenLeavesDeadDensity=20 I:fallenLeavesFirDensity=40 I:fallenLeavesJacarandaDensity=7 I:fallenLeavesJungleDensity=60 I:fallenLeavesJungleSparseDensity=20 I:fallenLeavesJuniperDensity=1 I:fallenLeavesMangroveDensity=10 I:fallenLeavesOakDensity=45 I:fallenLeavesOakSparseDensity=10 I:fallenLeavesOrangeMapleDensity=30 I:fallenLeavesPalmDensity=15 I:fallenLeavesPineDensity=20 I:fallenLeavesPinkCherryBlossomDensity=25 I:fallenLeavesRedMapleDensity=30 I:fallenLeavesRedwoodDensity=70 I:fallenLeavesSpruceDensity=50 I:fallenLeavesSpruceSparseDensity=10 I:fallenLeavesWhiteCherryBlossomDensity=25 I:fallenLeavesWillowDensity=40 I:fallenTreeAcaciaDensity=15 I:fallenTreeAspenDensity=25 I:fallenTreeBaobabDensity=3 I:fallenTreeBirchDensity=20 I:fallenTreeBirchSparseDensity=2 I:fallenTreeCherryBlossomDensity=10 I:fallenTreeCottonwoodDensity=1 I:fallenTreeFirDensity=25 I:fallenTreeJacarandaDensity=3 I:fallenTreeJungleDensity=5 I:fallenTreeJuniperDensity=1 I:fallenTreeMangroveDensity=5 I:fallenTreeMapleDensity=10 I:fallenTreeOakDensity=25 I:fallenTreeOakSparseDensity=2 I:fallenTreePalmDensity=5 I:fallenTreePineDensity=10 I:fallenTreeRedwoodDensity=50 I:fallenTreeSpruceDensity=25 I:fallenTreeSpruceSparseDensity=10 I:fallenTreeWillowDensity=30 I:firDensity=0 I:firTwigsDensity=0 I:flouroporeDensity=0 I:flowerPatchDensity=5 I:frostLotusDensity=0 I:glowcapDensity=0 I:gneissDensity=0 I:graniteCaveDensity=0 I:graniteRocksDensity=0 I:icicleDensity=0 I:jacarandaDensity=0 I:jacarandaTwigsDensity=0 I:jungleTwigsDensity=0 I:juniperDensity=0 I:juniperTwigsDensity=10 I:lilypadLakesDensity=150 I:lilypadRiverDensity=20 I:limestoneDensity=0 I:mangroveDensity=0 I:mangroveRootDensity=0 I:mangroveTwigsDensity=0 I:marbleDensity=0 B:modifyDungeons=false I:mossyCobblestoneRocksDensity=0 I:mudDensity=0 I:oakTwigsDensity=300 I:oakTwigsSparseDensity=50 I:orangeMapleDensity=0 I:orangeMapleTwigsDensity=300 I:orangeMushroomDensity=4 I:palmDensity=5 I:palmTwigsDensity=30 I:pillowBasaltDensity=3 I:pineDensity=0 I:pineTwigsDensity=100 I:pineconesDensity=0 I:pinkCherryBlossomDensity=5 I:pinkCherryBlossomTwigsDensity=70 I:redCrackedSandDensity=0 I:redMapleDensity=0 I:redMapleTwigsDensity=0 I:redSandstoneRocksDensity=0 I:redwoodDensity=0 I:redwoodTwigsDensity=600 I:riverGrassDensity=95 I:ruinsWeight=0 I:sandstoneRocksDensity=0 I:seaOatsDensity=20 I:seashellsDensity=120 I:shortGrassDensity=0 I:siltstoneDensity=0 I:silverleafDensity=0 I:smallCactusDensity=7 I:spruceTwigsDensity=300 I:spruceTwigsSparseDensity=70 I:stalactiteDensity=0 I:stalagmiteDensity=0 I:stoneRocksCaveDensity=0 I:stoneRocksDensity=0 I:sundewDensity=0 I:voidGrassDensity=1 I:waxcapDensity=0 I:whiteCherryBlossomDensity=0 I:whiteCherryBlossomTwigsDensity=70 I:wildBeetrootDensity=0 I:wildCarrotDensity=0 I:wildPotatoDensity=0 I:wildWheatDensity=0 I:willowDensity=0 I:willowTwigsDensity=0 I:witherweedDensity=0 } ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Set to 0 to disable from generation. # Biome weight is how much chance a biome has to generate. ########################################################################################################## biomes { I:aspenGroveWeight=0 I:baobabFieldsWeight=0 I:blossomingfields=0 I:borealForestWeight=0 I:overgrownSpiresWeight=0 I:prairieWeight=0 I:redwoodPeaksWeight=0 I:redwoodsWeight=0 I:snowyBorealForestWeight=0 