# Configuration file general { "client settings" { # When Trinket and Baubles Replaces the EntityRenderer is breaks some settings with Optifine, Specifically Fog, use this to turn Fog on or off B:"EntityRenderer Fog"=true # POV Height adjustments when wearing Race Rings. Set to False to Disable. Default True B:"POV Height Adjustments"=true # Rendering of Trinkets. Set to False to Disable. Default True B:"Render Trinkets"=true # When using the Enchanted Race rings, should Trinkets and Baubles Replace the EntityRenderer to solve some of the camera clipping issues? B:"Replace EntityRenderer"=true "gui settings" { S:"01. Gui Texture"=xat:textures/gui/gui_inventory.png # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 256 I:"02. Gui Size"=256 # Trinkets API Gui X Potion. Default 0 I:"03. Gui Location X"=-14 # Trinkets API Gui Y Potion. Default 0 I:"04. Gui Location Y"=7 # Show Active Potion Effects while in the Trinkets Gui. Default: True B:"05. Potion Icons"=true # Min: 0 # Max: 1 I:"06. Gui Z Level"=1 # Hex Color Followed by Alpha float value. Default: #FFFFFF:1 S:"07. Texture Color Overlay"=#FFFFFF:1 "slot settings" { B:"01. Gui Show Slot ID"=false } ########################################################################################################## # gui button #--------------------------------------------------------------------------------------------------------# # Gui Button Configs ########################################################################################################## "gui button" { # The Button ID for the Trinkets API. Default: 67 I:"01. Button ID"=67 # Trinkets API Button X Potion. Default 2 I:"02. Button Location X"=-24 # Trinkets API Button Y Potion. Default 37 I:"03. Button Location Y"=-24 # Button X Offset. Default: -39 I:"04. X Offset"=0 # Button Y Offset. Default: 0 I:"05. Y Offset"=0 # The Clickable Height of the Button. Default: 11 I:"06. Button Height"=16 # The Clickable Width of the Button. Default: 4 I:"07. Button Width"=16 texture { S:"01. Open Button"=xat:textures/gui/gui_inventory.png # Visible Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 16 I:"02. Texture Size"=16 # Texture Offset Y I:"03. Open Texture Y"=0 # Texture Offset X I:"04. Open Texture X"=224 # To get the Scale, divide 1 by the Source Texture size. (ex. 1/256 = 0.00390625) Default: 0.00390625F D:"05. Texture Scale"=0.00390625 # Hex Color Followed by Alpha float value. Default: #FFFFFF:1 S:"06. Texture Color Overlay"=#FFFFFF:1 S:"07. Close Button"=xat:textures/gui/gui_inventory.png # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 16 I:"08. Texture Size"=16 # Texture Offset Y I:"09. Close Texture Y"=0 # Texture Offset X I:"10. Close Texture X"=208 # TexSize + TexOffset * TexScale. Default: 0.00390625F D:"11. Texture Scale"=0.00390625 # Hex Color Followed by Alpha float value. Default: #FFFFFF:1 S:"12. Texture Color Overlay"=#FFFFFF:1 } } } "dragon's eye settings" { # Should the Dragon's Eye play a Sound when Ore is Nearby? Set to False to Disable. Default True B:"Dragon's growl"=true # Should the Dragon's Eye a Sound when Sneaking. Options 'SNEAK', 'STAND', 'BOTH' Default SNEAK S:"Dragon's growl Sneak"=STAND # The Volume of the Dragon's growl when detecting nearby Treasure. Default 100, 0 MIN, 300 MAX # Min: 0 # Max: 300 I:"Dragon's growl Volume"=50 # How Often the Dragon's Eye effect triggers in Ticks. try to avoid lower values. Default 79, 20 MIN, 360 MAX # Min: 20 # Max: 360 I:"Refresh Rate"=79 } "fairy ring settings" { B:"Render Trinket on Player"=true } "shield of honor settings" { B:"Render Trinket on Player"=true } "ender queen's crown settings" { B:"Render Trinket on Player"=true } "stone of the sea settings" { B:"Render Trinket on Player"=true } } "server settings" { ########################################################################################################## # gui settings #--------------------------------------------------------------------------------------------------------# # Should Trinkets and Baubles use it's own Built-in Container ########################################################################################################## "gui settings" { B:"01. Trinkets Gui Enabled"=false # Min: 1 # Max: 4 I:"02. Gui Slots Rows"=1 # Min: 0 # Max: 8 I:"03. Gui Slots Row Length"=8 } "magical foods settings" { # Should this mod add Magical Foods?. Set to False to Disable. Default True B:"01. Foods Enabled"=true # Set to False to Disable. Default True B:"02. Foods Effects"=true # Should the player keep the Food Effects on Death. Set to False to Disable. Default True B:"03. Keep Effects"=false } "potion settings" { B:"00. Potions Enabled"=true # If Tough as Nails is Installed, Should the Potions Give water? B:"01. Potion Give Water"=true S:"02. Restorative Potion Catalyst Item"=minecraft:nether_star S:"03. Fairy Potion Catalyst Item"=minecraft:ghast_tear I:"04. Fairy Potion Effect Duration"=1200 S:"05. Dwarf Potion Catalyst Item"=minecraft:iron_block I:"06. Dwarf