# Configuration file "atum start" { # Structure that will generate next to the player when starting in Atum (Requires 'Start in Atum' to be enabled). Leave empty for no structure. S:"Atum starting structure"=atum:tent_small # Should a portal back to the Overworld generate, when starting in Atum? B:"Create Atum Portal"=false # New players should start in Atum? B:"Start in Atum"=false } biome { # By default 1 in 30 Sand Plains or Sand Dunes biomes can contain either an Oasis or Dead Oasis. Set to 0 to disable both oases biomes. I:"oases chance"=30 # Sets the percentage chance for oases to generate as an Oasis. The remaining oases will generate as an Dead Oasis. Set to 0 to only get Dead Oasis or to 100 to only get Oasis I:"oasis percentage"=50 "deadwood forest" { I:weight=10 } "limestone crags" { I:weight=3 } "limestone mountains" { I:weight=5 } "sand dunes" { I:weight=15 } "sand hills" { I:weight=10 } "sand plains" { I:weight=30 } } general { # Can a non-creative user create a portal using the scarab? B:"Atum Portal"=true # Should clientside fog be rendered? B:"Atum Fog"=true # The ID of the Atum Dimension. Changing this will break worlds loaded up with the default ID I:"Atum Dimension ID"=17 # Atum is removing and adding some vanilla recipes, in order for certain recipes to get priority. It should not break anything. This is a fail safe if it does. [default: true] B:"Enable Atum recipe overriding?"=true } mobs { "desert rabbit" { I:max=3 I:min=2 I:weight=5 } bat { I:max=8 I:min=8 I:weight=5 } assassin { I:max=1 I:min=1 I:weight=1 } barbarian { I:max=2 I:min=1 I:weight=8 } brigand { I:max=3 I:min=2 I:weight=30 } nomad { I:max=4 I:min=1 I:weight=22 } bonestorm { I:max=2 I:min=1 I:weight=5 } forsaken { I:max=4 I:min=1 I:weight=22 } mummy { I:max=3 I:min=1 I:weight=30 } wraith { I:max=2 I:min=1 I:weight=10 } stoneguard { I:max=2 I:min=1 I:weight=34 } stonewarden { I:max=1 I:min=1 I:weight=1 } tarantula { I:max=3 I:min=1 I:weight=20 } camel { I:max=6 I:min=2 I:weight=6 } "desert wolf" { I:max=4 I:min=2 I:weight=5 } } "mod integration" { B:champions=false B:thaumcraft=true B:theoneprobe=true } sandstorm { # Base transparency for sand particles (0 - 100) I:"Sandstorm Base Transparency"=10 # How light the sand particles are (0 - 100) I:"Sandstorm Brightness"=75 # Sand particle transparency while wearing Eyes of Atum (0 - 100) I:"Sandstorm Eyes Transparency"=40 # Multiplier to fog during sandstorms I:"Sandstorm Fog"=2 # Seconds it takes to transition from clear to sandstorm I:"Sandstorm Transition Time"=25 } "world gen" { # Set to true to enable Pyramids [default: true] B:"Should Pyramids generate in Atum?"=true # Sets above what Y-level water will vaporize at (Except Oasis). Set to 0 to disable [range: 0 ~ 255, default: 50] I:"water level"=50 "ore gen" { alabaster { I:"vein size"=33 } porphyry { I:"vein size"=33 } khnumite_raw { I:"vein size"=5 } limestone { I:"vein size"=10 } bone_ore { I:"vein size"=8 } relic_ore { I:"vein size"=4 } coal_ore { I:"vein size"=16 } iron_ore { I:"vein size"=8 } gold_ore { I:"vein size"=8 } redstone_ore { I:"vein size"=7 } diamond_ore { I:"vein size"=7 } emerald_ore { I:"vein size"=5 } lapis_ore { I:"vein size"=6 } sand { I:"vein size"=32 } limestone_gravel { I:"vein size"=32 } marl { I:"vein size"=12 } } }