I:willowSwampWeight=0 } ########################################################################################################## # entities #--------------------------------------------------------------------------------------------------------# # Spawn weight is how much often an entity spawns. # Set to 0 to disable spawning. ########################################################################################################## entities { I:bansheeSpawnWeight=55 I:clamWeight=5 I:coyoteSpawnWeight=2 I:duckWeight=7 B:firefliesSpawnInSnowBiomes=false I:fireflySpawnWeight=150 I:flySpawnWeight=10 I:flySwampSpawnWeight=20 I:ghostSpawnWeight=65 I:goonSpawnWeight=20 I:grizzlyBearSpawnWeight=5 I:icecubeSpawnWeight=35 B:junglesSpawnCaveSpiders=true # For weaklings B:replaceGoonSounds=false I:shadeRoofedForestSpawnWeight=100 I:shadeSpawnWeight=55 I:skeletalKnightWeight=45 I:snailSpawnWeight=8 I:spiderSpawnWeight=5 B:squidsDropFood=true I:starfishBeachWeight=25 I:starfishWeight=10 I:watcherSpawnWeight=5 } misc { B:doGrassDropSeeds=false # This is measured in ticks. 20 ticks = 1 second # 6000 ticks = 5 minutes I:mysticalGrillCookTime=6000 B:restrictSquidsToOceans=true # If true, you can shift right click on groundcover to drop their item B:shiftRightClickGroundCover=true } integration { "biomes o' plenty" { I:fallenLeavesBambooDensity=700 I:fallenLeavesEbonyDensity=25 I:fallenLeavesEucalyptusDensity=50 I:fallenLeavesFirDensity=70 I:fallenLeavesFloweringOakDensity=60 I:fallenLeavesHellbarkDensity=40 I:fallenLeavesJacarandaDensity=60 I:fallenLeavesMagicDensity=65 I:fallenLeavesMahoganyDensity=50 I:fallenLeavesMangroveDensity=60 I:fallenLeavesMapleDensity=65 I:fallenLeavesOrangeAutumnDensity=70 I:fallenLeavesPalmDensity=35 I:fallenLeavesPineDensity=50 I:fallenLeavesPinkCherryDensity=60 I:fallenLeavesRedwoodDensity=70 I:fallenLeavesSacredOakDensity=50 I:fallenLeavesUmbranDensity=40 I:fallenLeavesWhiteCherryDensity=60 I:fallenLeavesWillowDensity=70 I:fallenLeavesYellowAutumnDensity=70 I:fallenTreeAutumnDensity=20 I:fallenTreeCherryDensity=20 I:fallenTreeDeadDensity=10 I:fallenTreeEbonyDensity=5 I:fallenTreeEucalyptusDensity=10 I:fallenTreeFirDensity=25 I:fallenTreeHellbarkDensity=2 I:fallenTreeJacarandaDensity=15 I:fallenTreeMagicDensity=25 I:fallenTreeMahoganyDensity=20 I:fallenTreeMangroveDensity=15 I:fallenTreeMapleDensity=20 I:fallenTreePalmDensity=15 I:fallenTreePineDensity=15 I:fallenTreeRedwoodDensity=20 I:fallenTreeSacredOakDensity=15 I:fallenTreeUmbranDensity=25 I:fallenTreeWillowDensity=15 I:twigsAutumnDensity=160 I:twigsCherryDensity=160 I:twigsEbonyDensity=50 I:twigsEucalyptusDensity=120 I:twigsFirDensity=160 I:twigsHellbarkDensity=40 I:twigsJacarandaDensity=120 I:twigsMagicDensity=70 I:twigsMahoganyDensity=150 I:twigsMangroveDensity=120 I:twigsMapleDensity=160 I:twigsPalmDensity=70 I:twigsPineDensity=70 I:twigsRedwoodDensity=350 I:twigsSacredOakDensity=150 I:twigsUmbranDensity=160 I:twigsWillowDensity=150 } traverse { I:fallenLeavesBrownAutumnDensity=15 I:fallenLeavesFirDensity=30 I:fallenLeavesOrangeAutumnDensity=15 I:fallenLeavesRedAutumnDensity=15 I:fallenLeavesYellowAutumnDensity=15 I:fallenTreeAutumnDensity=5 I:fallenTreeFirDensity=15 I:twigsBrownAutumnDensity=50 I:twigsFirDensity=170 I:twigsOrangeAutumnDensity=50 I:twigsRedAutumnDensity=50 I:twigsYellowAutumnDensity=50 } } }