Potion Effect Duration"=1200 S:"07. Titan Potion Catalyst Item"=minecraft:golden_apple I:"08. Titan Potion Effect Duration"=1200 } "fairy ring settings" { # Creative Flight when wearing the Fairies Ring. Set to False to Disable. Default True B:"01. Creative Flight"=true # Change the flight speed from the Vanilla Default of 0.05 B:"02. Change Flight Speed"=true # How Fast the player moves when in Creative Flight. Vanilla Default 0.05. Default 0.02 # Min: 0.01 # Max: 1.0 D:"03. Creative Flight Speed"=0.03 # Jump Height Adjustment when wearing Race Rings. Set to False to Disable. Default True B:"04. Jump Height"=true # Fairy's Ring Climbing Ability. Set to False to Disable. Default True B:"05. Climbing"=true S:"06. Climable Blocks" < minecraft:dirt minecraft:grass minecraft:sand minecraft:cobblestone minecraft:mossy_cobblestone minecraft:oak_stairs minecraft:stone_stairs minecraft:brick_stairs minecraft:stone_brick_stairs minecraft:nether_brick_stairs minecraft:sandstone_stairs minecraft:spruce_stairs minecraft:birch_stairs minecraft:jungle_stairs minecraft:arcacia_stairs minecraft:quartz_stairs minecraft:dark_oak_stairs minecraft:red_sandstone_stairs minecraft:purpur_stairs minecraft:stone_slab minecraft:wooden_slab minecraft:stone_slab2 minecraft:purpur_slab minecraft:stone minecraft:planks minecraft:gravel minecraft:gold_ore minecraft:iron_ore minecraft:coal_ore minecraft:log minecraft:sponge minecraft:glass minecraft:lapis_ore minecraft:lapis_block minecraft:sandstone minecraft:wool minecraft:gold_block minecraft:iron_block minecraft:brick_block minecraft:bookshelf minecraft:obsidian minecraft:diamond_ore minecraft:diamond_block minecraft:redstone_ore minecraft:ice minecraft:snow minecraft:clay minecraft:pumpkin minecraft:netherrack minecraft:soul_sand minecraft:glowstone minecraft:lit_pumpkin minecraft:stained_glass minecraft:stonebrick minecraft:melon_block minecraft:mycelium minecraft:nether_brick minecraft:end_stone minecraft:emerald_ore minecraft:emerald_block minecraft:quartz_ore minecraft:quartz_block minecraft:stained_hardened_clay minecraft:log2 minecraft:prismarine minecraft:sea_lantern minecraft:hay_block minecraft:hardened_clay minecraft:coal_block minecraft:packed_ice minecraft:red_sandstone minecraft:purpur_block minecraft:purpur_pillar minecraft:end_bricks minecraft:magma minecraft:nether_wart_block minecraft:red_nether_brick minecraft:bone_block minecraft:concrete minecraft:concrete_powder minecraft:leaves minecraft:dispenser minecraft:noteblock minecraft:sticky_piston minecraft:piston minecraft:tnt minecraft:chest minecraft:crafting_table minecraft:furnace minecraft:cactus minecraft:jukebox minecraft:trapdoor minecraft:iron_bars minecraft:glass_pane minecraft:enchanting_table minecraft:end_portal_frame minecraft:redstone_lamp minecraft:ender_chest minecraft:beacon minecraft:anvil minecraft:trapped_chest minecraft:daylight_detector minecraft:redstone_block minecraft:hopper minecraft:dropper minecraft:stained_glass_pane minecraft:leaves2 minecraft:iron_trapdoor minecraft:slime minecraft:end_rod minecraft:chorus_plant minecraft:chorus_flower minecraft:observer minecraft:white_shulker_box minecraft:orange_shulker_box minecraft:magenta_shulker_box minecraft:light_blue_shulker_box minecraft:yellow_shulker_box minecraft:lime_shulker_box minecraft:pink_shulker_box minecraft:gray_shulker_box minecraft:silver_shulker_box minecraft:cyan_shulker_box minecraft:purple_shulker_box minecraft:blue_shulker_box minecraft:brown_shulker_box minecraft:green_shulker_box minecraft:red_shulker_box minecraft:black_shulker_box minecraft:white_glazed_terracotta minecraft:orange_glazed_terracotta minecraft:magenta_glazed_terracotta minecraft:light_blue_glazed_terracotta minecraft:yellow_glazed_terracotta minecraft:lime_glazed_terracotta minecraft:pink_glazed_terracotta minecraft:gray_glazed_terracotta minecraft:silver_glazed_terracotta minecraft:cyan_glazed_terracotta minecraft:purple_glazed_terracotta minecraft:blue_glazed_terracotta minecraft:brown_glazed_terracotta minecraft:green_glazed_terracotta minecraft:red_glazed_terracotta minecraft:black_glazed_terracotta minecraft:sign minecraft:wooden_door minecraft:iron_door minecraft:bed minecraft:flower_pot minecraft:skull minecraft:armor_stand minecraft:spruce_door minecraft:birch_door minecraft:jungle_door minecraft:dark_oak_door minecraft:acacia_door > # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=true # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=-0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=2 # Enable Attribute Modifier B:"Armor Toughness"=true # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=2 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=-0.75 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=2 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=-0.7 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=true # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=-0.35 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Swim