# Configuration file client { # Displays Nature's Compass information even while chat is open. B:naturescompass.displayWithChatOpen=true # Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills B:naturescompass.fixBiomeNames=true I:naturescompass.lineOffset=1 # The line offset for information rendered on the HUD. I:naturescompass.overlayLineOffset=1 # The side for information rendered on the HUD. Ex: LEFT, RIGHT S:naturescompass.overlaySide=LEFT } general { S:"A list of biomes that the compass will not be able to search for. Both biome names and numerical biome IDs are accepted." < > S:"A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean), name (ex: Ocean), or ID (ex: 0)" < > # Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. B:naturescompass.allowTeleport=true # A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean) or ID (ex: 0) S:naturescompass.biomeBlacklist < > # biomeSize * distanceModifier = maxSearchDistance. Raising this value will increase search accuracy but will potentially make the process more resource intensive. I:naturescompass.distanceModifier=2500 # The maximum samples to be taken when searching for a biome. I:naturescompass.maxSamples=100000 # biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. I:naturescompass.sampleSpaceModifier=16 }