# Configuration file config { general { # When true, non-player entities can enter the tent by walking through the door B:"Allow Entity Walk-In"=true # When true, sleeping in a tent will set your Overworld spawn to the tent's outside location B:"Allow Overworld spawnpoint"=true # When true, players can enter the tent by walking through the door B:"Allow Player Walk-In"=true # When true, players who die in Tent Dimension will be sent to overworld IF they have no bed. Disable if buggy B:"Allow Respawn Logic"=true # When false, beds used in the Tent Dimension will explode B:"Allow Sleep in Tent"=true # When true, only Creative mode players can duplicate a tent item # (Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true) B:"Copy is Creative-Only"=true # Dimensions in which tents cannot be placed S:"Dimension Blacklist" < TENT > # ID for the Tent Dimension. # Remove this field to automatically find an available ID # Min: -255 # Max: 255 I:"Dimension ID"=2 # Set to false to disable weather in Tent dimension B:"Enable Weather"=true # The dimension in which players will respawn from the tent dimension as needed I:"Home Dimension ID"=0 # When true, the tent item will not be destroyed if it is burned B:"Is Tent Fireproof"=false # When true, only the player who placed the tent can enter it B:"Owner-Only Entrance"=false # When true, only the player who placed the tent can pick it up B:"Owner-Only Pickup"=false # When true, only creative-mode players can teleport within the Tent Dimension B:"Restrict Teleporting"=true # Use different teleportation code. Does two things: # 1) Updates XP and 2) Plays Nether sound B:"Safe Teleporting"=false # When true, only Creative-mode players can use the Super Tent Mallet B:"Super Mallet Creative Only"=false # Specify the block used for the harvestable layer of all tent floors # Format: [mod]:[name] ~ Example: minecraft:sand S:"Tent Floor"=minecraft:dirt # When true, players in a tent can only sleep through the night if overworld players are asleep too B:"Tent Sleeping Strict"=true # Percentage chance that a plain tepee block will randomly have a design # Min: 0 # Max: 100 I:"Tepee Design Chance"=35 # When true, tents will be the same size on the outside and inside B:"Use Actual Size"=false } tents { # Whether the Bedouin can be built and used B:"Enable Bedouin"=true # Enables pre-built features in new tents (torches, campfires, etc) B:"Enable Bedouin Features"=true # Whether the Indlu can be built and used B:"Enable Indlu"=true # Enables pre-built features in new tents (torches, campfires, etc) B:"Enable Indlu Features"=true # Whether the Shamiana can be built and used B:"Enable Shamiana"=true # Enables pre-built features in new tents (torches, campfires, etc) B:"Enable Shamiyana Features"=true # Whether the Tepee can be built and used B:"Enable Tepee"=true # Enables pre-built features in new tents (torches, campfires, etc) B:"Enable Tepee Features"=true # Whether the Yurt can be built and used B:"Enable Yurt"=true # Enables pre-built features in new tents (torches, campfires, etc) B:"Enable Yurt Features"=true # Limit the depth of a Giant Tent. 1=No Upgrades, 6=Full Upgrades # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Depth: Giant"=5 # Limit the depth of a Huge Tent. 1=No Upgrades, 6=Full Upgrades # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Depth: Huge"=4 # Limit the depth of a Large Tent. 1=No Upgrades, 6=Full Upgrades # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Depth: Large"=3 # Limit the depth of a Medium Tent. 1=No Upgrades, 6=Full Upgrades # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Depth: Medium"=2 # Limit the depth of a Mega Tent. 1=No Upgrades, 6=Full Upgrades # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Depth: Mega"=6 # Limit the depth of a Small Tent. 1=No Upgrades, 6=Full Upgrades # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Depth: Small"=1 # Limit the size upgrades a Bedouin can recieve. 1=SMALL, 6=MEGA # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Tiers: Bedouin"=6 # Limit the size upgrades an Indlu can recieve. 1=SMALL, 6=MEGA # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Tiers: Indlu"=6 # Limit the size upgrades a Shamiana can recieve. 1=SMALL, 6=MEGA # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Tiers: Shamiana"=6 # Limit the size upgrades a Tepee can recieve. 1=SMALL, 6=MEGA # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Tiers: Tepee"=6 # Limit the size upgrades a Yurt can recieve. 1=SMALL, 6=MEGA # Note: Disable recipe by inserting ' "disabled":true ' in the JSON file # Min: 1 # Max: 6 I:"Max Tiers: Yurt"=6 } }