Speed"=true # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=-0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=2 } } "dwarf ring settings" { # Dwarves Ring Special Fortune Like Effect. Set to False to Disable. Default True B:"01. Fortune Effect"=true # Should the Dwarves Ring Fortune Effect stack with the Fortune Enchantment?. Set to False to Disable. Default True B:"02. Fortune Stacking"=false # Should the Dwarves Ring lower the mining level requirement for pickaxes. IE. an Iron Pickaxe will be able to break Obsidian. Set to False to Disable. Default True B:"03. Skilled Mining Ability"=true # While Wearing this Item, Mining Speed is static at (Block Hardness * 4), Not Including other Modifiers. Set to False to Disable. Default True B:"04. Static Mining"=true # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring } } "block settings" { S:"01. Ore Blocks that Fortune Effect works on" < minecraft:coal_ore minecraft:lapis_ore minecraft:diamond_ore minecraft:redstone_ore minecraft:emerald_ore minecraft:quartz_ore > # Should Blocks give Bonus XP B:"02. Bonus XP"=true I:"03. Bonus XP Max"=2 I:"04. Bonus XP Min"=0 # Blocks in this List will give Bonus XP Randomly between Bonus_XP_Min and Bonus_XP_Max S:"05. Blocks that give Bonus XP" < minecraft:coal_ore minecraft:iron_ore minecraft:gold_ore minecraft:lapis_ore minecraft:redstone_ore minecraft:diamond_ore minecraft:emerald_ore minecraft:quartz_ore > # Should Blocks give at least 1 XP B:"06. Minimum XP Blocks"=true # Blocks in this List will always give 1 xp when broken S:"07. Blocks that give a Minimum XP" < minecraft:stone minecraft:end_stone > } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=true # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=2 # Enable Attribute Modifier B:"Attack Speed"=true # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=2 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=2 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=-0.3 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "titan ring settings" { # Jump Height Adjustment when wearing Race Rings. Set to False to Disable. Default True B:"01. Jump Height"=true # If the player should be too heavy to stay afloat B:"02. Heavy Player"=true # If Enabled the player will trample farmland B:"03. Trample Farmland"=true # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=true # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=-0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=2 # Enable Attribute Modifier B:Damage=true # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=2 # Enable Attribute Modifier B:Health=true # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=2 # Enable Attribute Modifier B:"Knockback Resistance"=true # Modification Amount. D:"Knockback Resistance Amount"=0.3 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=-0.25 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=true # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.6 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=2 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "dragon's eye settings" { # Dragon's Eye Ore Detection. Set to False to Disable. Default True :Requires Relogin to world B:"01. Dragon's Eye Ore Detection"=true B:"02. Prevent Blindess"=true # Should this Item Be Registered B:"98. Item Enabled"=true "block settings" { # Accepts: # oreDictionary Names, example: oreCoal # Block Ids, example: minecraft:chest # Block Id and Meta, example: minecraft:stone[1] S:"Ore Blocks The Dragon's Eye can See" < oreCoal minecraft:iron_ore minecraft:gold_ore minecraft:lapis_ore minecraft:redstone_ore minecraft:diamond_ore minecraft:emerald_ore minecraft:quartz_ore iceandfire:silver_ore iceandfire:sapphire_ore defiledlands:hephaestite_ore defiledlands:umbrium_ore defiledlands:scarlite_ore minecraft:chest > ########################################################################################################## # detection range #--------------------------------------------------------------------------------------------------------# # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16 ########################################################################################################## "detection range" { # How Far Horizontally(N, E, S, W) in Blocks the Dragon's Eye effect triggers. Default 12, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Horizontal Distance"=10 # How Far Vertically(Up, Down) in Blocks the Dragon's Eye effect triggers. Default 6, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Vertical Distance"=5 } } "compatability settings" { "tough as nails compatability" { # If Tough as Nails is Installed, Should the player be immune to Heat B:"00. Immune to Heat"=true } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=head } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "ender queen's crown settings" { # If while wearing this should the player take damage while wet B:"01. Water Hurts"=true # If while wearing this you