# Configuration file dimension { # Specify the dimension id of the dimension. When you specify 0, this dimension is disabled. [default: -52] I:dimension=-52 # Specify the world height of the dimension. [range: 64 ~ 256, default: 256] # Note: If multiplayer, server-side only. I:worldHeight=256 # Specify the biome type for the dimension. [range: 0 ~ 2, default: 0] # 0: Natural, # 1: Square, # 2: Large Square # Note: If multiplayer, server-side only. I:biomeType=0 # Specify the custom trigger items. When you do not specify anything, use the default trigger item only. # Note: If multiplayer, server-side only. S:triggerItems < > # Specify the depth of flood water in the dimension. [default: 1.0] # Note: If multiplayer, server-side only. D:floodDepth=1.0 # Whether to generate caves in the dimension. [default: true] # Note: If multiplayer, server-side only. B:generateCaves=true # Whether to generate ravine in the dimension. [default: true] # Note: If multiplayer, server-side only. B:generateRavine=true # Whether to generate dungeons in the dimension. [default: true] # Note: If multiplayer, server-side only. B:generateDungeons=true # Whether to generate tower dungeons in the dimension. [default: true] # Note: If multiplayer, server-side only. B:generateTowerDungeons=true # Specify the mobs for dungeons in the dimension. # Note: If multiplayer, server-side only. S:dungeonMobs < minecraft:skeleton minecraft:spider minecraft:zombie > # Specify the mobs for tower dungeons in the dimension. # Note: If multiplayer, server-side only. S:towerDungeonMobs < cavern:cavenic_skeleton cavern:cavenic_spider cavern:cavenic_zombie minecraft:cave_spider minecraft:enderman minecraft:skeleton minecraft:spider minecraft:zombie > # Specify the world brightness for the dimension. [range: 0.0 ~ 1.0, default: 0.075] D:caveBrightness=0.075 }