should have a chance of Ignoring Damage B:"02. Chance to Ignore Damage"=true # If while wearing this you should have a chance of Summoning an Enderman to protect you B:"03. Chance for Enderman"=true # 1 in 'num' chance to ignore damage and summon an Enderman to protect you I:"04. Chance"=50 B:"05. Endermen Follow"=true B:"06. Enderman Retaliate"=false B:"07. Enderman drop exp"=false B:"08. Enderman drop Items"=false # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { "tough as nails compatability" { # If Tough as Nails is Installed, Should the player be immune to Cold B:"00. Immune to Cold"=true } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=head } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "damage shield settings" { B:"01. ignore damage System"=true # How many hits required before you ignore the next hit. Hits only count if the damage is at least 1 whole heart I:"02. Requred Hits"=10 # Do you Take less damage from Explosions. IE Creeper Explosions B:"03. Explosion Resistance"=true # 1 Means you Take Full Damage, 0.25 Means you take 1/4 damage # Min: 0.0 # Max: 1.0 D:"04. Explosion Reistance Amount"=0.25 # Only Disable this if You're the Epic Pro Gamer B:"07. Epic Pro Gamer"=true # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { "first aid compatability" { # If First Aid is Installed. This ONLY Triggers if the Next headshot was supposed to kill you B:"01. Chance to Ignore Headshots"=true # If First Aid is Installed. 1 in How many Chance to Trigger Ignore Headshot I:"02. Headshots Ignore Chance"=50 } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=body } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "ring of enchanted eyes settings" { B:"01. Prevent Blindess"=true # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "poison stone settings" { # If an Enemy is Poisoned, Should you be able to do Extra damage B:"01. Bonus Damage"=true # How much damage should you do when the enemy is poisoned. Default Damage x this D:"02. Bonus Damage amount"=2.0 # Can the Poison Stone Poison Enemies? B:"03. Can Poison"=true # 1 in X chance to Poison an Enemy on Attack for 2 seconds I:"04. Poison Chance"=5 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "wither ring settings" { # If an Enemy is has Wither, Should you be able to leech health B:"01. Health Leech"=true # How much damage should you leech per hit in half hearts D:"02. Health Leech amount"=2.0 B:"03. Can Wither"=true # 1 in X chance to Wither an Enemy on Attack for 2 seconds I:"04. Wither Chance"=5 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=ring } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "polarized stone settings" { # Should the Polarized Stone Instantly pickup Items, or Pull them toward you. Default True B:"01. Instant Pickup"=false # Should the Polarized Stone Effect Nearby Exp B:"02. Collect nearby exp"=true # Should the Polarized Stone Repel Incoming projectiles. Default True B:"03. Repel Projectiles"=true # Should The Polarized Stone Cost Hunger to Repel Projectiles. Default True B:"04. Repel costs Hunger"=true # How many Chunks of Hunger per tickrate. # Min: 0.0 # Max: 1.7976931348623157E308 D:"05. Hunger Exhaustion Cost"=1.0 # How often in Ticks hunger is reduced while Repel is Active # Min: 0 # Max: 2147483647 D:"06. Hunger Exhaustion Rate"=40.0 # If Instant Pickup is Disabled, Polarized Stone's Push and pull speed. Default 0.1, 0.1 MIN, 1.0 MAX # Min: 0.1 # Max: 1.0 D:"07. Polarized Stone Push and Pull Speed"=0.1 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } ########################################################################################################## # pickup range #--------------------------------------------------------------------------------------------------------# # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16 ########################################################################################################## "pickup range" { # How Far Horizontally(N, E, S, W) in Blocks the Polarized Stone collects Items and XP. Default 12, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Horizontal Distance"=12 # How Far Vertically(Up, Down) in Blocks the Polarized Stone collects Items and XP. Default 6, MIN 0, MAX 32 # Min: 0 # Max: 32 I:"Vertical Distance"=6 } } "stone of the sea settings" { # Sea Stone's Ability to float in water. Set to False to Disable. Default True B:"01. Sea Stone's Swimming Tweaks"=true B:"02. Infinite Water Breathing"=true # Should the player always have full bubbles, or stop at 1 B:"03. Full Bubbles"=true # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { "tough as nails compatability" { # If Tough as Nails is installed should the Stone of the Sea Prevent thirst Poisoning B:"00. Prevent TAN Thirst Poisoning"=true } ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=amulet } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=true # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=4.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=2 } } "stone of inertia null settings" { # Should you Take Fall Damage?. Set to true to Enable. Default False B:"01. Fall Damage"=true # Min: 0.0 # Max: 10.0 D:"02. Fall Damage Amount"=0.0 # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=true # Modification Amount. D:"Knockback Resistance Amount"=1.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "stone of greater inertia settings" { # Should this Item Be Registered B:"98. Item Enabled"=true # Should you Take Fall Damage?. Set to true to Enable. Default False B:"Modified Fall Damage"=true # Min: 0.0 # Max: 10.0 D:"Modified Fall Damage Amount"=0.25 # Jump Modifications. Set to true to Enable. Default False B:"Modified Jump Height"=true # Jump Height Modification Amount. # Min: 1.0 # Max: 10.0 D:"Modified Jump Height Amount"=2.0 "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=true # Modification Amount. D:"Knockback Resistance Amount"=0.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=true # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=1.5 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=2 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } "weightless stone settings" { # Should this Item Be Registered B:"98. Item Enabled"=true "compatability settings" { ########################################################################################################## # baubles compatability #--------------------------------------------------------------------------------------------------------# # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm ########################################################################################################## "baubles compatability" { # If the mod Baubles is installed what bauble slot should it use # Available Types: # Trinket, Any, All # Amulet, Necklace, Pendant # Ring, Rings # Belt # Head, Hat # Body, Chest # Charm S:"Bauble Type"=trinket } } ########################################################################################################## # attributes #--------------------------------------------------------------------------------------------------------# # For Mor Information on Attributes # https://minecraft.gamepedia.com/Attribute ########################################################################################################## attributes { # Enable Attribute Modifier B:Armor=false # Modification Amount. Negative Values mean you have Less Armor D:"Armor Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Operation"=0 # Enable Attribute Modifier B:"Armor Toughness"=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Armor Toughness Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Armor Toughness Operation"=0 # Enable Attribute Modifier B:"Attack Speed"=false # Modification Amount. Negative Values mean you move slower D:"Attack Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Attack Speed Operation"=0 # Enable Attribute Modifier B:Damage=false # Modification Amount. Negative Values mean you do Less Damage D:"Damage Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Damage Operation"=0 # Enable Attribute Modifier B:Health=false # Modification Amount. Negative Values mean you have Less Health D:"Health Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Health Operation"=0 # Enable Attribute Modifier B:"Knockback Resistance"=false # Modification Amount. D:"Knockback Resistance Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Knockback Resistance Operation"=0 # Enable Attribute Modifier B:Luck=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Luck Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Luck Operation"=0 # Enable Attribute Modifier B:"Movement Speed"=false # Modification Amount. Negative Values mean you move slower D:"Movement Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Movement Speed Operation"=0 # Enable Attribute Modifier B:Reach=false # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness D:"Reach Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Reach Operation"=0 # Enable Attribute Modifier B:"Swim Speed"=false # Modification Amount. Negative Values mean you move slower in water D:"Swim Speed Amount"=0.0 # Determines the Math used for the Attribute Modifier # Min: 0 # Max: 2 I:"Swim Speed Operation"=0 } } } "compatability settings" { # Should Trinkets and Baubles use ArtemisLib to handle Height Adjustments to the player B:ArtemisLib=true # Should Items that implement IBauble be allowed in the Trinkets Gui # WARNING. # This is Very Experimental, Baubles equipped might only partially work, not at all, or Potentially cause a crash. B:Baubles=false # Should Trinkets and Baubles Stone of the Sea work Infinite Oxygen work with Better Diving B:"Better Diving"=true # Should Trinkets and Baubles prevent some of the Visuals in Enhanced Visuals B:"Enhanced Visuals"=true # Should Trinkets and Baubles prevent morphing while transformed B:Morph=true # Should Trinkets and Baubles Interact with Tough as Nails B:"Tough as Nails"=true } }